moved all SDL::Video constants
[sdlgit/SDL-Site.git] / pages / SDL-Video.html-inc
CommitLineData
162a0989 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
bfdd9c2e 6<li><a href="#CATEGORY">CATEGORY</a></li>
7067312b 7<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
5da56497 8<li><a href="#CONSTANTS">CONSTANTS</a></li>
3540cbee 9<li><a href="#Core_Functions">Core Functions</a>
162a0989 10<ul><li><a href="#get_video_surface">get_video_surface</a></li>
11<li><a href="#get_video_info">get_video_info</a></li>
12<li><a href="#video_driver_name">video_driver_name</a></li>
879e3e79 13<li><a href="#list_modes">list_modes</a></li>
14<li><a href="#video_mode_ok">video_mode_ok</a></li>
15<li><a href="#set_video_mode">set_video_mode</a>
162a0989 16<ul><li><a href="#List_of_avalaibles_flags">List of avalaibles flags</a></li>
17</ul>
18</li>
879e3e79 19<li><a href="#convert_surface">convert_surface</a></li>
b968d0e8 20<li><a href="#display_format">display_format</a></li>
21<li><a href="#display_format_alpha">display_format_alpha</a></li>
879e3e79 22<li><a href="#load_BMP">load_BMP</a></li>
23<li><a href="#save_BMP">save_BMP</a></li>
24<li><a href="#set_color_key">set_color_key</a></li>
25<li><a href="#set_alpha">set_alpha</a></li>
26<li><a href="#fill_rect">fill_rect</a></li>
b968d0e8 27</ul>
28</li>
879e3e79 29<li><a href="#Surface_Locking_and_Unlocking">Surface Locking and Unlocking</a>
30<ul><li><a href="#lock_surface">lock_surface</a></li>
31<li><a href="#unlock_surface">unlock_surface</a></li>
32<li><a href="#MUSTLOCK">MUSTLOCK</a></li>
b968d0e8 33</ul>
34</li>
35<li><a href="#Screen_Updating_Functions">Screen Updating Functions</a>
879e3e79 36<ul><li><a href="#set_clip_rect">set_clip_rect</a></li>
37<li><a href="#get_clip_rect">get_clip_rect</a></li>
38<li><a href="#blit_surface">blit_surface</a></li>
39<li><a href="#update_rect">update_rect</a></li>
40<li><a href="#update_rects">update_rects</a></li>
41<li><a href="#flip">flip</a></li>
b968d0e8 42</ul>
43</li>
44<li><a href="#Palette_Color_and_Pixel_Functions">Palette, Color and Pixel Functions</a>
879e3e79 45<ul><li><a href="#set_colors">set_colors</a></li>
46<li><a href="#set_palette">set_palette</a></li>
47<li><a href="#set_gamma">set_gamma</a></li>
48<li><a href="#get_gamma_ramp">get_gamma_ramp</a></li>
49<li><a href="#set_gamma_ramp">set_gamma_ramp</a></li>
50<li><a href="#map_RGB">map_RGB</a></li>
51<li><a href="#map_RGBA">map_RGBA</a></li>
52<li><a href="#get_RGB">get_RGB</a></li>
53<li><a href="#get_RGBA">get_RGBA</a></li>
3540cbee 54</ul>
55</li>
56<li><a href="#GL_Methods">GL Methods</a>
879e3e79 57<ul><li><a href="#GL_load_library">GL_load_library</a></li>
58<li><a href="#GL_get_proc_address">GL_get_proc_address</a></li>
59<li><a href="#GL_get_attribute">GL_get_attribute</a></li>
60<li><a href="#GL_set_attribute">GL_set_attribute</a></li>
162a0989 61<li><a href="#GL_swap_buffers">GL_swap_buffers</a></li>
3540cbee 62</ul>
63</li>
b1795fa6 64<li><a href="#Video_Overlay_Functions">Video Overlay Functions</a>
879e3e79 65<ul><li><a href="#lock_YUV_overlay">lock_YUV_overlay</a></li>
66<li><a href="#unlock_YUV_overlay">unlock_YUV_overlay</a></li>
67<li><a href="#display_YUV_overlay">display_YUV_overlay</a></li>
162a0989 68</ul>
69</li>
b968d0e8 70<li><a href="#Window_Management_Functions">Window Management Functions</a>
879e3e79 71<ul><li><a href="#wm_set_caption">wm_set_caption</a></li>
72<li><a href="#wm_get_caption">wm_get_caption</a></li>
73<li><a href="#wm_set_icon">wm_set_icon</a></li>
74<li><a href="#wm_grab_input">wm_grab_input</a></li>
75<li><a href="#wm_iconify_window">wm_iconify_window</a></li>
76<li><a href="#wm_toggle_fullscreen">wm_toggle_fullscreen</a></li>
b968d0e8 77</ul>
78</li>
8d3da0de 79<li><a href="#AUTHOR">AUTHOR</a></li>
162a0989 80<li><a href="#SEE_ALSO">SEE ALSO</a>
81<ul><li><a href="#Category_Objects">Category Objects</a>
82</li>
83</ul>
84</li>
85</ul><hr />
878ae663 86<!-- INDEX END --><a href="assets/Video.png" target="_blank"><img src="assets/Video.png" style="height: 160px" alt="Video.png"/></a><a href="assets/Video_lock_surface.png" target="_blank"><img src="assets/Video_lock_surface.png" style="height: 160px" alt="Video_lock_surface.png"/></a><hr />
162a0989 87
88<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
89<div id="NAME_CONTENT">
90<p>SDL::Video - Bindings to the video category in SDL API</p>
91
92</div>
bfdd9c2e 93<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
94<div id="CATEGORY_CONTENT">
95<p>Core, Video</p>
162a0989 96
97</div>
7067312b 98<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
99<div id="SYNOPSIS_CONTENT">
5da56497 100<pre> use SDL ':init';
c6a6575d 101 use SDL::Video ':all';
7067312b 102 use SDL::Surface;
103 use SDL::Rect;
162a0989 104
7067312b 105 # the size of the window box or the screen resolution if fullscreen
106 my $screen_width = 800;
107 my $screen_height = 600;
162a0989 108
7067312b 109 SDL::init(SDL_INIT_VIDEO);
162a0989 110
7067312b 111 # setting video mode
5da56497 112 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_ANYFORMAT);
162a0989 113
7067312b 114 # drawing something somewhere
115 my $mapped_color = SDL::Video::map_RGB($screen_surface-&gt;format(), 0, 0, 255); # blue
116 SDL::Video::fill_rect($screen_surface,
117 SDL::Rect-&gt;new($screen_width / 4, $screen_height / 4,
118 $screen_width / 2, $screen_height / 2), $mapped_color);
119
120 # update an area on the screen so its visible
121 SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height);
122
123 sleep(5); # just to have time to see it
124
52432657 125 SDL::quit();
126
7067312b 127</pre>
162a0989 128
129</div>
5da56497 130<h1 id="CONSTANTS">CONSTANTS</h1><p><a href="#TOP" class="toplink">Top</a></p>
131<div id="CONSTANTS_CONTENT">
c6a6575d 132<p>The constants are not exported by default. You can export them into your namespace by doing:</p>
133<pre> use SDL::Video ':all';
5da56497 134
c6a6575d 135</pre>
136<p>or access them directly:</p>
137<pre> SDL::Video::SDL_SWSURFACE;
