Merge and refactor the PVAV and PVHV code in Perl_sv_upgrade, which
Nicholas Clark [Sun, 5 Feb 2006 19:45:37 +0000 (19:45 +0000)]
reduces the object size by about 80 bytes.

p4raw-id: //depot/perl@27091

sv.c

diff --git a/sv.c b/sv.c
index f667c93..3f00951 100644 (file)
--- a/sv.c
+++ b/sv.c
@@ -1174,21 +1174,27 @@ Perl_sv_upgrade(pTHX_ register SV *sv, U32 new_type)
        SvRV_set(sv, 0);
        return;
     case SVt_PVHV:
-       SvANY(sv) = new_XPVHV();
-       HvFILL(sv)      = 0;
-       HvMAX(sv)       = 0;
-       HvTOTALKEYS(sv) = 0;
-
-       goto hv_av_common;
-
     case SVt_PVAV:
-       SvANY(sv) = new_XPVAV();
-       AvMAX(sv)       = -1;
-       AvFILLp(sv)     = -1;
-       AvALLOC(sv)     = 0;
-       AvREAL_only(sv);
+       assert(new_type_details->size);
+
+#ifndef PURIFY 
+       assert(new_type_details->arena);
+       /* This points to the start of the allocated area.  */
+       new_body_inline(new_body, new_type_details->size, new_type);
+       Zero(new_body, new_type_details->size, char);
+       new_body = ((char *)new_body) - new_type_details->offset;
+#else
+       /* We always allocated the full length item with PURIFY. To do this
+          we fake things so that arena is false for all 16 types..  */
+       new_body = new_NOARENAZ(new_type_details);
+#endif
+       SvANY(sv) = new_body;
+       if (new_type == SVt_PVAV) {
+           AvMAX(sv)   = -1;
+           AvFILLp(sv) = -1;
+           AvREAL_only(sv);
+       }
 
-    hv_av_common:
        /* SVt_NULL isn't the only thing upgraded to AV or HV.
           The target created by newSVrv also is, and it can have magic.
           However, it never has SvPVX set.
@@ -1204,9 +1210,6 @@ Perl_sv_upgrade(pTHX_ register SV *sv, U32 new_type)
        if (old_type >= SVt_PVMG) {
            SvMAGIC_set(sv, ((XPVMG*)old_body)->xmg_magic);
            SvSTASH_set(sv, ((XPVMG*)old_body)->xmg_stash);
-       } else {
-           SvMAGIC_set(sv, NULL);
-           SvSTASH_set(sv, NULL);
        }
        break;