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b82df135 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
8758037a 6<li><a href="#CATEGORY">CATEGORY</a></li>
7<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
8<li><a href="#DESCIPTION">DESCIPTION</a></li>
9<li><a href="#METHODS">METHODS</a>
10<ul><li><a href="#freq">freq</a></li>
11<li><a href="#format">format</a></li>
12<li><a href="#channels">channels</a></li>
13<li><a href="#samples">samples</a>
14</li>
15</ul>
b82df135 16</li>
17</ul><hr />
18<!-- INDEX END -->
19
20<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
21<div id="NAME_CONTENT">
8758037a 22<p>SDL::AudioSpec -- SDL Bindings for structure SDL::AudioSpec</p>
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24</div>
25<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
26<div id="CATEGORY_CONTENT">
8758037a 27<p>Core, Audio, Structure</p>
28
29</div>
30<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
31<div id="SYNOPSIS_CONTENT">
32<pre> use SDL;
33 use SDL::AudioSpec;
34
35 SDL::init(SDL_INIT_AUDIO);
36
37 my $audio_spec = SDL::AudioSpec-&gt;new();
38
39 $audio_spec-&gt;freq(22050); # 22050Hz - FM Radio quality
40 $audio_spec-&gt;format(AUDIO_S16SYS); # 16-bit signed audio
41 $audio_spec-&gt;samples(8192); # Large audio buffer reduces risk of dropouts but increases response time
42 $audio_spec-&gt;channels(1); # Mono
43
44</pre>
45
46</div>
47<h1 id="DESCIPTION">DESCIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
48<div id="DESCIPTION_CONTENT">
49<p>The <code>SDL::AudioSpec</code> structure is used to describe the format of some audio data. This structure is used by <code>SDL::Audio::open_audio</code>
50and <code>SDL::Audio::load_wav</code>.
51While all fields are used by <code>SDL::Audio::open_audio</code>, only <code>freq</code>, <code>format</code>, <code>samples</code> and <code>channels</code> are used by <code>SDL::Audio::load_wav</code>.
52We will detail these common members here.</p>
53
54</div>
55<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
56<div id="METHODS_CONTENT">
57
58</div>
59<h2 id="freq">freq</h2>
60<div id="freq_CONTENT">
61<p>The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</p>
62
63</div>
64<h2 id="format">format</h2>
65<div id="format_CONTENT">
66<p>Specifies the size and type of each sample element. Values it can take are:</p>
67<dl>
68 <dt>AUDIO_U8</dt>
69 <dd>
70 <p>Unsigned 8-bit samples.</p>
71 </dd>
72 <dt>AUDIO_S8</dt>
73 <dd>
74 <p>Signed 8-bit samples.</p>
75 </dd>
76 <dt>AUDIO_U16 or AUDIO_U16LSB</dt>
77 <dd>
78 <p>not supported by all hardware (unsigned 16-bit little-endian)</p>
79 </dd>
80 <dt>AUDIO_S16 or AUDIO_S16LSB</dt>
81 <dd>
82 <p>not supported by all hardware (signed 16-bit little-endian)</p>
83 </dd>
84 <dt>AUDIO_U16MSB</dt>
85 <dd>
86 <p>not supported by all hardware (unsigned 16-bit big-endian)</p>
87 </dd>
88 <dt>AUDIO_S16MSB</dt>
89 <dd>
90 <p>not supported by all hardware (signed 16-bit big-endian)</p>
91 </dd>
92 <dt>AUDIO_U16SYS</dt>
93 <dd>
94 <p>Either AUDIO_U16LSB or AUDIO_U16MSB depending on hardware CPU endianness</p>
95 </dd>
96 <dt>AUDIO_S16SYS</dt>
97 <dd>
98 <p>Either AUDIO_S16LSB or AUDIO_S16MSB depending on hardware CPU endianness</p>
99 </dd>
100</dl>
101
102</div>
103<h2 id="channels">channels</h2>
104<div id="channels_CONTENT">
105<p>The number of separate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</p>
106
107</div>
108<h2 id="samples">samples</h2>
109<div id="samples_CONTENT">
110<p>When used with <code>SDL::Audio::open_audio</code> this refers to the size of the audio buffer in samples. A sample is a chunk of audio data of the
111size specified in format multiplied by the number of channels. When the <code>SDL::AudioSpec</code> is used with <code>SDL::Audio::load_wav</code> samples is
112set to 4096.</p>
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114</div>
115</div>