138
139</pre>
140<p>or by choosing the export tags below:</p>
141<p>Export tag: ':surface'</p>
142<pre> SDL_ASYNCBLIT Use asynchronous blit if possible
143 SDL_SWSURFACE Stored in the system memory.
144 SDL_HWSURFACE Stored in video memory
145
146</pre>
147<p>Export tag: ':video'</p>
148<pre> SDL_ANYFORMAT Allow any pixel-format
149 SDL_HWPALETTE Have an exclusive palette
150 SDL_DOUBLEBUF Double buffered
151 SDL_FULLSCREEN Full screen surface
152 SDL_OPENGL Have an OpenGL context
153 SDL_OPENGLBLIT Support OpenGL blitting.
154 NOTE: This option is kept for compatibility only, and is not recommended for new code.
155 SDL_RESIZABLE Resizable surface
156 SDL_NOFRAME No window caption or edge frame
157 SDL_HWACCEL Use Hardware acceleration blit
158 SDL_SRCCOLORKEY Use colorkey blitting
159 SDL_RLEACCELOK Private flag
160 SDL_RLEACCEL Accelerated colorkey blitting with RLE
161 SDL_SRCALPHA Use alpha blending blit
162 SDL_PREALLOC Use preallocated memory
5da56497 163
c6a6575d 164</pre>
165<p>Export tag ':overlay'</p>
166<pre> SDL_YV12_OVERLAY Planar mode: Y + V + U (3 planes)
167 SDL_IYUV_OVERLAY Planar mode: Y + U + V (3 planes)
168 SDL_YUY2_OVERLAY Packed mode: Y0+U0+Y1+V0 (1 plane)
169 SDL_UYVY_OVERLAY Packed mode: U0+Y0+V0+Y1 (1 plane)
170 SDL_YVYU_OVERLAY Packed mode: Y0+V0+Y1+U0 (1 plane)
5da56497 171
c6a6575d 172</pre>
173<p>Export tag ':palette'</p>
174<pre> SDL_LOGPAL Logical palette, which controls how blits are mapped to/from the surface
175 SDL_PHYSPAL Physical palette, which controls how pixels look on the screen
5da56497 176
c6a6575d 177</pre>
178<p>Export tag ':grab'</p>
179<pre> SDL_GRAB_QUERY
180 SDL_GRAB_OFF
181 SDL_GRAB_ON
182 SDL_GRAB_FULLSCREEN Used interally
183
184</pre>
5da56497 185
186</div>
3540cbee 187<h1 id="Core_Functions">Core Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
188<div id="Core_Functions_CONTENT">
162a0989 189
190</div>
191<h2 id="get_video_surface">get_video_surface</h2>
192<div id="get_video_surface_CONTENT">
7067312b 193<pre> my $surface = SDL::Video::get_video_surface();
194
195</pre>
55bbf7a2 196<p>This function returns the current display <a href="SDL-Surface.html">SDL::Surface</a>. If SDL is doing format conversion on the display surface, this
7067312b 197function returns the publicly visible surface, not the real video surface.</p>
52432657 198<p>Example:</p>
199<pre> # somewhere after you set the video mode
200 my $surface = SDL::Video::get_video_surface();
201
202 printf( &quot;our screen is %d pixels wide and %d pixels high\n&quot;, $surface-&gt;w, $surface-&gt;h );
203
204</pre>
162a0989 205
206</div>
207<h2 id="get_video_info">get_video_info</h2>
208<div id="get_video_info_CONTENT">
52432657 209<pre> my $video_info = SDL::Video::get_video_info();
210
211</pre>
55bbf7a2 212<p>This function returns a read-only <a href="SDL-VideoInfo.html">SDL::VideoInfo</a> containing information about the video hardware. If it is called before
879e3e79 213<a href="#set_video_mode">SDL::Video::set_video_mode</a>, the <code>vfmt</code> member of the returned structure will contain the pixel
52432657 214format of the <strong>best</strong> video mode. </p>
215<p>Example:</p>
216<pre> use SDL;
217 use SDL::Video;
218 use SDL::VideoInfo;
219 use SDL::PixelFormat;
220
221 SDL::init(SDL_INIT_VIDEO);
222
223 my $video_info = SDL::Video::get_video_info();
224
225 printf( &quot;we can have %dbits per pixel\n&quot;, $video_info-&gt;vfmt-&gt;BitsPerPixel );
226
227 SDL::quit();
228
229</pre>
162a0989 230
231</div>
232<h2 id="video_driver_name">video_driver_name</h2>
233<div id="video_driver_name_CONTENT">
52432657 234<pre> my $driver_name = SDL::Video::video_driver_name();
235
236</pre>
237<p>This function will return the name of the initialized video driver up to a maximum of 1024 characters. The driver name is a simple one
238word identifier like <code>&quot;x11&quot;</code>, <code>&quot;windib&quot;</code> or <code>&quot;directx&quot;</code>.</p>
239<p><strong>Note</strong>: Some platforms allow selection of the video driver through the <code>SDL_VIDEODRIVER</code> environment variable. </p>
240<p>Example:</p>
241<pre> use SDL;
242 use SDL::Video;
243
244 SDL::init(SDL_INIT_VIDEO);
245
246 print SDL::Video::video_driver_name() . &quot;\n&quot;;
247
248 SDL::quit();
249
250</pre>
162a0989 251
252</div>
879e3e79 253<h2 id="list_modes">list_modes</h2>
254<div id="list_modes_CONTENT">
096d8dc8 255<pre> my @modes = @{ SDL::Video::list_modes( $pixel_format, $flags ) };
52432657 256
257</pre>
096d8dc8 258<p>Returns a ref to an array of available screen dimensions for the given format and video flags,
259or it return undef if no modes are available.</p>
52432657 260<p>Example:</p>
261<pre> use SDL;
262 use SDL::Video;
263 use SDL::VideoInfo;
264 use SDL::PixelFormat;
265 use SDL::Rect;
266
267 SDL::init(SDL_INIT_VIDEO);
268
269 my $video_info = SDL::Video::get_video_info();
270
271 my @modes = @{ SDL::Video::list_modes($video_info-&gt;vfmt, SDL_NOFRAME) };
272
273 if($#modes &gt; 0)
274 {
275 print(&quot;available modes:\n&quot;);
276 foreach my $index ( @modes )
277 {
278 printf(&quot;%03d: %d x %d\n&quot;, $index, $modes[$index]-&gt;w, $modes[$index]-&gt;h );
279 }
280 }
281 elsif($#modes == 0)
282 {
283 printf(&quot;%s video modes available\n&quot;, $modes[0]);
284 }
285
286 SDL::quit();
287
288</pre>
162a0989 289
290</div>
879e3e79 291<h2 id="video_mode_ok">video_mode_ok</h2>
292<div id="video_mode_ok_CONTENT">
096d8dc8 293<pre> my $bpp_ok = SDL::Video::video_mode_ok( $width, $height, $bpp, $flags );
294
295</pre>
296<p>This function is used to check whether the requested mode is supported by the current video device. The arguments passed to this function
879e3e79 297are the same as those you would pass to <a href="#set_video_mode">SDL::Video::set_video_mode</a>.
096d8dc8 298It returns <code>0</code> if the mode is not supported at all, otherwise the suggested <code>bpp</code>.</p>
299<p>Example:</p>
300<pre> use SDL;
301 use SDL::Video;
302
303 SDL::init(SDL_INIT_VIDEO);
304
305 my $video_mode_ok = SDL::Video::video_mode_ok( 800, 600, 32, SDL_SWSURFACE );
306
307 unless($video_mode_ok)
308 {
8edb6a07 309 printf( &quot;this video mode is not supported\n&quot; );
096d8dc8 310 }
311
312 SDL::quit();
313
096d8dc8 314</pre>
162a0989 315
316</div>
879e3e79 317<h2 id="set_video_mode">set_video_mode</h2>
318<div id="set_video_mode_CONTENT">
7067312b 319<pre> my $surface = SDL::Video::set_video_mode( 800, 600, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);
320
321</pre>
096d8dc8 322<p>Sets up a video mode with the specified width, height, bits-per-pixel and flags.
55bbf7a2 323<code>set_video_mode</code> returns a <a href="SDL-Surface.html">SDL::Surface</a> on success otherwise it returns undef on error, the error message is retrieved
096d8dc8 324using <code>SDL::get_error</code>.</p>
162a0989 325
326</div>
449a007b 327<h3 id="List_of_avalaibles_flags">List of avalaibles flags</h3>
162a0989 328<div id="List_of_avalaibles_flags_CONTENT">
449a007b 329<dl>
7067312b 330 <dt><code>SDL_SWSURFACE</code></dt>
449a007b 331 <dd>
332 <p>Create the video surface in system memory</p>
333 </dd>
7067312b 334 <dt><code>SDL_HWSURFACE</code></dt>
449a007b 335 <dd>
336 <p>Create the video surface in video memory</p>
337 </dd>
7067312b 338 <dt><code>SDL_ASYNCBLIT</code></dt>
449a007b 339 <dd>
340 <p>Enables the use of asynchronous updates of the display surface.
341This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.</p>
342 </dd>
7067312b 343 <dt><code>SDL_ANYFORMAT</code></dt>
449a007b 344 <dd>
345 <p>Normally, if a video surface of the requested bits-per-pixel (bpp) is not available, SDL will emulate one with a shadow surface.
7067312b 346Passing <code>SDL_ANYFORMAT</code> prevents this and causes SDL to use the video surface, regardless of its pixel depth.</p>
449a007b 347 </dd>
7067312b 348 <dt><code>SDL_HWPALETTE</code></dt>
449a007b 349 <dd>
350 <p>Give SDL exclusive palette access. Without this flag you may not always get the colors you request with SDL::set_colors or SDL::set_palette.</p>
351 </dd>
7067312b 352 <dt><code>SDL_DOUBLEBUF</code></dt>
449a007b 353 <dd>
879e3e79 354 <p>Enable hardware double buffering; only valid with <code>SDL_HWSURFACE</code>. Calling <a href="#flip">SDL::Video::flip</a> will flip the buffers and update
7067312b 355the screen.
449a007b 356All drawing will take place on the surface that is not displayed at the moment.
879e3e79 357If double buffering could not be enabled then <a href="#flip">SDL::Video::flip</a> will just perform a
358<a href="#update_rect">SDL::Video::update_rect</a> on the entire screen.</p>
449a007b 359 </dd>
7067312b 360 <dt><code>SDL_FULLSCREEN</code></dt>
449a007b 361 <dd>
362 <p>SDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason),
363the next higher resolution will be used and the display window centered on a black background.</p>
364 </dd>
7067312b 365 <dt><code>SDL_OPENGL</code></dt>
449a007b 366 <dd>
7067312b 367 <p>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with
879e3e79 368<a href="#GL_set_attribute">SDL::Video::GL_set_attribute</a>.</p>
449a007b 369 </dd>
7067312b 370 <dt><code>SDL_OPENGLBLIT</code></dt>
449a007b 371 <dd>
372 <p>Create an OpenGL rendering context, like above, but allow normal blitting operations.
373The screen (2D) surface may have an alpha channel, and SDL::update_rects must be used for updating changes to the screen surface.
374NOTE: This option is kept for compatibility only, and will be removed in next versions. Is not recommended for new code.</p>
375 </dd>
7067312b 376 <dt><code>SDL_RESIZABLE</code></dt>
449a007b 377 <dd>
378 <p>Create a resizable window.
7067312b 379When the window is resized by the user a <code>SDL_VIDEORESIZE</code> event is generated and
879e3e79 380<a href="#set_video_mode">SDL::Video::set_video_mode</a> can be called again with the new size.</p>
449a007b 381 </dd>
7067312b 382 <dt><code>SDL_NOFRAME</code></dt>
449a007b 383 <dd>
384 <p>If possible, SDL_NOFRAME causes SDL to create a window with no title bar or frame decoration.
