fixed docs for callbacks
[sdlgit/SDL-Site.git] / pages / SDL-AudioSpec.html-inc
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b82df135 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
8758037a 6<li><a href="#CATEGORY">CATEGORY</a></li>
7<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
8<li><a href="#DESCIPTION">DESCIPTION</a></li>
9<li><a href="#METHODS">METHODS</a>
10<ul><li><a href="#freq">freq</a></li>
11<li><a href="#format">format</a></li>
12<li><a href="#channels">channels</a></li>
09d3d3ce 13<li><a href="#samples">samples</a></li>
14<li><a href="#callback">callback</a>
8758037a 15</li>
16</ul>
b82df135 17</li>
18</ul><hr />
19<!-- INDEX END -->
20
21<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
22<div id="NAME_CONTENT">
8758037a 23<p>SDL::AudioSpec -- SDL Bindings for structure SDL::AudioSpec</p>
b82df135 24
25</div>
26<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
27<div id="CATEGORY_CONTENT">
8758037a 28<p>Core, Audio, Structure</p>
29
30</div>
31<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
32<div id="SYNOPSIS_CONTENT">
33<pre> use SDL;
34 use SDL::AudioSpec;
35
36 SDL::init(SDL_INIT_AUDIO);
37
38 my $audio_spec = SDL::AudioSpec-&gt;new();
39
09d3d3ce 40 $audio_spec-&gt;freq(22050); # 22050Hz - FM Radio quality
41 $audio_spec-&gt;format(AUDIO_S16SYS); # 16-bit signed audio
42 $audio_spec-&gt;samples(8192); # Large audio buffer reduces risk of dropouts but increases response time
43 $audio_spec-&gt;channels(1); # Mono
44 $audio_spec-&gt;callback('main::callback');
45
46 sub callback
47 {
48 # do something here
49 }
8758037a 50
51</pre>
52
53</div>
54<h1 id="DESCIPTION">DESCIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
55<div id="DESCIPTION_CONTENT">
56<p>The <code>SDL::AudioSpec</code> structure is used to describe the format of some audio data. This structure is used by <code>SDL::Audio::open_audio</code>
57and <code>SDL::Audio::load_wav</code>.
58While all fields are used by <code>SDL::Audio::open_audio</code>, only <code>freq</code>, <code>format</code>, <code>samples</code> and <code>channels</code> are used by <code>SDL::Audio::load_wav</code>.
59We will detail these common members here.</p>
60
61</div>
62<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
63<div id="METHODS_CONTENT">
64
65</div>
66<h2 id="freq">freq</h2>
67<div id="freq_CONTENT">
68<p>The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</p>
69
70</div>
71<h2 id="format">format</h2>
72<div id="format_CONTENT">
73<p>Specifies the size and type of each sample element. Values it can take are:</p>
74<dl>
75 <dt>AUDIO_U8</dt>
76 <dd>
77 <p>Unsigned 8-bit samples.</p>
78 </dd>
79 <dt>AUDIO_S8</dt>
80 <dd>
81 <p>Signed 8-bit samples.</p>
82 </dd>
83 <dt>AUDIO_U16 or AUDIO_U16LSB</dt>
84 <dd>
85 <p>not supported by all hardware (unsigned 16-bit little-endian)</p>
86 </dd>
87 <dt>AUDIO_S16 or AUDIO_S16LSB</dt>
88 <dd>
89 <p>not supported by all hardware (signed 16-bit little-endian)</p>
90 </dd>
91 <dt>AUDIO_U16MSB</dt>
92 <dd>
93 <p>not supported by all hardware (unsigned 16-bit big-endian)</p>
94 </dd>
95 <dt>AUDIO_S16MSB</dt>
96 <dd>
97 <p>not supported by all hardware (signed 16-bit big-endian)</p>
98 </dd>
99 <dt>AUDIO_U16SYS</dt>
100 <dd>
101 <p>Either AUDIO_U16LSB or AUDIO_U16MSB depending on hardware CPU endianness</p>
102 </dd>
103 <dt>AUDIO_S16SYS</dt>
104 <dd>
105 <p>Either AUDIO_S16LSB or AUDIO_S16MSB depending on hardware CPU endianness</p>
106 </dd>
107</dl>
108
109</div>
110<h2 id="channels">channels</h2>
111<div id="channels_CONTENT">
112<p>The number of separate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</p>
113
114</div>
115<h2 id="samples">samples</h2>
116<div id="samples_CONTENT">
117<p>When used with <code>SDL::Audio::open_audio</code> this refers to the size of the audio buffer in samples. A sample is a chunk of audio data of the
118size specified in format multiplied by the number of channels. When the <code>SDL::AudioSpec</code> is used with <code>SDL::Audio::load_wav</code> samples is
119set to 4096.</p>
b82df135 120
121</div>
09d3d3ce 122<h2 id="callback">callback</h2>
123<div id="callback_CONTENT">
124<p>To be documented.</p>
125
126</div>
b82df135 127</div>