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d49f81db 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
b5d537cc 6<li><a href="#CATEGORY">CATEGORY</a></li>
7<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
8<li><a href="#METHODS">METHODS</a>
9<ul><li><a href="#allocate_channels">allocate_channels</a></li>
10<li><a href="#volume">volume</a></li>
11<li><a href="#play_channel">play_channel</a></li>
12<li><a href="#play_channel_timed">play_channel_timed</a></li>
13<li><a href="#fade_in_channel">fade_in_channel</a></li>
14<li><a href="#fade_in_channel_timed">fade_in_channel_timed</a></li>
15<li><a href="#pause">pause</a></li>
16<li><a href="#resume">resume</a></li>
17<li><a href="#halt_channel">halt_channel</a></li>
18<li><a href="#expire_channel">expire_channel</a></li>
19<li><a href="#fade_out_channel">fade_out_channel</a></li>
20<li><a href="#channel_finished">channel_finished</a></li>
21<li><a href="#playing">playing</a></li>
22<li><a href="#paused">paused</a></li>
23<li><a href="#fading_channel">fading_channel</a></li>
c7e8d3c6 24<li><a href="#get_chunk">get_chunk</a></li>
b5d537cc 25</ul>
d49f81db 26</li>
c7e8d3c6 27<li><a href="#AUTHORS">AUTHORS</a>
28</li>
d49f81db 29</ul><hr />
30<!-- INDEX END -->
31
32<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
33<div id="NAME_CONTENT">
b5d537cc 34<p>SDL::Mixer::Channels -- SDL::Mixer channel functions and bindings</p>
d49f81db 35
36</div>
37<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
38<div id="CATEGORY_CONTENT">
b5d537cc 39<p>Mixer</p>
40
41</div>
42<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
43<div id="DESCRIPTION_CONTENT">
44
45</div>
46<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
47<div id="METHODS_CONTENT">
48
49</div>
50<h2 id="allocate_channels">allocate_channels</h2>
51<div id="allocate_channels_CONTENT">
05971ac0 52<pre> my $ret = SDL::Mixer::Channels::allocate_channels( $number_of_channels );
53
54</pre>
55<p>Dynamically change the number of channels managed by the mixer. If decreasing the number of channels, the upper channels arestopped.
56This function returns the new number of allocated channels.</p>
57<p>Example</p>
58<pre> use SDL::Mixer::Channels;
59
60 printf(&quot;We got %d channels!\n&quot;, SDL::Mixer::Channels::allocate_channels( 8 ) );
61
62</pre>
b5d537cc 63
64</div>
65<h2 id="volume">volume</h2>
66<div id="volume_CONTENT">
05971ac0 67<pre> my $prev_volume = SDL::Mixer::Channels::volume( $channel_number, $volume );
68
69</pre>
70<p><code>volume</code> changes the volume of the channel specified in channel by the amount set in volume. The range of volume is from 0 to <code>MIX_MAX_VOLUME</code>
71which is <code>128</code>. Passing <code>-1</code> to channel will change the volume of all channels. If the specified volume is <code>-1</code>, it will just return the
72current volume. </p>
73<p>Returns the previously set volume of the channel.</p>
b5d537cc 74
75</div>
76<h2 id="play_channel">play_channel</h2>
77<div id="play_channel_CONTENT">
05971ac0 78<pre> my $channel_number = SDL::Mixer::Channels::play_channel( $channel, $chunk, $loops );
79
80</pre>
81<p><code>play_channel</code> will play the specified <code>chunk</code> over the specified <code>channel</code>. SDL_mixer will choose a channel for you if you pass <code>-1</code> for
82<code>channel</code>.</p>
83<p>The chunk will be looped <code>loops</code> times, the total number of times played will be <code>loops+1</code>. Passing <code>-1</code> will loop the chunk infinitely. </p>
84<p>Returns the channel the chunk will be played on, or <code>-1</code> on error.</p>
85<p>Example:</p>
86<pre> use SDL::Mixer;
87 use SDL::Mixer::Channels;
88 use SDL::Mixer::Samples;
89
90 SDL::init(SDL_INIT_AUDIO);
91 SDL::Mixer::open_audio( 44100, SDL::Constants::AUDIO_S16, 2, 4096 );
92
93 my $chunk = SDL::Mixer::Samples::load_WAV('sample.wav');
94
95 SDL::Mixer::Channels::play_channel( -1, $chunk, -1 );
96
97 SDL::delay(1000);
98 SDL::Mixer::close_audio();
99
100</pre>
b5d537cc 101
102</div>
103<h2 id="play_channel_timed">play_channel_timed</h2>
104<div id="play_channel_timed_CONTENT">
05971ac0 105<pre> my $channel = SDL::Mixer::Channels::play_channel_timed( $channel, $chunk, $loops, $ticks );
106
107</pre>
108<p>Same as <a href="http://search.cpan.org/perldoc?play_channel">play_channel</a> but you can specify the time it will play by <code>$ticks</code>.</p>
b5d537cc 109
110</div>
111<h2 id="fade_in_channel">fade_in_channel</h2>
112<div id="fade_in_channel_CONTENT">
05971ac0 113<pre> my $channel = SDL::Mixer::Channels::fade_in_channel( $channel, $chunk, $loops, $ms );
114
115</pre>
116<p>Same as <a href="http://search.cpan.org/perldoc?play_channel">play_channel</a> but you can specify the fade-in time by <code>$ms</code>.</p>
b5d537cc 117
118</div>
119<h2 id="fade_in_channel_timed">fade_in_channel_timed</h2>
120<div id="fade_in_channel_timed_CONTENT">
05971ac0 121<pre> my $channel = SDL::Mixer::Channels::fade_in_channel_timed( $channel, $chunk, $loops, $ms, $ticks );
122
123</pre>
124<p>Same as <a href="http://search.cpan.org/perldoc?fade_in_channel">fade_in_channel</a> but you can specify the time how long the chunk will be played by <code>$ticks</code>.</p>
b5d537cc 125
126</div>
127<h2 id="pause">pause</h2>
128<div id="pause_CONTENT">
05971ac0 129<pre> SDL::Mixer::Channels::pause( $channel );
130
131</pre>
132<p>Pauses the given channel or all by passing <code>-1</code>.</p>
b5d537cc 133
134</div>
135<h2 id="resume">resume</h2>
136<div id="resume_CONTENT">
05971ac0 137<pre> SDL::Mixer::Channels::resume( $channel );
138
139</pre>
140<p>Resumes the given channel or all by passing <code>-1</code>.</p>
b5d537cc 141
142</div>
143<h2 id="halt_channel">halt_channel</h2>
144<div id="halt_channel_CONTENT">
05971ac0 145<pre> SDL::Mixer::Channels::halt_channel( $channel );
146
147</pre>
148<p>Stops the given channel or all by passing <code>-1</code>.</p>
b5d537cc 149
150</div>
151<h2 id="expire_channel">expire_channel</h2>
152<div id="expire_channel_CONTENT">
05971ac0 153<pre> my $channels = SDL::Mixer::Channels::expire_channel( $channel, $ticks );
154
155</pre>
156<p>Stops the given channel (or <code>-1</code> for all) after the time specified by <code>$ticks</code> (in milliseconds).</p>
157<p>Returns the number of affected channels.</p>
b5d537cc 158
159</div>
160<h2 id="fade_out_channel">fade_out_channel</h2>
161<div id="fade_out_channel_CONTENT">
05971ac0 162<pre> my $fading_channels = SDL::Mixer::Channels::fade_out_channel( $which, $ms );
163
164</pre>
165<p><code>fade_out_channel</code> fades out a channel specified in <code>which</code> with a duration specified in <code>ms</code> in milliseconds.</p>
166<p>Returns the the number of channels that will be faded out.</p>
b5d537cc 167
168</div>
169<h2 id="channel_finished">channel_finished</h2>
170<div id="channel_finished_CONTENT">
071b4b10 171<pre> SDL::Mixer::Channels::channel_finished( $callback );
172
173</pre>
174<p>Add your own callback when a channel has finished playing. <code>NULL</code> to disable callback. The callback may be called from the mixer's audio
175callback or it could be called as a result of <a href="http://search.cpan.org/perldoc?halt_channel">halt_channel</a>, etc. do not call <code>lock_audio</code> from this callback; you will either be inside
176the audio callback, or SDL_mixer will explicitly lock the audio before calling your callback.</p>
177<p>Example 1:</p>
178<pre> my $callback = sub{ printf(&quot;[channel_finished] callback called for channel %d\n&quot;, shift); };
179
180 SDL::Mixer::Channels::channel_finished( $callback );
181
182</pre>
183<p>Example 2:</p>
184<pre> sub callback
185 {
186 ...
187 }
188
189 SDL::Mixer::Channels::channel_finished( \&amp;callback );
190
191</pre>
b5d537cc 192
193</div>
194<h2 id="playing">playing</h2>
195<div id="playing_CONTENT">
05971ac0 196<pre> my $playing = SDL::Mixer::Channels::playing( $channel );
197
198</pre>
199<p>Returns <code>1</code> if the given channel is playing sound, otherwise <code>0</code>. It does'nt check if the channel is paused.</p>
200<p><strong>Note</strong>: If you pass <code>-1</code> you will get the number of playing channels.</p>
b5d537cc 201
202</div>
203<h2 id="paused">paused</h2>
204<div id="paused_CONTENT">
05971ac0 205<pre> my $paused = SDL::Mixer::Channels::paused( $channel );
206
207</pre>
208<p>Returns <code>1</code> if the given channel is paused, otherwise <code>0</code>.</p>
209<p><strong>Note</strong>: If you pass <code>-1</code> you will get the number of paused channels.</p>
b5d537cc 210
211</div>
212<h2 id="fading_channel">fading_channel</h2>
213<div id="fading_channel_CONTENT">
05971ac0 214<pre> my $fading_channel = SDL::Mixer::Channels::fading_channel( $channel );
215
216</pre>
217<p>Returns one of the following for the given channel:</p>
218<ul>
219 <li>MIX_NO_FADING </li>
220 <li>MIX_FADING_OUT </li>
221 <li>MIX_FADING_IN</li>
222</ul>
223
224<p><strong>Note</strong>: Never pass <code>-1</code> to this function!</p>
b5d537cc 225
226</div>
227<h2 id="get_chunk">get_chunk</h2>
228<div id="get_chunk_CONTENT">
05971ac0 229<pre> my $chunk = SDL::Mixer::Channels::get_chunk( $channel );
230
231</pre>
232<p><code>get_chunk</code> gets the most recent sample chunk played on channel. This chunk may be currently playing, or just the last used. </p>
233<p><strong>Note</strong>: Never pass <code>-1</code> to this function!</p>
d49f81db 234
235</div>
c7e8d3c6 236<h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
237<div id="AUTHORS_CONTENT">
1dbe1697 238<p>See <a href="/SDL.html#AUTHORS">/SDL.html#AUTHORS</a>.</p>
c7e8d3c6 239
240</div>
d49f81db 241</div>