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d49f81db 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
b5d537cc 6<li><a href="#CATEGORY">CATEGORY</a></li>
b5d537cc 7<li><a href="#METHODS">METHODS</a>
90d38009 8<ul><li><a href="#register">register</a></li>
9<li><a href="#unregister">unregister</a></li>
10<li><a href="#unregister_all">unregister_all</a></li>
b5d537cc 11<li><a href="#set_post_mix">set_post_mix</a></li>
90d38009 12<li><a href="#set_distance">set_distance</a></li>
13<li><a href="#set_panning">set_panning</a></li>
14<li><a href="#set_position">set_position</a></li>
d5943b68 15<li><a href="#set_reverse_stereo">set_reverse_stereo</a></li>
b5d537cc 16</ul>
d49f81db 17</li>
d5943b68 18<li><a href="#AUTHORS">AUTHORS</a>
19</li>
d49f81db 20</ul><hr />
21<!-- INDEX END -->
22
23<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
24<div id="NAME_CONTENT">
90d38009 25<p>SDL::Mixer::Effects - sound effect functions</p>
d49f81db 26
27</div>
28<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
29<div id="CATEGORY_CONTENT">
b5d537cc 30<p>Mixer</p>
31
32</div>
b5d537cc 33<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
34<div id="METHODS_CONTENT">
35
36</div>
90d38009 37<h2 id="register">register</h2>
38<div id="register_CONTENT">
39<pre> SDL::Mixer::Effects::register( $channel, $effect_callback, $done_callback, $arg );
40
41</pre>
42<p>Hook a processor function into a channel for post processing effects. You may just be reading the data and displaying it, or you may be altering
43the stream to add an echo. Most processors also have state data that they allocate as they are in use, this would be stored in the <code>$arg</code> data
44space. When a processor is finished being used, any function passed into <code>$done_callback</code> will be called.</p>
45<p>The effects are put into a linked list, and always appended to the end, meaning they always work on previously registered effects output.</p>
46<p>Returns: Zero on errors, such as a nonexisting channel.</p>
47<p><strong>Note</strong>: Passing MIX_CHANNEL_POST will register the <code>$effect_callback</code> as an postmix effect.</p>
48<p><strong>Note</strong>: Do not use this on a threaded perl. This will crash.</p>
49<p>Example:</p>
50<pre> use SDL;
51 use SDL::Mixer;
52 use SDL::Mixer::Channels;
53 use SDL::Mixer::Effects;
54 use SDL::Mixer::Samples;
55
56 my @last_stream = ();
57 my $echo_effect_func = sub
58 {
59 my $channel = shift;
60 my $samples = shift;
61 my $position = shift;
62 my @stream = @_;
63
64 my @stream2 = @stream;
65 my $offset = $samples / 2;
66 for(my $i = 0; $i &lt; $samples; $i+=2)
67 {
68 if($i &lt; $offset)
69 {
70 if(scalar(@last_stream) == $samples)
71 {
72 $stream2[$i] = $stream[$i] * 0.6 + $last_stream[$samples + $i - $offset] * 0.4; # left
73 $stream2[$i + 1] = $stream[$i + 1] * 0.6 + $last_stream[$samples + $i - $offset + 1] * 0.4; # right
74 }
75 }
76 else
77 {
78 $stream2[$i] = $stream[$i] * 0.6 + $stream[$i - $offset] * 0.4; # left
79 $stream2[$i + 1] = $stream[$i + 1] * 0.6 + $stream[$i - $offset + 1] * 0.4; # right
80 }
81 }
82
83 @last_stream = @stream;
84 return @stream2;
85 };
86
87 my $effect_done = sub
88 {
89 # you may do something here
90 };
91
92 SDL::Mixer::open_audio( 44100, SDL::Constants::AUDIO_S16, 2, 1024 );
93
94 my $playing_channel = SDL::Mixer::Channels::play_channel( -1, SDL::Mixer::Samples::load_WAV('test/data/sample.wav'), -1 );
95 SDL::Mixer::Effects::register($playing_channel, $echo_effect_func, $effect_done, 0);
96 SDL::delay(2000);
97 SDL::Mixer::Effects::unregister($playing_channel, $echo_effect_func);
98
99 SDL::Mixer::close_audio();
100 SDL::quit();
101
102</pre>
103
104</div>
105<h2 id="unregister">unregister</h2>
106<div id="unregister_CONTENT">
107<pre> SDL::Mixer::Effects::unregister( $channel, $effect_callback );
108
109</pre>
110<p>Remove the registered effect function from the effect list for channel.
