From: Kartik Thakore Date: Sat, 31 Jul 2010 20:16:46 +0000 (+0000) Subject: Added new article X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=commitdiff_plain;h=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;p=sdlgit%2FSDL-Site.git Added new article --- diff --git a/pages/blog-0000.html-inc b/pages/blog-0000.html-inc index 8d9a9ee..409866d 100644 --- a/pages/blog-0000.html-inc +++ b/pages/blog-0000.html-inc @@ -1,2 +1,2 @@

Articles

-
The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]


Eye Candy
Wednesday, 24 February 2010
Tags: [SDL Perl EyeCandy]

clang
With each imperfect hit
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]


+
Perl+SDL 3D Rendering
Saturday, 31 July 2010
Tags: [Perl] [SDL] [Showcase]
Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch.
--yapgh
This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.
[more]


SDL 2.503 Released!
Thursday, 22 July 2010
Tags: [Perl] [Releases] [SDL]
SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.
Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org .
[more]


Huge World Maps in less then 100 lines
Friday, 16 July 2010
Tags: [Example] [Perl] [SDL] [Syntax]

Hello folks,
Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at  http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
UPDATE: with some help, and newcomer jtpalmer's help we have added Link
 

--caio yapgh


[more]


The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]


Eye Candy
Wednesday, 24 February 2010
Tags: [SDL Perl EyeCandy]

clang
With each imperfect hit
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


diff --git a/pages/blog-0001.html-inc b/pages/blog-0001.html-inc index 4c366da..3debb31 100644 --- a/pages/blog-0001.html-inc +++ b/pages/blog-0001.html-inc @@ -1,26 +1,39 @@

-The Build Process of SDL Perl +Perl+SDL 3D Rendering

-

A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.


+Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch.

-

The Build Process


- Alien::SDL
+--yapgh

-

SDL Perl depends on a few C libraries for a complete install. This is handled by Alien::SDL. First we look for existing SDL libraries and dependencies by doing a File::Find for headers. If these headers are found we present and option for the user to use those. We then store these locations in Alien::SDL->config options 'cflags', 'prefix' and 'libs'. If we do not have libraries available even for a minimum SDL installed ( SDL.h is not found). We provide several platform specific options.


-

For windows we have a simpler process. We download prebuilt binaries ( and checksum ) based on the user's selection and just copy them in to the right location. Again the 'prefix', 'cflags', and 'libs' is saved in Alien::SDL->config.


-

For *nix/MacOSX we download sources and attempt to compile them. To be able to do this we download several other dependencies like libpng, jpeg and pango. You can see how we do this using hashes here. During the compile process we also apply patches as needed for the sources. Once this is done we can head to SDL Build.PL


- SDL Perl dependency resolution
+
This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.

-SDL's Build is responsible for linking the right libraries to the correct XS. If libraries are missing it will disable the component (not put it in SDL->config).
+Below are some screen shots of this little toy in action. If you'd like to try it yourself, you can download the entire project here. You can rotate the objects with the mouse, or keyboard arrows. Also press shift to toggle shading and space to switch objects.

-

For example to build Image.xs we require libsdl, libsdl_image and lib[jpg|png|tiff]. So we would check for these headers in the prefix provided by Alien::SDL->config. If they are not provided we will disable the SDL::Image module.


-

More over the availability of each library is specified as a -DMACRO to the gcc compiler. This way we can prevent XS failures due to missing libraries using #DEFINES. Here the SDL_image macro is defined and used. The availability of the module is then available from SDL::Config->has()
+NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need
+a tool like 7zip to extract the contents.

+


Standard Cube:
+

+

Standard Cube with Pseudo Shading:

- Conclusion
-

This is a high level overview of our Build process, because frankly I hate traumatizing my brain with this again. Credits have to go to FROGGS and kmx for helping with this Build scheme. Hopefully my post have helped people at the very least appreciate the problem scope of this Build system. That said I believe a fresh written build system, with these requirements in mind, will be more then welcome.
-

-


-

\ No newline at end of file +

+

Standard Diamond:
+
+

+

Standard Diamond with Pseudo Shading:
+
+

+

Textured Cube:
+
+

+

Perspectively Correct Textured Cube:
+
+

+

Perspectively Correct Textured Cube with shading:
+
+

+
+


+

\ No newline at end of file diff --git a/pages/blog-0002.html-inc b/pages/blog-0002.html-inc index 706ea53..b877a58 100644 --- a/pages/blog-0002.html-inc +++ b/pages/blog-0002.html-inc @@ -1,77 +1,13 @@

-SDL RC 2.5 decides to play with PDL +SDL 2.503 Released!

-PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
-You can use PDL and SDL together to create real-time,
-responsive animations and simulations.
-In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.
-- David Mertnes
-
-
-

Creating a SDL Surface piddle


-PDL's core type is a piddle.
-Once a piddle is provided to PDL it can go do a numerous amounts of things.
-Please see the example in 'examples/cookbook/pdl.pl' in github.
-
-

Creating a simple piddle


-First lets get the right modules.
-
-
  use PDL;
-  use SDL::Rect;
-  use SDL::Video;
-  use SDL::Surface;
-  use SDL::PixelFormat;
-

-Suppose you want a surface of size (200,400) and 32 bit (RGBA).
-
-
my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
-

-Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;
-
-
my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );
-

-Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.
-
-
my $pointer = $piddle->get_dataref();
-

-Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.
-
-
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
-        $width * $bytes_per_pixel );
-

-Using the same dimensions we create the surface using SDL::Surface->new_form(). The $width * $Bpp is the scanline (pitch) of the surface in bytes.
-
-
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
-   return ( $piddle, $surface );
-

-Finally make sure that the surface acutally has the correct dimensions we gave.
-
-NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!
-
-Now you can blit and use the surface as needed; and do PDL operations as required.
-
-

Operating on the Surface safely


-To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL operations on the piddle.
-
-
SDL::Video::lock_surface($surface);
- 
-    $piddle ( :, 0 : rand(400), 0 : rand(200) ) .=   pdl( rand(225), rand(225), rand(255), 255 );
-

-After that you can unlock the surface to blit.
-
-
SDL::Video::unlock_surface($surface);
-

-

Errors due to BPP at blitting


-When blitting the new surface check for the return value to see if there has been a problem.
-
-
my $b = SDL::Video::blit_surface(
-        $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
-        $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
-       );
- 
-    die "Could not blit: " . SDL::get_error() if ( $b == -1 );
-

-If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen. -


-

\ No newline at end of file +

SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.


+

Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.


+

Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org.


+The detailed changelog are provided at CPAN.
+
+Kartik Thakore
+


+

\ No newline at end of file diff --git a/pages/blog-0003.html-inc b/pages/blog-0003.html-inc index 2e202e7..b1abc1d 100644 --- a/pages/blog-0003.html-inc +++ b/pages/blog-0003.html-inc @@ -1,81 +1,23 @@

-Providing direct memory access to SDL_Surface's pixels +Huge World Maps in less then 100 lines

-

In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface. So far I have only start on the 32 bpp surfaces.


-

The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:


-
SV * get_pixel32 (SDL_Surface *surface, int x, int y)
-{
- //Convert the pixels to 32 bit 
- Uint32 *pixels = (Uint32 *)surface->pixels; 
-
- //Get the requested pixel  
- Uint32* u_ptr =  pixels + ( y * surface->w ) + x ; 
-
-        SV* sv = newSVpv("a",1); //Make a temp SV* value on the go
-        SvCUR_set(sv, sizeof(Uint32)); //Specify the new CUR length
- SvLEN_set(sv, sizeof(Uint32)); //Specify the LEN length
-        SvPV_set(sv,(char*)u_ptr); // set the actual pixel's pointer as the memory space to use
-
- return sv; //make a modifiable reference using u_ptr's place as the memory :)
-
-}
-

-

Next I loop through all the pixels and put them in a 2D array format, shown below:

AV * construct_p_matrix ( SDL_Surface *surface )
-{
-    AV * matrix = newAV();
-     int i, j;
-     for(  i =0 ; i < surface->w; i++)
-      {
-        AV * matrix_row = newAV();
-        for( j =0 ; j < surface->h; j++)
-        {
-           av_push(matrix_row, get_pixel32(surface, i,j) );
-        }
-        av_push(matrix, newRV_noinc((SV*) matrix_row) );
-      }
-
- return matrix;
-}
-

-

You can see the complete here.


