From: kthakore
Date: Wed, 9 Mar 2011 04:21:11 +0000 (-0500)
Subject: Added new pages and docs
X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=commitdiff_plain;h=fcf60e89673f759573b518df17a379d1a9436b4c;p=sdlgit%2FSDL-Site.git
Added new pages and docs
---
diff --git a/pages/SDL-TTF-Font.html-inc b/pages/SDL-TTF-Font.html-inc
index 38815eb..cca3b8d 100644
--- a/pages/SDL-TTF-Font.html-inc
+++ b/pages/SDL-TTF-Font.html-inc
@@ -33,8 +33,9 @@
my $font = SDL::TTF::Font->new($font_file, $point_size, $face_index);
-Load file for use as a font, at the given size. This can load TTF and FON files.
-You can specify the face index of a font file containing multiple faces.
+Load file for use as a font, at the given size. This can load TTF, OTF and
+FON files. You can specify the face index of a font file containing multiple
+faces.
Returns: a SDL::TTF::Font object. undef
is returned on errors.
Example:
use SDL::TTF::Font;
diff --git a/pages/SDL-TTF.html-inc b/pages/SDL-TTF.html-inc
index 7693e8e..91fdfbf 100644
--- a/pages/SDL-TTF.html-inc
+++ b/pages/SDL-TTF.html-inc
@@ -212,7 +212,7 @@ After calling this the SDL::TTF functions should not be used, excepting my $font = SDL::TTF::open_font($font_file, $point_size);
-Load file for use as a font, at the given size. This is actually SDL::TTF::open_font_index(..., ..., $index = 0)
. This can load TTF and FON files.
+Load file for use as a font, at the given size. This is actually SDL::TTF::open_font_index(..., ..., $index = 0)
. This can load TTF, OTF and FON files.
Returns: a SDL::TTF::Font object. undef
is returned on errors.
Example:
use SDL::TTF;
@@ -634,7 +634,7 @@ version 2.3.5
SDL::init(SDL_INIT_VIDEO);
SDL::TTF::init();
my $display = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
- my $font = SDL::TTF::open_font('test/data/aircut3.ttf', '24');
+ my $font = SDL::TTF::open_font('somefont.ttf', '24');
die 'Coudnt make font '. SDL::get_error if !$font;
my $surface = SDL::TTF::render_text_solid($font, 'Hallo!', SDL::Color->new(0xFF,0xFF,0xFF));
SDL::Video::blit_surface($surface, SDL::Rect->new(0, 0, 640, 480), $display, SDL::Rect->new(10, 10, 640, 480));
diff --git a/pages/SDL-Video.html-inc b/pages/SDL-Video.html-inc
index ed3df79..9b6a1a8 100644
--- a/pages/SDL-Video.html-inc
+++ b/pages/SDL-Video.html-inc
@@ -1130,7 +1130,7 @@ If the
-
$pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b, $a );
+ $pixel = SDL::Video::map_RGBA( $pixel_format, $r, $g, $b, $a );
Maps the RGBA color value to the specified SDL::PixelFormat and returns the pixel value as a 32-bit int.
diff --git a/pages/SDLx-Controller.html-inc b/pages/SDLx-Controller.html-inc
index 7cf82d5..f01db69 100644
--- a/pages/SDLx-Controller.html-inc
+++ b/pages/SDLx-Controller.html-inc
@@ -13,6 +13,7 @@
run
stop
pause
+
paused
add_event_handler
add_move_handler
add_show_handler
@@ -113,6 +114,7 @@ This is useful to add slo-mo and fast-forward features to the game, all you woul
Having the
min_t
at 1 / 60 ensures that the controller can update the screen at a maximum of 60 times per second.
A "V-Sync" such as this is necessary to prevent video "tear", which occurs when the app is updating faster than the monitor can display.
Setting it to 0, as seen above, will let the app run as fast as it possibly can.
+
delay
specifies a loop delay in millisecs to place on the controller loop. NOTE: Picking a good delay based on the needs can help reduce CPU load and pressure.
event
is a SDL::Event object that events going to the event callbacks are polled in to. It defaults to SDL::Event->new()
.
All parameters are optional.
Returns the new object.
@@ -174,6 +176,37 @@ Otherwise, time will accumulate while the application is paused, and many moveme
Note 2: a pause will be potentially dangerous to the run
cycle (even if you implement your own) unless called by an event
callback.
+
+
Returns 1 if the app is paused, undef otherwise.
