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b82df135 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
8758037a 6<li><a href="#CATEGORY">CATEGORY</a></li>
8758037a 7<li><a href="#METHODS">METHODS</a>
15c551d8 8<ul><li><a href="#open">open</a></li>
e3282ccf 9<li><a href="#pause">pause</a></li>
15c551d8 10<li><a href="#get_status">get_status</a></li>
11<li><a href="#load_wav">load_wav </a></li>
12<li><a href="#free_wav">free_wav </a></li>
e3282ccf 13<li><a href="#convert">convert</a></li>
15c551d8 14<li><a href="#mix">mix</a></li>
e3282ccf 15<li><a href="#lock">lock</a></li>
16<li><a href="#unlock">unlock</a></li>
17<li><a href="#close">close </a>
8758037a 18</li>
19</ul>
b82df135 20</li>
21</ul><hr />
22<!-- INDEX END -->
23
24<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
25<div id="NAME_CONTENT">
260482f9 26<p>SDL::Audio - SDL Bindings for Audio</p>
b82df135 27
28</div>
29<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
30<div id="CATEGORY_CONTENT">
260482f9 31<p>Core, Audio</p>
b82df135 32
33</div>
8758037a 34<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
35<div id="METHODS_CONTENT">
36
37</div>
e3282ccf 38<h2 id="open">open</h2>
39<div id="open_CONTENT">
e3282ccf 40<pre> use SDL;
41 use SDL::Audio;
42
43 SDL::init(SDL_INIT_AUDIO);
44
45 my $desired = SDL::AudioSpec-&gt;new();
46
47 my $obtained;
48
15c551d8 49 SDL::Audio::open( $desired, $obtained );
e3282ccf 50
51 # $obtained-&gt;... (A new SDL::AudioSpec now);
52
53</pre>
e3282ccf 54<p>This function opens the audio device with the desired parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by obtained. If obtained is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary. This function returns -1 if it failed to open the audio device, or couldn't set up the audio thread.</p>
55<p>To open the audio device a desired SDL::AudioSpec must be created.</p>
56<pre> my $desired = SDL::AudioSpec-&gt;new();
57
58</pre>
59<p>You must then fill this structure with your desired audio specifications.</p>
60<dl>
61 <dt>The desired audio frequency in samples-per-second. </dt>
62 <dd>
63<pre> $desired-&gt;freq
64
65</pre>
66 </dd>
55bbf7a2 67 <dt>The desired audio format. See <a href="SDL-AudioSpec.html">SDL::AudioSpec</a></dt>
e3282ccf 68 <dd>
69<pre> $desired-&gt;format
70
71</pre>
72 </dd>
73 <dt>The desired channels (1 for mono, 2 for stereo, 4 for surround, 6 for surround with center and lfe). </dt>
74 <dd>
75<pre> $desired-&gt;channels
76
77</pre>
78 </dd>
79 <dt>The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq </dt>
80 <dd>
81<pre> $desired-&gt;samples
82
83</pre>
84 </dd>
85 <dt>This should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL::Audio::lock and SDL::Audio::unlock in your code. </dt>
86 <dd>
87 <p>THIS IS NOT READY YET</p>
88<pre> $desired-&gt;callback
89
15c551d8 90 my $callback = sub{ my ($userdata, $stream, $len) = @_; };
e3282ccf 91
92 $userdata is a reference stored in the userdata field of the SDL::AudioSpec.
93 $stream is a pointer to the audio buffer you want to fill with information and $len is the length of the audio buffer in bytes.