-

In Perl I can do a get access on this pixel using:


+

+Hello folks,

-
my $surf32_matrix = SDLx::Surface::pixel_array($screen_surface);
-   print unpack 'b*', $surf32_matrix->[0][0]; # pixel value at x = 0 and y =0
-#OUTPUT:
-# 11111111000000000000000000000000
-

-

The structure of the PV is using Devel::Peek is :


-
print Dump $surf32_matrix->[0][0];
-#OUTPUT:
-#SV = PV(0xed0dbc) at 0xeb5344
-#  REFCNT = 1
-#  FLAGS = (POK,pPOK)
-#  PV = 0x9e04ac "\0\0\377\0"
-#  CUR = 4
-#  LEN = 4
-

-

The problem is in setting the value of this pointer value. I have tried the following things with no success:


-
if ( SDL::Video::MUSTLOCK($screen_surface) ) {
-    return if ( SDL::Video::lock_surface($screen_surface) < 0 ); #required for pixel operations
-}
-
-#USING pack
-
-my $green = pack 'b*', '11111111000000000000000000000000';
-substr( $surf32_matrix->[0][0], 0, 8 * 4, $green); #no change
-#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault
-substr( ${$surf32_matrix->[0][0]}, 0, 8 * 4, 0xFF000000); #no change
-#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory
-${$surf32_matrix->[0][0]} = $green; #no change
-
-
-SDL::Video::unlock_surface($screen_surface)
-  if ( SDL::Video::MUSTLOCK($screen_surface) );
-

-

You can see an example here.


-

Any help will be greatly appreciated.

-


-

\ No newline at end of file +Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
+
+
+UPDATE: with some help, and newcomer jtpalmer's help we have added Link
+ 
+
+

+
+
+
+

+
+--caio yapgh
+


+

\ No newline at end of file diff --git a/pages/blog-0004.html-inc b/pages/blog-0004.html-inc index 5cffcd0..4c366da 100644 --- a/pages/blog-0004.html-inc +++ b/pages/blog-0004.html-inc @@ -1,18 +1,26 @@

-SDLpp.pl: Packaging SDL Scripts Alpha +The Build Process of SDL Perl

-After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
+

A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.



-Here is the shooter.pl packaged up:
-
-
  1. win32/64
  2. -
  3. Linux 5.88
  4. -
  5. Linux 5.10
  6. -

-We are looking into testing this on a Mac Build server.
+

The Build Process


+ Alien::SDL

-Caio -


-

\ No newline at end of file +

SDL Perl depends on a few C libraries for a complete install. This is handled by Alien::SDL. First we look for existing SDL libraries and dependencies by doing a File::Find for headers. If these headers are found we present and option for the user to use those. We then store these locations in Alien::SDL->config options 'cflags', 'prefix' and 'libs'. If we do not have libraries available even for a minimum SDL installed ( SDL.h is not found). We provide several platform specific options.


+

For windows we have a simpler process. We download prebuilt binaries ( and checksum ) based on the user's selection and just copy them in to the right location. Again the 'prefix', 'cflags', and 'libs' is saved in Alien::SDL->config.


+

For *nix/MacOSX we download sources and attempt to compile them. To be able to do this we download several other dependencies like libpng, jpeg and pango. You can see how we do this using hashes here. During the compile process we also apply patches as needed for the sources. Once this is done we can head to SDL Build.PL


+ SDL Perl dependency resolution
+
+SDL's Build is responsible for linking the right libraries to the correct XS. If libraries are missing it will disable the component (not put it in SDL->config).
+
+

For example to build Image.xs we require libsdl, libsdl_image and lib[jpg|png|tiff]. So we would check for these headers in the prefix provided by Alien::SDL->config. If they are not provided we will disable the SDL::Image module.


+

More over the availability of each library is specified as a -DMACRO to the gcc compiler. This way we can prevent XS failures due to missing libraries using #DEFINES. Here the SDL_image macro is defined and used. The availability of the module is then available from SDL::Config->has()
+
+
+ Conclusion
+

This is a high level overview of our Build process, because frankly I hate traumatizing my brain with this again. Credits have to go to FROGGS and kmx for helping with this Build scheme. Hopefully my post have helped people at the very least appreciate the problem scope of this Build system. That said I believe a fresh written build system, with these requirements in mind, will be more then welcome.
+

+


+

\ No newline at end of file diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index 2bd84fc..706ea53 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,40 +1,77 @@

-Getting people to use SDL Perl: Docs, API, and Distribution +SDL RC 2.5 decides to play with PDL

-

The road so far


-Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
-
-

Getting people to use SDL Perl


-After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
-
-
  • Tutorials/Documentation
    -
  • - -
    • We have more docs now on http://sdl.perl.org but they suck
    • -
    • What type of tutorials do you think will be good for beginners?
    • - -
      • A project start to finish?
      • -
      • Individual tutorials for various topics?
      • -
      • What needs to go in SDL::CookBook?
      • -
    -
  • API sweetness
  • - -
    • SDL Perl depends on distinct C libraries
    • - -
      • This makes naming conventions, data formats different the SDL:: namespaces
      • -
      • How do people design this stuff?
      • - -
        • We are hackers and we just go do stuff but I think this needs some prior thought
        • -
        • Any takers?
        • -
    -
  • Distribution
  • - -
    • If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
    • - -
      • One way is a Wx::Perl::Packer clone
      • -
      • Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
      • -
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 
-


-

\ No newline at end of file +PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
+You can use PDL and SDL together to create real-time,
+responsive animations and simulations.
+In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.
-- David Mertnes
+
+
+

Creating a SDL Surface piddle


+PDL's core type is a piddle.
+Once a piddle is provided to PDL it can go do a numerous amounts of things.
+Please see the example in 'examples/cookbook/pdl.pl' in github.
+
+

Creating a simple piddle


+First lets get the right modules.
+
+
  use PDL;
+  use SDL::Rect;
+  use SDL::Video;
+  use SDL::Surface;
+  use SDL::PixelFormat;
+

+Suppose you want a surface of size (200,400) and 32 bit (RGBA).
+
+
my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
+

+Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;
+
+
my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );
+

+Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.
+
+
my $pointer = $piddle->get_dataref();
+

+Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.
+
+
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
+        $width * $bytes_per_pixel );
+

+Using the same dimensions we create the surface using SDL::Surface->new_form(). The $width * $Bpp is the scanline (pitch) of the surface in bytes.
+
+
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
+   return ( $piddle, $surface );
+

+Finally make sure that the surface acutally has the correct dimensions we gave.
+
+NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!
+
+Now you can blit and use the surface as needed; and do PDL operations as required.
+
+

Operating on the Surface safely


+To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL operations on the piddle.
+
+
SDL::Video::lock_surface($surface);
+ 
+    $piddle ( :, 0 : rand(400), 0 : rand(200) ) .=   pdl( rand(225), rand(225), rand(255), 255 );
+

+After that you can unlock the surface to blit.
+
+
SDL::Video::unlock_surface($surface);
+

+

Errors due to BPP at blitting


+When blitting the new surface check for the return value to see if there has been a problem.
+
+
my $b = SDL::Video::blit_surface(
+        $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
+        $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
+       );
+ 
+    die "Could not blit: " . SDL::get_error() if ( $b == -1 );
+

+If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen.
+


+

\ No newline at end of file diff --git a/pages/blog-0006.html-inc b/pages/blog-0006.html-inc index ef14036..2e202e7 100644 --- a/pages/blog-0006.html-inc +++ b/pages/blog-0006.html-inc @@ -1,10 +1,81 @@

-Games::FrozenBubble: It is a start! +Providing direct memory access to SDL_Surface's pixels

-We released a playable (client) frozen bubble on CPAN. There is more work to be done but it is a great start! It currently works on Windows and Linux.
+

In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface. So far I have only start on the 32 bpp surfaces.


