--- /dev/null
+# SDL::OpenGL::Constants
+#
+# This is an autogenerate file, don't bother editing
+#
+# Copyright (C) 2003 David J. Goehrig <dave@sdlperl.org>
+
+package SDL::OpenGL::Constants;
+
+
+sub main::GL_COLOR_BUFFER_BIT { 0x00004000 }
+sub main::GL_DEPTH_BUFFER_BIT { 0x00000100 }
+sub main::GL_ACCUM_BUFFER_BIT { 0x00000200 }
+sub main::GL_STENCIL_BUFFER_BIT { 0x00000400 }
+sub main::GL_POINTS { 0x0000 }
+sub main::GL_LINES { 0x0001 }
+sub main::GL_LINE_STRIP { 0x0003 }
+sub main::GL_LINE_LOOP { 0x0002 }
+sub main::GL_TRIANGLES { 0x0004 }
+sub main::GL_TRIANGLE_STRIP { 0x0005 }
+sub main::GL_TRIANGLE_FAN { 0x0006 }
+sub main::GL_QUADS { 0x0007 }
+sub main::GL_QUAD_STRIP { 0x0008 }
+sub main::GL_POLYGON { 0x0009 }
+sub main::GL_LINE_STIPPLE { 0x0B24 }
+sub main::GL_FRONT { 0x0404 }
+sub main::GL_BACK { 0x0405 }
+sub main::GL_POINT { 0x1B00 }
+sub main::GL_LINE { 0x1B01 }
+sub main::GL_FILL { 0x1B02 }
+sub main::GL_CCW { 0x0901 }
+sub main::GL_CW { 0x0900 }
+sub main::GL_FRONT_AND_BACK { 0x0408 }
+sub main::GL_CULL_FACE { 0x0B44 }
+sub main::GL_POLYGON_STIPPLE { 0x0B42 }
+sub main::GL_NORMALIZE { 0x0BA1 }
+sub main::GL_RESCALE_NORMAL { 0x803A }
+sub main::GL_VERTEX_ARRAY { 0x8074 }
+sub main::GL_COLOR_ARRAY { 0x8076 }
+sub main::GL_INDEX_ARRAY { 0x8077 }
+sub main::GL_NORMAL_ARRAY { 0x8075 }
+sub main::GL_TEXTURE_COORD_ARRAY { 0x8078 }
+sub main::GL_EDGE_FLAG_ARRAY { 0x8079 }
+sub main::GL_BYTE { 0x1400 }
+sub main::GL_UNSIGNED_BYTE { 0x1401 }
+sub main::GL_SHORT { 0x1402 }
+sub main::GL_UNSIGNED_SHORT { 0x1403 }
+sub main::GL_INT { 0x1404 }
+sub main::GL_UNSIGNED_INT { 0x1405 }
+sub main::GL_FLOAT { 0x1406 }
+sub main::GL_DOUBLE { 0x140A }
+sub main::GL_V2F { 0x2A20 }
+sub main::GL_V3F { 0x2A21 }
+sub main::GL_C4UB_V2F { 0x2A22 }
+sub main::GL_C4UB_V3F { 0x2A23 }
+sub main::GL_C3F_V3F { 0x2A24 }
+sub main::GL_N3F_V3F { 0x2A25 }
+sub main::GL_C4F_N3F_V3F { 0x2A26 }
+sub main::GL_T2F_V3F { 0x2A27 }
+sub main::GL_T4F_V4F { 0x2A28 }
+sub main::GL_T2F_C4UB_V3F { 0x2A29 }
+sub main::GL_T2F_C3F_V3F { 0x2A2A }
+sub main::GL_T2F_N3F_V3F { 0x2A2B }
+sub main::GL_T2F_C4F_N3F_V3F { 0x2A2C }
+sub main::GL_T4F_C4F_N3F_V4F { 0x2A2D }
+sub main::GL_ALL_ATTRIB_BITS { 0x000FFFFF }
+sub main::GL_CURRENT_BIT { 0x00000001 }
+sub main::GL_ENABLE_BIT { 0x00002000 }
+sub main::GL_EVAL_BIT { 0x00010000 }
+sub main::GL_FOG_BIT { 0x00000080 }
