--- /dev/null
+=head1 NAME
+
+perlmodstyle - Perl module style guide
+
+=head1 INTRODUCTION
+
+This document attempts to describe the Perl Community's "best practice"
+for writing Perl modules. It extends the recommendations found in
+L<perlstyle> , which should be considered required reading
+before reading this document.
+
+While this document is intended to be useful to all module authors, it is
+particularly aimed at authors who wish to publish their modules on CPAN.
+
+The focus is on elements of style which are visible to the users of a
+module, rather than those parts which are only seen by the module's
+developers. However, many of the guidelines presented in this document
+can be extrapolated and applied successfully to a module's internals.
+
+This document differs from L<perlnewmod> in that it is a style guide
+rather than a tutorial on creating CPAN modules. It provides a
+checklist against which modules can be compared to determine whether
+they conform to best practice, without necessarily describing in detail
+how to achieve this.
+
+All the advice contained in this document has been gleaned from
+extensive conversations with experienced CPAN authors and users. Every
+piece of advice given here is the result of previous mistakes. This
+information is here to help you avoid the same mistakes and the extra
+work that would inevitably be required to fix them.
+
+The first section of this document provides an itemized checklist;
+subsequent sections provide a more detailed discussion of the items on
+the list. The final section, "Common Pitfalls", describes some of the
+most popular mistakes made by CPAN authors.
+
+=head1 QUICK CHECKLIST
+
+For more detail on each item in this checklist, see below.
+
+=head2 Before you start
+
+=over 4
+
+=item *
+
+Don't re-invent the wheel
+
+=item *
+
+Patch, extend or subclass an existing module where possible
+
+=item *
+
+Do one thing and do it well
+
+=item *
+
+Choose an appropriate name
+
+=back
+
+=head2 The API
+
+=over 4
+
+=item *
+
+API should be understandable by the average programmer
+
+=item *
+
+Simple methods for simple tasks
+
+=item *
+
+Separate functionality from output
+
+=item *
+
+Consistent naming of subroutines or methods
+
+=item *
+
+Use named parameters (a hash or hashref) when there are more than two
+parameters
+
+=back
+
+=head2 Stability
+
+=over 4
+
+=item *
+
+Ensure your module works under C<use strict> and C<-w>
+
+=item *
+
+Stable modules should maintain backwards compatibility
+
+=back
+
+=head2 Documentation
+
+=over 4
+
+=item *
+
+Write documentation in POD
+
+=item *
+
+Document purpose, scope and target applications
+
+=item *
+
+Document each publically accessible method or subroutine, including params and return values
+
+=item *
+
+Give examples of use in your documentation
+
+=item *
+
+Provide a README file and perhaps also release notes, changelog, etc
+
+=item *
+
+Provide links to further information (URL, email)
+
+=back
+
+=head2 Release considerations
+
+=over 4
+
+=item *
+
+Specify pre-requisites in Makefile.PL
+
+=item *
+
+Specify Perl version requirements with C<use>
+
+=item *
+
+Include tests with your module
+
+=item *
+
+Choose a sensible and consistent version numbering scheme (X.YY is the common Perl module numbering scheme)
+
+=item *
+
+Increment the version number for every change, no matter how small
+
+=item *
+
+Package the module using "make dist"
+
+=item *
+
+Choose an appropriate license (GPL/Artistic is a good default)
+
+=back
+
+=head1 BEFORE YOU START WRITING A MODULE
+
+Try not to launch headlong into developing your module without spending
+some time thinking first. A little forethought may save you a vast
+amount of effort later on.
+
+=head2 Has it been done before?
+
+You may not even need to write the module. Check whether it's already
+been done in Perl, and avoid re-inventing the wheel unless you have a
+good reason.
+
+If an existing module B<almost> does what you want, consider writing a
+patch, writing a subclass, or otherwise extending the existing module
+rather than rewriting it.
+
+=head2 Do one thing and do it well
+
+At the risk of stating the obvious, modules are intended to be modular.
+A Perl developer should be able to use modules to put together the
+building blocks of their application. However, it's important that the
+blocks are the right shape, and that the developer shouldn't have to use
+a big block when all they need is a small one.
+
+Your module should have a clearly defined scope which is no longer than
+a single sentence. Can your module be broken down into a family of
+related modules?
+
+Bad example:
+
+"FooBar.pm provides an implementation of the FOO protocol and the
+related BAR standard."
+
+Good example:
+
+"Foo.pm provides an implementation of the FOO protocol. Bar.pm
+implements the related BAR protocol."
+
+This means that if a developer only needs a module for the BAR standard,
+they should not be forced to install libraries for FOO as well.
