Added todo to index
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162a0989 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
60f74f6f 5<ul><li><a href="#NAME">NAME</a>
6<ul><li><a href="#CATEGORY">CATEGORY</a></li>
7</ul>
8</li>
162a0989 9<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
10<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
11<li><a href="#METHODS">METHODS</a>
12<ul><li><a href="#pump_events">pump_events</a></li>
13<li><a href="#peep_events_event_num_events_action_">peep_events (event, num_events, action, mask) </a>
14<ul><li><a href="#RETURN">RETURN</a></li>
15</ul>
16</li>
17<li><a href="#poll_event_event">poll_event($event)</a>
18<ul><li><a href="#RETURN-2">RETURN</a></li>
19</ul>
20</li>
21<li><a href="#push_event_event">push_event($event)</a>
22<ul><li><a href="#RETURN-3">RETURN</a></li>
23</ul>
24</li>
25<li><a href="#wait_event_event">wait_event($event)</a>
26<ul><li><a href="#RETURN-4">RETURN</a></li>
27</ul>
28</li>
cf23a5da 29<li><a href="#set_event_filter">set_event_filter</a></li>
30<li><a href="#get_key_state">get_key_state</a></li>
31<li><a href="#get_mod_state">get_mod_state</a></li>
32<li><a href="#set_mod_state">set_mod_state</a></li>
33<li><a href="#event_state">event_state </a></li>
34<li><a href="#get_key_name">get_key_name</a></li>
35<li><a href="#enable_unicode">enable_unicode </a></li>
36<li><a href="#enable_key_repeat">enable_key_repeat </a></li>
37<li><a href="#get_mouse_state">get_mouse_state </a></li>
38<li><a href="#get_relative_mouse_state">get_relative_mouse_state </a></li>
39<li><a href="#get_app_state">get_app_state </a></li>
40<li><a href="#joystick_event_state">joystick_event_state </a></li>
162a0989 41</ul>
42</li>
43<li><a href="#SEE_ALSO">SEE ALSO</a>
44</li>
45</ul><hr />
46<!-- INDEX END -->
47
48<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
49<div id="NAME_CONTENT">
50<p>SDL::Events - Bindings to the Events Category in SDL API</p>
51
52</div>
60f74f6f 53<h2 id="CATEGORY">CATEGORY</h2>
54<div id="CATEGORY_CONTENT">
55<p>Core, Events</p>
56
57</div>
162a0989 58<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
59<div id="SYNOPSIS_CONTENT">
60<p>Most likely you just want to know how to get events for you app.
61 use SDL;
62 use SDL::Event;
63 use SDL::Events;</p>
64<pre> SDL::init(SDL_INIT_VIDEO); # Event can only be grabbed in the same thread as this
65
66 ...
67
68 my $event = SDL::Event-&gt;new(); # notices 'Event' ne 'Events'
69
70 while( 1 )
71 {
72 SDL::Events::pump_events();
73 while( SDL::Events::poll_event($event) )
74 {
75 #check by event type
76 on_active() if $event-&gt;type == SDL_ACTIVEEVENT;
77 ...
78 }
79 }
80
81</pre>
82
83</div>
84<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
85<div id="DESCRIPTION_CONTENT">
86
87
88
89
90
91</div>
92<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
93<div id="METHODS_CONTENT">
94
95</div>
96<h2 id="pump_events">pump_events</h2>
97<div id="pump_events_CONTENT">
98<p>Pumps the event loop, gathering events from the input devices.</p>
99<pre> pump_events();
100
101</pre>
102<p>pump_events gathers all the pending input information from devices and places it on the event queue. Without calls to pump_events no events would ever be placed on the queue.
46beffd8 103Often the need for calls to pump_events is hidden from the user since <a href="http://search.cpan.org/perldoc?poll_event">poll_event</a> and <a href="http://search.cpan.org/perldoc?wait_event">wait_event</a> implicitly call pump_events.