+sub main::GL_HINT_BIT { 0x00008000 }
+sub main::GL_LIGHTING_BIT { 0x00000040 }
+sub main::GL_LINE_BIT { 0x00000004 }
+sub main::GL_LIST_BIT { 0x00020000 }
+sub main::GL_PIXEL_MODE_BIT { 0x00000020 }
+sub main::GL_POINT_BIT { 0x00000002 }
+sub main::GL_POLYGON_BIT { 0x00000008 }
+sub main::GL_POLYGON_STIPPLE_BIT { 0x00000010 }
+sub main::GL_SCISSOR_BIT { 0x00080000 }
+sub main::GL_TEXTURE_BIT { 0x00040000 }
+sub main::GL_TRANSFORM_BIT { 0x00001000 }
+sub main::GL_VIEWPORT_BIT { 0x00000800 }
+sub main::GL_CLIENT_PIXEL_STORE_BIT { 0x00000001 }
+sub main::GL_CLIENT_VERTEX_ARRAY_BIT { 0x00000002 }
+sub main::GL_ALL_CLIENT_ATTRIB_BITS { 0xFFFFFFFF }
+sub main::GL_MODELVIEW { 0x1700 }
+sub main::GL_PROJECTION { 0x1701 }
+sub main::GL_TEXTURE { 0x1702 }
+sub main::GL_SMOOTH { 0x1D01 }
+sub main::GL_FLAT { 0x1D00 }
+sub main::GL_LIGHT0 { 0x4000 }
+sub main::GL_LIGHT1 { 0x4001 }
+sub main::GL_LIGHT2 { 0x4002 }
+sub main::GL_LIGHT3 { 0x4003 }
+sub main::GL_LIGHT4 { 0x4004 }
+sub main::GL_LIGHT5 { 0x4005 }
+sub main::GL_LIGHT6 { 0x4006 }
+sub main::GL_LIGHT7 { 0x4007 }
+sub main::GL_AMBIENT { 0x1200 }
+sub main::GL_DIFFUSE { 0x1201 }
+sub main::GL_AMBIENT_AND_DIFFUSE { 0x1602 }
+sub main::GL_SPECULAR { 0x1202 }
+sub main::GL_SHININESS { 0x1601 }
+sub main::GL_EMISSION { 0x1600 }
+sub main::GL_COLOR_INDEXES { 0x1603 }
+sub main::GL_POSITION { 0x1203 }
+sub main::GL_SPOT_DIRECTION { 0x1204 }
+sub main::GL_SPOT_EXPONENT { 0x1205 }
+sub main::GL_SPOT_CUTOFF { 0x1206 }
+sub main::GL_CONSTANT_ATTENUATION { 0x1207 }
+sub main::GL_LINEAR_ATTENUATION { 0x1208 }
+sub main::GL_QUADRATIC_ATTENUATION { 0x1209 }
+sub main::GL_LIGHT_MODEL_AMBIENT { 0x0B53 }
+sub main::GL_LIGHT_MODEL_LOCAL_VIEWER { 0x0B51 }
+sub main::GL_LIGHT_MODEL_TWO_SIDE { 0x0B52 }
+sub main::GL_LIGHT_MODEL_COLOR_CONTROL { 0x81F8 }
+sub main::GL_FALSE { 0x0 }
+sub main::GL_TRUE { 0x1 }
+sub main::GL_SINGLE_COLOR { 0x81F9 }
+sub main::GL_ZERO { 0x0 }
+sub main::GL_ONE { 0x1 }
+sub main::GL_DST_COLOR { 0x0306 }
+sub main::GL_SRC_COLOR { 0x0300 }
+sub main::GL_ONE_MINUS_DST_COLOR { 0x0307 }
+sub main::GL_ONE_MINUS_SRC_COLOR { 0x0301 }
+sub main::GL_SRC_ALPHA { 0x0302 }
+sub main::GL_ONE_MINUS_SRC_ALPHA { 0x0303 }
+sub main::GL_SRC_ALPHA_SATURATE { 0x0308 }
+sub main::GL_CONSTANT_COLOR { 0x8001 }
+sub main::GL_ONE_MINUS_CONSTANT_COLOR { 0x8002 }
+sub main::GL_CONSTANT_ALPHA { 0x8003 }