+
+=head2 What's in a name?
+
+Make sure you choose an appropriate name for your module early on. This
+will help people find and remember your module, and make programming
+with your module more intuitive.
+
+When naming your module, consider the following:
+
+=over 4
+
+=item *
+
+Be descriptive (i.e. accurately describes the purpose of the module).
+
+=item *
+
+Be consistent with existing modules.
+
+=item *
+
+Reflect the functionality of the module, not the implementation.
+
+=item *
+
+Avoid starting a new top-level hierarchy, especially if a suitable
+hierarchy already exists under which you could place your module.
+
+=back
+
+You should contact modules@perl.org to ask them about your module name
+before publishing your module. You should also try to ask people who
+are already familiar with the module's application domain and the CPAN
+naming system. Authors of similar modules, or modules with similar
+names, may be a good place to start.
+
+=head1 DESIGNING AND WRITING YOUR MODULE
+
+Considerations for module design and coding:
+
+=head2 To OO or not to OO?
+
+Your module may be object oriented (OO) or not, or it may have both kinds
+of interfaces available. There are pros and cons of each technique, which
+should be considered when you design your API.
+
+According to Damian Conway, you should consider using OO:
+
+=over 4
+
+=item *
+
+When the system is large or likely to become so
+
+=item *
+
+When the data is aggregated in obvious structures that will become objects
+
+=item *
+
+When the types of data form a natural hierarchy that can make use of inheritance
+
+=item *
+
+When operations on data vary according to data type (making
+polymorphic invocation of methods feasible)
+
+=item *
+
+When it is likely that new data types may be later introduced
+into the system, and will need to be handled by existing code
+
+=item *
+
+When interactions between data are best represented by
+overloaded operators
+
+=item *
+
+When the implementation of system components is likely to
+change over time (and hence should be encapsulated)
+
+=item *
+
+When the system design is itself object-oriented
+
+=item *
+
+When large amounts of client code will use the software (and
+should be insulated from changes in its implementation)
+
+=item *
+
+When many separate operations will need to be applied to the
+same set of data
+
+=back
+
+Think carefully about whether OO is appropriate for your module.
+Gratuitous object orientation results in complex APIs which are
+difficult for the average module user to understand or use.
+
+=head2 Designing your API
+
+Your interfaces should be understandable by an average Perl programmer.
+The following guidelines may help you judge whether your API is
+sufficiently straightforward:
+
+=over 4
+
+=item Write simple routines to do simple things.
+
+It's better to have numerous simple routines than a few monolithic ones.
+If your routine changes its behaviour significantly based on its
+arguments, it's a sign that you should have two (or more) separate
+routines.
+
+=item Separate functionality from output.
+
+Return your results in the most generic form possible and allow the user
+to choose how to use them. The most generic form possible is usually a
+Perl data structure which can then be used to generate a text report,
+HTML, XML, a database query, or whatever else your users require.
+
+If your routine iterates through some kind of list (such as a list of
+files, or records in a database) you may consider providing a callback
+so that users can manipulate each element of the list in turn.
+File::Find provides an example of this with its
+C<find(\&wanted, $dir)> syntax.
+
+=item Provide sensible shortcuts and defaults.
+
+Don't require every module user to jump through the same hoops to achieve a
+simple result. You can always include optional parameters or routines for
+more complex or non-standard behaviour. If most of your users have to
+type a few almost identical lines of code when they start using your
+module, it's a sign that you should have made that behaviour a default.
+Another good indicator that you should use defaults is if most of your
+users call your routines with the same arguments.
+
+=item Naming conventions
+
+Your naming should be consistent. For instance, it's better to have:
+
+ display_day();
+ display_week();
+ display_year();
+
+than
+
+ display_day();
+ week_display();
+ show_year();
+
+This applies equally to method names, parameter names, and anything else
+which is visible to the user (and most things that aren't!)
+
+=item Parameter passing
+
+Use named parameters. It's easier to use a hash like this:
+
+ $obj->do_something(
+ name => "wibble",
+ type => "text",
+ size => 1024,
+ );
+
+... than to have a long list of unnamed parameters like this:
+
+ $obj->do_something("wibble", "text", 1024);
+
+While the list of arguments might work fine for one, two or even three
+arguments, any more arguments become hard for the module user to
+remember, and hard for the module author to manage. If you want to add
+a new parameter you will have to add it to the end of the list for
+backward compatibility, and this will probably make your list order
+unintuitive. Also, if many elements may be undefined you may see the
+following unattractive method calls:
+
+ $obj->do_something(undef, undef, undef, undef, undef, undef, 1024);
+
+Provide sensible defaults for parameters which have them. Don't make
+your users specify parameters which will almost always be the same.