94
95 $desired-&gt;userdata
96
97 This pointer is passed as the first parameter to the callback function.
98
99</pre>
100 </dd>
101</dl>
102<p>SDL::Audio::open reads these fields from the desired SDL::AudioSpec structure passed to the function and attempts to find an audio configuration matching your desired. As mentioned above, if the obtained parameter is NULL then SDL with convert from your desired audio settings to the hardware settings as it plays.</p>
55bbf7a2 103<p>If obtained is NULL then the desired SDL::AudioSpec is your working specification, otherwise the obtained SDL::AudioSpec becomes the working specification and the desired specification can be deleted. The data in the working specification is used when building <a href="SDL-AudioCVT.html">SDL::AudioCVT</a>'s for converting loaded data to the hardware format.</p>
e3282ccf 104<p>SDL::Audio::open calculates the size and silence fields for both the $desired and $obtained specifications. The size field stores the total size of the audio buffer in bytes, while the silence stores the value used to represent silence in the audio buffer</p>
105<p>The audio device starts out playing silence when it's opened, and should be enabled for playing by calling SDL::Audio::pause(0) when you are ready for your audio callback function to be called. Since the audio driver may modify the requested size of the audio buffer, you should allocate any local mixing buffers after you open the audio device. </p>
106
107</div>
108<h2 id="pause">pause</h2>
109<div id="pause_CONTENT">
15c551d8 110<pre> pause( $bool )
111
112</pre>
113<p>This function pauses and unpauses the audio callback processing. It should be called with <code>$bool = 0</code> after opening the audio device to
114start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will
115be written to the audio device during the pause.</p>
8758037a 116
117</div>
15c551d8 118<h2 id="get_status">get_status</h2>
119<div id="get_status_CONTENT">
120<pre> int get_status();
121
122</pre>
123<p>Returns either <code>SDL_AUDIO_STOPPED</code>, <code>SDL_AUDIO_PLAYING</code> or <code>SDL_AUDIO_PAUSED</code> depending on the current audio state. </p>
8758037a 124
125</div>
15c551d8 126<h2 id="load_wav">load_wav </h2>
127<div id="load_wav_CONTENT">
128<pre> SDL::AudioSpec load_wav( $filename, $spec );
129
130</pre>
131<p>This function loads a WAVE file into memory.</p>
132<p>If this function succeeds, it returns the given <code>SDL::AudioSpec</code>, filled with the audio data format of the wave data, and sets <code>buf</code>
133to a buffer containing the audio data, and sets <code>len</code> to the length of that audio buffer, in bytes. You need to free the audio buffer
134with <code>SDL::Audio::free_wav</code> when you are done with it.</p>
135<p>This function returns NULL and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt.
136Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</p>
137<p>Example:</p>
138<pre> use SDL;
139 use SDL::Audio;
140 use SDL::AudioSpec;
141
142 SDL::init(SDL_INIT_AUDIO);
143
144 # Converting some WAV data to hardware format
145
146 my $desired = SDL::AudioSpec-&gt;new();
147 my $obtained = SDL::AudioSpec-&gt;new();
148
149 # Set desired format
150 $desired-&gt;freq(22050);
151 $desired-&gt;channels(1);
152 $desired-&gt;format(AUDIO_S16);
153 $desired-&gt;samples(8192);
154
155 # Open the audio device
156 if( SDL::Audio::open($desired, $obtained) &lt; 0 )
157 {
158 printf( STDERR &quot;Couldn't open audio: %s\n&quot;, SDL::get_error() );
159 exit(-1);
160 }
161
162 # Load the test.wav
163 my $wav_ref = SDL::Audio::load_wav('../../test/data/sample.wav', $obtained);
164
165 unless( $wav_ref )
166 {
167 warn( &quot;Could not open sample.wav: %s\n&quot;, SDL::get_error() );
168 SDL::Audio::close_audio();
169 SDL::quit;
170 exit(-1);
171 }
172
173 my ( $wav_spec, $wav_buf, $wav_len ) = @{$wav_ref};
174
175</pre>
8758037a 176
177</div>
15c551d8 178<h2 id="free_wav">free_wav </h2>
179<div id="free_wav_CONTENT">
180<pre> free_wav( $buffer )
181
182</pre>
183<p>After a WAVE file has been opened with <code>load_wav</code> its data can eventually be freed with <code>free_wav</code>. <code>buffer</code> is the buffer created
184by <code>load_wav</code>. </p>
8758037a 185
186</div>
e3282ccf 187<h2 id="convert">convert</h2>
188<div id="convert_CONTENT">
189<pre> SDL::Audio-&gt;convert( cvt, data, len )
8758037a 190
e3282ccf 191</pre>
8758037a 192<p>Converts audio data to a desired audio format.</p>
fb2dc882 193<p><code>convert</code> takes as first parameter <code>cvt</code>, which was previously initialized. Initializing a <code>SDL::AudioCVT</code> is a two step process.