+

The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:


+
SV * get_pixel32 (SDL_Surface *surface, int x, int y)
+{
+ //Convert the pixels to 32 bit 
+ Uint32 *pixels = (Uint32 *)surface->pixels; 
+
+ //Get the requested pixel  
+ Uint32* u_ptr =  pixels + ( y * surface->w ) + x ; 
+
+        SV* sv = newSVpv("a",1); //Make a temp SV* value on the go
+        SvCUR_set(sv, sizeof(Uint32)); //Specify the new CUR length
+ SvLEN_set(sv, sizeof(Uint32)); //Specify the LEN length
+        SvPV_set(sv,(char*)u_ptr); // set the actual pixel's pointer as the memory space to use
+
+ return sv; //make a modifiable reference using u_ptr's place as the memory :)
+
+}
+

+

Next I loop through all the pixels and put them in a 2D array format, shown below:

AV * construct_p_matrix ( SDL_Surface *surface )
+{
+    AV * matrix = newAV();
+     int i, j;
+     for(  i =0 ; i < surface->w; i++)
+      {
+        AV * matrix_row = newAV();
+        for( j =0 ; j < surface->h; j++)
+        {
+           av_push(matrix_row, get_pixel32(surface, i,j) );
+        }
+        av_push(matrix, newRV_noinc((SV*) matrix_row) );
+      }
+
+ return matrix;
+}
+

+

You can see the complete here.


+

In Perl I can do a get access on this pixel using:



-
-


-

\ No newline at end of file +
my $surf32_matrix = SDLx::Surface::pixel_array($screen_surface);
+   print unpack 'b*', $surf32_matrix->[0][0]; # pixel value at x = 0 and y =0
+#OUTPUT:
+# 11111111000000000000000000000000
+

+

The structure of the PV is using Devel::Peek is :


+
print Dump $surf32_matrix->[0][0];
+#OUTPUT:
+#SV = PV(0xed0dbc) at 0xeb5344
+#  REFCNT = 1
+#  FLAGS = (POK,pPOK)
+#  PV = 0x9e04ac "\0\0\377\0"
+#  CUR = 4
+#  LEN = 4
+

+

The problem is in setting the value of this pointer value. I have tried the following things with no success:


+
if ( SDL::Video::MUSTLOCK($screen_surface) ) {
+    return if ( SDL::Video::lock_surface($screen_surface) < 0 ); #required for pixel operations
+}
+
+#USING pack
+
+my $green = pack 'b*', '11111111000000000000000000000000';
+substr( $surf32_matrix->[0][0], 0, 8 * 4, $green); #no change
+#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault
+substr( ${$surf32_matrix->[0][0]}, 0, 8 * 4, 0xFF000000); #no change
+#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory
+${$surf32_matrix->[0][0]} = $green; #no change
+
+
+SDL::Video::unlock_surface($screen_surface)
+  if ( SDL::Video::MUSTLOCK($screen_surface) );
+

+

You can see an example here.


+

Any help will be greatly appreciated.

+


+

\ No newline at end of file diff --git a/pages/blog-0007.html-inc b/pages/blog-0007.html-inc index 3bbdb8b..5cffcd0 100644 --- a/pages/blog-0007.html-inc +++ b/pages/blog-0007.html-inc @@ -1,15 +1,18 @@

-Release SDL 2.4: Frozen-Bubble begins to go to CPAN +SDLpp.pl: Packaging SDL Scripts Alpha

-
-SDL 2.4 is released!

+After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.

-After 8 months of work this picture begins to sum it up:
+Here is the shooter.pl packaged up:
+
+
  1. win32/64
  2. +
  3. Linux 5.88
  4. +
  5. Linux 5.10
  6. +

+We are looking into testing this on a Mac Build server.

-

-

If you cannot wait then grab SDL 2.4 and Alien::SDL 1.2 (pick PANGO support) from CPAN and grab the toolchain branch from the repo. Disclaimer the branch will be volatile for a bit.


---yapgh -


-

\ No newline at end of file +Caio
+


+

\ No newline at end of file diff --git a/pages/blog-0008.html-inc b/pages/blog-0008.html-inc index 6e3de57..2bd84fc 100644 --- a/pages/blog-0008.html-inc +++ b/pages/blog-0008.html-inc @@ -1,21 +1,40 @@

-A summer of possibilities (SDL_perl and GSOC 2010 ) +Getting people to use SDL Perl: Docs, API, and Distribution

-

GSOC 2010


-

As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.


+

The road so far


+Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.

-Process to Apply
-
  • Sign in as a student here http://socghop.appspot.com/
  • -
  • Submit a proposal before April 5th
  • -
  • Usually it helps to discuss the idea with us on irc (#sdl irc.perl.org)
  • -

+

Getting people to use SDL Perl


+After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.

-

Ideas


-

Here are some ideas for SDL perl but we happily accepted student ideas.
- Make a student wiki page on this site of your ideas! We look forward to helping you guys with your ideas :)


-
---yapgh -


-

\ No newline at end of file +
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 
+


+

\ No newline at end of file diff --git a/pages/blog-0009.html-inc b/pages/blog-0009.html-inc index 8978342..ef14036 100644 --- a/pages/blog-0009.html-inc +++ b/pages/blog-0009.html-inc @@ -1,36 +1,10 @@

-SDL Perl Showcase +Games::FrozenBubble: It is a start!

-
-SDL_Mixer and Effects

+We released a playable (client) frozen bubble on CPAN. There is more work to be done but it is a great start! It currently works on Windows and Linux.

-

-This demo shows the new work we have finished for SDL_Mixer support in SDL_perl . (FROGGS++)
-
-
-
  •  Plays ogg files in local directory
  • -
  •  Uses threads and SDL_Mixer effects to extract realtime stereo stream data
  • -
  •  Visulizes stream data as an oscilloscope
  • -

-
-Get it at: playlist.pl, you need some .ogg files to play in the same directory. Use the down key to go through them.
-
-
-SDL_TTF support

-
-
-

-
-This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported.
-
-See the t/ttf.t test in github SDL_perl.
-
-
-
-Spinner (Destiny Swirl) Arcade Game

-

-
And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the Spinner repo. This wiki page will help you set up for your platforms. 
-


-

\ No newline at end of file +
+


+

\ No newline at end of file diff --git a/pages/blog-0010.html-inc b/pages/blog-0010.html-inc index 7f9c593..3bbdb8b 100644 --- a/pages/blog-0010.html-inc +++ b/pages/blog-0010.html-inc @@ -1,25 +1,15 @@

-Eye Candy +Release SDL 2.4: Frozen-Bubble begins to go to CPAN

-
-clang
-With each imperfect hit
-a legendary blade forms
-

+
+SDL 2.4 is released!


+After 8 months of work this picture begins to sum it up:

-In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
-is some eye candy to tide you guys over.
-
-
-This is shooter.pl finally working in MacOSX and 64 bit.
-
-

-
-k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.
-
-Walking Guy from SDLPerl on Vimeo. -


-

\ No newline at end of file +

+

If you cannot wait then grab SDL 2.4 and Alien::SDL 1.2 (pick PANGO support) from CPAN and grab the toolchain branch from the repo. Disclaimer the branch will be volatile for a bit.


+--yapgh
+


+

\ No newline at end of file diff --git a/pages/blog-0011.html-inc b/pages/blog-0011.html-inc index 1945937..6e3de57 100644 --- a/pages/blog-0011.html-inc +++ b/pages/blog-0011.html-inc @@ -1,38 +1,21 @@

-New build system! Needs testing! +A summer of possibilities (SDL_perl and GSOC 2010 )

-
-
-
-
-
Rome was not built,
-in one day,
 feature creep,
-existed back then too.
-
-

-
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:

-
  • Download Alien::SDL 
  • - -
    • install it
    • -
    • select build by source
    • -
    -
  • Download SDL::perl
  • - -
    • Extract it
    • -
    • perl Build.PL
    • -
    • perl Build
    • -
    • See if Bundling works ( Maybe Brian's article may help )
    • -
Thank you very much!
+

GSOC 2010


+

As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.



-EDIT: 
- After some  reports back we have found out that SDL_gfx needs 
-
-

-http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
-
-

-We are working to get this done.

-


-

\ No newline at end of file +Process to Apply
+
+
+

Ideas


+

Here are some ideas for SDL perl but we happily accepted student ideas.
+ Make a student wiki page on this site of your ideas! We look forward to helping you guys with your ideas :)


+
+--yapgh
+


+

\ No newline at end of file diff --git a/pages/blog-0012.html-inc b/pages/blog-0012.html-inc index bdf8c94..8978342 100644 --- a/pages/blog-0012.html-inc +++ b/pages/blog-0012.html-inc @@ -1,31 +1,36 @@

-Quick Game for Toronto Perl Mongers +SDL Perl Showcase

-
-
Beep ... Boop
-

+
+SDL_Mixer and Effects


-So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
+

+This demo shows the new work we have finished for SDL_Mixer support in SDL_perl . (FROGGS++)

-I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.

-Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
+
  •  Plays ogg files in local directory
  • +
  •  Uses threads and SDL_Mixer effects to extract realtime stereo stream data
  • +
  •  Visulizes stream data as an oscilloscope
  • +


-To play this game you need the following:
+Get it at: playlist.pl, you need some .ogg files to play in the same directory. Use the down key to go through them.

-
  • Only for Linux) sudo apt-get install libsdl-dev libsdl_gfx-dev
  • -
  • cpan Alien::SDL
  • -
  • Click Download Source http://github.com/kthakore/SDL_perl/tree/redesign
  • -
  • Extract it
  • -
  • perl Build.PL; perl Build; perl Build install
  • -
  • perl Shooter.pl
  • -

-I will put up binaries soon-ish.
+
+SDL_TTF support

+
+
+

+
+This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported.
+
+See the t/ttf.t test in github SDL_perl.

-It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.

-I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas. -


-

\ No newline at end of file +
+Spinner (Destiny Swirl) Arcade Game

+

+
And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the Spinner repo. This wiki page will help you set up for your platforms. 
+


+

\ No newline at end of file diff --git a/pages/blog-0013.html-inc b/pages/blog-0013.html-inc index 1cfd8ae..7f9c593 100644 --- a/pages/blog-0013.html-inc +++ b/pages/blog-0013.html-inc @@ -1,14 +1,25 @@

-SDL_perl 2.3_5 is out! +Eye Candy

-
We keep on rolling,
-rolling,
-waiting on the world to turn.

-

-So a new alpha is out on CPAN, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also Daniel Ruoso has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!
-
-More to come --yapgh -


-

\ No newline at end of file +
+clang
+With each imperfect hit
+a legendary blade forms
+

+
+
+In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
+is some eye candy to tide you guys over.
+
+
+This is shooter.pl finally working in MacOSX and 64 bit.
+
+

+
+k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.
+
+Walking Guy from SDLPerl on Vimeo.
+


+

\ No newline at end of file diff --git a/pages/blog-0014.html-inc b/pages/blog-0014.html-inc index 64faf76..1945937 100644 --- a/pages/blog-0014.html-inc +++ b/pages/blog-0014.html-inc @@ -1,23 +1,38 @@

-Threaded XS callback finally gets solved. +New build system! Needs testing!

-

-Dragged down from the lofty isles,
-into the guts and gore of the monster,
-a welcoming cringe in the gut approaches.
-

-

+
+
+
+
+
Rome was not built,
+in one day,
 feature creep,
+existed back then too.
+
+

+
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:

+
  • Download Alien::SDL 
  • + +
    • install it
    • +
    • select build by source
    • +
    +
  • Download SDL::perl
  • + +
    • Extract it
    • +
    • perl Build.PL
    • +
    • perl Build
    • +
    • See if Bundling works ( Maybe Brian's article may help )
    • +
Thank you very much!

-So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the problem we were having.
-
-The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at t/core_audiospec.t. However a more fun example may be ruoso++'s tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
-
-On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
-
-More information on the CHANGELOG.
-
-Also a shout out to FROGGS for his new SON!!!. Congrats buddy! -


-

\ No newline at end of file +EDIT: 
+ After some  reports back we have found out that SDL_gfx needs 
+
+

+http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
+
+

+We are working to get this done.
+


+

\ No newline at end of file diff --git a/pages/blog-0015.html-inc b/pages/blog-0015.html-inc index 21daaf4..bdf8c94 100644 --- a/pages/blog-0015.html-inc +++ b/pages/blog-0015.html-inc @@ -1,18 +1,31 @@

-SDL Alpha 2: A sneak preview +Quick Game for Toronto Perl Mongers

-
Pretty or Ugly,
-
Code is Code
-
New or Old,
-
Code is Code
-
Fast or Slow
-
Code is Code 
-

-So over the past week we have been working hard to release the next Alpha for SDL-2.3. In this release we have ported SDL_Image completely, fixed false negatives in our testing suite, improved conditional building. Also we have also started to migrate the very pretty SDL_GFX library. Here is the test for it, enjoy.
+
+
Beep ... Boop
+


-

-
-


-

\ No newline at end of file +So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
+
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
+
+Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
+
+To play this game you need the following:
+
+
+I will put up binaries soon-ish.
+
+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+
+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
+


+

\ No newline at end of file diff --git a/pages/blog-0016.html-inc b/pages/blog-0016.html-inc index c3b4a76..1cfd8ae 100644 --- a/pages/blog-0016.html-inc +++ b/pages/blog-0016.html-inc @@ -1,22 +1,14 @@

-Developer Release of SDL 2.3_1 +SDL_perl 2.3_5 is out!

-

-The city of Rome was built,
-with the first brick.
-

+
We keep on rolling,
+rolling,
+waiting on the world to turn.


-

Alpha Release of new API

After a considerable amount of hacking and rewriting we have release the first development release of SDL perl on CPAN.
+So a new alpha is out on CPAN, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also Daniel Ruoso has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!

-

Overview of 2.3_1

In this version our goal was to tackle the proper allocations and destruction of SDL resources. We have accomplished this for all SDL Core structures. Moreover we have also improved the test suite and documentation considerably. Please read the CHANGELOG for a more detailed look.
-
-
-

Next steps

  • Complete bindings for Image, Mixer, ... so on
  • -
  • Come up with a method to provide threading in callbacks
  • -
  • Maintain and improve SDL Core as results for CPANTS come in
  • -

---yapgh -


-

\ No newline at end of file +More to come --yapgh +


+

\ No newline at end of file diff --git a/pages/blog-0017.html-inc b/pages/blog-0017.html-inc index ab2aa11..64faf76 100644 --- a/pages/blog-0017.html-inc +++ b/pages/blog-0017.html-inc @@ -1,17 +1,23 @@

-SDL Perl Documentation: Reviewers need +Threaded XS callback finally gets solved.


-The written word,
-survives;
-the tests of Time,
-the fires of Hades,
-and wrath of Pluto.
+Dragged down from the lofty isles,
+into the guts and gore of the monster,
+a welcoming cringe in the gut approaches.


-

Documentation

In an effort to learn from past versions of SDL Perl and improve. We have been writing lots of documentation for our users. Of course since this is the first time we have been providing documentation we need your help. Please review our docs, at sdl.perl.org and give us some feed back. Send us the feeback at sdl-devel@mail.org or join us at #sdl irc.perl.org


---yapgh -


-

\ No newline at end of file +
+So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the problem we were having.
+
+The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at t/core_audiospec.t. However a more fun example may be ruoso++'s tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
+
+On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
+
+More information on the CHANGELOG.
+
+Also a shout out to FROGGS for his new SON!!!. Congrats buddy!
+


+

\ No newline at end of file diff --git a/pages/blog-0018.html-inc b/pages/blog-0018.html-inc index 84a740f..21daaf4 100644 --- a/pages/blog-0018.html-inc +++ b/pages/blog-0018.html-inc @@ -1,35 +1,18 @@

-Migrating Sol's Tutorial of SDL to SDL_Perl +SDL Alpha 2: A sneak preview

-
If I have seen further it is only by standing on the shoulders of giants. --Newton
+
Pretty or Ugly,
+
Code is Code
+
New or Old,
+
Code is Code
+
Fast or Slow
+
Code is Code 

-

-

-

Sol's Tutorials


-

When I was struggling with SDL C a while ago, someone recommended Sol's Tutorial to me. It had not only help me understand video in SDL, but I believe my code has improved using Sol's code style. I would like to pass these along to fellow SDL_Perl users too. So here is the Ch 02 code of Sol's Tutorial in SDL_Perl. It will be getting more and more Perly as our team hacks on it. There is more to come!
-


-

To use this code you need the new Redesigned SDL_Perl Library


-

Getting SDL Dependencies


-Only If you are on Linux (debian/ubuntu) you need the following dependencies:
-
-
$ sudo apt-get install libsdl-net1.2-dev libsdl-mixer1.2-dev libsmpeg-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-ttf2.0-dev 

-On Windows we recommend using Strawberry Perl. It comes with SDL-1.2.13 header files and libs included.
-
-Both Windows and Linux needs to install Alien::SDL
-
-
$ cpan Alien::SDL
** Add sudo to this for Linux
-
-

Getting Bleeding SDL


-The bleeding SDL is on github. Click download on this site .
-
-Extract it and cd into the folder run
-
$ cpan . 
** The dot is needed
-** in Linux you may need to do sudo
-
-Then you can run this script by doing
+So over the past week we have been working hard to release the next Alpha for SDL-2.3. In this release we have ported SDL_Image completely, fixed false negatives in our testing suite, improved conditional building. Also we have also started to migrate the very pretty SDL_GFX library. Here is the test for it, enjoy.

