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162a0989 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
60f74f6f 5<ul><li><a href="#NAME">NAME</a>
6<ul><li><a href="#CATEGORY">CATEGORY</a></li>
7</ul>
8</li>
162a0989 9<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
10<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
11<li><a href="#METHODS">METHODS</a>
12<ul><li><a href="#pump_events">pump_events</a></li>
13<li><a href="#peep_events_event_num_events_action_">peep_events (event, num_events, action, mask) </a>
14<ul><li><a href="#RETURN">RETURN</a></li>
15</ul>
16</li>
17<li><a href="#poll_event_event">poll_event($event)</a>
18<ul><li><a href="#RETURN-2">RETURN</a></li>
19</ul>
20</li>
21<li><a href="#push_event_event">push_event($event)</a>
22<ul><li><a href="#RETURN-3">RETURN</a></li>
23</ul>
24</li>
25<li><a href="#wait_event_event">wait_event($event)</a>
26<ul><li><a href="#RETURN-4">RETURN</a></li>
27</ul>
28</li>
55bbf7a2 29<li><a href="#set_event_filter">set_event_filter</a>
30<ul><li><a href="#PARAMETER">PARAMETER</a></li>
31</ul>
32</li>
cf23a5da 33<li><a href="#get_key_state">get_key_state</a></li>
55bbf7a2 34<li><a href="#get_mod_state">get_mod_state</a>
35<ul><li><a href="#MOD_VALUES">MOD VALUES</a></li>
36</ul>
37</li>
cf23a5da 38<li><a href="#set_mod_state">set_mod_state</a></li>
55bbf7a2 39<li><a href="#event_state">event_state </a>
40<ul><li><a href="#STATES">STATES</a></li>
41</ul>
42</li>
cf23a5da 43<li><a href="#get_key_name">get_key_name</a></li>
44<li><a href="#enable_unicode">enable_unicode </a></li>
45<li><a href="#enable_key_repeat">enable_key_repeat </a></li>
46<li><a href="#get_mouse_state">get_mouse_state </a></li>
47<li><a href="#get_relative_mouse_state">get_relative_mouse_state </a></li>
48<li><a href="#get_app_state">get_app_state </a></li>
49<li><a href="#joystick_event_state">joystick_event_state </a></li>
162a0989 50</ul>
51</li>
52<li><a href="#SEE_ALSO">SEE ALSO</a>
53</li>
54</ul><hr />
55<!-- INDEX END -->
56
57<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
58<div id="NAME_CONTENT">
59<p>SDL::Events - Bindings to the Events Category in SDL API</p>
60
61</div>
60f74f6f 62<h2 id="CATEGORY">CATEGORY</h2>
63<div id="CATEGORY_CONTENT">
64<p>Core, Events</p>
65
66</div>
162a0989 67<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
68<div id="SYNOPSIS_CONTENT">
55bbf7a2 69<p>Most likely you just want to know how to get events for you app.</p>
70<pre> use SDL;
162a0989 71 use SDL::Event;
55bbf7a2 72 use SDL::Events;
73
74 SDL::init(SDL_INIT_VIDEO); # Event can only be grabbed in the same thread as this
162a0989 75
76 ...
77
78 my $event = SDL::Event-&gt;new(); # notices 'Event' ne 'Events'
79
80 while( 1 )
81 {
82 SDL::Events::pump_events();
83 while( SDL::Events::poll_event($event) )
84 {
85 #check by event type
86 on_active() if $event-&gt;type == SDL_ACTIVEEVENT;
87 ...
88 }
89 }
90
91</pre>
92
93</div>
94<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
95<div id="DESCRIPTION_CONTENT">
96
97
98
99
100
101</div>
102<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
103<div id="METHODS_CONTENT">
104
105</div>
106<h2 id="pump_events">pump_events</h2>
107<div id="pump_events_CONTENT">
108<p>Pumps the event loop, gathering events from the input devices.</p>
109<pre> pump_events();
110
111</pre>
112<p>pump_events gathers all the pending input information from devices and places it on the event queue. Without calls to pump_events no events would ever be placed on the queue.