+sub main::GL_ONE_MINUS_CONSTANT_ALPHA { 0x8004 }
+sub main::GL_POINT_SMOOTH_HINT { 0x0C51 }
+sub main::GL_LINE_SMOOTH_HINT { 0x0C52 }
+sub main::GL_POLYGON_SMOOTH_HINT { 0x0C53 }
+sub main::GL_FOG_HINT { 0x0C54 }
+sub main::GL_PERSPECTIVE_CORRECTION_HINT { 0x0C50 }
+sub main::GL_EXP { 0x0800 }
+sub main::GL_EXP2 { 0x0801 }
+sub main::GL_FOG_MODE { 0x0B65 }
+sub main::GL_LINEAR { 0x2601 }
+sub main::GL_FOG_DENSITY { 0x0B62 }
+sub main::GL_FOG_START { 0x0B63 }
+sub main::GL_FOG_END { 0x0B64 }
+sub main::GL_FOG_COLOR { 0x0B66 }
+sub main::GL_POLYGON_OFFSET_LINE { 0x2A02 }
+sub main::GL_POLYGON_OFFSET_FILL { 0x8037 }
+sub main::GL_POLYGON_OFFSET_POINT { 0x2A01 }
+sub main::GL_COLOR_INDEX { 0x1900 }
+sub main::GL_RGB { 0x1907 }
+sub main::GL_RGBA { 0x1908 }
+sub main::GL_BGR { 0x80E0 }
+sub main::GL_BGRA { 0x80E1 }
+sub main::GL_RED { 0x1903 }
+sub main::GL_GREEN { 0x1904 }
+sub main::GL_BLUE { 0x1905 }
+sub main::GL_ALPHA { 0x1906 }
+sub main::GL_LUMINANCE { 0x1909 }
+sub main::GL_LUMINANCE_ALPHA { 0x190A }
+sub main::GL_STENCIL_INDEX { 0x1901 }
+sub main::GL_DEPTH_COMPONENT { 0x1902 }
+sub main::GL_BITMAP { 0x1A00 }
+sub main::GL_UNSIGNED_BYTE_3_3_2 { 0x8032 }
+sub main::GL_UNSIGNED_BYTE_2_3_3_REV { 0x8362 }
+sub main::GL_UNSIGNED_SHORT_5_6_5 { 0x8363 }
+sub main::GL_UNSIGNED_SHORT_5_6_5_REV { 0x8364 }
+sub main::GL_UNSIGNED_SHORT_4_4_4_4 { 0x8033 }
+sub main::GL_UNSIGNED_SHORT_4_4_4_4_REV { 0x8365 }
+sub main::GL_UNSIGNED_SHORT_5_5_5_1 { 0x8034 }
+sub main::GL_UNSIGNED_SHORT_1_5_5_5_REV { 0x8366 }
+sub main::GL_UNSIGNED_INT_8_8_8_8 { 0x8035 }
+sub main::GL_UNSIGNED_INT_8_8_8_8_REV { 0x8367 }
+sub main::GL_UNSIGNED_INT_10_10_10_2 { 0x8036 }
+sub main::GL_UNSIGNED_INT_2_10_10_10_REV { 0x8368 }
+sub main::GL_UNPACK_SWAP_BYTES { 0x0CF0 }
+sub main::GL_PACK_SWAP_BYTES { 0x0D00 }
+sub main::GL_UNPACK_LSB_FIRST { 0x0CF1 }
+sub main::GL_PACK_LSB_FIRST { 0x0D01 }
+sub main::GL_UNPACK_ROW_LENGTH { 0x0CF2 }
+sub main::GL_PACK_ROW_LENGTH { 0x0D02 }
+sub main::GL_UNPACK_SKIP_ROWS { 0x0CF3 }
+sub main::GL_PACK_SKIP_ROWS { 0x0D03 }
+sub main::GL_UNPACK_SKIP_PIXELS { 0x0CF4 }
+sub main::GL_PACK_SKIP_PIXELS { 0x0D04 }
+sub main::GL_UNPACK_ALIGNMENT { 0x0CF5 }
+sub main::GL_PACK_ALIGNMENT { 0x0D05 }
+sub main::GL_UNPACK_IMAGE_HEIGHT { 0x806E }
+sub main::GL_PACK_IMAGE_HEIGHT { 0x806C }
+sub main::GL_UNPACK_SKIP_IMAGES { 0x806D }
+sub main::GL_PACK_SKIP_IMAGES { 0x806B }
+sub main::GL_MAP_COLOR { 0x0D10 }
+sub main::GL_MAP_STENCIL { 0x0D11 }
+sub main::GL_INDEX_SHIFT { 0x0D12 }
+sub main::GL_INDEX_OFFSET { 0x0D13 }
+sub main::GL_RED_SCALE { 0x0D14 }
+sub main::GL_GREEN_SCALE { 0x0D18 }
+sub main::GL_BLUE_SCALE { 0x0D1A }
+sub main::GL_ALPHA_SCALE { 0x0D1C }
+sub main::GL_DEPTH_SCALE { 0x0D1E }
+sub main::GL_RED_BIAS { 0x0D15 }
+sub main::GL_GREEN_BIAS { 0x0D19 }
+sub main::GL_BLUE_BIAS { 0x0D1B }
+sub main::GL_ALPHA_BIAS { 0x0D1D }
+sub main::GL_DEPTH_BIAS { 0x0D1F }
+sub main::GL_POST_CONVOLUTION_RED_SCALE { 0x801C }
+sub main::GL_POST_CONVOLUTION_GREEN_SCALE { 0x801D }
+sub main::GL_POST_CONVOLUTION_BLUE_SCALE { 0x801E }
+sub main::GL_POST_CONVOLUTION_ALPHA_SCALE { 0x801F }
+sub main::GL_POST_CONVOLUTION_RED_BIAS { 0x8020 }
+sub main::GL_POST_CONVOLUTION_GREEN_BIAS { 0x8021 }
+sub main::GL_POST_CONVOLUTION_BLUE_BIAS { 0x8022 }
+sub main::GL_POST_CONVOLUTION_ALPHA_BIAS { 0x8023 }
+sub main::GL_POST_COLOR_MATRIX_RED_SCALE { 0x80B4 }
+sub main::GL_POST_COLOR_MATRIX_GREEN_SCALE { 0x80B5 }
+sub main::GL_POST_COLOR_MATRIX_BLUE_SCALE { 0x80B6 }
+sub main::GL_POST_COLOR_MATRIX_ALPHA_SCALE { 0x80B7 }
+sub main::GL_POST_COLOR_MATRIX_RED_BIAS { 0x80B8 }
+sub main::GL_POST_COLOR_MATRIX_GREEN_BIAS { 0x80B9 }
+sub main::GL_POST_COLOR_MATRIX_BLUE_BIAS { 0x80BA }
+sub main::GL_POST_COLOR_MATRIX_ALPHA_BIAS { 0x80BB }
+sub main::GL_PIXEL_MAP_I_TO_I { 0x0C70 }
+sub main::GL_PIXEL_MAP_S_TO_S { 0x0C71 }
+sub main::GL_PIXEL_MAP_I_TO_R { 0x0C72 }
+sub main::GL_PIXEL_MAP_I_TO_G { 0x0C73 }
+sub main::GL_PIXEL_MAP_I_TO_B { 0x0C74 }
+sub main::GL_PIXEL_MAP_I_TO_A { 0x0C75 }
+sub main::GL_PIXEL_MAP_R_TO_R { 0x0C76 }
+sub main::GL_PIXEL_MAP_G_TO_G { 0x0C77 }
+sub main::GL_PIXEL_MAP_B_TO_B { 0x0C78 }
+sub main::GL_PIXEL_MAP_A_TO_A { 0x0C79 }
+sub main::GL_TEXTURE_1D { 0x0DE0 }
+sub main::GL_TEXTURE_2D { 0x0DE1 }
+sub main::GL_TEXTURE_3D { 0x806F }
+sub main::GL_PROXY_TEXTURE_2D { 0x8064 }
+sub main::GL_ALPHA4 { 0x803B }
+sub main::GL_ALPHA8 { 0x803C }
+sub main::GL_ALPHA12 { 0x803D }
+sub main::GL_ALPHA16 { 0x803E }
+sub main::GL_LUMINANCE4 { 0x803F }
+sub main::GL_LUMINANCE8 { 0x8040 }
+sub main::GL_LUMINANCE12 { 0x8041 }
+sub main::GL_LUMINANCE16 { 0x8042 }
+sub main::GL_LUMINANCE4_ALPHA4 { 0x8043 }
+sub main::GL_LUMINANCE6_ALPHA2 { 0x8044 }
+sub main::GL_LUMINANCE8_ALPHA8 { 0x8045 }
