S_more_he(pTHX)
{
dVAR;
- HE* he = (HE*) Perl_get_arena(aTHX_ PERL_ARENA_SIZE, HE_SVSLOT);
- HE * const heend = &he[PERL_ARENA_SIZE / sizeof(HE) - 1];
+ /* We could generate this at compile time via (another) auxiliary C
+ program? */
+ const size_t arena_size = Perl_malloc_good_size(PERL_ARENA_SIZE);
+ HE* he = (HE*) Perl_get_arena(aTHX_ arena_size, HE_SVSLOT);
+ HE * const heend = &he[arena_size / sizeof(HE) - 1];
PL_body_roots[HE_SVSLOT] = he;
while (he < heend) {
(MEM_ALIGNBYTES - sizeof(struct perl_memory_debug_header) \
%MEM_ALIGNBYTES) % MEM_ALIGNBYTES)
+#else
+# define sTHX 0
#endif
#ifdef PERL_TRACK_MEMPOOL
# define Perl_safesysmalloc_size(where) \
(malloc_size(((char *)(where)) - sTHX) - sTHX)
# endif
+# ifdef HAS_MALLOC_GOOD_SIZE
+# define Perl_malloc_good_size(how_much) \
+ (malloc_good_size((how_much) + sTHX) - sTHX)
+# else
+/* Having this as the identity operation makes some code simpler. */
+# define Perl_malloc_good_size(how_much) (how_much)
+# endif
#endif
typedef int (CPERLscope(*runops_proc_t)) (pTHX);
const size_t body_size = bdp->body_size;
char *start;
const char *end;
+ const size_t arena_size = Perl_malloc_good_size(bdp->arena_size);
#if defined(DEBUGGING) && !defined(PERL_GLOBAL_STRUCT_PRIVATE)
static bool done_sanity_check;
assert(bdp->arena_size);
- start = (char*) Perl_get_arena(aTHX_ bdp->arena_size, sv_type);
+ start = (char*) Perl_get_arena(aTHX_ arena_size, sv_type);
- end = start + bdp->arena_size - body_size;
+ end = start + arena_size - 2 * body_size;
/* computed count doesnt reflect the 1st slot reservation */
+#if defined(MYMALLOC) || defined(HAS_MALLOC_GOOD_SIZE)
+ DEBUG_m(PerlIO_printf(Perl_debug_log,
+ "arena %p end %p arena-size %d (from %d) type %d "
+ "size %d ct %d\n",
+ (void*)start, (void*)end, (int)arena_size,
+ (int)bdp->arena_size, sv_type, (int)body_size,
+ (int)arena_size / (int)body_size));
+#else
DEBUG_m(PerlIO_printf(Perl_debug_log,
"arena %p end %p arena-size %d type %d size %d ct %d\n",
(void*)start, (void*)end,
(int)bdp->arena_size, sv_type, (int)body_size,
(int)bdp->arena_size / (int)body_size));
-
+#endif
*root = (void *)start;
- while (start < end) {
+ while (start <= end) {
char * const next = start + body_size;
*(void**) start = (void *)next;
start = next;