385Fullscreen modes automatically have this flag set.</p>
386 </dd>
387</dl>
096d8dc8 388<p><strong>Note 1</strong>: Use <code>SDL_SWSURFACE</code> if you plan on doing per-pixel manipulations, or blit surfaces with alpha channels, and require a high framerate.
389When you use hardware surfaces (by passing the flag <code>SDL_HWSURFACE</code> as parameter), SDL copies the surfaces from video memory to system memory
7067312b 390when you lock them, and back when you unlock them. This can cause a major performance hit. Be aware that you may request a hardware surface,
391but receive a software surface because the video driver doesn't support hardware surface. Many platforms can only provide a hardware surface
096d8dc8 392when using <code>SDL_FULLSCREEN</code>. The <code>SDL_HWSURFACE</code> flag is best used when the surfaces you'll be blitting can also be stored in video memory.</p>
393<p><strong>Note 2</strong>: If you want to control the position on the screen when creating a windowed surface, you may do so by setting the environment
394variables <code>SDL_VIDEO_CENTERED=center</code> or <code>SDL_VIDEO_WINDOW_POS=x,y</code>. You can also set them via <code>SDL::putenv</code>.</p>
395<p><strong>Note 3</strong>: This function should be called in the main thread of your application.</p>
396<p><strong>User note 1</strong>: Some have found that enabling OpenGL attributes like <code>SDL_GL_STENCIL_SIZE</code> (the stencil buffer size) before the video mode has
7067312b 397been set causes the application to simply ignore those attributes, while enabling attributes after the video mode has been set works fine.</p>
096d8dc8 398<p><strong>User note 2</strong>: Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL
7067312b 399initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL::set_video_mode. In Linux,
096d8dc8 400however, it works fine, and the initialization code only needs to be executed after the first call to
879e3e79 401<a href="#set_video_mode">SDL::Video::set_video_mode</a> (although there is no harm in executing the initialization code after
402each call to <a href="#set_video_mode">SDL::Video::set_video_mode</a>, for example for a multiplatform application). </p>
162a0989 403
404</div>
879e3e79 405<h2 id="convert_surface">convert_surface</h2>
406<div id="convert_surface_CONTENT">
878ae663 407<pre> $converted_surface = SDL::Video::convert_surface( $surface, $format, $flags );
408
409</pre>
55bbf7a2 410<p>Creates a new SDL::surface of the specified <a href="SDL-PixelFormat.html">SDL::PixelFormat</a>, and then copies and maps the given surface to it.
b968d0e8 411It is also useful for making a copy of a surface.</p>
55bbf7a2 412<p>The flags parameter is passed to <a href="SDL-Surface.html">SDL::Surface</a><code>-&gt;new</code> and has those semantics.
879e3e79 413This function is used internally by <a href="#display_format">SDL::Video::display_format</a>.
878ae663 414This function can only be called after <code>SDL::init</code>. </p>
55bbf7a2 415<p>it returns a <a href="SDL-Surface.html">SDL::Surface</a> on success or <code>undef</code> on error.</p>
b968d0e8 416
417</div>
418<h2 id="display_format">display_format</h2>
419<div id="display_format_CONTENT">
878ae663 420<pre> $new_surface = SDL::Video::display_format( $surface );
421
422</pre>
423<p>This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast
879e3e79 424blitting onto the display surface. It calls <a href="#conver_surface">SDL::Video::convert_surface</a>.</p>
878ae663 425<p>If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling
426this function.</p>
427<p>If you want an alpha channel, see <code>SDL::Video::display_format_alpha</code>.
428Return Value</p>
429<p><strong>Note</strong>: Remember to use a different variable for the returned surface, otherwise you have a memory leak, since the original surface isn't freed. </p>
b968d0e8 430
431</div>
432<h2 id="display_format_alpha">display_format_alpha</h2>
433<div id="display_format_alpha_CONTENT">
878ae663 434<pre> $new_surface = SDL::Video::display_format_alpha( $surface );
435
436</pre>
437<p>This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel,
879e3e79 438suitable for fast blitting onto the display surface. It calls <a href="#convert_surface">SDL::Video::convert_surface</a>.</p>
878ae663 439<p>If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling
440this function.</p>
441<p>This function can be used to convert a colorkey to an alpha channel, if the <code>SDL_SRCCOLORKEY</code> flag is set on the surface. The generated
442surface will then be transparent (alpha=0) where the pixels match the colorkey, and opaque (alpha=255) elsewhere.</p>
879e3e79 443<p><strong>Note</strong>: The video surface must be initialised using <a href="#set_video_mode">SDL::Video::set_video_mode</a> before this function is called, or it will
444segfault.</p>
b968d0e8 445
446</div>
879e3e79 447<h2 id="load_BMP">load_BMP</h2>
448<div id="load_BMP_CONTENT">
878ae663 449<pre> $surface = SDL::Video::load_BMP( $filename );
450
451</pre>
55bbf7a2 452<p>Loads a <a href="SDL-Surface.html">SDL::Surface</a> from a named Windows BMP file.
453<code>SDL::Video::load_BMP</code> returns a <a href="SDL-Surface.html">SDL::Surface</a> on success or <code>undef</code> on error.</p>
878ae663 454<p><strong>Note</strong>: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect). </p>
455<pre> use SDL;
456 use SDL::Video;
457 use SDL::Rect;
458 use SDL::Surface;
459
460 my $screen_width = 640;
461 my $screen_height = 480;
462
463 SDL::init(SDL_INIT_VIDEO);
464
465 my $screen = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
466
467 my $picture = SDL::Video::load_BMP('test.bmp');
468
469 die(SDL::get_error) unless $picture;
b968d0e8 470
878ae663 471 my $rect = SDL::Rect-&gt;new(0, 0, $screen_width, $screen_height);
b968d0e8 472
878ae663 473 SDL::Video::blit_surface( $picture, SDL::Rect-&gt;new(0, 0, $picture-&gt;w, $picture-&gt;h),
474 $screen, SDL::Rect-&gt;new(0, 0, $screen-&gt;w, $screen-&gt;h) );
b968d0e8 475
878ae663 476 SDL::Video::update_rect( $screen, 0, 0, $screen_width, $screen_height );
b968d0e8 477
878ae663 478 sleep(2);
479
480 SDL::quit;
481
482</pre>
b968d0e8 483
484</div>
879e3e79 485<h2 id="save_BMP">save_BMP</h2>
486<div id="save_BMP_CONTENT">
878ae663 487<pre> $saved_BMP = SDL::Video::save_BMP( $surface, $filename );
488
489</pre>
55bbf7a2 490<p>Saves the given <a href="SDL-Surface.html">SDL::Surface</a> as a Windows BMP file named filename.
b968d0e8 491it returns 0 on success or -1 on error.</p>
492
493</div>
879e3e79 494<h2 id="set_color_key">set_color_key</h2>
495<div id="set_color_key_CONTENT">
878ae663 496<pre> $set_color_key = SDL::Video::set_color_key( $surface, $flag, $key );
497
498</pre>
b968d0e8 499<p>Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.</p>
500<p>RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match
501the key value).
879e3e79 502The key must be of the same pixel format as the surface, <a href="#map_RGB">SDL::Video::map_RGB</a> is often useful for obtaining an acceptable value.
878ae663 503If flag is <code>SDL_SRCCOLORKEY</code> then key is the transparent pixel value in the source image of a blit.</p>
504<p>If <code>flag</code> is OR'd with <code>SDL_RLEACCEL</code> then the surface will be drawn using RLE acceleration when drawn with SDL::Blit_surface.
879e3e79 505The surface will actually be encoded for RLE acceleration the first time <a href="#blit_surface">SDL::Video::blit_surface</a> or
506<code>SDL::Video::display_format|/display_format</code> is called on the surface.
878ae663 507If <code>flag</code> is <code>0</code>, this function clears any current color key. </p>
508<p><code>SDL::Video::set_color_key</code> returns <code>0</code> on success or <code>-1</code> on error.</p>
b968d0e8 509
510</div>
879e3e79 511<h2 id="set_alpha">set_alpha</h2>
512<div id="set_alpha_CONTENT">
878ae663 513<pre> $set_alpha = SDL::Video::set_alpha( $surface, $flag, $key );
514
515</pre>
516<p><code>set_alpha</code> is used for setting the per-surface alpha value and/or enabling and disabling alpha blending.</p>
b968d0e8 517<p>The surface parameter specifies which SDL::surface whose alpha attributes you wish to adjust.
878ae663 518flags is used to specify whether alpha blending should be used ( <code>SDL_SRCALPHA</code> ) and whether the surface should use RLE acceleration for
519blitting ( <code>SDL_RLEACCEL</code> ).
520flags can be an OR'd combination of these two options, one of these options or <code>0</code>.
521If <code>SDL_SRCALPHA</code> is not passed as a flag then all alpha information is ignored when blitting the surface.
b968d0e8 522The alpha parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can
878ae663 523still be accelerated with <code>SDL_RLEACCEL</code>.</p>
524<p><strong>Note</strong>: The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.</p>
b968d0e8 525<p>Alpha affects surface blitting in the following ways: </p>
526<dl>
879e3e79 527 <dt>RGBA-&gt;RGB with <code>SDL_SRCALPHA</code></dt>
b968d0e8 528 <dd>
529 <p>The source is alpha-blended with the destination, using the alpha channel.