+sub main::GL_LUMINANCE12_ALPHA4 { 0x8046 }
+sub main::GL_LUMINANCE12_ALPHA12 { 0x8047 }
+sub main::GL_LUMINANCE16_ALPHA16 { 0x8048 }
+sub main::GL_INTENSITY { 0x8049 }
+sub main::GL_INTENSITY4 { 0x804A }
+sub main::GL_INTENSITY8 { 0x804B }
+sub main::GL_INTENSITY12 { 0x804C }
+sub main::GL_INTENSITY16 { 0x804D }
+sub main::GL_R3_G3_B2 { 0x2A10 }
+sub main::GL_RGB4 { 0x804F }
+sub main::GL_RGB5 { 0x8050 }
+sub main::GL_RGB8 { 0x8051 }
+sub main::GL_RGB10 { 0x8052 }
+sub main::GL_RGB12 { 0x8053 }
+sub main::GL_RGB16 { 0x8054 }
+sub main::GL_RGBA2 { 0x8055 }
+sub main::GL_RGBA4 { 0x8056 }
+sub main::GL_RGB5_A1 { 0x8057 }
+sub main::GL_RGBA8 { 0x8058 }
+sub main::GL_RGB10_A2 { 0x8059 }
+sub main::GL_RGBA12 { 0x805A }
+sub main::GL_RGBA16 { 0x805B }
+sub main::GL_MAX_TEXTURE_SIZE { 0x0D33 }
+sub main::GL_TEXTURE_BASE_LEVEL { 0x813C }
+sub main::GL_TEXTURE_MAX_LEVEL { 0x813D }
+sub main::GL_TEXTURE_MAX_LOD { 0x813B }
+sub main::GL_TEXTURE_MIN_LOD { 0x813A }
+sub main::GL_TEXTURE_ENV_MODE { 0x2200 }
+sub main::GL_TEXTURE_ENV_COLOR { 0x2201 }
+sub main::GL_DECAL { 0x2101 }
+sub main::GL_REPLACE { 0x1E01 }
+sub main::GL_MODULATE { 0x2100 }
+sub main::GL_BLEND { 0x0BE2 }
+sub main::GL_TEXTURE_WRAP_S { 0x2802 }
+sub main::GL_TEXTURE_WRAP_T { 0x2803 }
+sub main::GL_TEXTURE_WRAP_R { 0x8072 }
+sub main::GL_TEXTURE_MAG_FILTER { 0x2800 }
+sub main::GL_TEXTURE_MIN_FILTER { 0x2801 }
+sub main::GL_TEXTURE_BORDER_COLOR { 0x1004 }
+sub main::GL_TEXTURE_PRIORITY { 0x8066 }
+sub main::GL_CLAMP { 0x2900 }
+sub main::GL_CLAMP_TO_EDGE { 0x812F }
+sub main::GL_REPEAT { 0x2901 }
+sub main::GL_NEAREST { 0x2600 }
+sub main::GL_NEAREST_MIPMAP_NEAREST { 0x2700 }
+sub main::GL_NEAREST_MIPMAP_LINEAR { 0x2702 }
+sub main::GL_LINEAR_MIPMAP_NEAREST { 0x2701 }
+sub main::GL_LINEAR_MIPMAP_LINEAR { 0x2703 }
+sub main::GL_S { 0x2000 }
+sub main::GL_T { 0x2001 }
+sub main::GL_R { 0x2002 }
+sub main::GL_Q { 0x2003 }
+sub main::GL_TEXTURE_GEN_MODE { 0x2500 }
+sub main::GL_OBJECT_PLANE { 0x2501 }
+sub main::GL_EYE_PLANE { 0x2502 }
+sub main::GL_EYE_LINEAR { 0x2400 }
+sub main::GL_OBJECT_LINEAR { 0x2401 }
+sub main::GL_SPHERE_MAP { 0x2402 }
+sub main::GL_LEFT { 0x0406 }
+sub main::GL_RIGHT { 0x0407 }
+sub main::GL_FRONT_LEFT { 0x0400 }
+sub main::GL_FRONT_RIGHT { 0x0401 }
+sub main::GL_BACK_LEFT { 0x0402 }
+sub main::GL_BACK_RIGHT { 0x0403 }
+sub main::GL_NONE { 0x0 }
