=head1 NAME
-Moose::Intro - What is Moose, and how do I use it?
+Moose::Manual - What is Moose, and how do I use it?
=head1 WHAT IS MOOSE?
class, without needing to know about blessed hashrefs, accessor
methods, and so on.
-Moose lets you focus on the I<logical> structure of your classes, so
+Moose helps you define the I<logical> structure of your classes, so
you can focus on "what" rather than "how". With Moose, a class
-definition should read like a list of very concise English sentences.
+definition reads like a list of very concise English sentences.
Moose is built in top of C<Class::MOP>, a meta-object protocol (aka
MOP). Using the MOP, Moose provides complete introspection for all
attributes, parents, children, methods, etc., all using a well-defined
API. The MOP abstracts away tedious digging about in the Perl symbol
table, looking at C<@ISA> vars, and all the other crufty Perl tricks
-we know and love (?).
+we know and love(?).
Moose is based in large part on the Perl 6 object system, as well as
drawing on the best ideas from CLOS, Smalltalk, and many other
documentation, but you can see how Moose reduces common OO idioms to
simple declarative constructs.
-=head2 Where's the Constructor?
+=head2 TABLE OF CONTENTS
-One point of confusion that might come up with Moose is how it handles
-object construction. B<You should not define a C<new()> method for
-your classes!>
-
-Moose will provide one for you. It will accept a hash or hash
-reference of named parameters matching your attributes. This is just
-another way in which Moose keeps you from worrying I<how> classes are
-implemented. Simply define a class and you're ready to start creating
-objects!
-
-=head1 MOOSE CONCEPTS (VS "OLD SCHOOL" Perl)
-
-In the past, you may not have thought too much about the difference
-between packages and classes, attributes and methods, constructors and
-methods, etc. Part of what the MOP provides is well-defined
-introspection features for each of those things, and in turn Moose
-provides I<distinct> sugar for each of them. Moose also introduces
-concepts that are uncommon (or entirely new) like roles, method
-modifiers, and declarative delegation.
-
-Knowing what these concepts mean in Moose-speak, and how they used to
-be done in old school Perl 5 OO is a good way to start learning to use
-Moose.
-
-=head2 Class
-
-When you say "use Moose" in a package, you are defining your package
-as a class. At its simplest, a class will consist simply of attributes
-and/or methods. It can also include roles, method modifiers, and more.
-
-A class I<has> zero or more B<attributes>.
-
-A class I<has> zero or more B<methods>.
-
-A class I<has> zero or more superclasses (aka parent classes). A
-class inherits from its superclass(es).
-
-A class I<has> zero or more B<method modifiers>. These modifiers can
-apply to its own methods or methods that are inherited from its
-ancestors.
-
-A class may I<do> zero or more B<roles>.
-
-A class I<has> a B<constructor> and a B<destructor>. These are
-provided for you "for free" by Moose.
-
-The B<constructor> accepts named parameters corresponding to the
-class's attributes and uses them to initialize an B<object instance>.
-
-A class I<has> a B<metaclass>, which in turn has B<meta-attributes>,
-B<meta-methods>, and B<meta-roles>. This metaclass I<describes> the
-class.
-
-A class is usually analogous to a category of nouns, like "People" or
-"Users".
-
- package Person;
-
- use Moose;
- # now it's a Moose class!
-
-=head2 Attribute
-
-An attribute is a property of the class that defines it. It I<always>
-has a name, and it I<may have> a number of other defining
-characteristics.
-
-These characteristics may include a read/write flag, a B<type>,
-accessor method names, B<delegations>, a default value, and more.
-
-Attributes I<are not> methods, but defining them causes various
-accessor methods to be created. At a minimum, a normal attribute will
-always have a reader accessor method. Many attributes have things like
-a writer method, clearer method, and predicate method ("has it been
-set?").
-
-An attribute may also define B<delegation>s, which will create
-additional methods based on the delegation specification.
-
-By default, Moose stores attributes in the object instance, which is a
-hashref, I<but this is invisible to the author of a Moose-base class>!
-It is best to think of Moose attributes as "properties" of the
-I<opaque> B<object instance>. These properties are accessed through
-well-defined accessor methods.
-
-An attribute is usually analogous to a specific feature of something in
-the class's category. For example, People have first and last
-names. Users have passwords and last login datetimes.