530SDL_SRCCOLORKEY and the per-surface alpha are ignored.</p>
531 </dd>
879e3e79 532 <dt>RGBA-&gt;RGB without <code>SDL_SRCALPHA</code></dt>
b968d0e8 533 <dd>
534 <p>The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.
535If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
536 </dd>
879e3e79 537 <dt>RGB-&gt;RGBA with <code>SDL_SRCALPHA</code></dt>
b968d0e8 538 <dd>
539 <p>The source is alpha-blended with the destination using the per-surface alpha value.
540If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.
541The alpha channel of the copied pixels is set to opaque.</p>
542 </dd>
879e3e79 543 <dt>RGB-&gt;RGBA without <code>SDL_SRCALPHA</code></dt>
b968d0e8 544 <dd>
545 <p>The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque.
546If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
547 </dd>
879e3e79 548 <dt>RGBA-&gt;RGBA with <code>SDL_SRCALPHA</code></dt>
b968d0e8 549 <dd>
550 <p>The source is alpha-blended with the destination using the source alpha channel.
551The alpha channel in the destination surface is left untouched. SDL_SRCCOLORKEY is ignored.</p>
552 </dd>
879e3e79 553 <dt>RGBA-&gt;RGBA without <code>SDL_SRCALPHA</code></dt>
b968d0e8 554 <dd>
555 <p>The RGBA data is copied to the destination surface.
556If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
557 </dd>
879e3e79 558 <dt>RGB-&gt;RGB with <code>SDL_SRCALPHA</code></dt>
b968d0e8 559 <dd>
560 <p>The source is alpha-blended with the destination using the per-surface alpha value.
561If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
562 </dd>
879e3e79 563 <dt>RGB-&gt;RGB without <code>SDL_SRCALPHA</code></dt>
b968d0e8 564 <dd>
565 <p>The RGB data is copied from the source.
566If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
567 </dd>
568</dl>
878ae663 569<p><strong>Note</strong>: When blitting, the presence or absence of <code>SDL_SRCALPHA</code> is relevant only on the source surface, not the destination.
570<strong>Note</strong>: Note that RGBA-&gt;RGBA blits (with <code>SDL_SRCALPHA</code> set) keep the alpha of the destination surface. This means that you cannot compose
b968d0e8 571two arbitrary RGBA surfaces this way and get the result you would expect from &quot;overlaying&quot; them; the destination alpha will work as a mask.</p>
878ae663 572<p><strong>Note</strong>: Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available. </p>
573<p><code>SDL::Video::set_alpha</code> returns <code>0</code> on success or <code>-1</code> on error.</p>
b968d0e8 574
575</div>
879e3e79 576<h2 id="fill_rect">fill_rect</h2>
577<div id="fill_rect_CONTENT">
878ae663 578<pre> $fill_rect = SDL::Video::fill_rect( $dest, $dest_rect, $pixel );
579
580</pre>
55bbf7a2 581<p>This function performs a fast fill of the given <a href="SDL-Rect.html">SDL::Rect</a> with the given <a href="SDL-PixelFormat.html">SDL::PixelFormat</a>. If dest_rect is NULL, the whole surface
b968d0e8 582will be filled with color.</p>
879e3e79 583<p>The color should be a pixel of the format used by the surface, and can be generated by the <a href="#map_RGB">SDL::Video::map_RGB</a> or
584<code>SDL::Video::map_RGBA|/map_RGBA</code> functions. If the color value contains an alpha value then the destination is simply &quot;filled&quot; with that
585alpha information, no blending takes place.</p>
586<p>If there is a clip rectangle set on the destination (set via <a href="#set_clip_rect">SDL::Video::set_clip_rect</a>), then this function will clip based
587on the intersection of the clip rectangle and the dstrect rectangle, and the dstrect rectangle will be modified to represent the area actually
588filled.</p>
589<p>If you call this on the video surface (ie: the value of <a href="#get_video_surface">SDL::Video::get_video_surface</a>) you may have to update the video
590surface to see the result. This can happen if you are using a shadowed surface that is not double buffered in Windows XP using build 1.2.9. </p>
878ae663 591<p><code>SDL::Video::fill_rect</code> returns <code>0</code> on success or <code>-1</code> on error.</p>
592<p>for an example see <a href="#SYNOPSIS">SYNOPSIS</a>.</p>
b968d0e8 593
594</div>
879e3e79 595<h1 id="Surface_Locking_and_Unlocking">Surface Locking and Unlocking</h1><p><a href="#TOP" class="toplink">Top</a></p>
596<div id="Surface_Locking_and_Unlocking_CONTEN">
b968d0e8 597
598</div>
879e3e79 599<h2 id="lock_surface">lock_surface</h2>
600<div id="lock_surface_CONTENT">
b968d0e8 601<pre> int SDL::Video::lock_surface( $surface );
602
603</pre>
55bbf7a2 604<p><code>SDL::Video::lock_surface</code> sets up the given <a href="SDL-Surface.html">SDL::Surface</a> for directly accessing the pixels.
b968d0e8 605Between calls to SDL::lock_surface and SDL::unlock_surface, you can write to ( <code>surface-</code>set_pixels&gt;) and read from ( <code>surface-</code>get_pixels&gt; ),
606using the pixel format stored in <code>surface-</code>format&gt;.
879e3e79 607Once you are done accessing the surface, you should use <a href="#unlock_surface">SDL::Video::unlock_surface</a> to release the lock.</p>
608<p>Not all surfaces require locking. If <a href="#MUSTLOCK">SDL::Video::MUSTLOCK</a> evaluates to <code>0</code>, then reading and writing pixels to the surface can
b968d0e8 609be performed at any time, and the pixel format of the surface will not change.
610No operating system or library calls should be made between the lock/unlock pairs, as critical system locks may be held during this time.
611<code>SDL::Video::lock_surface</code> returns <code>0</code> on success or <code>-1</code> on error.</p>
612<p><strong>Note</strong>: Since SDL 1.1.8, the surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have
613a matching unlock.</p>
878ae663 614<pre> use strict;
615 use warnings;
616 use Carp;
617
618 use SDL v2.3;
b968d0e8 619 use SDL::Video;
878ae663 620 use SDL::Event;
621 use SDL::Events;
b968d0e8 622 use SDL::Surface;
623
878ae663 624 my $screen;
b968d0e8 625
878ae663 626 sub putpixel
627 {
628 my($x, $y, $color) = @_;
629 my $lineoffset = $y * ($screen-&gt;pitch / 4);
630 $screen-&gt;set_pixels( $lineoffset+ $x, $color);
631 }
b968d0e8 632
878ae663 633 sub render
b968d0e8 634 {
878ae663 635 if( SDL::Video::MUSTLOCK( $screen) )
636 {
637 return if (SDL::Video::lock_surface( $screen ) &lt; 0)
638 }
b968d0e8 639
878ae663 640 my $ticks = SDL::get_ticks();
641 my ($i, $y, $yofs, $ofs) = (0,0,0,0);
642 for ($i = 0; $i &lt; 480; $i++)
b968d0e8 643 {
878ae663 644 for (my $j = 0, $ofs = $yofs; $j &lt; 640; $j++, $ofs++)
645 {
646 $screen-&gt;set_pixels( $ofs, ( $i * $i + $j * $j + $ticks ) );
647 }
648 $yofs += $screen-&gt;pitch / 4;
b968d0e8 649 }
b968d0e8 650
878ae663 651 putpixel(10, 10, 0xff0000);
652 putpixel(11, 10, 0xff0000);
653 putpixel(10, 11, 0xff0000);
654 putpixel(11, 11, 0xff0000);
655
656 SDL::Video::unlock_surface($screen) if (SDL::Video::MUSTLOCK($screen));
b968d0e8 657
878ae663 658 SDL::Video::update_rect($screen, 0, 0, 640, 480);
659
660 return 0;
b968d0e8 661 }
878ae663 662
663 sub main
b968d0e8 664 {
878ae663 665 carp 'Unable to init SDL: '.SDL::get_error() if( SDL::init(SDL_INIT_VIDEO) &lt; 0);
666
667 $screen = SDL::Video::set_video_mode( 640, 480, 32, SDL_SWSURFACE);
668
669 carp 'Unable to set 640x480x32 video' . SDL::get_error() if(!$screen);
670
671 while(1)
672 {
673 render();
674
675 my $event = SDL::Event-&gt;new();
676
677 while( SDL::Events::poll_event($event) )
678 {
679 my $type = $event-&gt;type;
680 return 0 if( $type == SDL_KEYDOWN || $type == SDL_QUIT);
681 }
682 SDL::Events::pump_events();
683 }
b968d0e8 684 }
685
878ae663 686 main();
687
688 SDL::quit;
b968d0e8 689
690</pre>
691
692</div>
879e3e79 693<h2 id="unlock_surface">unlock_surface</h2>
694<div id="unlock_surface_CONTENT">
695<pre> SDL::Video::unlock_surface( $surface );
b968d0e8 696
697</pre>
879e3e79 698<p>Surfaces that were previously locked using <a href="#lock_sruface">SDL::Video::lock_surface</a> must be unlocked with <code>SDL::Video::unlock_surface</code>.