+This is only useful when used within code that will be run by pause
:
+
sub pause {
+ # press P to toggle pause
+
+ my ($e, $app) = @_;
+ if($e->type == SDL_QUIT) {
+ $app->stop;
+ # quit handling is here so that the app
+ # can be stopped while paused
+ }
+ elsif($e->type == SDL_KEYDOWN) {
+ if($e->key_sym == SDLK_P) {
+ # We're paused, so end pause
+ return 1 if $app->paused;
+
+ # We're not paused, so pause
+ $app->pause(\&pause);
+ }
+ }
+ return 0;
+ }
+
+
+
+
+
+
+
Register a callback to handle events. You can add as many subs as you need.
diff --git a/pages/SDLx-Text.html-inc b/pages/SDLx-Text.html-inc
new file mode 100644
index 0000000..37d9728
--- /dev/null
+++ b/pages/SDLx-Text.html-inc
@@ -0,0 +1,300 @@
+
+
+
Index
+
+
+
+
+
NAME
Top
+
+
SDLx::Text - SDL extension for manipulating text
+
+
+
CATEGORY
Top
+
+
SYNOPSIS
Top
+
+
use SDL;
+ use SDLx::App;
+ use SDLx::Text;
+
+ my $app = SDLx::App->new;
+
+ my $message = SDLx::Text->new;
+
+ $message->write_to( $app, "Hello, World!" );
+ $app->update;
+
+
+
+
+
+
+
+
DESCRIPTION
Top
+
+
The standard SDL API for handling fonts and rendering text is full of quirks
+and and low-level functions scattered all over the place. This is a sugar
+layer meant to let you easily handle text in your SDL apps.
+
+
+
CONSTRUCTION
Top
+
+
+
+
new
+
+
+
+
new ( %attributes )
+
+
Instantiates a new SDLx::Text object. All attributes are optional:
+
my $text = SDLx::Text->new(
+ font => '/path/to/my/font.ttf',
+ color => [255, 255, 255], # "white"
+ size => 24,
+ x => 0,
+ y => 0,
+ h_align => 'left',
+ text => 'All your base are belong to us.'
+ );
+
+
+
Please check the accessors below for more information on each attribute.
+All values shown above are the default values, except for "text",
+which defaults to undef
; and "font", which if not provided will load
+the Gentium Basic
free font (see "http://search.cpan.org/perldoc?" for more
+information).
+
+
+
ACCESSORS
Top
+
+
All accessors below can be used to get and set their respective attributes.
+For example:
+
my $font_name = $self->font; # gets the font filename
+ $self->font( 'somefont.ttf' ); # sets a new font
+
+
+
All accessors return their current value, after being set.
+
+
+
x
+
+
Gets/sets the left (x) positioning of the text to be rendered, relative
+to whatever surface you are placing it into.
+
+
+
y
+
+
Gets/sets the top (y) positioning of the text to be rendered, relative
+to whatever surface you are placing it into.
+
+
+
h_align
+
+
Gets/sets the horizontal alignment of the text to be rendered relative to
+whatever surface you are placing it into. Available alignments are 'left
',
+'right
' and 'center
'. Default is 'left
'.
+
+
+
color
+
+
Gets/sets the text color. The color is an array reference in [R, G, B]
or [R, G, B, A]
format. See SDL::Color for more information on colors.
+
+
+
size
+
+
Gets/sets the font size.
+
+
+
font
+
+
Pass it a string containing the path to your desired font to use it. Fonts
+can be in TTF, OTF or FON formats. Generates an exception if the font
+cannot be loaded.
+
Returns the SDL::TTF::Font object representing the font.
+
+
+
+
+
+
+
METHODS
Top
+
+
+
+
text( $some_text )
+
+
Sets the text to be displayed by the SDLx::Text object. Return the SDLx::Text object itself, so you can easily chain this method around.
+
my $obj = SDLx::Text->new->text( "Hello, Dave." );
+
+
+
Text will always be rendered as utf8, so you can pass any string containing
+regular ASCII or valid utf8 characters.
+
+
+
write_to( $target_surface )
+
+
+
+
write_to( $target_surface, "text to write" )
+
+
Renders the text onto $target_surface
(usually the app itself). The
+text string may be passed as a parameter, otherwise it will use whatever
+is already set (via the new()
or text()
methods.
+
+
+
write_xy( $target_surface, $x, $y )
+
+
+
+
write_xy( $target_surface, $x, $y, $text )
+
+
Same as write_to()
, but will render the text using the given top (y) and
+left (x) coordinates.
+
+
+
+
+
+
+
READ-ONLY ATTRIBUTES
Top
+
+
As you set or update your text, font or size, SDLx::Text updates the surface
+that represents it. You don't usually need to worry about this at all, and
+we strongly recommend you use the http://search.cpan.org/perldoc? above to render your text.
+
If however you need to know how tall or wide the rendered text will be
+(in pixels), or if you want to retrieve the surface so you can manipulate and
+render it yourself, you can use the following getters:
+
+
+
surface
+
+
Returns the underlying surface representing the text itself. You probably don't need this, unless you're doing something really funky.
