From: Tobias Leich
Date: Thu, 26 Nov 2009 23:43:03 +0000 (+0100)
Subject: updated docs for video
X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=commitdiff_plain;h=096d8dc83e9fce28b4ee221fcbe30eb9ead13da5;p=sdlgit%2FSDL-Site.git
updated docs for video
---
diff --git a/pages/SDL-Video.html-inc b/pages/SDL-Video.html-inc
index a805401..aef1190 100644
--- a/pages/SDL-Video.html-inc
+++ b/pages/SDL-Video.html-inc
@@ -170,11 +170,11 @@ word identifier like "x11"
, "windib"
-
my @modes = @{ SDL::Video::list_modes($video_info->vfmt, SDL_NOFRAME) };
+ my @modes = @{ SDL::Video::list_modes( $pixel_format, $flags ) };
-Returns a pointer to an array of available screen dimensions for the given format and video flags,
-or it return undef if no modes are avalaibles.
+Returns a ref to an array of available screen dimensions for the given format and video flags,
+or it return undef if no modes are available.
Example:
use SDL;
use SDL::Video;
@@ -208,8 +208,31 @@ or it return undef if no modes are avalaibles.
video_mode_ok(width,height,bpp,flags)
-
Checks to see if a particular video mode of the given width,height,bpp and flags is supported.
-It returns 0 if the mode is not supported at all, or the suggested bpp.
+
my $bpp_ok = SDL::Video::video_mode_ok( $width, $height, $bpp, $flags );
+
+
+
This function is used to check whether the requested mode is supported by the current video device. The arguments passed to this function
+are the same as those you would pass to SDL::Video::set_video_mode.
+It returns 0
if the mode is not supported at all, otherwise the suggested bpp
.
+
Example:
+
use SDL;
+ use SDL::Video;
+
+ SDL::init(SDL_INIT_VIDEO);
+
+ my $video_mode_ok = SDL::Video::video_mode_ok( 800, 600, 32, SDL_SWSURFACE );
+
+ unless($video_mode_ok)
+ {
+ printf("this video mode ist not supported\n" );
+ }
+
+ SDL::quit();
+
+
+
+
+
set_video_mode(width,height,bpp,flags)
@@ -217,8 +240,9 @@ It returns 0 if the mode is not supported at all, or the suggested bpp.
my $surface = SDL::Video::set_video_mode( 800, 600, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);
-Sets up a video mode with the specified width, height, bits-per-pixel and flags.
-set_video_mode
returns a SDL::Surface on success or it returns undef on error, the error message is retrieved using SDL::get_error
.
+Sets up a video mode with the specified width, height, bits-per-pixel and flags.
+set_video_mode
returns a SDL::Surface on success otherwise it returns undef on error, the error message is retrieved
+using SDL::get_error
.
List of avalaibles flags
@@ -282,47 +306,78 @@ When the window is resized by the user a SDL_VIDEORESIZE
event is g
Fullscreen modes automatically have this flag set.
-Note 1: Use SDL_SWSURFACE if you plan on doing per-pixel manipulations, or blit surfaces with alpha channels, and require a high framerate.
-When you use hardware surfaces (by passing the flag SDL_HWSURFACE as parameter), SDL copies the surfaces from video memory to system memory
+
Note 1: Use SDL_SWSURFACE
if you plan on doing per-pixel manipulations, or blit surfaces with alpha channels, and require a high framerate.
+When you use hardware surfaces (by passing the flag SDL_HWSURFACE
as parameter), SDL copies the surfaces from video memory to system memory
when you lock them, and back when you unlock them. This can cause a major performance hit. Be aware that you may request a hardware surface,
but receive a software surface because the video driver doesn't support hardware surface. Many platforms can only provide a hardware surface
-when using SDL_FULLSCREEN. The SDL_HWSURFACE flag is best used when the surfaces you'll be blitting can also be stored in video memory.
-Note 2: If you want to control the position on the screen when creating a windowed surface, you may do so by setting the environment
-variables SDL_VIDEO_CENTERED=center or SDL_VIDEO_WINDOW_POS=x,y. You can also set them via SDL::putenv
.
-Note 3: This function should be called in the main thread of your application.
-User note 1: Some have found that enabling OpenGL attributes like SDL_GL_STENCIL_SIZE (the stencil buffer size) before the video mode has
+when using SDL_FULLSCREEN
. The SDL_HWSURFACE
flag is best used when the surfaces you'll be blitting can also be stored in video memory.
+Note 2: If you want to control the position on the screen when creating a windowed surface, you may do so by setting the environment
+variables SDL_VIDEO_CENTERED=center
or SDL_VIDEO_WINDOW_POS=x,y
. You can also set them via SDL::putenv
.
+Note 3: This function should be called in the main thread of your application.
+User note 1: Some have found that enabling OpenGL attributes like SDL_GL_STENCIL_SIZE
(the stencil buffer size) before the video mode has
been set causes the application to simply ignore those attributes, while enabling attributes after the video mode has been set works fine.