699Surfaces should be unlocked as soon as possible.
b968d0e8 700<code>SDL::Video::unlock_surface</code> doesn't return anything.</p>
879e3e79 701<p><strong>Note</strong>: Since 1.1.8, the surface locks are recursive. See <a href="#lock_sruface">SDL::Video::lock_surface</a> for more information. </p>
b968d0e8 702
703</div>
879e3e79 704<h2 id="MUSTLOCK">MUSTLOCK</h2>
705<div id="MUSTLOCK_CONTENT">
b968d0e8 706<pre> int SDL::Video::MUSTLOCK( $surface );
707
708</pre>
709<p><code>MUSTLOCK</code> returns <code>0</code> if the surface does not have to be locked during pixel operations, otherwise <code>1</code>.</p>
710
711</div>
712<h1 id="Screen_Updating_Functions">Screen Updating Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
713<div id="Screen_Updating_Functions_CONTENT">
714
715</div>
879e3e79 716<h2 id="set_clip_rect">set_clip_rect</h2>
717<div id="set_clip_rect_CONTENT">
8edb6a07 718<pre> SDL::Video::set_clip_rect( $surface, $rect );
719
720</pre>
55bbf7a2 721<p>Sets the clipping rectangle for the given <a href="SDL-Surface.html">SDL::Surface</a>. When this surface is the destination of a blit, only the area within the clip
b968d0e8 722rectangle will be drawn into.
723The rectangle pointed to by rect will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall
724outside the edges of the surface.
725If rect is NULL the clipping rectangle will be set to the full size of the surface.
8edb6a07 726<code>SDL::Video::set_clip_rect</code> doesn't returns anything.</p>
b968d0e8 727
728</div>
879e3e79 729<h2 id="get_clip_rect">get_clip_rect</h2>
730<div id="get_clip_rect_CONTENT">
8edb6a07 731<pre> SDL::Video::get_clip_rect( $surface, $rect );
732
733</pre>
55bbf7a2 734<p>Gets the clipping rectangle for the given <a href="SDL-Surface.html">SDL::Surface</a>. When this surface is the destination of a blit, only the area within the clip
b968d0e8 735rectangle is drawn into.
736The rectangle pointed to by rect will be filled with the clipping rectangle of the surface.
8edb6a07 737<code>SDL::Video::get_clip_rect</code> doesn't returns anything;</p>
738<pre> use SDL;
739 use SDL::Video;
740 use SDL::Rect;
741 use SDL::Surface;
742
743 my $screen_width = 640;
744 my $screen_height = 480;
b968d0e8 745
8edb6a07 746 SDL::init(SDL_INIT_VIDEO);
747
748 my $screen = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
b968d0e8 749
8edb6a07 750 my $rect = SDL::Rect-&gt;new(0, 0, 0, 0);
b968d0e8 751
8edb6a07 752 SDL::Video::get_clip_rect($screen, $rect);
b968d0e8 753
8edb6a07 754 printf( &quot;rect is %d, %d, %d, %d\n&quot;, $rect-&gt;x, $rect-&gt;y, $rect-&gt;w, $rect-&gt;h);
755
756 SDL::quit;
757
758</pre>
b968d0e8 759
760</div>
879e3e79 761<h2 id="blit_surface">blit_surface</h2>
762<div id="blit_surface_CONTENT">
8edb6a07 763<pre> SDL::Video::blit_surface( $src_surface, $src_rect, $dest_surface, $dest_rect );
764
765</pre>
55bbf7a2 766<p>This performs a fast blit from the given source <a href="SDL-Surface.html">SDL::Surface</a> to the given destination <a href="SDL-Surface.html">SDL::Surface</a>.
8edb6a07 767The width and height in <code>src_surface</code> determine the size of the copied rectangle. Only the position is used in the <code>dst_rect</code>
768(the width and height are ignored). Blits with negative <code>dst_rect</code> coordinates will be clipped properly.
769If <code>src_rect</code> is NULL, the entire surface is copied. If <code>dst_rect</code> is NULL, then the destination position (upper left corner) is (0, 0).
770The final blit rectangle is saved in <code>dst_rect</code> after all clipping is performed (<code>src_rect</code> is not modified).
b968d0e8 771The blit function should not be called on a locked surface. I.e. when you use your own drawing functions you may need to lock a surface,
8edb6a07 772but this is not the case with <code>SDL::Video::blit_surface</code>. Like most surface manipulation functions in SDL, it should not be used together
773with OpenGL.</p>
879e3e79 774<p>The results of blitting operations vary greatly depending on whether <code>SDL_SRCALPHA</code> is set or not. See <a href="#set_alpha">SDL::Video::set_alpha</a>
775for an explanation of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting.
8edb6a07 776<code>SDL::Video::blit_surface</code> doesn't returns anything.</p>
879e3e79 777<p>For an example see <a href="#load_BMP">SDL::Video::load_BMP</a>.</p>
b968d0e8 778
779</div>
879e3e79 780<h2 id="update_rect">update_rect</h2>
781<div id="update_rect_CONTENT">
096d8dc8 782<pre> update_rect( $surface, $left, $top, $width, $height );
783
784</pre>
162a0989 785<p>Makes sure the given area is updated on the given screen.
786The rectangle must be confined within the screen boundaries because there's no clipping.
787update_rect doesn't returns any value.</p>
879e3e79 788<p><strong>Note</strong>: This function should not be called while screen is locked by <a href="#lock_surface">SDL::Video::lock_surface</a></p>
096d8dc8 789<p><strong>Note2</strong>: If <code>x</code>, <code>y</code>, <code>width</code> and <code>height</code> are all equal to 0, <code>update_rect</code> will update the entire screen. </p>
790<p>For an example see <a href="#SYNOPSIS">SYNOPSIS</a></p>
162a0989 791
792</div>
879e3e79 793<h2 id="update_rects">update_rects</h2>
794<div id="update_rects_CONTENT">
096d8dc8 795<pre> update_rects( $surface, @rects );
796
797</pre>
162a0989 798<p>Makes sure the given list of rectangles is updated on the given screen.
799The rectangle must be confined within the screen boundaries because there's no clipping.
096d8dc8 800<code>update_rects</code> doesn't returns any value.</p>
879e3e79 801<p><strong>Note</strong>: This function should not be called while screen is locked by <a href="#lock_surface">SDL::Video::lock_surface</a>.</p>
096d8dc8 802<p>Example:</p>
803<pre> use SDL;
804 use SDL::Video;
805 use SDL::Surface;
806 use SDL::Rect;
807
808 # the size of the window box or the screen resolution if fullscreen
809 my $screen_width = 800;
810 my $screen_height = 600;
811
812 SDL::init(SDL_INIT_VIDEO);
813
814 # setting video mode
815 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
816
817 # drawing the whole screen blue
818 my $mapped_color = SDL::Video::map_RGB($screen_surface-&gt;format(), 0, 0, 255); # blue
819 SDL::Video::fill_rect($screen_surface,
820 SDL::Rect-&gt;new(0, 0, $screen_width, $screen_height),
821 $mapped_color);
822
823 my @rects = ();
824 push(@rects, SDL::Rect-&gt;new(200, 0, 400, 600));
825 push(@rects, SDL::Rect-&gt;new( 0, 150, 800, 300));
826
827 # updating parts of the screen (should look like a cross)
828 SDL::Video::update_rects($screen_surface, @rects);
829
830 sleep(2);
831
832 SDL::quit();
833
834</pre>
162a0989 835
836</div>
879e3e79 837<h2 id="flip">flip</h2>
838<div id="flip_CONTENT">
904171e2 839<pre> $flip = SDL::Video::flip( $screen_surface );
840
841</pre>
162a0989 842<p>On hardware that supports double-buffering, this function sets up a flip and returns.
843The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return.
904171e2 844On hardware that doesn't support double-buffering or if <code>SDL_SWSURFACE</code> was set, this is equivalent to calling
845<code>SDL::Video::update_rect( $screen, 0, 0, 0, 0 )</code>.</p>
7067312b 846<p>A software screen surface is also updated automatically when parts of a SDL window are redrawn, caused by overlapping windows or by
847restoring from an iconified state. As a result there is no proper double buffer behavior in windowed mode for a software screen, in
848contrast to a full screen software mode.</p>
879e3e79 849<p>The <code>SDL_DOUBLEBUF</code> flag must have been passed to <a href="#set_video_mode">SDL::Video::set_video_mode</a>, when setting the video mode for this function
850to perform hardware flipping.</p>
904171e2 851<p><code>flip</code> returns <code>0</code> on success or <code>-1</code> on error.</p>
879e3e79 852<p><strong>Note</strong>: If you want to swap the buffers of an initialized OpenGL context, use the function <a href="#GL_swap_buffers">SDL::Video::GL_swap_buffers</a>
853instead. </p>
904171e2 854<p>Example:</p>
855<pre> use SDL;
856 use SDL::Video;
857 use SDL::Surface;
858
859 # the size of the window box or the screen resolution if fullscreen
860 my $screen_width = 800;
861 my $screen_height = 600;
862
863 SDL::init(SDL_INIT_VIDEO);
864
865 # setting video mode
866 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_DOUBLEBUF|SDL_FULLSCREEN);
867
868 # do some video operations here
869
870 # doing page flipping
871 unless( SDL::Video::flip($screen_surface) == 0 )
872 {
873 printf( STDERR &quot;failed to swap buffers: %s\n&quot;, SDL::get_error() );
874 }
875
876 SDL::quit();
877
878</pre>
162a0989 879
880</div>
b968d0e8 881<h1 id="Palette_Color_and_Pixel_Functions">Palette, Color and Pixel Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
882<div id="Palette_Color_and_Pixel_Functions_CO">
883
884</div>
879e3e79 885<h2 id="set_colors">set_colors</h2>
886<div id="set_colors_CONTENT">
904171e2 887<pre> $set_colors = SDL::Video::set_colors( $surface, $start, $color1, $color2, ... )
888
889</pre>
162a0989 890<p>Sets a portion of the colormap for the given 8-bit surface. </p>
891<p>When surface is the surface associated with the current display, the display colormap will be updated with the requested colors.