+
+
+
w
+
+
Shortcut to see the width of the underlying surface representing the text.
+
+
+
h
+
+
Shortcut to see the height of the underlying surface representing the text.
+
+
+
ERRORS AND DIAGNOSTICS
Top
+
+
+ - * "SDL_ttf support has not been compiled"
+ -
+
In order to render text in SDL you must have enabled SDL_ttf while building Alien::SDL.
+
+ - * "Cannot init TTF: <some error>"
+ -
+
In order to load fonts and render text, we need to initialize SDL::TTF
+- that is, in case it hasn't been initialized already. The error above will
+appear in the rare event of any problem during initialization.
+
+ - * "Error opening font: <some error>"
+ -
+
The font file you set either via font( 'font.ttf' )
or during
+construction could not be loaded. The file may not exist in the given path,
+have wrong permissions, be corrupted, or of an unsupported format. Please
+refer the <some error>
message in the message itself for further
+information.
+
+ - * "TTF rendering error: <some error>"
+ -
+
When you call text()
, it renders the provided string onto an internal
+SDL::Surface object. If there was any problem rendering the text, this
+message will appear.
+
+
+
+
+
BUGS
Top
+
+
Please report any bugs or feature requests to the bug tracker. We will be notified, and then you'll automatically be notified of progress on your bug as we make changes.
+
+
+
+
+
+
+
SUPPORT
Top
+
+
You can find documentation for this module with the perldoc command.
+
perldoc SDLx::Text
+
+
+
+
+
+
+
+
AUTHORS
Top
+
+
See /SDL.html#AUTHORS.
+
+
+
+
+
+
+
COPYRIGHT & LICENSE
Top
+
+
This program is free software; you can redistribute it and/or modify it
+under the same terms as Perl itself.
+
This module ships with a default font, "Gentium Basic", Copyright 2003-2008 SIL International (http://sil.org), released under the SIL Open Font License 1.1 (OFL). The font is available for use in free and commercial products, with some minor restrictions. Please read the OFL.txt
and OFL-FAQ.txt
for further information.
+
+
+
SEE ALSO
Top
+
+
\ No newline at end of file
diff --git a/pages/documentation.html-inc b/pages/documentation.html-inc
index 5eafa97..4ab516e 100644
--- a/pages/documentation.html-inc
+++ b/pages/documentation.html-inc
@@ -1,2 +1,2 @@
+
Documentation (latest development branch)
Core |
| SDL | - Simple DirectMedia Layer for Perl |
| SDL::Credits | - Authors and contributors of the SDL Perl project |
| SDL::Deprecated | - Log of Deprecated items per release |
| SDL::Time | - An SDL Perl extension for managing timers |
CDROM |
| SDL::CDROM | - SDL Bindings for the CDROM device |
Structure |
| SDL::CD | - SDL Bindings for structure SDL_CD |
| SDL::CDTrack | - SDL Bindings for structure SDL_CDTrack |
Events |
| SDL::Events | - Bindings to the Events Category in SDL API |
Mouse |
| SDL::Mouse | - SDL Bindings for the Mouse device |
Structure |
| SDL::Version | - SDL Bindings for structure SDL_Version |
Video |
| SDL::Video | - Bindings to the video category in SDL API |
Image |
| SDL::Image | - Bindings for the SDL_Image library |
TTF |
| SDL::TTF | - True Type Font functions (libfreetype) |
diff --git a/pages/tags-Contest.html-inc b/pages/tags-Contest.html-inc
new file mode 100644
index 0000000..9751ee2
--- /dev/null
+++ b/pages/tags-Contest.html-inc
@@ -0,0 +1 @@
+Results for tag: Contest
SDL Perl Game Contest - week 1 roundupTuesday, 08 March 2011Tags: [Contest] [Game] [Perl] [SDL] [games]As you probably know, last week we started the SDL Perl Game Contest (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of March!
So far we had some awesome entries - people really stood up to the challenge! Check them out:
Solar Conflict , by JT Palmer (jtpalmer)
[more]
\ No newline at end of file
diff --git a/pages/tags-games.html-inc b/pages/tags-games.html-inc
new file mode 100644
index 0000000..623de5a
--- /dev/null
+++ b/pages/tags-games.html-inc
@@ -0,0 +1 @@
+Results for tag: games
SDL Perl Game Contest - week 1 roundupTuesday, 08 March 2011Tags: [Contest] [Game] [Perl] [SDL] [games]As you probably know, last week we started the SDL Perl Game Contest (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of March!
So far we had some awesome entries - people really stood up to the challenge! Check them out:
Solar Conflict , by JT Palmer (jtpalmer)
[more]
\ No newline at end of file