46beffd8 113Often the need for calls to pump_events is hidden from the user since <a href="http://search.cpan.org/perldoc?poll_event">poll_event</a> and <a href="http://search.cpan.org/perldoc?wait_event">wait_event</a> implicitly call pump_events.
162a0989 114However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call pump_events to force an event queue update.</p>
115
116
117
118
119
120</div>
121<h2 id="peep_events_event_num_events_action_">peep_events (event, num_events, action, mask) </h2>
122<div id="peep_events_event_num_events_action_-2">
123<p>Checks the event queue for messages and optionally returns them. </p>
124<pre> my $num_peep_events = SDL::Events::peep_events($event, 127, SDL_PEEKEVENT, SDL_ALLEVENTS);
125
126</pre>
127<p>If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue.</p>
128<p>If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will not be removed from the queue.</p>
129<p>If action is SDL_GETEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will be removed from the queue.</p>
130<p>The mask parameter is a bitwise OR of SDL::Events::SDL_EVENTMASK(event_type), for all event types you are interested in</p>
131<p>This function is thread-safe.</p>
132<p>You may have to call pump_events before calling this function. Otherwise, the events may not be ready to be filtered when you call peep_events.</p>
133<p>Examples of mask:</p>
134<dl>
135 <dt>SDL_EVENTMASK (SDL_KEYUP)</dt>
136 <dt>(SDL_EVENTMASK (SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK (SDL_MOUSEBUTTONUP))</dt>
137 <dt>SDL_ALLEVENTS</dt>
138 <dt>SDL_KEYUPMASK</dt>
139 <dt>SDL_ALLEVENTS ^ SDL_QUITMASK</dt>
140</dl>
141
142</div>
143<h3 id="RETURN">RETURN</h3>
144<div id="RETURN_CONTENT">
145<p>Number of Events actually stored or -1 if there was an error</p>
146
147</div>
148<h2 id="poll_event_event">poll_event($event)</h2>
149<div id="poll_event_event_CONTENT">
150<p>Polls for currently pending events. </p>
55bbf7a2 151<p>If $event is not NULL, the next event is removed from the queue and stored in the <a href="SDL-Event.html">SDL::Event</a> structure pointed to by $event.</p>
92e293d6 152<p>As this function implicitly calls pump_events, you can only call this function in the thread that set the video mode with <a href="/SDL-Video.html#set_video_mode">SDL::Video::set_video_mode</a>. </p>
162a0989 153
154</div>
155<h3 id="RETURN-2">RETURN</h3>
156<div id="RETURN_CONTENT-2">
157<p>Returns 1 if there are any pending events, or 0 if there are none available. </p>
158
159</div>
160<h2 id="push_event_event">push_event($event)</h2>
161<div id="push_event_event_CONTENT">
162<p>Pushes an event onto the event queue </p>
163<p>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.
164The event is copied into the queue, and the caller may dispose of the memory pointed to after push_event returns.</p>
165<p>Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL. </p>
166<p>This function is thread safe, and can be called from other threads safely.</p>
167
168</div>
169<h3 id="RETURN-3">RETURN</h3>
170<div id="RETURN_CONTENT-3">
171<p>Returns 0 on success or -1 if the event couldn't be pushed.</p>
172
173</div>
174<h2 id="wait_event_event">wait_event($event)</h2>
175<div id="wait_event_event_CONTENT">
176<p>Waits indefinitely for the next available $event, returning 0 if there was an error while waiting for events, 1 otherwise.</p>
177<p>If $event is not NULL, the next event is removed from the queue and stored in $event.</p>
92e293d6 178<p>As this function implicitly calls SDL_PumpEvents, you can only call this function in the thread that <a href="/SDL-Video.html#set_video_mode">SDL::Video::set_video_mode</a>. </p>
162a0989 179
180</div>
181<h3 id="RETURN-4">RETURN</h3>
182<div id="RETURN_CONTENT-4">