-
- has 'first_name' => (
- is => 'rw',
- isa => 'Str',
- );
-
-=head2 Method
-
-A method is very straightforward. Any subroutine you define in your
-class is a method.
-
-Methods correspond to verbs, and are what your objects can do. For
-example, a User can login.
-
- sub login { ... }
-
-=head2 Roles
-
-A role is something that a class I<does>. For example, a Machine class
-might do the Breakable role, and so could a Bone class. A role is
-used to define some concept that cuts across multiple unrelated
-classes, like "breakability", or "has a color".
-
-A role I<has> zero or more B<attributes>.
-
-A role I<has> zero or more B<methods>.
-
-A role I<has> zero or more B<method modifiers>.
-
-A role I<has> zero or more B<required methods>.
-
-A required method is not implemented by the role. Instead, a required
-method says "to use this Role you must implement this method".
-
-Roles are I<composed> into classes (or other roles). When a role is
-composed into a class, its attributes and methods are "flattened" into
-the class. Roles I<do not> show up in the inheritance hierarchy. When
-a role is composed, its attributes and methods appear as if they were
-defined I<in the consuming class>.
-
-Role are somewhat like mixins or interfaces in other OO languages.
-
- package Breakable;
-
- use Moose::Role;
-
- has is_broken => (
- is => 'rw',
- isa => 'Bool',
- );
-
- requires 'break';
-
- before 'break' => {
- my $self = shift;
-
- $self->is_broken(1);
- };
-
-=head2 Method Modifiers
-
-A method modifier is a way of defining an action to be taken when a
-named method is called. Think of it as a hook on the named method. For
-example, you could say "before calling C<login()>, call this modifier
-first". Modifiers come in different flavors like "before", "after",
-"around", and "augment", and you can apply more than one modifier to
-a single method.
-
-Method modifiers are often used as an alternative to overriding a
-method in a parent class. They are also used in roles as a way of
-modifying methods in the consuming class.
-
-Under the hood, a method modifier is just a plain old Perl subroutine
-that gets called before or after (or around, etc.) some named method.
-
- before 'login' => sub {
- my $self = shift;
- my $pw = shift;
-
- warn "Called login() with $pw\n";
- };
-
-=head2 Type
-
-Moose also comes with a (miniature) type system. This allows you to
-define types for attributes. Moose has a set of built-in types based
-on what Perl provides, such as "Str", "Num", "Bool", "HashRef", etc.
-
-In addition, every class name in your application can also be used as
-a type name. We saw an example using "DateTime" earlier.
-
-Finally, you can define your own types, either as subtypes or entirely
-new types, with their own constraints. For example, you could define a
-type "PosInt", a subtype of "Int" which only allows positive numbers.
-
-=head2 Delegation
-
-Moose attributes provide declarative syntax for defining
-delegations. A delegation is a method which delegates the real work to
-some attribute of the class.
-
-You saw this in the User example, where we defined a delegation for
-the C<date_of_last_login()> method. Under the hood, this simple calls
-C<date()> on the User object's C<last_login> attribute.
-
-=head2 Constructor
-
-A constructor creates an B<object instance> for the class. In old
-school Perl, this was usually done by defining a method called
-C<new()> which in turn called C<bless> on a reference.
-
-With Moose, this C<new()> method is created for you, and it simply
-does the right thing. You should never need to define your own
-constructor!
-
-Sometimes you want to do something whenever an object is created. In
-those cases, you can provide a C<BUILD()> method in your class. Moose
-will call this for you after creating a new object.
-
-=head2 Destructor
-
-This is a special method called when an object instance goes out of
-scope. You can specialize what your class does in this method if you
-need to, but you usually don't.
-
-With old school Perl 5, this is the C<DESTROY()> method, but with
-Moose it is the C<DEMOLISH()> method.
-
-=head2 Object Instance
-
-An object instance is a specific noun in the class's "category". For
-example, one specific Person or User. An instance is created by the
-class's B<constructor>.
-
-An instance has values for its attributes. For example, a specific
-person has a first and last name.
-
-In old school Perl 5, this is often a blessed hash reference. With
-Moose, you should never need to know what your object instance
-actually is. (ok, it's usually a blessed hashref with Moose too)
-
-=head2 Moose VS Old School Summary
+This manual consists of a number of documents.
=over 4
-=item * Class
-
-A package with no introspection other than mucking about in the symbol
-table.
-
-With Moose, you get well-defined declaration and introspection.
-
-=item * Attributes
-
-Hand-written accessor methods, symbol table hackery, or a helper
-module like C<Class::Accessor>.
+=item L<Moose::Manual::Concepts>
-With Moose, these are declaratively defined, and distinct from
-methods.
+Introduces Moose concepts, and contrasts them against "old school"
+Perl 5 OO.
-=item * Method
+=item L<Moose::Manual::UsingMoose>
-These are pretty much the same in Moose as in old school Perl.
+How do you make use of Moose in your classes?
-=item * Roles
+=item L<Moose::Manual::Subclassing>
-C<Class::Trait> or C<Class::Role>, or maybe C<mixin.pm>.
+Now that I'm a Moose, how do I subclass something?
-With Moose, they're part of the core feature set, and are
-introspectable like everything else.
+=item L<Moose::Manual::Construction>
-=item * Method Modifiers
+Learn how objects are built in Moose, and in particular about the
+C<BUILD>, C<BUILDARGS> methods. Also covers object destruction
+with C<DEMOLISH>.
-Could only be done through serious symbol table wizardry, and you
-probably never saw this before (at least in Perl 5).
+=item L<Moose::Manual::Attributes>
-=item * Type
+Attributes are a core part of the Moose OO system. An attribute is a
+piece of data that an object has. Moose has a lot of attribute-related
+features!
-Hand-written parameter checking in your C<new()> method and accessors.
+=item L<Moose::Manual::MethodModifiers>
-With Moose, you define types declaratively, and then use them by name
-in your attributes.
+A method modifier lets you say "before calling method X, do this
+first", or "wrap method X in this code". Method modifiers are
+particularly handy in roles and with attribute accessors.
-=item * Delegation
+=item L<Moose::Manual::Roles>
-C<Class::Delegation> or C<Class::Delegator>, but probably even more
-hand-written code.
+A role is something a class does (like "Debuggable" or
+"Printable"). Roles provide a way of adding behavior to classes that
+is orthogonal to inheritance.
-With Moose, this is also declarative.
+=item L<Moose::Manual::Types>
-=item * Constructor
+Moose's type system lets you strictly define what values an attribute
+can contain.
-A C<new()> method which calls C<bless> on a reference.
+=item L<Moose::Manual::Introspection>
-Comes for free when you define a class with Moose.
+Moose's introspection system (primarily from C<Class::MOP>) lets you
+ask classes about their parents, children, methods, attributes, etc.
-=item * Destructor
+=item L<Moose::Manual::MooseX>
-A C<DESTROY()> method.
-
-With Moose, this is called C<DEMOLISH()>.
-
-=item * Object Instance
-
-A blessed reference, usually a hash reference.
-
-With Moose, this is an opaque thing which has a bunch of attributes
-and methods, as defined by its class.
-
-=item * Immutabilization
-
-Moose comes with a feature called "immutabilization". When you make
-your class immutable, it means you're done adding methods, attributes,
-roles, etc. This lets Moose optimize your class with a bunch of
-extremely dirty in-place code generation tricks that speed up things
-like object construction and so on.
+This document shows a few of the most useful Moose extensions on CPAN.
=back
-=head1 META WHAT?
-
-A metaclass is a class that describes classes. With Moose, every class
-you define gets a C<meta()> method. It returns a L<Moose::Meta::Class>
-object, which has an introspection API that can tell you about the
-class it represents.
-
- my $meta = User->meta();
-
- for my $attribute ( $meta->compute_all_applicable_attributes ) {
- print $attribute->name(), "\n";
-
- if ( $attribute->has_type_constraint ) {
- print " type: ", $attribute->type_constraint->name, "\n";
- }
- }
-
- for my $method ( $meta->compute_all_applicable_methods ) {
- print $method->name, "\n";
- }
-
-Almost every concept we defined earlier has a meta class, so we have
-L<Moose::Meta::Class>, L<Moose::Meta::Attribute>,
-L<Moose::Meta::Method>, L<Moose::Meta::Role>,
-L<Moose::Meta::TypeConstraint>, L<Moose::Meta::Instance>, and so on.
-
-=head1 BUT I NEED TO DO IT MY WAY!
-
-One of the great things about Moose is that if you dig down and find
-that it does something the "wrong way", you can change it by extending
-a metaclass. For example, you can have arrayref based objects, you can
-make your constructors strict (no unknown params allowed!), you can
-define a naming scheme for attribute accessors, you can make a class a
-Singleton, and much, much more.