-
$ perl examples/sols/ch02.pl 
-


-

\ No newline at end of file +

+
+


+

\ No newline at end of file diff --git a/pages/blog-0019.html-inc b/pages/blog-0019.html-inc index 0de3c83..c3b4a76 100644 --- a/pages/blog-0019.html-inc +++ b/pages/blog-0019.html-inc @@ -1,59 +1,22 @@

-Once in a while .... (set_event_filter) +Developer Release of SDL 2.3_1

-

-Once in a while
-Things just work!
+

+The city of Rome was built,
+with the first brick.


+

Alpha Release of new API

After a considerable amount of hacking and rewriting we have release the first development release of SDL perl on CPAN.

-So I have been hacking for a while on SDL::Events::set_event_filter. The code below is an example usage. The magic behind this is here
+

Overview of 2.3_1

In this version our goal was to tackle the proper allocations and destruction of SDL resources. We have accomplished this for all SDL Core structures. Moreover we have also improved the test suite and documentation considerably. Please read the CHANGELOG for a more detailed look.

-
 1 #!/usr/bin/perl -w
- 2 use strict;
- 3 use warnings;
- 4 use SDL v2.3; #Require the redesign branch
- 5 use SDL::Video;
- 6 use SDL::Event;
- 7 use SDL::Events;
- 8 
- 9 SDL::init(SDL_INIT_VIDEO);
-10 my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
-11 my  $event = SDL::Event->new();
-12 
-13 #This filters out all ActiveEvents
-14 my $filter = sub { 
-15      my ($e, $type) = ($_[0], $_[0]->type); 
-16      if($type == SDL_ACTIVEEVENT){ return 0 } 
-17      elsif($type == SDL_MOUSEBUTTONDOWN && $e->button_button == 1){ return 0 }
-18      else { return 1; }
-19       };
-20 
-21 SDL::Events::set_event_filter($filter);
-22 
-23 while(1)
-24 {
-25 
-26   SDL::Events::pump_events();
-27   if(SDL::Events::poll_event($event))
-28   {
-29 
-30   if(  $event->type == SDL_ACTIVEEVENT)
-31  {
-32  print "Hello Mouse!!!\n" if ($event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
-33  print "Bye Mouse!!!\n" if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
-34         }
-35   if( $event->type == SDL_MOUSEBUTTONDOWN)
-36    {
-37  my ($x, $y, $but ) = ($event->button_x, $event->button_y, $event->button_button);
-38  warn "$but CLICK!!! at $x and $y \n";
-39  }
-40 
-41       last if($event->type == SDL_QUIT);
-42   }
-43 }
-44 SDL::quit()
 
 
Tinker with $filter and look at perldoc lib/SDL/pods/Event.pod. 
 
Have fun,
--yapgh
-


-

\ No newline at end of file +
+

Next steps

  • Complete bindings for Image, Mixer, ... so on
  • +
  • Come up with a method to provide threading in callbacks
  • +
  • Maintain and improve SDL Core as results for CPANTS come in
  • +

+--yapgh +


+

\ No newline at end of file diff --git a/pages/blog-0020.html-inc b/pages/blog-0020.html-inc index e65be37..ab2aa11 100644 --- a/pages/blog-0020.html-inc +++ b/pages/blog-0020.html-inc @@ -1,36 +1,17 @@

-Hello Mouse? An Example of the New Event Code +SDL Perl Documentation: Reviewers need

-
Any code that is not marketed is dead code
---mst

+

+The written word,
+survives;
+the tests of Time,
+the fires of Hades,
+and wrath of Pluto.
+


-You need the new code from the redesign branch to use this .
-
-
#!/usr/bin/env perl
-
-use SDL;
-use SDL::Events;
-use SDL::Event;
-use SDL::Video; 
-
-SDL::init(SDL_INIT_VIDEO);
-
-my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
-my $event   = SDL::Event->new(); 
-
-while(1)
-{   
- SDL::Events::pump_events();  
-
- if(SDL::Events::poll_event($event) && $event->type == SDL_ACTIVEEVENT)
- {
-  print "Hello Mouse!!!\n" if ($event->active_gain  && ($event->active_state == SDL_APPMOUSEFOCUS) );
-  print "Bye Mouse!!!\n"   if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
- }   
- 
- exit if($event->type == SDL_QUIT);
-}
-


-

\ No newline at end of file +

Documentation

In an effort to learn from past versions of SDL Perl and improve. We have been writing lots of documentation for our users. Of course since this is the first time we have been providing documentation we need your help. Please review our docs, at sdl.perl.org and give us some feed back. Send us the feeback at sdl-devel@mail.org or join us at #sdl irc.perl.org


+--yapgh +


+

\ No newline at end of file diff --git a/pages/blog-0021.html-inc b/pages/blog-0021.html-inc index 5c755ef..84a740f 100644 --- a/pages/blog-0021.html-inc +++ b/pages/blog-0021.html-inc @@ -1,19 +1,35 @@

-Development Update +Migrating Sol's Tutorial of SDL to SDL_Perl

-
Short and Sweet
+
If I have seen further it is only by standing on the shoulders of giants. --Newton

-Had an exam on the weekend so I am a bit late. Here is the progress so far.
-
  • SDL::Video at 97%
  • -
  • SDL::Events at 25%
  • -
  • ~1000 tests cases passing on Windows and Linux
  • -

-SDL Smoke tests
+

+

+

Sol's Tutorials


+

When I was struggling with SDL C a while ago, someone recommended Sol's Tutorial to me. It had not only help me understand video in SDL, but I believe my code has improved using Sol's code style. I would like to pass these along to fellow SDL_Perl users too. So here is the Ch 02 code of Sol's Tutorial in SDL_Perl. It will be getting more and more Perly as our team hacks on it. There is more to come!
+


+

To use this code you need the new Redesigned SDL_Perl Library


+

Getting SDL Dependencies


+Only If you are on Linux (debian/ubuntu) you need the following dependencies:
+
+
$ sudo apt-get install libsdl-net1.2-dev libsdl-mixer1.2-dev libsmpeg-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-ttf2.0-dev 

+On Windows we recommend using Strawberry Perl. It comes with SDL-1.2.13 header files and libs included.
+
+Both Windows and Linux needs to install Alien::SDL
+
+
$ cpan Alien::SDL
** Add sudo to this for Linux
+
+

Getting Bleeding SDL


+The bleeding SDL is on github. Click download on this site .
+
+Extract it and cd into the folder run
+
$ cpan . 
** The dot is needed
+** in Linux you may need to do sudo

-The major release maybe coming quicker than we thought. FROGGS++ for helping a lot out on this. However we need more testers!! Please contact us on #sdl and we will set you up with an account on Smolder.
+Then you can run this script by doing

-[Edit] Please read http://sdlperl.ath.cx/projects/SDLPerl/wiki/Testing on how to get started in test! -


-

\ No newline at end of file +
$ perl examples/sols/ch02.pl 
+


+

\ No newline at end of file diff --git a/pages/blog-0022.html-inc b/pages/blog-0022.html-inc index e9ae7e4..0de3c83 100644 --- a/pages/blog-0022.html-inc +++ b/pages/blog-0022.html-inc @@ -1,29 +1,59 @@

-Development Update +Once in a while .... (set_event_filter)

-

-A stoic stone will sit idle,
-but will some effort,
-A rolling rock will run!
+

+Once in a while
+Things just work!


-In the past week the SDL Perl team has been busy! This is what we have accomplished

-
-

Commitment to Testing!

