roles => ['MyItem::Role::Equipment'],
);
-my $visored = $class->construct_instance(is_worn => 0);
+my $visored = $class->new_object(is_worn => 0);
ok(!$visored->is_worn, "attribute, accessor was consumed");
$visored->is_worn(1);
ok($visored->is_worn, "accessor was consumed");
$role->apply($class);
# XXX: Mouse::Util::apply_all_roles doesn't cope with references yet
-my $visored = $class->construct_instance(is_worn => 0);
+my $visored = $class->new_object(is_worn => 0);
ok(!$visored->is_worn, "attribute, accessor was consumed");
$visored->is_worn(1);
ok($visored->is_worn, "accessor was consumed");