@EXPORT = qw(
);
-$VERSION = '0.54';
+$VERSION = '0.55';
bootstrap Devel::Size $VERSION;
there is no way to get the size of an array or a hash and its
elements without using this function.
-=head2 EXPORT
+=head1 EXPORT
None but default, but optionally C<size> and C<total_size>.
+=head1 UNDERSTANDING MEMORY ALLOCATION
+
+Please note that the following discussion of memory allocation in perl
+is based on the perl 5.8.0 sources. While this is generally
+applicable to all versions of perl, some of the gory details are
+omitted. It also makes some presumptions on how your system memory
+allocator works so, while it will be generally correct, it may not
+exactly reflect your system. (Generally the only issue is the size of
+the constant values we'll talk about, not their existence)
+
+=head2 The C library
+
+It's important firtst to understand how your OS and libraries handle
+memory. When the perl interpreter needs some memory, it asks the C
+runtime library for it, using the C<malloc()> call. C<malloc> has one
+parameter, the size of the memory allocation you want, and returns a
+pointer to that memory. C<malloc> also makes sure that the pointer it
+returns to you is properly aligned. When you're done with the memory
+you hand it back to the library with the C<free()> call. C<free> has
+one parameter, the pointer that C<malloc> returned. There are a couple of interesting ramifications to this.
+
+Because malloc has to return an aligned pointer, it will round up the
+memory allocation to make sure that the memory it returns is aligned
+right. What that alignment is depends on your CPU, OS, and compiler
+settings, but things are generally aligned to either a 4 or 8 byte
+boundary. That means that if you ask for 1 byte, C<malloc> will
+silently round up to either 4 or 8 bytes, though it doesn't tell the
+program making the request, so the extra memory can't be used.
+
+Since C<free> isn't given the size of the memory chunk you're
+freeing, it has to track it another way. Most libraries do this by
+tacking on a length field just before the memory it hands to your
+program. (It's put before the beginning rather than after the end
+because it's less likely to get mangled by program bugs) This size
+field is the size of your platform integer, Generally either 4 or 8
+bytes.
+
+So, if you asked for 1 byte, malloc would build something like this:
+
+ +------------------+
+ | 4 byte length |
+ +------------------+ <----- the pointer malloc returns
+ | your 1 byte |
+ +------------------+
+ | 3 bytes padding |
+ +------------------+
+
+As you can see, you asked for 1 byte but C<malloc> used 8. If your
+integers were 8 bytes rather than 4, C<malloc> would have used 16 bytes
+to satisfy your 1 byte request.
+
+The C memory allocation system also keeps a list of free memory
+chunks, so it can recycle freed memory. For performance reasons, some
+C memory allocation systems put a limit to the number of free
+segments that are on the free list, or only search through a small
+number of memory chunks waiting to be recycled before just
+allocating more memory from the system.
+
+The memory allocation system tries to keep as few chunks on the free
+list as possible. It does this by trying to notice if there are two
+adjacent chunks of memory on the free list and, if there are,
+coalescing them into a single larger chunk. This works pretty well,
+but there are ways to have a lot of memory on the free list yet still
+not have anything that can be allocated. If a program allocates one
+million eight-byte chunks, for example, then frees every other chunk,
+there will be four million bytes of memory on the free list, but none
+of that memory can be handed out to satisfy a request for 10
+bytes. This is what's referred to as a fragmented free list, and can
+be one reason why your program could have a lot of free memory yet
+still not be able to allocate more, or have a huge process size and
+still have almost no memory actually allocated to the program running.
+
+=head2 Perl
+
+Perl's memory allocation scheme is a bit convoluted, and more complex
+than can really be addressed here, but there is one common spot where perl's
+memory allocation is unintuitive, and that's for hash keys.
+
+When you have a hash, each entry has a structure that points to the
+key and the value for that entry. The value is just a pointer to the
+scalar in the entry, and doesn't take up any special amount of
+memory. The key structure holds the hash value for the key, the key
+length, and the key string. (The entry and key structures are
+separate so perl can potentially share keys across multiple hashes)
+
+The entry structure has three pointers in it, and takes up either 12
+or 24 bytes, depending on whether you're on a 32 bit or 64 bit
+system. Since these structures are of fixed size, perl can keep a big
+pool of them internally (generally called an arena) so it doesn't
+have to allocate memory for each one.
+
+The key structure, though, is of variable length because the key
+string is of variable length, so perl has to ask the system for a
+memory allocation for each key. The base size of this structure is
+8 or 16 bytes (once again, depending on whether you're on a 32 bit or
+64 bit system) plus the string length plus two bytes.
+
+Since this memory has to be allocated from the system there's the
+malloc size-field overhead (4 or 8 bytes) plus the alignment bytes (0
+to 7, depending on your system and the key length)
+that get added on to the chunk perl requests. If the key is only 1
+character, and you're on a 32 bit system, the allocation will be 16
+bytes. If the key is 7 characters then the allocation is 24 bytes on
+a 32 bit system. If you're on a 64 bit system the numbers get even
+larger.
+
+This does mean that hashes eat up a I<lot> of memory, both in memory
+Devel::Size can track (the memory actually in the structures and
+strings) and that it can't (the malloc alignment and length overhead).
+
+=head1 DANGERS
+
+Devel::Size, because of the way it works, can consume a
+considerable amount of memory as it runs. It will use five
+pointers, two integers, and two bytes worth of storage, plus
+potential alignment and bucket overhead, per thing it looks at. This
+memory is released at the end, but it may fragment your free pool,
+and will definitely expand your process' memory footprint.
+
=head1 BUGS
Doesn't currently walk all the bits for code refs, formats, and
IO. Those throw a warning, but a minimum size for them is returned.
+Devel::Size only counts the memory that perl actually allocates. It
+doesn't count 'dark' memory--memory that is lost due to fragmented free lists,
+allocation alignments, or C library overhead.
+
=head1 AUTHOR
Dan Sugalski dan@sidhe.org