-
-Many of these extensions require surprisingly small amounts of code,
-and once you've done it once, you'll never have to hand-code "your way
-of doing things" again. Instead you'll just load your favorite
-extensions.
-
- package MyWay::User;
-
- use Moose;
- use MooseX::StrictConstructor
- use MooseX::MyWay;
-
- has ...;
-
-
=head1 JUSTIFICATION
If you're still still asking yourself "Why do I need this?", then this
=back
-=head1 WHAT NEXT?
-
-So you're sold on Moose. Time to learn how to really use it.
-
-We recommend that you start with the L<Moose::Cookbook>. If you work
-your way through all the recipes under the basics section, you should
-have a pretty good sense of how Moose works, and all of its basic OO
-features.
-
-After that, check out the Role recipes. If you're really curious, go
-on and read the Meta and Extending recipes, but those are mostly there
-for people who want to be Moose wizards and change how Moose works.
-
-If you want to see how Moose would translate directly old school Perl
-5 OO code, check out L<Moose::Unsweetened>.
-
=head1 AUTHOR
Dave Rolsky E<lt>autarch@urth.orgE<gt> and Stevan Little
--- /dev/null
+=pod
+
+=head1 NAME
+
+Moose::Manual::Concepts - Moose OO Concepts
+
+=head1 MOOSE CONCEPTS (VS "OLD SCHOOL" Perl)
+
+In the past, you may not have thought too much about the difference
+between packages and classes, attributes and methods, constructors and
+methods, etc. Part of what the MOP provides is well-defined
+introspection features for each of those things, and in turn Moose
+provides I<distinct> sugar for each of them. Moose also introduces
+concepts that are uncommon (or entirely new) like roles, method
+modifiers, and declarative delegation.
+
+Knowing what these concepts mean in Moose-speak, and how they used to
+be done in old school Perl 5 OO is a good way to start learning to use
+Moose.
+
+=head2 Class
+
+When you say "use Moose" in a package, you are defining your package
+as a class. At its simplest, a class will consist simply of attributes
+and/or methods. It can also include roles, method modifiers, and more.
+
+A class I<has> zero or more B<attributes>.
+
+A class I<has> zero or more B<methods>.
+
+A class I<has> zero or more superclasses (aka parent classes). A
+class inherits from its superclass(es).
+
+A class I<has> zero or more B<method modifiers>. These modifiers can
+apply to its own methods or methods that are inherited from its
+ancestors.
+
+A class I<does> zero or more B<roles>.
+
+A class I<has> a B<constructor> and a B<destructor>. These are
+provided for you "for free" by Moose.
+
+The B<constructor> accepts named parameters corresponding to the
+class's attributes and uses them to initialize an B<object instance>.
+
+A class I<has> a B<metaclass>, which in turn has B<meta-attributes>,
+B<meta-methods>, and B<meta-roles>. This metaclass I<describes> the
+class.
+
+A class is usually analogous to a category of nouns, like "People" or
+"Users".
+
+ package Person;
+
+ use Moose;
+ # now it's a Moose class!
+
+=head2 Attribute
+
+An attribute is a property of the class that defines it. It I<always>
+has a name, and it I<may have> a number of other defining
+characteristics.
+
+These characteristics may include a read/write flag, a B<type>,
+accessor method names, B<delegations>, a default value, and more.
+
+Attributes I<are not> methods, but defining them causes various
+accessor methods to be created. At a minimum, a normal attribute will
+always have a reader accessor method. Many attributes have things like
+a writer method, clearer method, and predicate method ("has it been
+set?").
+
+An attribute may also define B<delegation>s, which will create
+additional methods based on the delegation specification.
+
+By default, Moose stores attributes in the object instance, which is a
+hashref, I<but this is invisible to the author of a Moose-base class>!
+It is best to think of Moose attributes as "properties" of the
+I<opaque> B<object instance>. These properties are accessed through
+well-defined accessor methods.
+
+An attribute is usually analogous to a specific feature of something in
+the class's category. For example, People have first and last
+names. Users have passwords and last login datetimes.
+
+ has 'first_name' => (
+ is => 'rw',
+ isa => 'Str',
+ );
+
+=head2 Method
+
+A method is very straightforward. Any subroutine you define in your
+class is a method.
+
+Methods correspond to verbs, and are what your objects can do. For
+example, a User can login.
+
+ sub login { ... }
+
+=head2 Roles
+
+A role is something that a class I<does>. For example, a Machine class
+might do the Breakable role, and so could a Bone class. A role is
+used to define some concept that cuts across multiple unrelated
+classes, like "breakability", or "has a color".
+
+A role I<has> zero or more B<attributes>.
+
+A role I<has> zero or more B<methods>.
+
+A role I<has> zero or more B<method modifiers>.
+
+A role I<has> zero or more B<required methods>.
+
+A required method is not implemented by the role. Instead, a required
+method says "to use this Role you must implement this method".
+
+Roles are I<composed> into classes (or other roles). When a role is
+composed into a class, its attributes and methods are "flattened" into
+the class. Roles I<do not> show up in the inheritance hierarchy. When
+a role is composed, its attributes and methods appear as if they were
+defined I<in the consuming class>.
+
+Role are somewhat like mixins or interfaces in other OO languages.
+
+ package Breakable;
+
+ use Moose::Role;
+
+ has is_broken => (
+ is => 'rw',
+ isa => 'Bool',
+ );
+
+ requires 'break';
+
+ before 'break' => {
+ my $self = shift;
+
+ $self->is_broken(1);
+ };
+
+=head2 Method Modifiers
+
+A method modifier is a way of defining an action to be taken when a
+named method is called. Think of it as a hook on the named method. For
+example, you could say "before calling C<login()>, call this modifier
+first". Modifiers come in different flavors like "before", "after",
+"around", and "augment", and you can apply more than one modifier to
+a single method.
+
+Method modifiers are often used as an alternative to overriding a
+method in a parent class. They are also used in roles as a way of
+modifying methods in the consuming class.
+
+Under the hood, a method modifier is just a plain old Perl subroutine
+that gets called before or after (or around, etc.) some named method.
+
+ before 'login' => sub {
+ my $self = shift;
+ my $pw = shift;
+
+ warn "Called login() with $pw\n";
+ };
+
+=head2 Type
+
+Moose also comes with a (miniature) type system. This allows you to
+define types for attributes. Moose has a set of built-in types based
+on what Perl provides, such as "Str", "Num", "Bool", "HashRef", etc.
+
+In addition, every class name in your application can also be used as
+a type name. We saw an example using "DateTime" earlier.
+
+Finally, you can define your own types, either as subtypes or entirely
+new types, with their own constraints. For example, you could define a
+type "PosInt", a subtype of "Int" which only allows positive numbers.
+
+=head2 Delegation
+
+Moose attributes provide declarative syntax for defining
+delegations. A delegation is a method which delegates the real work to
+some attribute of the class.
+
+You saw this in the User example, where we defined a delegation for
+the C<date_of_last_login()> method. Under the hood, this simple calls
+C<date()> on the User object's C<last_login> attribute.
+
+=head2 Constructor
+
+A constructor creates an B<object instance> for the class. In old
+school Perl, this was usually done by defining a method called
+C<new()> which in turn called C<bless> on a reference.
+
+With Moose, this C<new()> method is created for you, and it simply
+does the right thing. You should never need to define your own
+constructor!
+
+Sometimes you want to do something whenever an object is created. In
+those cases, you can provide a C<BUILD()> method in your class. Moose
+will call this for you after creating a new object.
+
+=head2 Destructor
+
+This is a special method called when an object instance goes out of
+scope. You can specialize what your class does in this method if you
+need to, but you usually don't.
+
+With old school Perl 5, this is the C<DESTROY()> method, but with
+Moose it is the C<DEMOLISH()> method.
+
+=head2 Object Instance
+
+An object instance is a specific noun in the class's "category". For
+example, one specific Person or User. An instance is created by the
+class's B<constructor>.
+
+An instance has values for its attributes. For example, a specific
+person has a first and last name.
+
+In old school Perl 5, this is often a blessed hash reference. With
+Moose, you should never need to know what your object instance
+actually is. (ok, it's usually a blessed hashref with Moose too)
+
+=head2 Moose VS Old School Summary
+
+=over 4
+
+=item * Class
+
+A package with no introspection other than mucking about in the symbol
+table.
+
+With Moose, you get well-defined declaration and introspection.
+
+=item * Attributes
+
+Hand-written accessor methods, symbol table hackery, or a helper
+module like C<Class::Accessor>.
+
+With Moose, these are declaratively defined, and distinct from
+methods.