183<p>0 if there was an error while waiting for events, 1 otherwise</p>
184
185</div>
cf23a5da 186<h2 id="set_event_filter">set_event_filter</h2>
187<div id="set_event_filter_CONTENT">
55bbf7a2 188<p>Sets up a filter to process all events </p>
189<pre> my $filter = sub { if($_[0]-&gt;type == SDL_ACTIVEEVENT){ return 0} else{ return 1; }};
190
191 SDL::Events::set_event_filter($filter);
192
193</pre>
194
195</div>
196<h3 id="PARAMETER">PARAMETER</h3>
197<div id="PARAMETER_CONTENT">
198<p>set_event_filter takes a coderef that it checks all events again. The callback gets a event in the stack</p>
199<pre> sub { my $event_to_test = shift; ...}
200
201</pre>
202<p>to filter the event return a 0, to pass the filter return a 1. </p>
203<p>One <strong>Caveat</strong> is if you are filterign SDL_QUITEVENT the event will be filtered if it is non-intterupt call ( Window closes normally ). If it is a interrupt SDL_QUITEVENT it will be process on the next event poll. </p>
204<p>Events pushed onto to the queue with <a href="/SDL-Events.html#push_events">SDL::Events::push_events</a> or <a href="/SDL-Events.html#peep_events">SDL::Events::peep_events</a> do not get filtered.</p>
205<p>This callback may run in a different thread. </p>
cf23a5da 206
207</div>
208<h2 id="get_key_state">get_key_state</h2>
209<div id="get_key_state_CONTENT">
55bbf7a2 210<p>Get a snapshot of the current keyboard state</p>
211<pre> my $keys_ref = SDL::Events::get_key_state();
212
213 print $keys_ref-&gt;[SDLK_RETURN]; # 1 if pressed , 0 if not pressed
214
215</pre>
216<p>Use <a href="/SDL-Events.html#pump_events">SDL::Events::pump_events</a> to update the state array.</p>
217<p>This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the get_key_state call.</p>
218<p>This function doesn't take into account whether shift has been pressed or not.</p>
cf23a5da 219
220</div>
221<h2 id="get_mod_state">get_mod_state</h2>
222<div id="get_mod_state_CONTENT">
55bbf7a2 223<p>Get the state of the modifier keys</p>
224<p>Returns the current state of modifier keys</p>
225<p>Return value is an OR'd combination of KMOD_*</p>
226<pre> SDL::Events::pump_events; #get latest mod_state in buffers
227
228 my $mod_state = SDL::Events::get_mod_state();
229
230 # Check which ones are pressed with
231
232 # no mod pressed?
233
234 print 'no_mod' if ( $mod_state &amp; KMOD_NONE );
235
236 # CTRL or ALT
237
238 print 'ctrl alt' if ($mod_state &amp; KMOD_CTRL || $mod_state &amp; KMOD_ALT );
239
240</pre>
241
242</div>
243<h3 id="MOD_VALUES">MOD VALUES</h3>
244<div id="MOD_VALUES_CONTENT">
245<dl>
246 <dt>KMOD_NONE</dt>
247 <dt>KMOD_LSHIFT</dt>
248 <dt>KMOD_RSHIFT</dt>
249 <dt>KMOD_LCTRL</dt>
250 <dt>KMOD_RCTRL</dt>
251 <dt>KMOD_LALT</dt>
252 <dt>KMOD_RALT</dt>
253 <dt>KMOD_LMETA</dt>
254 <dt>KMOD_RMETA</dt>
255 <dt>KMOD_NUM</dt>
256 <dt>KMOD_CAPS</dt>
257 <dt>KMOD_MODE</dt>
258 <dt>KMOD_CTRL </dt>
259 <dd>
260 <p>same as KMOD_LCTRL|KMOD_RCTRL</p>
261 </dd>
262 <dt>KMOD_SHIFT</dt>
263 <dd>
264 <p>same as KMOD_LSHIFT|KMOD_RSHIFT</p>
265 </dd>
266 <dt>KMOD_ALT</dt>
267 <dd>
268 <p>same as KMOD_LALT|KMOD_RALT</p>
269 </dd>
270 <dt>KMOD_META</dt>
271 <dd>
272 <p>same as KMOD_LMETA|KMOD_RMETA</p>
273 </dd>
274</dl>
cf23a5da 275
276</div>
277<h2 id="set_mod_state">set_mod_state</h2>
278<div id="set_mod_state_CONTENT">
55bbf7a2 279<p>Get the state of the modifier keys</p>
280<p>The inverse of <a href="/SDL-Events.html#get_mod_state">SDL::Events::get_mod_state</a> allows you to impose modifier key states on your application.</p>
281<p>Simply pass your desired modifier states into $modstate. This value can be a OR'd combination of any KMOD* constant.</p>
282<pre> my $modstate = KMOD_LMETA | KMOD_LSHIFT;
283
284</pre>
285<p>Any KMOD_* constant see <a href="/SDL-Events.html#get_mod_state">SDL::Events::get_mod_state</a> for constants.
