if (scalar @_ == 1) {
(ref($_[0]) eq 'HASH')
|| $class->meta->throw_error("Single parameters to new() must be a HASH ref");
+
return {%{$_[0]}};
}
else {
}
}
-sub DESTROY { shift->DEMOLISHALL }
+sub DESTROY {
+ my $self = shift;
+
+ $self->DEMOLISHALL();
+}
sub BUILDALL {
my $self = shift;
return unless $self->can('BUILD');
for my $class (reverse $self->meta->linearized_isa) {
- no strict 'refs';
- no warnings 'once';
- my $code = *{ $class . '::BUILD' }{CODE}
+ my $build = do{ no strict 'refs'; *{ $class . '::BUILD' }{CODE} }
or next;
- $code->($self, @_);
+
+ $self->$build(@_);
}
return;
}
# that time (at least tests suggest so ;)
foreach my $class (@{ Mouse::Util::get_linear_isa(ref $self) }) {
- my $demolish = do{ no strict 'refs'; *{"${class}::DEMOLISH"}{CODE} };
- $self->$demolish()
- if defined $demolish;
+ my $demolish = do{ no strict 'refs'; *{ $class . '::DEMOLISH'}{CODE} }
+ or next;
+
+ $self->$demolish();
}
return;
}
=head1 NAME
-Mouse::Object - we don't need to steenkin' constructor
+Mouse::Object - The base object for Mouse classes
=head1 METHODS
-=head2 C<< new arguments -> Object >>
+=head2 C<< new (Arguments) -> Object >>
Instantiates a new C<Mouse::Object>. This is obviously intended for subclasses.
-=head2 C<< BUILDARGS(@args) -> HashRef >>
+=head2 C<< BUILDARGS (Arguments) -> HashRef >>
Lets you override the arguments that C<new> takes. Return a hashref of
parameters.
-=head2 C<< BUILDALL \%args >>
+=head2 C<< BUILDALL (\%args) >>
Calls C<BUILD> on each class in the class hierarchy. This is called at the
end of C<new>.
-=head2 C<< BUILD \%args >>
+=head2 C<< BUILD (\%args) >>
You may put any business logic initialization in BUILD methods. You don't
need to redispatch or return any specific value.