+
+=item * Method
+
+These are pretty much the same in Moose as in old school Perl.
+
+=item * Roles
+
+C<Class::Trait> or C<Class::Role>, or maybe C<mixin.pm>.
+
+With Moose, they're part of the core feature set, and are
+introspectable like everything else.
+
+=item * Method Modifiers
+
+Could only be done through serious symbol table wizardry, and you
+probably never saw this before (at least in Perl 5).
+
+=item * Type
+
+Hand-written parameter checking in your C<new()> method and accessors.
+
+With Moose, you define types declaratively, and then use them by name
+in your attributes.
+
+=item * Delegation
+
+C<Class::Delegation> or C<Class::Delegator>, but probably even more
+hand-written code.
+
+With Moose, this is also declarative.
+
+=item * Constructor
+
+A C<new()> method which calls C<bless> on a reference.
+
+Comes for free when you define a class with Moose.
+
+=item * Destructor
+
+A C<DESTROY()> method.
+
+With Moose, this is called C<DEMOLISH()>.
+
+=item * Object Instance
+
+A blessed reference, usually a hash reference.
+
+With Moose, this is an opaque thing which has a bunch of attributes
+and methods, as defined by its class.
+
+=item * Immutabilization
+
+Moose comes with a feature called "immutabilization". When you make
+your class immutable, it means you're done adding methods, attributes,
+roles, etc. This lets Moose optimize your class with a bunch of
+extremely dirty in-place code generation tricks that speed up things
+like object construction and so on.
+
+=back
+
+=head1 META WHAT?
+
+A metaclass is a class that describes classes. With Moose, every class
+you define gets a C<meta()> method. It returns a L<Moose::Meta::Class>
+object, which has an introspection API that can tell you about the
+class it represents.
+
+ my $meta = User->meta();
+
+ for my $attribute ( $meta->compute_all_applicable_attributes ) {
+ print $attribute->name(), "\n";
+
+ if ( $attribute->has_type_constraint ) {
+ print " type: ", $attribute->type_constraint->name, "\n";
+ }
+ }
+
+ for my $method ( $meta->compute_all_applicable_methods ) {
+ print $method->name, "\n";
+ }
+
+Almost every concept we defined earlier has a meta class, so we have
+L<Moose::Meta::Class>, L<Moose::Meta::Attribute>,
+L<Moose::Meta::Method>, L<Moose::Meta::Role>,
+L<Moose::Meta::TypeConstraint>, L<Moose::Meta::Instance>, and so on.
+
+=head1 BUT I NEED TO DO IT MY WAY!
+
+One of the great things about Moose is that if you dig down and find
+that it does something the "wrong way", you can change it by extending
+a metaclass. For example, you can have arrayref based objects, you can
+make your constructors strict (no unknown params allowed!), you can
+define a naming scheme for attribute accessors, you can make a class a
+Singleton, and much, much more.
+
+Many of these extensions require surprisingly small amounts of code,
+and once you've done it once, you'll never have to hand-code "your way
+of doing things" again. Instead you'll just load your favorite
+extensions.
+
+ package MyWay::User;
+
+ use Moose;
+ use MooseX::StrictConstructor
+ use MooseX::MyWay;
+
+ has ...;
+
+=head1 WHAT NEXT?
+
+So you're sold on Moose. Time to learn how to really use it.
+
+If you want to see how Moose would translate directly old school Perl
+5 OO code, check out L<Moose::Unsweetened>. This might be helpful for
+quickly wrapping your brain around some aspects of "the Moose way".
+
+Obviously, the first thing to read is the L<Moose::Manual>
+
+After that we recommend that you start with the L<Moose::Cookbook>. If
+you work your way through all the recipes under the basics section,
+you should have a pretty good sense of how Moose works, and all of its
+basic OO features.
+
+After that, check out the Role recipes. If you're really curious, go
+on and read the Meta and Extending recipes, but those are mostly there
+for people who want to be Moose wizards and change how Moose works.
+
+=head1 AUTHOR
+
+Dave Rolsky E<lt>autarch@urth.orgE<gt>
+
+=head1 COPYRIGHT AND LICENSE
+
+Copyright 2008 by Infinity Interactive, Inc.
+
+L<http://www.iinteractive.com>
+
+This library is free software; you can redistribute it and/or modify
+it under the same terms as Perl itself.
+
+=cut
+