194First of all, the structure must be created via <code>SDL::AudioCVT-&gt;build</code> along with source and destination format parameters. Secondly,
e3282ccf 195the <code>data</code> and <code>len</code> fields must be setup. <code>data</code> should point to the audio data buffer beeing source and destination at
196once and <code>len</code> should be set to the buffer length in bytes. Remember, the length of the buffer pointed to by buf should be
197<code>len*len_mult</code> bytes in length.</p>
fb2dc882 198<p>Once the <code>SDL::AudioCVT</code> structure is initialized, we can pass it to <code>convert</code>, which will convert the audio data pointed to
199by <code>data</code>. If <code>convert</code> fails <code>undef</code> is returned, otherwise the converted <code>SDL::AudioCVT</code> structure.</p>
200<p>If the conversion completed successfully then the converted audio data can be read from <code>cvt-&gt;buf</code>. The amount of valid, converted,
201audio data in the buffer is equal to <code>cvt-&gt;len*cvt-&gt;len_ratio</code>. </p>
e3282ccf 202<p>Example:</p>
203<pre> use SDL;
204 use SDL::Audio;
205 use SDL::AudioSpec;
206 use SDL::AudioCVT;
207
208 SDL::init(SDL_INIT_AUDIO);
209
210 # Converting some WAV data to hardware format
211
212 my $desired = SDL::AudioSpec-&gt;new();
213 my $obtained = SDL::AudioSpec-&gt;new();
214
215 # Set desired format
216 $desired-&gt;freq(22050);
217 $desired-&gt;channels(1);
218 $desired-&gt;format(AUDIO_S16);
219 $desired-&gt;samples(8192);
220
221 # Open the audio device
222 if( SDL::Audio::open($desired, $obtained) &lt; 0 )
223 {
224 printf( STDERR &quot;Couldn't open audio: %s\n&quot;, SDL::get_error() );
225 exit(-1);
226 }
227
228 # Load the test.wav
229 my $wav_ref = SDL::Audio::load_wav('../../test/data/sample.wav', $obtained);
230
231 unless( $wav_ref )
232 {
15c551d8 233 warn( &quot;Could not open sample.wav: %s\n&quot;, SDL::get_error() );
e3282ccf 234 SDL::Audio::close_audio();
235 SDL::quit;
236 exit(-1);
237 }
238
239 my ( $wav_spec, $wav_buf, $wav_len ) = @{$wav_ref};
240
241 # Build AudioCVT
242 my $wav_cvt = SDL::AudioCVT-&gt;build( $wav_spec-&gt;format, $wav_spec-&gt;channels, $wav_spec-&gt;freq,
243 $obtained-&gt;format, $obtained-&gt;channels, $obtained-&gt;freq);
244
245 # Check that the convert was built
246 if( $wav_cvt == -1 )
247 {
15c551d8 248 warn( &quot;Couldn't build converter!\n&quot; );
e3282ccf 249 SDL::Audio::close();
250 SDL::Audio::free_wav($wav_buf);
251 SDL::quit();
252 exit(-1);
253 }
254
255 # And now we're ready to convert
256 SDL::Audio::convert($wav_cvt, $wav_buf, $wav_len);
257
e3282ccf 258 # We can freeto original WAV data now
259 SDL::Audio::free_wav($wav_buf);
260
e3282ccf 261</pre>
262<p><strong>TODO</strong>: What to do with it? How to use callback? See http://www.libsdl.org/cgi/docwiki.cgi/SDL_ConvertAudio</p>
8758037a 263
264</div>
15c551d8 265<h2 id="mix">mix</h2>
266<div id="mix_CONTENT">
8758037a 267<p>Mixes audio data</p>
15c551d8 268<p><strong>Not implemented yet</strong>. See: <a href="http://www.libsdl.org/cgi/docwiki.cgi/SDL_MixAudio">http://www.libsdl.org/cgi/docwiki.cgi/SDL_MixAudio</a></p>
8758037a 269
270</div>
e3282ccf 271<h2 id="lock">lock</h2>
272<div id="lock_CONTENT">
15c551d8 273<pre> lock();
274
275</pre>
276<p>The lock manipulated by these functions protects the callback function. During a <code>lock</code> period, you can be guaranteed that the callback
277function is not running. Do not call this from the callback function or you will cause deadlock.</p>
8758037a 278
279</div>
e3282ccf 280<h2 id="unlock">unlock</h2>
281<div id="unlock_CONTENT">
15c551d8 282<pre> unlock();
283
284</pre>
285<p>Unlocks a previous <code>lock</code> call.</p>
8758037a 286
287</div>
e3282ccf 288<h2 id="close">close </h2>
289<div id="close_CONTENT">
15c551d8 290<pre> close();
291
292</pre>
8758037a 293<p>Shuts down audio processing and closes the audio device. </p>
294
295</div>
b82df135 296</div>