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[sdlgit/SDL-Site.git] / pages / SDL-Overlay.html-inc
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162a0989 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
60f74f6f 5<ul><li><a href="#NAME">NAME</a>
6<ul><li><a href="#CATEGORY">CATEGORY</a></li>
7</ul>
8</li>
162a0989 9<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
10<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
11<li><a href="#METHODS">METHODS</a>
12<ul><li><a href="#new_width_height_YUV_flag_display">new ( $width, $height, $YUV_flag, $display) </a>
b968d0e8 13<ul><li><a href="#YUV_Flags">YUV_Flags</a></li>
162a0989 14</ul>
15</li>
b968d0e8 16<li><a href="#format">format</a></li>
17<li><a href="#w_h">w, h</a></li>
18<li><a href="#planes">planes</a></li>
19<li><a href="#pitches">pitches</a></li>
20<li><a href="#pixels">pixels</a></li>
21<li><a href="#hw_overlay">hw_overlay</a>
22</li>
162a0989 23</ul>
24</li>
25</ul><hr />
26<!-- INDEX END -->
27
28<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
29<div id="NAME_CONTENT">
30<p>SDL::Overlay - YUV Video overlay</p>
31
32</div>
60f74f6f 33<h2 id="CATEGORY">CATEGORY</h2>
34<div id="CATEGORY_CONTENT">
35<p>Core, Video, Structure</p>
36
37</div>
162a0989 38<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
39<div id="SYNOPSIS_CONTENT">
40<p>First import the following modules to get access to constants and functions needed for overlay.</p>
41<pre> use SDL;
42 use SDL::Video;
43 use SDL::Overlay;
44
45</pre>
46<p>Init the video susbsystem.</p>
47<pre> SDL::Init(SDL_INIT_VIDEO);
48
49</pre>
50<p>Create a display to use. </p>
b968d0e8 51<pre> my $display = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
52
53</pre>
54<p>Create and attach the display to a new overlay</p>
55<pre> my $overlay = SDL::Overlay-&gt;new( 100, 100, SDL_YV12_OVERLAY, $display);
162a0989 56
57</pre>
162a0989 58
59</div>
60<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
61<div id="DESCRIPTION_CONTENT">
62<p>A <code>SDL_Overlay</code> allows for video rendering on an <code>SDL_Surface</code> which is a display. </p>
63<p>The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</p>
64
65</div>
66<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
67<div id="METHODS_CONTENT">
68
69</div>
70<h2 id="new_width_height_YUV_flag_display">new ( $width, $height, $YUV_flag, $display) </h2>
71<div id="new_width_height_YUV_flag_display_CO">
72<p>The constructor creates a SDL::Overlay of the specified width, height and format (see <code>YUV_Flags</code> list below of available formats), for the provided display.</p>
73<p>Note the 'display' argument needs to actually be the surface created by <code>SDL::Video::SetVideoMode</code> otherwise this function will segfault. </p>
74<pre> my $overlay = SDL::Overlay-&gt;new( $width, $height, $YUV_flag, $display );
75
76</pre>
77
78</div>
79<h3 id="YUV_Flags">YUV_Flags</h3>
80<div id="YUV_Flags_CONTENT">
81<p>More information on YUV formats can be found at <a href="http://www.fourcc.org/indexyuv.htm">http://www.fourcc.org/indexyuv.htm</a> . </p>
82<dl>
83 <dt>*
84SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */</dt>
85 <dt>*
86SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */</dt>
87 <dt>*
88SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */</dt>
89 <dt>*
90SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */</dt>
91 <dt>*
92SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */</dt>
878ae663 93</dl>
b968d0e8 94
95
96
97
98
99</div>
100<h2 id="format">format</h2>
101<div id="format_CONTENT">
878ae663 102<p>Overlay format (see YUV_Flags)</p>
b968d0e8 103
104</div>
105<h2 id="w_h">w, h</h2>
106<div id="w_h_CONTENT">
878ae663 107<p>Width and height of overlay</p>
b968d0e8 108
109</div>
110<h2 id="planes">planes</h2>
111<div id="planes_CONTENT">
878ae663 112<p>Number of planes in the overlay. Usually either 1 or 3</p>
b968d0e8 113
114</div>
115<h2 id="pitches">pitches</h2>
116<div id="pitches_CONTENT">
878ae663 117<p>An array of pitches, one for each plane. Pitch is the length of a row in bytes.</p>
b968d0e8 118
119</div>
120<h2 id="pixels">pixels</h2>
121<div id="pixels_CONTENT">
878ae663 122<p>As of release 2.3 direct right to overlay is disable. </p>
123<p>An array of pointers to the data of each plane. The overlay should be locked before these pointers are used.</p>
92e293d6 124<p>see <a href="/SDL-Video.html#lock_YUV_overlay">SDL::Video::lock_YUV_overlay</a>, <a href="/SDL-Video.html#unload_YUV_overlay">SDL::Video::unload_YUV_overlay</a></p>
b968d0e8 125
126</div>
127<h2 id="hw_overlay">hw_overlay</h2>
128<div id="hw_overlay_CONTENT">
878ae663 129<p>This will be set to 1 if the overlay is hardware accelerated.</p>
130
131
132
133
162a0989 134
135</div>
136</div>