+
+The issue of whether to pass the arguments in a hash or a hashref is
+largely a matter of personal style.
+
+The use of hash keys starting with a hyphen (C<-name>) or entirely in
+upper case (C<NAME>) is a relic of older versions of Perl in which
+ordinary lower case strings were not handled correctly by the C<=E<gt>>
+operator. While some modules retain uppercase or hyphenated argument
+keys for historical reasons or as a matter of personal style, most new
+modules should use simple lower case keys. Whatever you choose, be
+consistent!
+
+=back
+
+=head2 Strictness and warnings
+
+Your module should run successfully under the strict pragma and should
+run without generating any warnings. Your module should also handle
+taint-checking where appropriate, though this can cause difficulties in
+many cases.
+
+=head2 Backwards compatibility
+
+Modules which are "stable" should not break backwards compatibility
+without at least a long transition phase and a major change in version
+number.
+
+=head2 Error handling and messages
+
+When your module encounters an error it should do one or more of:
+
+=over 4
+
+=item *
+
+Return an undefined value.
+
+=item *
+
+set C<$Module::errstr> or similar (C<errstr> is a common name used by
+DBI and other popular modules; if you choose something else, be sure to
+document it clearly).
+
+=item *
+
+C<warn()> or C<carp()> a message to STDERR.
+
+=item *
+
+C<croak()> only when your module absolutely cannot figure out what to
+do. (C<croak()> is a better version of C<die()> for use within
+modules, which reports its errors from the perspective of the caller.
+See L<Carp> for details of C<croak()>, C<carp()> and other useful
+routines.)
+
+=item *
+
+As an alternative to the above, you may prefer to throw exceptions using
+the Error module.
+
+=back
+
+Configurable error handling can be very useful to your users. Consider
+offering a choice of levels for warning and debug messages, an option to
+send messages to a separate file, a way to specify an error-handling
+routine, or other such features. Be sure to default all these options
+to the commonest use.
+
+=head1 DOCUMENTING YOUR MODULE
+
+=head2 POD
+
+Your module should include documentation aimed at Perl developers.
+You should use Perl's "plain old documentation" (POD) for your general
+technical documentation, though you may wish to write additional
+documentation (white papers, tutorials, etc) in some other format.
+You need to cover the following subjects:
+
+=over 4
+
+=item *
+
+A synopsis of the common uses of the module
+
+=item *
+
+The purpose, scope and target applications of your module
+
+=item *
+
+Use of each publically accessible method or subroutine, including
+parameters and return values
+
+=item *
+
+Examples of use
+
+=item *
+
+Sources of further information
+
+=item *
+
+A contact email address for the author/maintainer
+
+=back
+
+The level of detail in Perl module documentation generally goes from
+less detailed to more detailed. Your SYNOPSIS section should contain a
+minimal example of use (perhaps as little as one line of code; skip the
+unusual use cases or or anything not needed by most users); the
+DESCRIPTION should describe your module in broad terms, generally in
+just a few paragraphs; more detail of the module's routines or methods,
+lengthy code examples, or other in-depth material should be given in
+subsequent sections.
+
+Ideally, someone who's slightly familiar with your module should be able
+to refresh their memory without hitting "page down". As your reader
+continues through the document, they should receive a progressively
+greater amount of knowledge.
+
+The recommended order of sections in Perl module documentation is:
+
+=over 4
+
+=item *
+
+NAME
+
+=item *
+
+SYNOPSIS
+
+=item *
+
+DESCRIPTION
+
+=item *
+
+One or more sections or subsections giving greater detail of available
+methods and routines and any other relevant information.
+
+=item *
+
+BUGS/CAVEATS/etc
+
+=item *
+
+AUTHOR
+
+=item *
+
+SEE ALSO
+
+=item *
+
+COPYRIGHT and LICENSE
+
+=back
+
+Keep your documentation near the code it documents ("inline"
+documentation). Include POD for a given method right above that
+method's subroutine. This makes it easier to keep the documentation up
+to date, and avoids having to document each piece of code twice (once in
+POD and once in comments).
+
+=head2 README, INSTALL, release notes, changelogs
+
+Your module should also include a README file describing the module and
+giving pointers to further information (website, author email).
+
+An INSTALL file should be included, and should contain simple installation
+instructions (usually "perl Makefile.PL; make; make install").
+
+Release notes or changelogs should be produced for each release of your
+software describing user-visible changes to your module, in terms
+relevant to the user.