In an effort to focus on continuing our focus on testing we have setup a Smolder site for the SDL redesign process. Currently we have two platforms (linux, windows32) regularly tested on here. If there are more people following the redesign process and would like to share their test results; contact us at sdl-devel@perl.org and we will provide access to you.
-
-

SDL::Video

For the core development most of the focus has been on redesigning around the Video category of the SDL perl API. As of now we are 50% done. 19 functions out of 38 functions have been implemented and tested.
-
-
-

Site Redesign + Migration

On the end of the spectrum, Froggs has been hard at work on the graphical design of the site. More over with mst's help we will soon be migrating to http://sdl.perl.org.
-
-
-
-

Documentation

Moreover this week we have seen an increase effort from magnet on the SDL docs. Kudos!
-
-
-

SWIG Experimentation

Finally Katrina has begun looking into SWIG as alternative for SDL in the future. -


-

\ No newline at end of file +So I have been hacking for a while on SDL::Events::set_event_filter. The code below is an example usage. The magic behind this is here
+
+
 1 #!/usr/bin/perl -w
+ 2 use strict;
+ 3 use warnings;
+ 4 use SDL v2.3; #Require the redesign branch
+ 5 use SDL::Video;
+ 6 use SDL::Event;
+ 7 use SDL::Events;
+ 8 
+ 9 SDL::init(SDL_INIT_VIDEO);
+10 my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
+11 my  $event = SDL::Event->new();
+12 
+13 #This filters out all ActiveEvents
+14 my $filter = sub { 
+15      my ($e, $type) = ($_[0], $_[0]->type); 
+16      if($type == SDL_ACTIVEEVENT){ return 0 } 
+17      elsif($type == SDL_MOUSEBUTTONDOWN && $e->button_button == 1){ return 0 }
+18      else { return 1; }
+19       };
+20 
+21 SDL::Events::set_event_filter($filter);
+22 
+23 while(1)
+24 {
+25 
+26   SDL::Events::pump_events();
+27   if(SDL::Events::poll_event($event))
+28   {
+29 
+30   if(  $event->type == SDL_ACTIVEEVENT)
+31  {
+32  print "Hello Mouse!!!\n" if ($event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
+33  print "Bye Mouse!!!\n" if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
+34         }
+35   if( $event->type == SDL_MOUSEBUTTONDOWN)
+36    {
+37  my ($x, $y, $but ) = ($event->button_x, $event->button_y, $event->button_button);
+38  warn "$but CLICK!!! at $x and $y \n";
+39  }
+40 
+41       last if($event->type == SDL_QUIT);
+42   }
+43 }
+44 SDL::quit()
 
 
Tinker with $filter and look at perldoc lib/SDL/pods/Event.pod. 
 
Have fun,
--yapgh
+


+

\ No newline at end of file diff --git a/pages/blog-0023.html-inc b/pages/blog-0023.html-inc index be4934e..e65be37 100644 --- a/pages/blog-0023.html-inc +++ b/pages/blog-0023.html-inc @@ -1,26 +1,36 @@

-The Future and Beyond! +Hello Mouse? An Example of the New Event Code

-
I do not think about awesomeness...
-I just am awesomeness
-n.n
---KatrinaTheLamia

+
Any code that is not marketed is dead code
+--mst


-

Updates

Since the last post SDL Perl has seen an increase of interest to both use and contribute to SDL Perl. Before I dig into the updates, I would like to acknowledge them.
-

Core Development

Acme (Leon Brocard): Has started to work on the Redesign Effort with me. The help is much appreciated! Enjoy your vacation.
+You need the new code from the redesign branch to use this .

-

Website and Windows Testing

FROGGS (Tobias Leich): Came in as a new user to SDL Perl. And after breaking the redesigned SDL Perl in as many ways possible he has decided to help out on the new site.
-
-
-

Last Legacy Release


-Ok! Now this weekend hopefully we will release our last legacy release, after this we move on! This release will focus on showing of SDL + Perl possibilities.
-

Pong + SDL::Game::Rect

garu has been working on making SDL object extensions that provide a more perly way to use and play with the SDL bindings. To demonstrate the benefits of this SDL::Tutorial::Pong is done and being polished up. SDL::Game::Rect is a peek in to the design and vision we have for SDL down the road.
-

Design

The design we have settled on for future release for SDL Perl can be broken in to two layers, SDL::* and SDL::Game::*. Previously the SDL Perl library tried to provide C bindings and provide Perl Idiomatic access. This was messy in regards to the single responsibility principle (do one thing and do it well).
-
-We have decided to separate these two focuses into the two name spaces SDL::* and SDL::Game::*. SDL::* will provide straight access to SDL's C API, nothing less and nothing more. SDL::Game::* will extend and make pretty unicorns for Perl.
-
-This design has already begin to pay of. One major benefit been in the XS readability. Moreover since structs are treated as objects, Perl manages their destruction, and deliver less memory leaks. -


-

\ No newline at end of file +
#!/usr/bin/env perl
+
+use SDL;
+use SDL::Events;
+use SDL::Event;
+use SDL::Video; 
+
+SDL::init(SDL_INIT_VIDEO);
+
+my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
+my $event   = SDL::Event->new(); 
+
+while(1)
+{   
+ SDL::Events::pump_events();  
+
+ if(SDL::Events::poll_event($event) && $event->type == SDL_ACTIVEEVENT)
+ {
+  print "Hello Mouse!!!\n" if ($event->active_gain  && ($event->active_state == SDL_APPMOUSEFOCUS) );
+  print "Bye Mouse!!!\n"   if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
+ }   
+ 
+ exit if($event->type == SDL_QUIT);
+}
+


+

\ No newline at end of file diff --git a/pages/blog-0024.html-inc b/pages/blog-0024.html-inc index f5d4032..5c755ef 100644 --- a/pages/blog-0024.html-inc +++ b/pages/blog-0024.html-inc @@ -1,26 +1,19 @@

-The beginnings of modular design for SDL Perl +Development Update

-
“Do or do not... there is no try.”
-
--yoda
+
Short and Sweet
+

+Had an exam on the weekend so I am a bit late. Here is the progress so far.
+
  • SDL::Video at 97%
  • +
  • SDL::Events at 25%
  • +
  • ~1000 tests cases passing on Windows and Linux
  • +

+SDL Smoke tests

-

The design before


-The bindings before were all in one huge XS file. This was then exported into the SDL module. This means that the XS file has to handle with macros if any component (e.x SDL_Mixer) is not compiled. Moreover having ever binding in one XS file prevents use to treat C structs as object with only one point of free and malloc. This would be BEGIN and DESTROY in Perl. Also the monolithic design introduces a lot of bugs because we have to use free and malloc all over the place. Lastly SDL monolithic design has the constructor for all structs in both Perl and in XS.
+The major release maybe coming quicker than we thought. FROGGS++ for helping a lot out on this. However we need more testers!! Please contact us on #sdl and we will set you up with an account on Smolder.

-

The design we are aiming for

Simple one XS per Module. This would also simplify the Build code.
-
-

First Step


-We have began with SDL Rect. It is in github master branch now. We are in the progress of making it back compatible. Originally SDL::Rect took named variables as parameters for new(). Now since the constructor is in XS we have only unnamed parameters.
-
-
-

Before


-SDL::Rect->new( -x => 0, -y => 0, -width => 0, -height => 0);
-
-

After


-SDL::Rect->new(0, 0, 0, 0);
-
-Ideally we would like both ways of constructing Rect. -


-

\ No newline at end of file +[Edit] Please read http://sdlperl.ath.cx/projects/SDLPerl/wiki/Testing on how to get started in test! +


+

\ No newline at end of file diff --git a/pages/blog-0025.html-inc b/pages/blog-0025.html-inc index bafe6a1..e9ae7e4 100644 --- a/pages/blog-0025.html-inc +++ b/pages/blog-0025.html-inc @@ -1,34 +1,29 @@

-Why and How Frozen Bubble is going to CPAN +Development Update

-
A single drop,
-
causes the ocean to swell
-

-
So 5 weeks ago, SDL Perl was broken. It had been for several years. After the last release SDL Perl works ... somewhat. The quick releases that you have seen have been work-arounds, fixes and refactoring. This is not bad for a few weeks of work but, there is a point where code smell and technical debt is too huge to fix with out redesigning. This is that point.
-