-User note 2: Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL
+
User note 2: Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL
initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL::set_video_mode. In Linux,
-however, it works fine, and the initialization code only needs to be executed after the first call to SDL::set_video_mode (although there
-is no harm in executing the initialization code after each call to SDL::set_video_mode, for example for a multiplatform application).
-
-
-
-
-
-
-
-
-
-
+however, it works fine, and the initialization code only needs to be executed after the first call to
+SDL::Video::set_video_mode (although there is no harm in executing the initialization code after
+each call to SDL::Video::set_video_mode, for example for a multiplatform application).
update_rect(surface,x,y,width,height)
+
update_rect( $surface, $left, $top, $width, $height );
+
+
Makes sure the given area is updated on the given screen.
The rectangle must be confined within the screen boundaries because there's no clipping.
update_rect doesn't returns any value.
-
Note : This function should not be called while screen is locked by SDL::lock_surface
-Note2 : If x, y, width and height are all equal to 0, SDL_UpdateRect will update the entire screen.
+
Note: This function should not be called while screen is locked by SDL::Video::lock_surface
+
Note2: If x
, y
, width
and height
are all equal to 0, update_rect
will update the entire screen.
+
For an example see SYNOPSIS
update_rects(surface,rects)
+
update_rects( $surface, @rects );
+
+
Makes sure the given list of rectangles is updated on the given screen.
The rectangle must be confined within the screen boundaries because there's no clipping.
-update_rects doesn't returns any value.
-
Note : This function should not be called while screen is locked by SDL::lock_surface
+
update_rects
doesn't returns any value.
+
Note: This function should not be called while screen is locked by SDL::Video::lock_surface.
+
Example:
+
use SDL;
+ use SDL::Video;
+ use SDL::Surface;
+ use SDL::Rect;
+
+ # the size of the window box or the screen resolution if fullscreen
+ my $screen_width = 800;
+ my $screen_height = 600;
+
+ SDL::init(SDL_INIT_VIDEO);
+
+ # setting video mode
+ my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
+
+ # drawing the whole screen blue
+ my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 0, 0, 255); # blue
+ SDL::Video::fill_rect($screen_surface,
+ SDL::Rect->new(0, 0, $screen_width, $screen_height),
+ $mapped_color);
+
+ my @rects = ();
+ push(@rects, SDL::Rect->new(200, 0, 400, 600));
+ push(@rects, SDL::Rect->new( 0, 150, 800, 300));
+
+ # updating parts of the screen (should look like a cross)
+ SDL::Video::update_rects($screen_surface, @rects);
+
+ sleep(2);
+
+ SDL::quit();
+
+
flip(surface)
diff --git a/pages/SDL.html-inc b/pages/SDL.html-inc
index 533dad4..b74b8be 100644
--- a/pages/SDL.html-inc
+++ b/pages/SDL.html-inc
@@ -25,9 +25,9 @@
quit
was_init(flags)
get_error()
-set_error(error) *need to be coded
+set_error_real(error, @values)
error(code) * need to be coded
-clear_error() * need to be coded
+clear_error()
load_object()
load_function()
unload_object()
@@ -38,7 +38,7 @@
delay(ms)
-STUFF TO BE DONE for the documentation
+AUTHORS
@@ -197,8 +197,8 @@ If 'flags' is 0 or SDL_INIT_EVERYTHING, it returns a mask of all initialized sub
SDL::get_error
, which returns a scalar containing the text of the message if any.
-set_error(error) *need to be coded
-
+
set_error_real(error, @values)
+
SDL::get_error sets the SDL error to a printf style formatted string.
it doesn't returns any values.
@@ -255,8 +255,8 @@ which are equivalent to SDL_Error(SDL_ENOMEM) and SDL_Error(SDL_UNSUPPORTED) res
-
clear_error() * need to be coded
-
+
clear_error()
+
SDL::clear_error deletes all information about the last internal SDL error. Useful if the error has been handled by the program.
it doesn't returns any value.
@@ -308,24 +308,13 @@ than the specified depending on the underlying OS.
-
STUFF TO BE DONE for the documentation
Top
-
-
-
-
- SDL:: to improve
- SDL::Video add examples, need general improvement.
- Event.pod need to be checked against Events.pod
- SDL::Events need to be completed
- SDL::Cdrom need some examples.
- SDL::MultiThread to be created( once implemented ).
- SDL::Timer need examples.
- SDL::RW to be created.
- SDL::Mouse need to be created.
- SDL::Joystick need to be created.
- SDL::Audio need to be created.
+AUTHORS
Top
+
+
magnet, kthakore
+
+
+
-
\ No newline at end of file
diff --git a/pages/documentation.html-inc b/pages/documentation.html-inc
index 0e3d917..03baec6 100644
--- a/pages/documentation.html-inc
+++ b/pages/documentation.html-inc
@@ -1,2 +1,2 @@