286 SDL::Events::set_mod_state( $modstate );</p>
cf23a5da 287
288</div>
289<h2 id="event_state">event_state </h2>
290<div id="event_state_CONTENT">
55bbf7a2 291<p>Allows you to set the state of processing certain events</p>
292<pre> SDL::Events::event_state( $type, $state );
293
294</pre>
295<p>A list of $type(s) can be found in <a href="SDL-Event.html">SDL::Event</a></p>
296
297</div>
298<h3 id="STATES">STATES</h3>
299<div id="STATES_CONTENT">
300<dl>
301 <dt>SDL_IGNORE</dt>
302 <dd>
303 <p>The event of $type will be automatically dropper from the event queue and will not be filtered.</p>
304 </dd>
305 <dt>SDL_ENABLE</dt>
306 <dd>
307 <p>The event of $type will be processed normally. This is default.</p>
308 </dd>
309 <dt>SDL_QUERY</dt>
310 <dd>
311 <p>The current processing state of the $type will be returned</p>
312 </dd>
313</dl>
cf23a5da 314
315</div>
316<h2 id="get_key_name">get_key_name</h2>
317<div id="get_key_name_CONTENT">
55bbf7a2 318<p>Gets the name of the a SDL virtual keysym</p>
319<pre> my $event = SDL::Event-&gt;new();
320
321 while( SDL::Events::poll_event($event) )
322 {
323 my $key = $event-&gt;key_sym;
324 $key_str = SDL::Events::get_key_name($key);
325 }
326
327</pre>
328<p>Returns a string with the name of the key sym.</p>
cf23a5da 329
330</div>
331<h2 id="enable_unicode">enable_unicode </h2>
332<div id="enable_unicode_CONTENT">
55bbf7a2 333<p>Enable/Disable UNICODE translation</p>
334<pre> my $previous_translation_mode = SDL::Events::enable_unicode( 1 ); #enable
335 $previous_translation_mode = SDL::Events::enable_unicode( 0 ); #disables
336
337</pre>
338<p>To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default. For each subsequently recieved key down event, the unicode member of the <a href="/SDL-Event.html#key_sym">SDL::Event::key_sym</a> provided structure will be then contain the corresponding character code, or otherwise zero.</p>
339<p>A value of 1 for enabling, 0 for disabling and -1 for unchanged. -1 is usefull for querying the current translation mode.</p>
340<p>Only key press events will be translated not release events.</p>
341<p>Returns the previous translation mode as (1,0).</p>
cf23a5da 342
343</div>
344<h2 id="enable_key_repeat">enable_key_repeat </h2>
345<div id="enable_key_repeat_CONTENT">
55bbf7a2 346<p>Sets keyboard repeat rate</p>
347<pre> my $success = SDL::Events::enable_key_repeat( $delay, $interval );
348
349</pre>
350<p>Enables or disables the keyboard repeat rate. $delay specifies how long the key must be pressed before it begins repeating, it then repleats at the speed specified by $interval. Both $delay and $interval are expressed in milliseconds.</p>
351<p>Setting $delay to 0 disables key repeating completely. Good default values are SDL_DEFAULT_REPEAT_DELAY and SDL_DEFAULT_REPEAT_INTERVAL.</p>
352<p>Return 0 on success and -1 on fail.</p>
cf23a5da 353
354</div>
355<h2 id="get_mouse_state">get_mouse_state </h2>
356<div id="get_mouse_state_CONTENT">
55bbf7a2 357<p>Retrives the current state of the mouse</p>
358<pre> my ($mask,$x,$y) = @{ SDL::Events::get_mouse_state( ) };