-
Since the redesigning will take time and effort it will be good to have a leg up. This leg up is Frozen Bubble 2.20. Frozen Bubble employs a lot of C and Perl hacks to cover up for SDL Perl's lacking. This will help in a sense fast forward the code status to 2008. Since Frozen Bubble is helping us out, we can go one step forward and help it out!
-

-
So Alias (Adam Kennedy) and I have started work on making Frozen Bubble CPAN accessible. Frozen Bubble is a well know game and making it cross-platform will bring lots of attention and hopefully contributions to SDL Perl.
-

-
In Alias's earlier post about this he mentioned about making a splash and some other stuff. I will talk about how and where we will be accomplishing this task.
-

-
First we will be tracking Frozen Bubble on the new SDL Perl Trac website. This site will be similar to Padre's Trac site. As a bonus for people looking to help out in SDL Perl I have separated tasks by perceived difficulty. This will help to breakdown harder task too.
-

-
For example for Frozen Bubble the two major bumps we have run into so far are:
-

-
Migrating the SDL Perl workarounds: Ticket #3
-
Making the Build System Portable: Ticket #7
-

-
The first one will be difficult as it involves XS. So I will break it down into easier tasks with specific instruction which can then hopefully be picked up by interested contributers. The second one there is sort of a forte of Adam so I will leave it up to him. This is the process I am proposing make hard tickets, break them down.
-

-
This will generate a lot of easy tickets that will hopefully be synchronized.  If you are interested in this please give me a shout on #sdl irc.perl.org or the mailing list at sdl-devel@perl.org and I will get you registered.
-

-
--yapgh
-

-

-

-
-


-

\ No newline at end of file +

+A stoic stone will sit idle,
+but will some effort,
+A rolling rock will run!
+

+

+In the past week the SDL Perl team has been busy! This is what we have accomplished
+
+
+

Commitment to Testing!

In an effort to focus on continuing our focus on testing we have setup a Smolder site for the SDL redesign process. Currently we have two platforms (linux, windows32) regularly tested on here. If there are more people following the redesign process and would like to share their test results; contact us at sdl-devel@perl.org and we will provide access to you.
+
+

SDL::Video

For the core development most of the focus has been on redesigning around the Video category of the SDL perl API. As of now we are 50% done. 19 functions out of 38 functions have been implemented and tested.
+
+
+

Site Redesign + Migration

On the end of the spectrum, Froggs has been hard at work on the graphical design of the site. More over with mst's help we will soon be migrating to http://sdl.perl.org.
+
+
+
+

Documentation

Moreover this week we have seen an increase effort from magnet on the SDL docs. Kudos!
+
+
+

SWIG Experimentation

Finally Katrina has begun looking into SWIG as alternative for SDL in the future. +


+

\ No newline at end of file diff --git a/pages/tags-API.html-inc b/pages/tags-API.html-inc index 6f56f51..84f4577 100644 --- a/pages/tags-API.html-inc +++ b/pages/tags-API.html-inc @@ -1 +1 @@ -

Results for tag: API

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]

\ No newline at end of file +

Results for tag: API

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]

\ No newline at end of file diff --git a/pages/tags-Building.html-inc b/pages/tags-Building.html-inc index 07e70ed..33ce214 100644 --- a/pages/tags-Building.html-inc +++ b/pages/tags-Building.html-inc @@ -1 +1 @@ -

Results for tag: Building

The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]

\ No newline at end of file +

Results for tag: Building

The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]

\ No newline at end of file diff --git a/pages/tags-Design.html-inc b/pages/tags-Design.html-inc index 57ddffe..4b2fd7f 100644 --- a/pages/tags-Design.html-inc +++ b/pages/tags-Design.html-inc @@ -1 +1 @@ -

Results for tag: Design

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]

\ No newline at end of file +

Results for tag: Design

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]

\ No newline at end of file diff --git a/pages/tags-Docs.html-inc b/pages/tags-Docs.html-inc index 4304e44..609acf8 100644 --- a/pages/tags-Docs.html-inc +++ b/pages/tags-Docs.html-inc @@ -1 +1 @@ -

Results for tag: Docs

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]

\ No newline at end of file +

Results for tag: Docs

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]

\ No newline at end of file diff --git a/pages/tags-Example.html-inc b/pages/tags-Example.html-inc index 6347302..41e4576 100644 --- a/pages/tags-Example.html-inc +++ b/pages/tags-Example.html-inc @@ -1 +1 @@ -

Results for tag: Example

Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]

\ No newline at end of file +

Results for tag: Example

Huge World Maps in less then 100 lines
Friday, 16 July 2010
Tags: [Example] [Perl] [SDL] [Syntax]

Hello folks,
Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at  http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
UPDATE: with some help, and newcomer jtpalmer's help we have added Link
 

--caio yapgh


[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]

\ No newline at end of file diff --git a/pages/tags-EyeCandy.html-inc b/pages/tags-EyeCandy.html-inc index 59fd089..3ac3e30 100644 --- a/pages/tags-EyeCandy.html-inc +++ b/pages/tags-EyeCandy.html-inc @@ -1 +1 @@ -

Results for tag: EyeCandy

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file +

Results for tag: EyeCandy

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file diff --git a/pages/tags-Frozen-Bubble.html-inc b/pages/tags-Frozen-Bubble.html-inc index f5b8af8..827c2e7 100644 --- a/pages/tags-Frozen-Bubble.html-inc +++ b/pages/tags-Frozen-Bubble.html-inc @@ -1 +1 @@ -

Results for tag: Frozen Bubble

Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]

\ No newline at end of file +

Results for tag: Frozen Bubble

Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]

\ No newline at end of file diff --git a/pages/tags-GSOC.html-inc b/pages/tags-GSOC.html-inc index 4566cb8..051092d 100644 --- a/pages/tags-GSOC.html-inc +++ b/pages/tags-GSOC.html-inc @@ -1 +1 @@ -

Results for tag: GSOC

A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]

\ No newline at end of file +

Results for tag: GSOC

A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]

\ No newline at end of file diff --git a/pages/tags-Game.html-inc b/pages/tags-Game.html-inc index 0edf3c9..647fd49 100644 --- a/pages/tags-Game.html-inc +++ b/pages/tags-Game.html-inc @@ -1 +1 @@ -

Results for tag: Game

Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]

\ No newline at end of file +

Results for tag: Game

Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]

\ No newline at end of file diff --git a/pages/tags-PDL.html-inc b/pages/tags-PDL.html-inc index b0dd6b8..58da8d1 100644 --- a/pages/tags-PDL.html-inc +++ b/pages/tags-PDL.html-inc @@ -1 +1 @@ -

Results for tag: PDL

SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]

\ No newline at end of file +

Results for tag: PDL

SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]

\ No newline at end of file diff --git a/pages/tags-Pack.html-inc b/pages/tags-Pack.html-inc index 65f8610..463a889 100644 --- a/pages/tags-Pack.html-inc +++ b/pages/tags-Pack.html-inc @@ -1 +1 @@ -

Results for tag: Pack

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]

\ No newline at end of file +

Results for tag: Pack

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]

\ No newline at end of file diff --git a/pages/tags-Packaging.html-inc b/pages/tags-Packaging.html-inc index 0de2f14..d5685e1 100644 --- a/pages/tags-Packaging.html-inc +++ b/pages/tags-Packaging.html-inc @@ -1 +1 @@ -

Results for tag: Packaging

SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]

\ No newline at end of file +

Results for tag: Packaging

SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]

\ No newline at end of file diff --git a/pages/tags-Perl.html-inc b/pages/tags-Perl.html-inc index 05ae013..d63e4e5 100644 --- a/pages/tags-Perl.html-inc +++ b/pages/tags-Perl.html-inc @@ -1 +1 @@ -

Results for tag: Perl

The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]

\ No newline at end of file +

Results for tag: Perl

Perl+SDL 3D Rendering
Saturday, 31 July 2010
Tags: [Perl] [SDL] [Showcase]
Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch.
--yapgh
This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.
[more]


SDL 2.503 Released!
Thursday, 22 July 2010
Tags: [Perl] [Releases] [SDL]
SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.
Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org .
[more]


Huge World Maps in less then 100 lines
Friday, 16 July 2010
Tags: [Example] [Perl] [SDL] [Syntax]