879e3e79 892If <code>SDL_HWPALETTE</code> was set in <a href="#set_video_mode">SDL::Video::set_video_mode</a> flags, <code>SDL::Video::set_colors</code> will always return 1, and the
893palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.
55bbf7a2 894The color components of a <a href="SDL-Color.html">SDL::Color</a> structure are 8-bits in size, giving you a total of 2563 = 16777216 colors.
904171e2 895Palettized (8-bit) screen surfaces with the <code>SDL_HWPALETTE</code> flag have two palettes, a logical palette that is used for mapping blits to/from
7067312b 896the surface and a physical palette (that determines how the hardware will map the colors to the display).
879e3e79 897<code>SDL::Video::set_colors</code> modifies both palettes (if present), and is equivalent to calling <a href="#set_palette">SDL::Video::set_palette</a> with the
898flags set to ( <code>SDL_LOGPAL | SDL_PHYSPAL</code> ). </p>
904171e2 899<p>If <code>surface</code> is not a palettized surface, this function does nothing, returning 0.
900If all of the colors were set as passed to <code>SDL::Video::set_colors</code>, it will return 1.
7067312b 901If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the
902actual color palette.</p>
162a0989 903
904</div>
879e3e79 905<h2 id="set_palette">set_palette</h2>
906<div id="set_palette_CONTENT">
904171e2 907<pre> $set_palette = set_palette( $surface, $flags, $start, $color1, $color2, ... );
908
909</pre>
162a0989 910<p>Sets a portion of the palette for the given 8-bit surface.</p>
904171e2 911<p>Palettized (8-bit) screen surfaces with the <code>SDL_HWPALETTE</code> flag have two palettes, a logical palette that is used for mapping blits to/from
7067312b 912the surface and a physical palette (that determines how the hardware will map the colors to the display).
879e3e79 913Non screen surfaces have a logical palette only. <a href="#blit">SDL::Video::blit</a> always uses the logical palette when blitting surfaces (if it has to
7067312b 914convert between surface pixel formats). Because of this, it is often useful to modify only one or the other palette to achieve various
915special color effects (e.g., screen fading, color flashes, screen dimming).</p>
904171e2 916<p>This function can modify either the logical or physical palette by specifying <code>SDL_LOGPAL</code> or <code>SDL_PHYSPAL</code> the in the flags parameter.</p>
162a0989 917<p>When surface is the surface associated with the current display, the display colormap will be updated with the requested colors.
879e3e79 918If <code>SDL_HWPALETTE</code> was set in <a href="#set_video_mode">SDL::Video::set_video_mode</a> flags, <code>SDL::Video::set_palette</code> will always return 1, and the
919palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.
904171e2 920The color components of a <code>SDL::Color</code> structure are 8-bits in size, giving you a total of 2563 = 16777216 colors. </p>
921<p>If <code>surface</code> is not a palettized surface, this function does nothing, returning <code>0</code>. If all of the colors were set as passed to <code>set_palette</code>,
922it will return <code>1</code>. If not all the color entries were set exactly as given, it will return <code>0</code>, and you should look at the surface palette
7067312b 923to determine the actual color palette.</p>
162a0989 924
925</div>
879e3e79 926<h2 id="set_gamma">set_gamma</h2>
927<div id="set_gamma_CONTENT">
904171e2 928<pre> $set_gamma = SDL::Video::set_gamma( $red_gamma, $green_gamma, $blue_gamma );
929
930</pre>
162a0989 931<p>Sets the &quot;gamma function&quot; for the display of each color component. Gamma controls the brightness/contrast of colors displayed on the screen.
932A gamma value of 1.0 is identity (i.e., no adjustment is made).</p>
7067312b 933<p>This function adjusts the gamma based on the &quot;gamma function&quot; parameter, you can directly specify lookup tables for gamma adjustment
934with SDL::set_gamma_ramp.</p>
904171e2 935<p><strong>Note</strong>: Not all display hardware is able to change gamma.</p>
936<p><code>SDL::Video::set_gamma</code> returns <code>-1</code> on error.</p>
937<p><strong>Warning</strong>: Under Linux (X.org Gnome and Xfce), gamma settings affects the entire display (including the desktop)! </p>
938<p>Example:</p>
939<pre> use SDL;
940 use SDL::Video;
941 use SDL::Surface;
942 use SDL::Rect;
943 use Time::HiRes qw( usleep );
944
945 # the size of the window box or the screen resolution if fullscreen
946 my $screen_width = 800;
947 my $screen_height = 600;
948
949 SDL::init(SDL_INIT_VIDEO);
950
951 # setting video mode
952 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
953
954 # drawing something somewhere
955 my $mapped_color = SDL::Video::map_RGB($screen_surface-&gt;format(), 128, 128, 128); # gray
956 SDL::Video::fill_rect($screen_surface,
957 SDL::Rect-&gt;new($screen_width / 4, $screen_height / 4, $screen_width / 2, $screen_height / 2),
958 $mapped_color);
959
960 # update the whole screen
961 SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height);
962
963 usleep(500000);
964
965 for(1..20)
966 {
967 SDL::Video::set_gamma( 1 - $_ / 20, 1, 1 );
968 usleep(40000);
969 }
970
971 for(1..20)
972 {
973 SDL::Video::set_gamma( $_ / 20, 1, 1 );
974 usleep(40000);
975 }
976
977 SDL::Video::set_gamma( 1, 1, 1 );
978
979 usleep(500000);
980
981 SDL::quit();
982
983</pre>
162a0989 984
985</div>
879e3e79 986<h2 id="get_gamma_ramp">get_gamma_ramp</h2>
987<div id="get_gamma_ramp_CONTENT">
904171e2 988<pre> $get_gamma_ramp = SDL::Video::get_gamma_ramp( \@red_table, \@green_table, \@blue_table );
989
990</pre>
162a0989 991<p>Gets the gamma translation lookup tables currently used by the display. Each table is an array of 256 Uint16 values.
8edb6a07 992<code>SDL::Video::get_gamma_ramp</code> returns -1 on error.</p>
904171e2 993<pre> use SDL;
994 use SDL::Video;
995
996 SDL::init(SDL_INIT_VIDEO);
997
998 my (@red, @green, @blue);
999
1000 my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
1001
1002 if( -1 == $ret )
1003 {
1004 print( &quot;an error occoured&quot; );
1005 }
1006 else
1007 {
1008 printf( &quot;for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[255], $green[255], $blue[255] );
1009 printf( &quot;for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[127], $green[127], $blue[127] );
1010 printf( &quot;for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[0], $green[0], $blue[0] );
1011 }
1012
1013 SDL::quit();
1014
1015</pre>
162a0989 1016
1017</div>
879e3e79 1018<h2 id="set_gamma_ramp">set_gamma_ramp</h2>
1019<div id="set_gamma_ramp_CONTENT">
3774ca11 1020<pre> $set_gamma_ramp = SDL::Video::set_gamma_ramp( \@red_table, \@green_table, \@blue_table );
1021
1022</pre>
1023<p>Sets the gamma lookup tables for the display for each color component. Each table is an array ref of 256 Uint16 values, representing a
7067312b 1024mapping between the input and output for that channel.
162a0989 1025The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision.
1026You may pass NULL to any of the channels to leave them unchanged.</p>
7067312b 1027<p>This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a &quot;gamma function&quot; parameter
879e3e79 1028with <a href="#set_gamma">SDL::Video::set_gamma</a>.</p>
162a0989 1029<p>Not all display hardware is able to change gamma.
3774ca11 1030<code>SDL::Video::set_gamma_ramp</code> returns <code>-1</code> on error (or if gamma adjustment is not supported).</p>
1031<p>Example:</p>
1032<pre> use SDL;
1033 use SDL::Video;
1034
1035 SDL::init(SDL_INIT_VIDEO);
1036
1037 my (@red, @green, @blue);
1038
1039 my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
1040
1041 $red[127] = 0xFF00;
1042
1043 $ret = SDL::Video::set_gamma_ramp( \@red, \@green, \@blue );
1044
1045 $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
1046
1047 if( -1 == $ret )
1048 {
1049 print( &quot;an error occoured&quot; );
1050 }
1051 else
1052 {
1053 printf( &quot;for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[255], $green[255], $blue[255] );
1054 printf( &quot;for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[127], $green[127], $blue[127] );
1055 printf( &quot;for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[0], $green[0], $blue[0] );
1056 }
1057
1058 SDL::quit();
1059
1060</pre>
162a0989 1061
1062</div>
879e3e79 1063<h2 id="map_RGB">map_RGB</h2>
1064<div id="map_RGB_CONTENT">
3774ca11 1065<pre> $pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b );
1066
1067</pre>
55bbf7a2 1068<p>Maps the RGB color value to the specified <a href="SDL-PixelFormat.html">SDL::PixelFormat</a> and returns the pixel value as a 32-bit int.
162a0989 1069If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
1070If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque). </p>
3774ca11 1071<p><code>SDL::Video::map_RGB</code> returns a pixel value best approximating the given RGB color value for a given pixel format.