162a0989 104However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call pump_events to force an event queue update.</p>
105
106
107
108
109
110</div>
111<h2 id="peep_events_event_num_events_action_">peep_events (event, num_events, action, mask) </h2>
112<div id="peep_events_event_num_events_action_-2">
113<p>Checks the event queue for messages and optionally returns them. </p>
114<pre> my $num_peep_events = SDL::Events::peep_events($event, 127, SDL_PEEKEVENT, SDL_ALLEVENTS);
115
116</pre>
117<p>If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue.</p>
118<p>If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will not be removed from the queue.</p>
119<p>If action is SDL_GETEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will be removed from the queue.</p>
120<p>The mask parameter is a bitwise OR of SDL::Events::SDL_EVENTMASK(event_type), for all event types you are interested in</p>
121<p>This function is thread-safe.</p>
122<p>You may have to call pump_events before calling this function. Otherwise, the events may not be ready to be filtered when you call peep_events.</p>
123<p>Examples of mask:</p>
124<dl>
125 <dt>SDL_EVENTMASK (SDL_KEYUP)</dt>
126 <dt>(SDL_EVENTMASK (SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK (SDL_MOUSEBUTTONUP))</dt>
127 <dt>SDL_ALLEVENTS</dt>
128 <dt>SDL_KEYUPMASK</dt>
129 <dt>SDL_ALLEVENTS ^ SDL_QUITMASK</dt>
130</dl>
131
132</div>
133<h3 id="RETURN">RETURN</h3>
134<div id="RETURN_CONTENT">
135<p>Number of Events actually stored or -1 if there was an error</p>
136
137</div>
138<h2 id="poll_event_event">poll_event($event)</h2>
139<div id="poll_event_event_CONTENT">
140<p>Polls for currently pending events. </p>
46beffd8 141<p>If $event is not NULL, the next event is removed from the queue and stored in the <a href="/SDL-Event.html">SDL::Event</a> structure pointed to by $event.</p>
142<p>As this function implicitly calls pump_events, you can only call this function in the thread that set the video mode with <a href="/SDL-Video::set_video_mode.html">SDL::Video::set_video_mode</a>. </p>
162a0989 143
144</div>
145<h3 id="RETURN-2">RETURN</h3>
146<div id="RETURN_CONTENT-2">
147<p>Returns 1 if there are any pending events, or 0 if there are none available. </p>
148
149</div>
150<h2 id="push_event_event">push_event($event)</h2>
151<div id="push_event_event_CONTENT">
152<p>Pushes an event onto the event queue </p>
153<p>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.
154The event is copied into the queue, and the caller may dispose of the memory pointed to after push_event returns.</p>
155<p>Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL. </p>
156<p>This function is thread safe, and can be called from other threads safely.</p>
157
158</div>
159<h3 id="RETURN-3">RETURN</h3>
160<div id="RETURN_CONTENT-3">
161<p>Returns 0 on success or -1 if the event couldn't be pushed.</p>
162
163</div>
164<h2 id="wait_event_event">wait_event($event)</h2>
165<div id="wait_event_event_CONTENT">
166<p>Waits indefinitely for the next available $event, returning 0 if there was an error while waiting for events, 1 otherwise.</p>
167<p>If $event is not NULL, the next event is removed from the queue and stored in $event.</p>
46beffd8 168<p>As this function implicitly calls SDL_PumpEvents, you can only call this function in the thread that <a href="/SDL-Video::set_video_mode.html">SDL::Video::set_video_mode</a>. </p>
162a0989 169
170</div>
171<h3 id="RETURN-4">RETURN</h3>
172<div id="RETURN_CONTENT-4">
173<p>0 if there was an error while waiting for events, 1 otherwise</p>
174
175</div>
cf23a5da 176<h2 id="set_event_filter">set_event_filter</h2>
177<div id="set_event_filter_CONTENT">
178
179</div>
180<h2 id="get_key_state">get_key_state</h2>
181<div id="get_key_state_CONTENT">
182
183</div>
184<h2 id="get_mod_state">get_mod_state</h2>
185<div id="get_mod_state_CONTENT">
186
187</div>
188<h2 id="set_mod_state">set_mod_state</h2>
189<div id="set_mod_state_CONTENT">
190
191</div>
192<h2 id="event_state">event_state </h2>
193<div id="event_state_CONTENT">
194
195</div>
196<h2 id="get_key_name">get_key_name</h2>
197<div id="get_key_name_CONTENT">
198
199</div>
200<h2 id="enable_unicode">enable_unicode </h2>
201<div id="enable_unicode_CONTENT">
202
203</div>
204<h2 id="enable_key_repeat">enable_key_repeat </h2>
205<div id="enable_key_repeat_CONTENT">
206
207</div>
208<h2 id="get_mouse_state">get_mouse_state </h2>
209<div id="get_mouse_state_CONTENT">
210
211</div>
212<h2 id="get_relative_mouse_state">get_relative_mouse_state </h2>
213<div id="get_relative_mouse_state_CONTENT">
214
215</div>
216<h2 id="get_app_state">get_app_state </h2>
217<div id="get_app_state_CONTENT">
218
219</div>
220<h2 id="joystick_event_state">joystick_event_state </h2>
221<div id="joystick_event_state_CONTENT">
222
223
224
225
226
227</div>
162a0989 228<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
229<div id="SEE_ALSO_CONTENT">
46beffd8 230<p><a href="/SDL-Event.html">SDL::Event</a>, <a href="/SDL-Video.html">SDL::Video</a>
60f74f6f 231</p>
162a0989 232
233</div>
234</div>