From: Kartik Thakore Date: Sat, 31 Jul 2010 20:18:15 +0000 (+0000) Subject: forgot page X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=commitdiff_plain;h=da83ccc8b83acfd0c6ae5335472ac909495dca5d;p=sdlgit%2FSDL-Site.git forgot page --- diff --git a/pages/blog-0001.html-inc b/pages/blog-0001.html-inc index 3debb31..21af3c6 100644 --- a/pages/blog-0001.html-inc +++ b/pages/blog-0001.html-inc @@ -11,8 +11,7 @@ Perl+SDL 3D Rendering
Below are some screen shots of this little toy in action. If you'd like to try it yourself, you can download the entire project here. You can rotate the objects with the mouse, or keyboard arrows. Also press shift to toggle shading and space to switch objects.

-NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need
-a tool like 7zip to extract the contents.
+NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need a tool like 7zip to extract the contents.


Standard Cube:

@@ -35,5 +34,5 @@ a tool like 7zip to extract the contents.


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Results for tag: Syntax

Huge World Maps in less then 100 lines
Friday, 16 July 2010
Tags: [Example] [Perl] [SDL] [Syntax]

Hello folks,
Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at  http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
UPDATE: with some help, and newcomer jtpalmer's help we have added Link
 

--caio yapgh


[more]

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