55bbf7a2 1072If the <a href="SDL-PixelFormat.html">SDL::PixelFormat</a>'s bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored
7067312b 1073(e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).</p>
3774ca11 1074<pre> use SDL;
1075 use SDL::Video;
1076 use SDL::PixelFormat;
1077 use SDL::Surface;
1078
1079 SDL::init(SDL_INIT_VIDEO);
1080
1081 my $screen_surface = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);
1082 # ^-- 16 bits per pixel
1083
1084 $r = 0x9C;
1085 $g = 0xDC;
1086 $b = 0x67;
1087
1088 printf( &quot;for 24bpp it is: 0x%02X 0x%02X 0x%02X\n&quot;, $r, $g, $b);
1089
1090 my $_16bit = SDL::Video::map_RGB( $screen_surface-&gt;format, $r, $g, $b );
1091
1092 # 16bpp is 5 bits red, 6 bits green and 5 bits blue
b968d0e8 1093 # we will obtain the values for each color and calculating them back to 24/32bit color system
1094 ($r, $g, $b) = @{ SDL::Video::get_RGB( $screen_surface-&gt;format, $_16bit ) };
3774ca11 1095
1096 printf( &quot;for 16bpp it is: 0x%02X 0x%02X 0x%02X\n&quot;, $r, $g, $b );
1097
b968d0e8 1098 # so color #9CDC67 becomes #9CDF63
3774ca11 1099
1100 SDL::quit();
1101
1102</pre>
162a0989 1103
1104</div>
879e3e79 1105<h2 id="map_RGBA">map_RGBA</h2>
1106<div id="map_RGBA_CONTENT">
b968d0e8 1107<pre> $pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b, $a );
1108
1109</pre>
55bbf7a2 1110<p>Maps the RGBA color value to the specified <a href="SDL-PixelFormat.html">SDL::PixelFormat</a> and returns the pixel value as a 32-bit int.
162a0989 1111If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
1112If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette). </p>
1113<p>A pixel value best approximating the given RGBA color value for a given pixel format.
7067312b 1114If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g.,
1115with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).</p>
162a0989 1116
1117</div>
879e3e79 1118<h2 id="get_RGB">get_RGB</h2>
1119<div id="get_RGB_CONTENT">
b968d0e8 1120<pre> $rgb_array_ref = SDL::Video::get_RGB( $pixel_format, $pixel );
1121
1122</pre>
1123<p>Returns RGB values from a pixel in the specified pixel format. The pixel is an integer (e.g. 16bit RGB565, 24/32bit RGB888).
7067312b 1124This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB
1125component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</p>
879e3e79 1126<p>For an example see <a href="#map_RGB">SDL::Video::map_RGB</a>.</p>
162a0989 1127
1128</div>
879e3e79 1129<h2 id="get_RGBA">get_RGBA</h2>
1130<div id="get_RGBA_CONTENT">
b968d0e8 1131<pre> $rgba_array_ref = SDL::Video::get_RGBA( $pixel_format, $pixel );
1132
1133</pre>
162a0989 1134<p>Gets RGBA values from a pixel in the specified pixel format.
7067312b 1135This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB
1136component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</p>
162a0989 1137<p>If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque). </p>
1138
1139</div>
3540cbee 1140<h1 id="GL_Methods">GL Methods</h1><p><a href="#TOP" class="toplink">Top</a></p>
1141<div id="GL_Methods_CONTENT">
1142
1143</div>
879e3e79 1144<h2 id="GL_load_library">GL_load_library</h2>
1145<div id="GL_load_library_CONTENT">
8d3da0de 1146<pre> $gl_load_lib = SDL::Video::GL_load_library( 'path/to/static/glfunctions.dll' );
1147
1148</pre>
879e3e79 1149<p>If you wish, you may load the OpenGL library from the given path at runtime, this must be done before
1150<a href="#set_video_mode">SDL::Video::set_video_mode</a> is called. You must then use <a href="#GL_get_proc_address">SDL::Video::GL_get_proc_address</a> to retrieve
1151function pointers to GL functions. </p>
8d3da0de 1152<p><code>GL_load_library</code> returns <code>0</code> on success or <code>-1</code> or error.</p>
162a0989 1153
1154</div>
879e3e79 1155<h2 id="GL_get_proc_address">GL_get_proc_address</h2>
1156<div id="GL_get_proc_address_CONTENT">
1157<pre> $proc_address = SDL::Video::GL_get_proc_address( $proc );
8d3da0de 1158
879e3e79 1159</pre>
7067312b 1160<p>Returns the address of the GL function proc, or NULL if the function is not found. If the GL library is loaded at runtime, with
879e3e79 1161<a href="#GL_load_library">SDL::Video::GL_load_library</a>, then all GL functions must be retrieved this way. Usually this is used to retrieve function
1162pointers to OpenGL extensions. Note that this function needs an OpenGL context to function properly, so it should be called after
1163<a href="#set_video_mode">SDL::Video::set_video_mode</a> has been called (with the <code>SDL_OPENGL</code> flag).</p>
8d3da0de 1164<p>It returns undef if the function is not found.</p>
1165<p>Example:</p>
1166<pre> my $has_multitexture = 1;
1167
1168 # Get function pointer
1169 $gl_active_texture_ARB_ptr = SDL::Video::GL_get_proc_address(&quot;glActiveTextureARB&quot;);
1170
1171 # Check for a valid function ptr
1172 unless($gl_active_texture_ARB_ptr)
1173 {
1174 printf( STDERR &quot;Multitexture Extensions not present.\n&quot; );
1175 $has_multitexture = 0;
1176 }
1177
1178 $gl_active_texture_ARB_ptr(GL_TEXTURE0_ARB) if $has_multitexture;
1179
1180</pre>
162a0989 1181
1182</div>
879e3e79 1183<h2 id="GL_get_attribute">GL_get_attribute</h2>
1184<div id="GL_get_attribute_CONTENT">
8d3da0de 1185<pre> $value = SDL::Video::GL_get_attribute( $attr );
1186
1187</pre>
879e3e79 1188<p>It returns SDL/OpenGL attribute <code>attr</code>. This is useful after a call to <a href="#set_video_mode">SDL::Video::set_video_mode</a> to check whether your
1189attributes have been set as you expected.
1190<code>SDL::Video::GL_get_attribute</code> returns <code>undef</code> if the attribute is not found.</p>
8d3da0de 1191<p>Example:</p>
1192<pre> print( SDL::Video::GL_set_attribute(SDL_GL_RED_SIZE) );
1193
1194</pre>
162a0989 1195
1196</div>
879e3e79 1197<h2 id="GL_set_attribute">GL_set_attribute</h2>
1198<div id="GL_set_attribute_CONTENT">
8d3da0de 1199<pre> $set_attr = SDL::Video::GL_set_attribute( $attr, $value );
162a0989 1200
8d3da0de 1201</pre>
1202<p>This function sets the given OpenGL attribute <code>attr</code> to <code>value</code>. The requested attributes will take effect after a call to
879e3e79 1203<a href="#set_video_mode">SDL::Video::set_video_mode</a>.
1204You should use <code>SDL::Video::GL_get_attribute|/GL_get_attribute</code> to check the values after a <a href="#set_video_mode">SDL::Video::set_video_mode</a> call,
1205since the values obtained can differ from the requested ones.</p>
8d3da0de 1206<p>Available attributes:</p>
1207<ul>
1208 <li><code>SDL_GL_RED_SIZE</code> </li>
1209 <li><code>SDL_GL_GREEN_SIZE</code> </li>
1210 <li><code>SDL_GL_BLUE_SIZE</code> </li>
1211 <li><code>SDL_GL_ALPHA_SIZE</code> </li>
1212 <li><code>SDL_GL_BUFFER_SIZE</code> </li>
1213 <li><code>SDL_GL_DOUBLEBUFFER</code> </li>
1214 <li><code>SDL_GL_DEPTH_SIZE</code> </li>
1215 <li><code>SDL_GL_STENCIL_SIZE</code> </li>
1216 <li><code>SDL_GL_ACCUM_RED_SIZE</code> </li>
1217 <li><code>SDL_GL_ACCUM_GREEN_SIZE</code> </li>
1218 <li><code>SDL_GL_ACCUM_BLUE_SIZE</code> </li>
1219 <li><code>SDL_GL_ACCUM_ALPHA_SIZE</code> </li>
1220 <li><code>SDL_GL_STEREO</code> </li>
1221 <li><code>SDL_GL_MULTISAMPLEBUFFERS</code> </li>
1222 <li><code>SDL_GL_MULTISAMPLESAMPLES</code> </li>
1223 <li><code>SDL_GL_ACCELERATED_VISUAL</code> </li>
1224 <li><code>SDL_GL_SWAP_CONTROL</code></li>
1225</ul>
162a0989 1226
8d3da0de 1227<p><code>GL_set_attribute</code> returns <code>0</code> on success or <code>-1</code> on error.</p>
1228<p><strong>Note</strong>: The <code>SDL_DOUBLEBUF</code> flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled
1229or disabled using the <code>SDL_GL_DOUBLEBUFFER</code> attribute. </p>
1230<p>Example:</p>
1231<pre> SDL::Video::GL_set_attribute(SDL_GL_RED_SIZE, 5);
162a0989 1232
8d3da0de 1233</pre>
162a0989 1234
8d3da0de 1235</div>
1236<h2 id="GL_swap_buffers">GL_swap_buffers</h2>
1237<div id="GL_swap_buffers_CONTENT">
1238<pre> SDL::Video::GL_swap_buffers();
162a0989 1239
8d3da0de 1240</pre>
1241<p>Swap the OpenGL buffers, if double-buffering is supported.
