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[sdlgit/SDL-Site.git] / pages / SDL-Tutorial-Animation.html-inc
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b3ef54ec 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
807ae0cd 5<ul>
6<li>
b3ef54ec 7<ul><li><a href="#Redrawing_the_Screen">Redrawing the Screen</a></li>
8<li><a href="#Undrawing_the_Updated_Rectangle">Undrawing the Updated Rectangle</a></li>
9</ul>
10</li>
11<li><a href="#SEE_ALSO">SEE ALSO</a></li>
12<li><a href="#AUTHOR">AUTHOR</a></li>
13<li><a href="#BUGS">BUGS</a></li>
14<li><a href="#COPYRIGHT">COPYRIGHT</a>
15</li>
16</ul><hr />
cbc85b7f 17<!-- INDEX END --><a href="assets/Animation.jpg" target="_blank"><img src="assets/Animation.jpg" style="height: 160px" alt="Animation.jpg"/></a><hr />
b3ef54ec 18
b3ef54ec 19<h2 id="Redrawing_the_Screen">Redrawing the Screen</h2>
20<div id="Redrawing_the_Screen_CONTENT">
21<p>Since you have to draw the screen in the right order once to start with it's
22pretty easy to make this into a loop and redraw things in the right order for
ca0a3441 23every frame. Given a <a href="http://search.cpan.org/perldoc?SDLx::App">SDLx::App</a> object <code>$app</code>, a <a href="SDL-Rect.html">SDL::Rect</a> <code>$rect</code>, and
55bbf7a2 24a <a href="SDL-Color.html">SDL::Color</a> <code>$color</code>, you only have to create a new SDL::Rect <code>$bg</code>,
807ae0cd 25representing the whole of the background surface and a new mapped color
26<code>$bg_color</code>, representing the background color. The colors need to be mapped
27to the format of the current display. This is done by <a href="/SDL-Video.html#map_RGB">SDL::Video::map_RGB</a>.</p>
28<p>&nbsp;</p>
29<p>my $color = SDL::Video::map_RGB (
30 $app-&gt;format,
31 $rect_r,
32 $rect_g,
33 $rect_b,
34);</p>
35<p>my $bg_color = SDL::Video::map_RGB (
36 $app-&gt;format,
37 $bg_r,
38 $bg_g,
39 $bg_b,
40);</p>
41<p>&nbsp;</p>
42
43
44
45
46
47
48
49<p>You can write a <code>draw_frame()</code> function as follows:</p>
b3ef54ec 50<p>&nbsp;</p>
51<pre> sub draw_frame
52 {
53 my ($app, %args) = @_;
54
1f5d8082 55 SDL::Video::fill_rect($app, $args{bg}, $args{bg_color} );
56 SDL::Video::fill_rect($app, $args{rect}, $args{rect_color} );
57 SDL::Video::update_rects($app, $args{bg} );
b3ef54ec 58 }
59
60</pre>
61<p>&nbsp;</p>
62<p>Since you can change the <code>x</code> and <code>y</code> coordinates of a rect with the <code>x()</code>
63and <code>y()</code> methods, you can move a rectangle across the screen with a loop like
64this:</p>
65<p>&nbsp;</p>
66<pre> for my $x (0 .. 640)
67 {
68 $rect-&gt;x( $x );
69 draw_frame( $app,
70 bg =&gt; $bg, bg_color =&gt; $bg_color,
71 rect =&gt; $rect, rect_color =&gt; $color,
72 );
73 }
74
75</pre>
76<p>&nbsp;</p>
77<p>If <code>$rect</code>'s starting y position is 190 and its height and width are 100, the
78rectangle (er, square) will move across the middle of the screen.</p>
79<p>Provided you can keep track of the proper order in which to redraw rectangles
80and provided you don't need the optimal speed necessary (since blitting every
81object takes more work than just blitting the portions you need), this works
82quite well.</p>
83
84</div>
85<h2 id="Undrawing_the_Updated_Rectangle">Undrawing the Updated Rectangle</h2>
86<div id="Undrawing_the_Updated_Rectangle_CONT">
87<p>If you need more speed or want to make a different complexity tradeoff, you can