+
+=head1 RELEASE CONSIDERATIONS
+
+=head2 Version numbering
+
+Version numbers should indicate at least major and minor releases, and
+possibly sub-minor releases. A major release is one in which most of
+the functionality has changed, or in which major new functionality is
+added. A minor release is one in which a small amount of functionality
+has been added or changed. Sub-minor version numbers are usually used
+for changes which do not affect functionality, such as documentation
+patches.
+
+The most common CPAN version numbering scheme looks like this:
+
+ 1.00, 1.10, 1.11, 1.20, 1.30, 1.31, 1.32
+
+A correct CPAN version number is a floating point number with at least
+2 digits after the decimal. You can test whether it conforms to CPAN by
+using
+
+ perl -MExtUtils::MakeMaker -le 'print MM->parse_version(shift)' 'Foo.pm'
+
+If you want to release a 'beta' or 'alpha' version of a module but don't
+want CPAN.pm to list it as most recent use an '_' after the regular
+version number followed by at least 2 digits, eg. 1.20_01
+
+Never release anything (even a one-word documentation patch) without
+incrementing the number. Even a one-word documentation patch should
+result in a change in version at the sub-minor level.
+
+=head2 Pre-requisites
+
+Module authors should carefully consider whether to rely on other
+modules, and which modules to rely on.
+
+Most importantly, choose modules which are as stable as possible. In
+order of preference:
+
+=over 4
+
+=item *
+
+Core Perl modules
+
+=item *
+
+Stable CPAN modules
+
+=item *
+
+Unstable CPAN modules
+
+=item *
+
+Modules not available from CPAN
+
+=back
+
+Specify version requirements for other Perl modules in the
+pre-requisites in your Makefile.PL.
+
+Be sure to specify Perl version requirements both in Makefile.PL and
+with C<require 5.6.1> or similar.
+
+=head2 Testing
+
+All modules should be tested before distribution (using "make disttest",
+and the tests should also be available to people installing the modules
+(using "make test").
+
+The importance of these tests is proportional to the alleged stability of a
+module -- a module which purports to be stable or which hopes to achieve wide
+use should adhere to as strict a testing regime as possible.
+
+Useful modules to help you write tests (with minimum impact on your
+development process or your time) include Test::Simple, Carp::Assert
+and Test::Inline.
+
+=head2 Packaging
+
+Modules should be packaged using the standard MakeMaker tools, allowing
+them to be installed in a consistent manner. Use "make dist" to create
+your package.
+
+Tools exist to help you build your module in a MakeMaker-friendly style.
+These include ExtUtils::ModuleMaker and h2xs. See also L<perlnewmod>.
+
+=head2 Licensing
+
+Make sure that your module has a license, and that the full text of it
+is included in the distribution (unless it's a common one and the terms
+of the license don't require you to include it).
+
+If you don't know what license to use, dual licensing under the GPL
+and Artistic licenses (the same as Perl itself) is a good idea.
+
+=head1 COMMON PITFALLS
+
+=head2 Reinventing the wheel
+
+There are certain application spaces which are already very, very well
+served by CPAN. One example is templating systems, another is date and
+time modules, and there are many more. While it is a rite of passage to
+write your own version of these things, please consider carefully
+whether the Perl world really needs you to publish it.
+
+=head2 Trying to do too much
+
+Your module will be part of a developer's toolkit. It will not, in
+itself, form the B<entire> toolkit. It's tempting to add extra features
+until your code is a monolithic system rather than a set of modular
+building blocks.
+
+=head2 Inappropriate documentation
+
+Don't fall into the trap of writing for the wrong audience. Your
+primary audience is a reasonably experienced developer with at least
+a moderate understanding of your module's application domain, who's just
+downloaded your module and wants to start using it as quickly as possible.
+
+Tutorials, end-user documentation, research papers, FAQs etc are not
+appropriate in a module's main documentation. If you really want to
+write these, include them as sub-documents such as C<My::Module::Tutorial> or
+C<My::Module::FAQ> and provide a link in the SEE ALSO section of the
+main documentation.
+
+=head1 SEE ALSO
+
+=over 4
+
+=item L<perlstyle>
+
+General Perl style guide
+
+=item L<perlnewmod>
+
+How to create a new module
+
+=item L<perlpod>
+
+POD documentation
+
+=item L<podchecker>
+
+Verifies your POD's correctness
+
+=item Testing tools
+
+L<Test::Simple>, L<Test::Inline>, L<Carp::Assert>
+
+=item http://pause.perl.org/
+
+Perl Authors Upload Server. Contains links to information for module
+authors.
+
+=item Any good book on software engineering
+
+=back
+
+=head1 AUTHOR
+
+Kirrily "Skud" Robert <skud@cpan.org>
+