+sub main::GL_SCISSOR_TEST { 0x0C11 }
+sub main::GL_NEVER { 0x0200 }
+sub main::GL_ALWAYS { 0x0207 }
+sub main::GL_LESS { 0x0201 }
+sub main::GL_LEQUAL { 0x0203 }
+sub main::GL_EQUAL { 0x0202 }
+sub main::GL_GEQUAL { 0x0206 }
+sub main::GL_GREATER { 0x0204 }
+sub main::GL_NOTEQUAL { 0x0205 }
+sub main::GL_KEEP { 0x1E00 }
+sub main::GL_INCR { 0x1E02 }
+sub main::GL_DECR { 0x1E03 }
+sub main::GL_INVERT { 0x150A }
+sub main::GL_CLEAR { 0x1500 }
+sub main::GL_COPY { 0x1503 }
+sub main::GL_NOOP { 0x1505 }
+sub main::GL_SET { 0x150F }
+sub main::GL_COPY_INVERTED { 0x150C }
+sub main::GL_AND_REVERSE { 0x1502 }
+sub main::GL_OR_REVERSE { 0x150B }
+sub main::GL_AND { 0x1501 }
+sub main::GL_OR { 0x1507 }
+sub main::GL_NAND { 0x150E }
+sub main::GL_NOR { 0x1508 }
+sub main::GL_XOR { 0x1506 }
+sub main::GL_EQUIV { 0x1509 }
+sub main::GL_AND_INVERTED { 0x1504 }
+sub main::GL_OR_INVERTED { 0x150D }
+sub main::GL_LOAD { 0x0101 }
+sub main::GL_RETURN { 0x0102 }
+sub main::GL_ADD { 0x0104 }
+sub main::GL_MULT { 0x0103 }
+sub main::GL_ACCUM { 0x0100 }
+sub main::GL_MAP1_VERTEX_3 { 0x0D97 }
+sub main::GL_MAP1_VERTEX_4 { 0x0D98 }
+sub main::GL_MAP1_INDEX { 0x0D91 }
+sub main::GL_MAP1_COLOR_4 { 0x0D90 }
+sub main::GL_MAP1_NORMAL { 0x0D92 }
+sub main::GL_MAP1_TEXTURE_COORD_1 { 0x0D93 }
+sub main::GL_MAP1_TEXTURE_COORD_2 { 0x0D94 }
+sub main::GL_MAP1_TEXTURE_COORD_3 { 0x0D95 }
+sub main::GL_MAP1_TEXTURE_COORD_4 { 0x0D96 }
+sub main::GL_MAP2_VERTEX_3 { 0x0DB7 }
+sub main::GL_MAP2_VERTEX_4 { 0x0DB8 }
+sub main::GL_MAP2_INDEX { 0x0DB1 }
+sub main::GL_MAP2_COLOR_4 { 0x0DB0 }
+sub main::GL_MAP2_NORMAL { 0x0DB2 }
+sub main::GL_MAP2_TEXTURE_COORD_1 { 0x0DB3 }
+sub main::GL_MAP2_TEXTURE_COORD_2 { 0x0DB4 }
+sub main::GL_MAP2_TEXTURE_COORD_3 { 0x0DB5 }
+sub main::GL_MAP2_TEXTURE_COORD_4 { 0x0DB6 }
+sub main::GL_AUTO_NORMAL { 0x0D80 }
+sub main::GL_LIGHTING { 0x0B50 }
+sub main::GL_DEPTH_TEST { 0x0B71 }
+sub main::GL_COLOR_TABLE { 0x80D0 }
+sub main::GL_POST_CONVOLUTION_COLOR_TABLE { 0x80D1 }
+sub main::GL_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D2 }
+sub main::GL_PROXY_COLOR_TABLE { 0x80D3 }
+sub main::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE { 0x80D4 }
+sub main::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D5 }
+sub main::GL_CONVOLUTION_1D { 0x8010 }
+sub main::GL_CONVOLUTION_2D { 0x8011 }
+sub main::GL_SEPARABLE_2D { 0x8012 }