88take a snapshot of the destination rectangle <i>before</i> you blit onto it. That
89way, when you need to redraw, you can blit the old snapshot back before
90blitting to the new position.</p>
91<p><strong>Note:</strong> I have no idea how this will work in the face of alpha blending,
92which, admittedly, I haven't even mentioned yet. If you don't know what this
93means, forget it. If you do know what this means and know why I'm waving my
94hands here, feel free to explain what should and what does happen and why. :)</p>
95<p>With this technique, the frame-drawing subroutine has to be a little more
96complicated. Instead of the background rect, it needs a rect for the previous
97position. It also needs to do two updates (or must perform some scary math to
98figure out the rectangle of the correct size to <code>update()</code>. No thanks!).</p>
99<p>&nbsp;</p>
100<pre> sub undraw_redraw_rect
101 {
102 my ($app, %args) = @_;
103
1f5d8082 104 SDL::Video::fill_rect($app, $args{old_rect}, $args{bg_color} );
105 SDL::Video::fill_rect($app, $args{rect}, $args{rect_color} );
106 SDL::Video::update_rects($app, $args{old_rect} );
107 SDL::Video::update_rects($app, $args{rect} );
b3ef54ec 108 }
109
110</pre>
111<p>&nbsp;</p>
112<p>We'll need to create a new SDL::Rect, <code>$old_rect</code>, that is a duplicate of
113<code>$rect</code>, at the same position at first. You should already know how to do
114this.</p>
115<p>As before, the loop to call <code>undraw_redraw_rect()</code> would look something like:</p>
116<p>&nbsp;</p>
117<pre> for my $x (0 .. 640)
118 {
119 $rect-&gt;x( $x );
120
121 undraw_redraw_rect( $app,
122 rect =&gt; $rect, old_rect =&gt; $old_rect,
123 rect_color =&gt; $color, bg_color =&gt; $bgcolor,
124 );
125
126 $old_rect-&gt;x( $x );
127 }
128
129</pre>
130<p>&nbsp;</p>
131<p>If you run this code, you'll probably notice that it's tremendously faster than
132the previous version. It may be too fast, where the alternate technique was
133just fast enough. There are a couple of good ways to set a fixed animation
134speed regardless of the speed of the processor and graphics hardware (provided
135they're good enough, which is increasingly often the case), and we'll get to
136them soon.</p>
137
138</div>
139<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
140<div id="SEE_ALSO_CONTENT">
141<dl>
55bbf7a2 142 <dt><a href="SDL-Tutorial-Drawing.html">SDL::Tutorial::Drawing</a></dt>
b3ef54ec 143 <dd>
144 <p>basic drawing with SDL Perl</p>
145 </dd>
55bbf7a2 146 <dt><a href="SDL-Tutorial-Images.html">SDL::Tutorial::Images</a></dt>
b3ef54ec 147 <dd>
148 <p>animating images</p>
149 </dd>
150</dl>
151
152</div>
153<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
154<div id="AUTHOR_CONTENT">
155<p>chromatic, &lt;chromatic@wgz.org&gt;</p>
1f5d8082 156<p>updated by kthakore, &lt;kthakore@cpan.org&gt;</p>
b3ef54ec 157<p>Written for and maintained by the Perl SDL project, <a href="http://sdl.perl.org/">http://sdl.perl.org/</a>.</p>
158
159</div>
160<h1 id="BUGS">BUGS</h1><p><a href="#TOP" class="toplink">Top</a></p>
161<div id="BUGS_CONTENT">
162<p>No known bugs.</p>
163
164</div>
165<h1 id="COPYRIGHT">COPYRIGHT</h1><p><a href="#TOP" class="toplink">Top</a></p>
166<div id="COPYRIGHT_CONTENT">
167<p>Copyright (c) 2003 - 2004, chromatic. All rights reserved. This module is
168distributed under the same terms as Perl itself, in the hope that it is useful
169but certainly under no guarantee.
170</p>
171
172</div>
173</div>