Hello folks,
Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at  http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
UPDATE: with some help, and newcomer jtpalmer's help we have added Link
 

--caio yapgh


[more]


The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]

\ No newline at end of file diff --git a/pages/tags-Releases.html-inc b/pages/tags-Releases.html-inc index d649c56..8f70b05 100644 --- a/pages/tags-Releases.html-inc +++ b/pages/tags-Releases.html-inc @@ -1 +1 @@ -

Results for tag: Releases

New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]

\ No newline at end of file +

Results for tag: Releases

SDL 2.503 Released!
Thursday, 22 July 2010
Tags: [Perl] [Releases] [SDL]
SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.
Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org .
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]

\ No newline at end of file diff --git a/pages/tags-SDL-Perl-EyeCandy.html-inc b/pages/tags-SDL-Perl-EyeCandy.html-inc index 162ccf8..a801b2d 100644 --- a/pages/tags-SDL-Perl-EyeCandy.html-inc +++ b/pages/tags-SDL-Perl-EyeCandy.html-inc @@ -1 +1 @@ -

Results for tag: SDL Perl EyeCandy

Eye Candy
Wednesday, 24 February 2010
Tags: [SDL Perl EyeCandy]

clang
With each imperfect hit
[more]

\ No newline at end of file +

Results for tag: SDL Perl EyeCandy

Eye Candy
Wednesday, 24 February 2010
Tags: [SDL Perl EyeCandy]

clang
With each imperfect hit
[more]

\ No newline at end of file diff --git a/pages/tags-SDL-Perl.html-inc b/pages/tags-SDL-Perl.html-inc index 85f003f..f84db5e 100644 --- a/pages/tags-SDL-Perl.html-inc +++ b/pages/tags-SDL-Perl.html-inc @@ -1 +1 @@ -

Results for tag: SDL Perl

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file +

Results for tag: SDL Perl

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file diff --git a/pages/tags-SDL.html-inc b/pages/tags-SDL.html-inc index 06f5f23..6a56d37 100644 --- a/pages/tags-SDL.html-inc +++ b/pages/tags-SDL.html-inc @@ -1 +1 @@ -

Results for tag: SDL

The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]

\ No newline at end of file +

Results for tag: SDL

Perl+SDL 3D Rendering
Saturday, 31 July 2010
Tags: [Perl] [SDL] [Showcase]
Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch.
--yapgh
This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.
[more]


SDL 2.503 Released!
Thursday, 22 July 2010
Tags: [Perl] [Releases] [SDL]
SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.
Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org .
[more]


Huge World Maps in less then 100 lines
Friday, 16 July 2010
Tags: [Example] [Perl] [SDL] [Syntax]

Hello folks,
Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at  http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
UPDATE: with some help, and newcomer jtpalmer's help we have added Link
 

--caio yapgh


[more]


The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]

\ No newline at end of file diff --git a/pages/tags-Showcase.html-inc b/pages/tags-Showcase.html-inc index d8507bc..29b321f 100644 --- a/pages/tags-Showcase.html-inc +++ b/pages/tags-Showcase.html-inc @@ -1 +1 @@ -

Results for tag: Showcase

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file +

Results for tag: Showcase

Perl+SDL 3D Rendering
Saturday, 31 July 2010
Tags: [Perl] [SDL] [Showcase]
Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch.
--yapgh
This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file diff --git a/pages/tags-Sneak-Preview.html-inc b/pages/tags-Sneak-Preview.html-inc index 050b62e..f2e4f56 100644 --- a/pages/tags-Sneak-Preview.html-inc +++ b/pages/tags-Sneak-Preview.html-inc @@ -1 +1 @@ -

Results for tag: Sneak Preview

Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]

\ No newline at end of file +

Results for tag: Sneak Preview

Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]

\ No newline at end of file diff --git a/pages/tags-Surface.html-inc b/pages/tags-Surface.html-inc index a11190b..b041655 100644 --- a/pages/tags-Surface.html-inc +++ b/pages/tags-Surface.html-inc @@ -1 +1 @@ -

Results for tag: Surface

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]

\ No newline at end of file +

Results for tag: Surface

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]

\ No newline at end of file diff --git a/pages/tags-TPM.html-inc b/pages/tags-TPM.html-inc index a157852..5072e72 100644 --- a/pages/tags-TPM.html-inc +++ b/pages/tags-TPM.html-inc @@ -1 +1 @@ -

Results for tag: TPM

Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]

\ No newline at end of file +

Results for tag: TPM

Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]

\ No newline at end of file diff --git a/pages/tags-Updates.html-inc b/pages/tags-Updates.html-inc index c711420..ac5805a 100644 --- a/pages/tags-Updates.html-inc +++ b/pages/tags-Updates.html-inc @@ -1 +1 @@ -

Results for tag: Updates

Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]

\ No newline at end of file +

Results for tag: Updates

Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]

\ No newline at end of file diff --git a/pages/tags-XS.html-inc b/pages/tags-XS.html-inc index 502d47a..ea4a22b 100644 --- a/pages/tags-XS.html-inc +++ b/pages/tags-XS.html-inc @@ -1 +1 @@ -

Results for tag: XS

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]

\ No newline at end of file +

Results for tag: XS

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]

\ No newline at end of file diff --git a/pages/tags-index b/pages/tags-index index 11d0e85..c95dfe6 100644 --- a/pages/tags-index +++ b/pages/tags-index @@ -1,24 +1,24 @@ -API: blog-0005.html-inc -Building: blog-0001.html-inc,blog-0011.html-inc -Design: blog-0005.html-inc,blog-0023.html-inc,blog-0024.html-inc -Docs: blog-0005.html-inc,blog-0017.html-inc -Example: blog-0018.html-inc -EyeCandy: blog-0009.html-inc -Frozen Bubble: blog-0006.html-inc,blog-0007.html-inc,blog-0025.html-inc -GSOC: blog-0008.html-inc -Game: blog-0012.html-inc -PDL: blog-0002.html-inc -Pack: blog-0003.html-inc -Packaging: blog-0004.html-inc -Perl: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0009.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0025.html-inc -Releases: blog-0011.html-inc,blog-0013.html-inc,blog-0015.html-inc,blog-0016.html-inc -SDL: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0011.html-inc,blog-0012.html-inc,blog-0013.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc,blog-0024.html-inc,blog-0025.html-inc -SDL Perl: blog-0009.html-inc -SDL Perl EyeCandy: blog-0010.html-inc -Showcase: blog-0009.html-inc -Sneak Preview: blog-0020.html-inc -Surface: blog-0003.html-inc -TPM: blog-0012.html-inc -Updates: blog-0014.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc,blog-0024.html-inc -XS: blog-0003.html-inc,blog-0014.html-inc,blog-0019.html-inc -games: blog-0023.html-inc +API: blog-0008.html-inc +Building: blog-0004.html-inc,blog-0014.html-inc +Design: blog-0008.html-inc +Docs: blog-0008.html-inc,blog-0020.html-inc +Example: blog-0003.html-inc,blog-0021.html-inc +EyeCandy: blog-0012.html-inc +Frozen Bubble: blog-0009.html-inc,blog-0010.html-inc +GSOC: blog-0011.html-inc +Game: blog-0015.html-inc +PDL: blog-0005.html-inc +Pack: blog-0006.html-inc +Packaging: blog-0007.html-inc +Perl: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0009.html-inc,blog-0010.html-inc,blog-0011.html-inc,blog-0012.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc,blog-0024.html-inc,blog-0025.html-inc +Releases: blog-0002.html-inc,blog-0014.html-inc,blog-0016.html-inc,blog-0018.html-inc,blog-0019.html-inc +SDL: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0009.html-inc,blog-0010.html-inc,blog-0011.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc,blog-0024.html-inc,blog-0025.html-inc +SDL Perl: blog-0012.html-inc +SDL Perl EyeCandy: blog-0013.html-inc +Showcase: blog-0001.html-inc,blog-0012.html-inc +Sneak Preview: blog-0023.html-inc +Surface: blog-0006.html-inc +Syntax: blog-0003.html-inc +TPM: blog-0015.html-inc +Updates: blog-0017.html-inc,blog-0024.html-inc,blog-0025.html-inc +XS: blog-0006.html-inc,blog-0017.html-inc,blog-0022.html-inc