111If the channel is active the registered effect will have its <code>$done_callback</code> function called, if it was specified in
112<a href="/SDL-Mixer-Effects.html#register">SDL::Mixer::Effects::register</a>.</p>
113<p>Returns: Zero on errors, such as invalid channel, or effect function not registered on channel. </p>
114<p><strong>Note</strong>: Do not use this on a threaded perl. This will crash.</p>
115
116</div>
117<h2 id="unregister_all">unregister_all</h2>
118<div id="unregister_all_CONTENT">
119<pre> SDL::Mixer::Effects::unregister_all( $channel );
120
121</pre>
122<p>This removes all effects registered to <code>$channel</code>. If the channel is active all the registered effects will have their <code>$done_callback</code>
123functions called, if they were specified in <a href="/SDL-Mixer-Effects.html#register">SDL::Mixer::Effects::register</a>.</p>
124<p>Returns: Zero on errors, such as channel not existing. </p>
125<p><strong>Note</strong>: Do not use this on a threaded perl. This will crash.</p>
b5d537cc 126
127</div>
128<h2 id="set_post_mix">set_post_mix</h2>
129<div id="set_post_mix_CONTENT">
90d38009 130<pre> SDL::Mixer::Effects::set_post_mix( $effect_callback, $arg );
131
132</pre>
133<p>Hook a processor function to the postmix stream for post processing effects. You may just be reading the data and displaying it, or you may be
134altering the stream to add an echo. This processor is never really finished, until you call it without arguments.
135There can only be one postmix function used at a time through this method. Use <a href="/SDL-Mixer-Effects.html#register">SDL::Mixer::Effects::register</a> with MIX_CHANNEL_POST to use multiple postmix processors.
136This postmix processor is run AFTER all the registered postmixers set up by <a href="/SDL-Mixer-Effects.html#register">SDL::Mixer::Effects::register</a>. </p>
137<p><strong>Note</strong>: Do not use this on a threaded perl. This will crash.</p>
138
139</div>
140<h2 id="set_distance">set_distance</h2>
141<div id="set_distance_CONTENT">
142<pre> SDL::Mixer::Effects::set_distance( $channel, $distance );
143
144</pre>
145<p>This effect simulates a simple attenuation of volume due to distance. The volume never quite reaches silence, even at max distance (<code>255</code>).</p>
146<p>NOTE: Using a distance of <code>0</code> will cause the effect to unregister itself from channel. You cannot unregister it any other way, unless you use
147<a href="/SDL-Mixer-Effects.html#unregister_all">SDL::Mixer::Effects::unregister_all</a> on the channel.</p>
148<p>Returns: Zero on errors, such as an invalid channel, or if Mix_RegisterEffect failed. </p>
b5d537cc 149
150</div>
151<h2 id="set_panning">set_panning</h2>
152<div id="set_panning_CONTENT">
90d38009 153<pre> SDL::Mixer::Effects::set_panning( $channel, $left, $right );
154
155</pre>
156<p>This effect will only work on stereo audio. Meaning you called <a href="/SDL-Mixer.html#open_audio">SDL::Mixer::open_audio</a> with 2 channels. </p>
157<p><strong>Note</strong>: Setting both left and right to 255 will unregister the effect from channel. You cannot unregister it any other way, unless you use
158<a href="/SDL-Mixer-Effects.html#unregister_all">SDL::Mixer::Effects::unregister_all</a> on the channel.</p>
159<p><strong>Note</strong>: Using this function on a mono audio device will not register the effect, nor will it return an error status.</p>
160<p>Returns: Zero on errors, such as bad channel, or if <a href="/SDL-Mixer-Effects.html#register">SDL::Mixer::Effects::register</a> failed. </p>
161
162</div>
163<h2 id="set_position">set_position</h2>
164<div id="set_position_CONTENT">
165<pre> SDL::Mixer::Effects::set_position( $channel, $angle, $distance );
166
167</pre>
168<p>This effect emulates a simple 3D audio effect. It's not all that realistic, but it can help improve some level of realism. By giving it the
169angle and distance from the camera's point of view, the effect pans and attenuates volumes.</p>
170<p><code>$angle</code> is the direction in relation to forward from 0 to 360 degrees. Larger angles will be reduced to this range using angles % 360.</p>
171<ul>
172 <li>0 = directly in front. </li>
173 <li>90 = directly to the right. </li>
174 <li>180 = directly behind. </li>
175 <li>270 = directly to the left.</li>
176</ul>
177
178<p>So you can see it goes clockwise starting at directly in front.</p>
179<p><code>$distance</code> is <code>0</code>(close/loud) to <code>255</code>(far/quiet).</p>
180<p><strong>Note</strong>: Using angle and distance of <code>0</code>, will cause the effect to unregister itself from channel. You cannot unregister it any other way,
181unless you use <a href="/SDL-Mixer-Effects.html#unregister_all">SDL::Mixer::Effects::unregister_all</a> on the channel.</p>
182<p>Returns: Zero on errors, such as an invalid channel, or if <code>SDL::Mixer::Effects::register</code> failed. </p>
183
184</div>
185<h2 id="set_reverse_stereo">set_reverse_stereo</h2>
186<div id="set_reverse_stereo_CONTENT">
187<pre> SDL::Mixer::Effects::set_reverse_stereo( $channel, $flip );
188
189</pre>
190<p>If you pass <code>1</code> to <code>$flip</code> it simple reverse stereo, swaps left and right channel sound.</p>
191<p><strong>Note</strong>: Using a flip of <code>0</code>, will cause the effect to unregister itself from channel. You cannot unregister it any other way, unless you use
192<a href="/SDL-Mixer-Effects.html#register">SDL::Mixer::Effects::register</a> on the channel. </p>
d49f81db 193
194</div>
d5943b68 195<h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
196<div id="AUTHORS_CONTENT">
197<p>See <b>AUTHORS</b> in <cite>SDL</cite>.</p>
198
199</div>
d49f81db 200</div>