359
360 print 'Button Left pressed' if ($mask &amp; SDL_BUTTON_LMASK);
361
362 print 'Button Right pressed' if ($mask &amp; SDL_BUTTON_RMASK);
363
364 print 'Button Middle pressed' if ($mask &amp; SDL_BUTTON_MMASK);
365
366 print $x.','.$y;
367
368</pre>
369<p>The current button state is returned as a button $bitmask, which can be tested using the the above constants </p>
cf23a5da 370
371</div>
372<h2 id="get_relative_mouse_state">get_relative_mouse_state </h2>
373<div id="get_relative_mouse_state_CONTENT">
55bbf7a2 374<p>Retrives the current relative state of the mouse</p>
375<pre> my ($mask,$x,$y) = @{ SDL::Events::get_mouse_state( ) };
376
377 print 'Button Left pressed' if ($mask &amp; SDL_BUTTON_LMASK);
378
379 print 'Button Right pressed' if ($mask &amp; SDL_BUTTON_RMASK);
380
381 print 'Button Middle pressed' if ($mask &amp; SDL_BUTTON_MMASK);
382
383 print $x.','.$y; # this is relative to the last postion of the mouse
384
385</pre>
386<p>The current button state is returned as a button $bitmask, which can be tested using the the above constants </p>
387
388
389
390
cf23a5da 391
392</div>
393<h2 id="get_app_state">get_app_state </h2>
394<div id="get_app_state_CONTENT">
55bbf7a2 395<p>Gets the state of the application</p>
396<pre> my $app_state = SDL::Events::get_app_state();
397
398</pre>
399<p>The $app_state is a bitwise combination of:</p>
400<dl>
401 <dt>SDL_APPMOUSEFOCUS</dt>
402 <dd>
403 <p>Application has mouse focus</p>
404<pre> warn 'mouse focus' if $app_state &amp; SDL_APPMOUSEFOCUS
405
406</pre>
407 </dd>
408 <dt>SDL_APPINPUTFOCUS</dt>
409 <dd>
410 <p>Application has keyboard focus</p>
411<pre> warn 'keyboard focus' if $app_state &amp; SDL_APPINPUTFOCUS
412
413
414
415
416</pre>
417 </dd>
418 <dt>SDL_APPACTIVE</dt>
419 <dd>
420 <p>Application is visible</p>
421<pre> warn 'Application Visible' if $app_state &amp; SDL_APPACTIVE
cf23a5da 422
cf23a5da 423
424
425
55bbf7a2 426</pre>
427
428</div>
429<h2 id="joystick_event_state">joystick_event_state </h2>
430<div id="joystick_event_state_CONTENT">
431 <p>Enable/disable joystick event polling</p>
432<pre> my $status = SDL::Events::joystick_event_state( $state );
cf23a5da 433
55bbf7a2 434</pre>
435 <p>This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with SDL_JoystickUpdate and read the joystick information manually. $state can be:</p>
436 </dd>
437 <dt>SDL_QUERY</dt>
438 <dt>SDL_ENABLE </dt>
439 <dt>SDL_IGNORE</dt>
440 <dd>
441 <p>Joystick event handling is default. Even if joystick event processing is enabled, individual joysticks must be opened before they generate events</p>
442 </dd>
443</dl>
444<p><strong>Warning:</strong> Calling this function may delete all events currently in SDL's event queue.</p>
445<p>If $state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.</p>
cf23a5da 446
447</div>
162a0989 448<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
449<div id="SEE_ALSO_CONTENT">
55bbf7a2 450<p><a href="SDL-Event.html">SDL::Event</a>, <a href="SDL-Video.html">SDL::Video</a>
60f74f6f 451</p>
162a0989 452
453</div>
454</div>