1242<code>SDL::Video::GL_swap_buffers</code> doesn't returns any value.</p>
162a0989 1243
1244</div>
b1795fa6 1245<h1 id="Video_Overlay_Functions">Video Overlay Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
1246<div id="Video_Overlay_Functions_CONTENT">
55bbf7a2 1247<p>see <a href="SDL-Overlay.html">SDL::Overlay</a> </p>
3540cbee 1248
1249</div>
879e3e79 1250<h2 id="lock_YUV_overlay">lock_YUV_overlay</h2>
1251<div id="lock_YUV_overlay_CONTENT">
8d3da0de 1252<pre> $lock_overlay = SDL::Video::lock_YUV_overlay( $overlay );
1253
1254</pre>
879e3e79 1255<p>Much the same as <a href="#lock_surface">SDL::Video::lock_surface</a>, <code>lock_YUV_overlay</code> locks the overlay for direct access to pixel data.
8d3da0de 1256It returns <code>0</code> on success or <code>-1</code> on error.</p>
162a0989 1257
1258</div>
879e3e79 1259<h2 id="unlock_YUV_overlay">unlock_YUV_overlay</h2>
1260<div id="unlock_YUV_overlay_CONTENT">
8d3da0de 1261<pre> SDL::Video::unlock_YUV_overlay( $overlay );
1262
1263</pre>
879e3e79 1264<p>The opposite to <a href="#sock_YUV_overlay">SDL::Video::lock_YUV_overlay</a>. Unlocks a previously locked overlay. An overlay must be unlocked before it
1265can be displayed. <code>unlock_YUV_overlay</code> does not return anything.</p>
162a0989 1266
1267</div>
879e3e79 1268<h2 id="display_YUV_overlay">display_YUV_overlay</h2>
1269<div id="display_YUV_overlay_CONTENT">
8d3da0de 1270<pre> $display_overlay = SDL::Video::display_YUV_overlay( $overlay, $dstrect );
1271
1272</pre>
55bbf7a2 1273<p>Blit the overlay to the display surface specified when the overlay was created. The <a href="SDL-Rect.html">SDL::Rect</a> structure, <code>dstrect</code>, specifies a rectangle
8d3da0de 1274on the display where the overlay is drawn. The <code>x</code> and <code>y</code> fields of <code>dstrect</code> specify the upper left location in display coordinates.
1275The overlay is scaled (independently in x and y dimensions) to the size specified by dstrect, and is <code>optimized</code> for 2x scaling</p>
1276<p>It returns <code>0</code> on success or <code>-1</code> on error.</p>
162a0989 1277
b968d0e8 1278</div>
1279<h1 id="Window_Management_Functions">Window Management Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
1280<div id="Window_Management_Functions_CONTENT">
162a0989 1281
b968d0e8 1282</div>
879e3e79 1283<h2 id="wm_set_caption">wm_set_caption</h2>
1284<div id="wm_set_caption_CONTENT">
8edb6a07 1285<pre> SDL::Video::wm_set_caption( $title, $icon );
1286
1287</pre>
1288<p>Sets the title-bar and icon name of the display window.</p>
1289<p><code>title</code> is a UTF-8 encoded null-terminated string which will serve as the window title (the text at the top of the window). The function
1290does not change the string. You may free the string after the function returns.</p>
1291<p><code>icon</code> is a UTF-8 encoded null-terminated string which will serve as the iconified window title (the text which is displayed in the menu
1292bar or desktop when the window is minimized). As with title this string may be freed after the function returns. </p>
1293<p>Example:</p>
1294<pre> use SDL;
1295 use SDL::Video;
1296 use SDL::Surface;
1297
1298 SDL::init(SDL_INIT_VIDEO);
1299
1300 my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
1301
1302 SDL::Video::wm_set_caption( 'maximized title', 'minimized title' );
1303
1304 sleep(2);
1305
1306 SDL::quit;
1307
1308</pre>
162a0989 1309
b968d0e8 1310</div>
879e3e79 1311<h2 id="wm_get_caption">wm_get_caption</h2>
b968d0e8 1312<div id="wm_get_caption_CONTENT">
8edb6a07 1313<pre> SDL::Video::wm_get_caption( $title, $icon );
1314
1315</pre>
1316<p>Retrieves the title-bar and icon name of the display window.</p>
1317<p>Example:</p>
1318<pre> use SDL;
1319 use SDL::Video;
1320 use SDL::Surface;
1321
1322 SDL::init(SDL_INIT_VIDEO);
1323
1324 my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
1325
1326 SDL::Video::wm_set_caption( 'maximized title', 'minimized title' );
1327
1328 my ($title, $icon) = @{ SDL::Video::wm_get_caption() };
1329
1330 printf( &quot;title is '%s' and icon is '%s'\n&quot;, $title, $icon );
1331
1332 SDL::quit;
1333
1334</pre>
162a0989 1335
b968d0e8 1336</div>
879e3e79 1337<h2 id="wm_set_icon">wm_set_icon</h2>
1338<div id="wm_set_icon_CONTENT">
8edb6a07 1339<pre> SDL::Video::wm_set_icon( $icon );
1340
1341</pre>
1342<p>Sets the icon for the display window. Win32 icons must be 32x32.</p>
55bbf7a2 1343<p>This function must be called before the first call to <a href="#set_video_mode">SDL::Video::set_video_mode</a>. Note that this means <a href="SDL-Image.html">SDL::Image</a>
879e3e79 1344cannot be used.</p>
8edb6a07 1345<p>The shape is determined by the colorkey or alpha channel of the icon, if any. If neither of those are present, the icon is made opaque
1346(no transparency).</p>
1347<p>Example:</p>
1348<pre> SDL::Video::wm_set_icon(SDL::Video::load_BMP(&quot;icon.bmp&quot;));
1349
1350</pre>
1351<p>Another option, if your icon image does not have a colorkey set, is to use the SDL::Video::set_color_key to set the transparency.</p>
1352<p>Example:</p>
1353<pre> my $image = SDL::Video::load_BMP(&quot;icon.bmp&quot;);
1354
1355 my colorkey = SDL::Video::map_RGB($image-&gt;format, 255, 0, 255); # specify the color that will be transparent
1356
1357 SDL::Video::set_color_key($image, SDL_SRCCOLORKEY, $colorkey);
1358
1359 SDL::Video::wm_set_icon($image);
1360
1361</pre>
b968d0e8 1362
1363</div>
879e3e79 1364<h2 id="wm_grab_input">wm_grab_input</h2>
1365<div id="wm_grab_input_CONTENT">
8edb6a07 1366<pre> $grab_mode = SDL::Video::wm_grab_input($mode);
1367
1368</pre>
1369<p>Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application,
1370and not interpreted by a window manager, if any.</p>
1371<p>When mode is <code>SDL_GRAB_QUERY</code> the grab mode is not changed, but the current grab mode is returned.</p>
1372<p><code>mode</code> and the return value of <code>wm_grab_input</code> can be one of the following:</p>
1373<ul>
1374 <li><code>SDL_GRAB_QUERY</code> </li>
1375 <li><code>SDL_GRAB_OFF</code> </li>
1376 <li><code>SDL_GRAB_ON</code></li>
1377</ul>
1378
b968d0e8 1379
1380</div>
879e3e79 1381<h2 id="wm_iconify_window">wm_iconify_window</h2>
b968d0e8 1382<div id="wm_iconify_window_CONTENT">
8edb6a07 1383<pre> $iconify_window = SDL::Video::wm_iconify_window();
1384
1385</pre>
1386<p>If the application is running in a window managed environment SDL attempts to iconify/minimise it. If <code>wm_iconify_window</code> is successful,
55bbf7a2 1387the application will receive a <code>SDL_APPACTIVE</code> loss event (see Application visibility events at <a href="SDL-Event.html">SDL::Event</a>).</p>
8edb6a07 1388<p>Returns non-zero on success or 0 if iconification is not supported or was refused by the window manager. </p>
1389<p>Example:</p>
1390<pre> use SDL;
1391 use SDL::Video;
1392 use SDL::Surface;
1393
1394 SDL::init(SDL_INIT_VIDEO);
1395
1396 my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
1397
1398 sleep(2);
1399
1400 SDL::Video::wm_iconify_window();
1401
1402 sleep(2);
1403
1404 SDL::quit;
1405
1406</pre>
b968d0e8 1407
1408</div>
879e3e79 1409<h2 id="wm_toggle_fullscreen">wm_toggle_fullscreen</h2>
1410<div id="wm_toggle_fullscreen_CONTENT">
8edb6a07 1411<pre> $toggle = SDL::Video::wm_toggle_fullscreen( $surface );
1412
1413</pre>
1414<p>Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support
1415is experimental).</p>
162a0989 1416
1417</div>
8d3da0de 1418<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
1419<div id="AUTHOR_CONTENT">
1420<p>magnet, Tobias Leich (FROGGS)</p>
1421
1422</div>
162a0989 1423<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
1424<div id="SEE_ALSO_CONTENT">
1425
1426</div>
1427<h2 id="Category_Objects">Category Objects</h2>
1428<div id="Category_Objects_CONTENT">
55bbf7a2 1429<p><a href="SDL-Surface.html">SDL::Surface</a>, <a href="SDL-Overlay.html">SDL::Overlay</a>, <a href="SDL-Color.html">SDL::Color</a>,
1430<a href="SDL-Rect.html">SDL::Rect</a>, <a href="SDL-Palette.html">SDL::Palette</a>, <a href="SDL-PixelFormat.html">SDL::PixelFormat</a>,
1431<a href="SDL-VideoInfo.html">SDL::VideoInfo</a></p>
162a0989 1432
1433</div>
1434</div>