+sub main::GL_CONVOLUTION_BORDER_MODE { 0x8013 }
+sub main::GL_CONVOLUTION_FILTER_SCALE { 0x8014 }
+sub main::GL_CONVOLUTION_FILTER_BIAS { 0x8015 }
+sub main::GL_REDUCE { 0x8016 }
+sub main::GL_CONSTANT_BORDER { 0x8151 }
+sub main::GL_REPLICATE_BORDER { 0x8153 }
+sub main::GL_HISTOGRAM { 0x8024 }
+sub main::GL_PROXY_HISTOGRAM { 0x8025 }
+sub main::GL_MINMAX { 0x802E }
+sub main::GL_MIN { 0x8007 }
+sub main::GL_MAX { 0x8008 }
+sub main::GL_FUNC_ADD { 0x8006 }
+sub main::GL_FUNC_SUBTRACT { 0x800A }
+sub main::GL_FUNC_REVERSE_SUBTRACT { 0x800B }
+sub main::GL_COLOR_TABLE_SCALE { 0x80D6 }
+sub main::GL_READ_BUFFER { 0x0C02 }
+sub main::GLU_DISPLAY_MODE { 100204 }
+sub main::GLU_NURBS_MODE { 100160 }
+sub main::GLU_CULLING { 100201 }
+sub main::GLU_SAMPLING_METHOD { 100205 }
+sub main::GLU_SAMPLING_TOLERANCE { 100203 }
+sub main::GLU_PARAMETRIC_TOLERANCE { 100202 }
+sub main::GLU_U_STEP { 100206 }
+sub main::GLU_V_STEP { 100207 }
+sub main::GLU_AUTO_LOAD_MATRIX { 100200 }
+sub main::GLU_FILL { 100012 }
+sub main::GLU_OUTLINE_POLYGON { 100240 }
+sub main::GLU_OUTLINE_PATCH { 100241 }
+sub main::GLU_NURBS_RENDERER { 100162 }
+sub main::GLU_NURBS_TESSELLATOR { 100161 }
+sub main::GLU_PATH_LENGTH { 100215 }
+sub main::GLU_DOMAIN_DISTANCE { 100217 }
+sub main::GLU_OBJECT_PATH_LENGTH { 100209 }
+sub main::GLU_OBJECT_PARAMETRIC_ERROR { 100208 }
+sub main::GLU_NURBS_ERROR { 100103 }
+sub main::GLU_NURBS_BEGIN { 100164 }
+sub main::GLU_NURBS_BEGIN_DATA { 100170 }
+sub main::GLU_NURBS_TEXTURE_COORD { 100168 }
+sub main::GLU_NURBS_TEXTURE_COORD_DATA { 100174 }
+sub main::GLU_NURBS_COLOR { 100167 }
+sub main::GLU_NURBS_COLOR_DATA { 100173 }
+sub main::GLU_NURBS_NORMAL { 100166 }
+sub main::GLU_NURBS_NORMAL_DATA { 100172 }
+sub main::GLU_NURBS_VERTEX { 100165 }
+sub main::GLU_NURBS_VERTEX_DATA { 100171 }
+sub main::GLU_NURBS_END { 100169 }
+sub main::GLU_NURBS_END_DATA { 100175 }
+sub main::GLU_MAP1_TRIM_2 { 100210 }
+sub main::GLU_MAP1_TRIM_3 { 100211 }
+sub main::GLU_TESS_BOUNDARY_ONLY { 100141 }
+sub main::GLU_TESS_TOLERANCE { 100142 }
+sub main::GLU_TESS_WINDING_RULE { 100140 }
+sub main::GLU_TESS_WINDING_ODD { 100130 }
+sub main::GLU_TESS_WINDING_NONZERO { 100131 }
+sub main::GLU_TESS_WINDING_POSITIVE { 100132 }
+sub main::GLU_TESS_WINDING_NEGATIVE { 100133 }
+sub main::GLU_TESS_WINDING_ABS_GEQ_TWO { 100134 }
+
+
+1;
+