RETVAL
void
+ ColorRGB ( color, ... )
+ SDL_Color *color
+ PPCODE:
+ if (items > 1 ) {
+ color->r = SvIV(ST(1));
+ color->g = SvIV(ST(2));
+ color->b = SvIV(ST(3));
+ }
+ mXPUSHi( color->r );
+ mXPUSHi( color->g );
+ mXPUSHi( color->b );
+ XSRETURN(3);
+
+ void
FreeColor ( color )
SDL_Color *color
CODE:
OUTPUT:
RETVAL
-Uint8
+Sint16
JoyButtonEventWhich ( e )
SDL_Event *e
CODE: