--- /dev/null
+=head1 NAME
+
+perlreguts - Description of the Perl regular expression engine.
+
+=head1 DESCRIPTION
+
+This document is an attempt to shine some light on the guts of the regex
+engine and how it works. The regex engine represents a signifigant chunk
+of the perl codebase, but is relatively poorly understood. This document
+is a meagre attempt at addressing this situation. It is derived from the
+authors experience, comments in the source code, other papers on the
+regex engine, feedback in p5p, and no doubt other places as well.
+
+B<WARNING!> It should be clearly understood that this document
+represents the state of the regex engine as the author understands it at
+the time of writing. It is B<NOT> an API definition, it is purely an
+internals guide for those who want to hack the regex engine, or
+understand how the regex engine works. Readers of this document are
+expected to understand perls regex syntax and its usage in detail, if
+you are a beginner you are in the wrong the place.
+
+=head1 OVERVIEW
+
+=head2 A quick note on terms
+
+There is some debate as to whether to say 'regexp' or 'regex'. In this
+document we will use the term "regex" unless there is a special reason
+not to, and then we will explain why.
+
+When speaking about regexes we need to distinguish between their source
+code form and their internal form. In this document we will use the term
+"pattern" when we speak of their textual, source code form, the term
+"program" when we speak of their internal representation. These
+correspond to the terms C<S-regex> and C<B-regex> that Mark Jason
+Dominus employs in his paper on "Rx"[1].
+
+=head2 What is a regular expression engine?
+
+A regular expression engine is a program whose job is to efficiently
+find a section of a string that matches a set criteria of criteria. The
+criteria is expressed in text using a formal language. See perlre for a
+full definition of the language.
+
+So the job in less grandiose terms is to some turn a pattern into
+something the computer can efficiently use to find the matching point in
+the string.
+
+To do this we need to produce a program by parsing the text. We then
+need to execute the program to find the point in the string that
+matches. And we need to do the whole thing efficiently.
+
+=head2 Structure of a Regexp Program
+
+=head3 High Level
+
+Although it is a bit confusing and some object to the terminology it
+is worth taking a look at a comment that has
+been in regexp.h for years:
+
+I<This is essentially a linear encoding of a nondeterministic
+finite-state machine (aka syntax charts or "railroad normal form" in
+parsing technology).>
+
+The term "railroad normal form" is a bit esoteric, with "syntax
+diagram/charts", or "railroad diagram/charts" being more common terms.
+Nevertheless it provides a useful mental image of a regex program: Each
+node can be thought of as a unit of track, with a single entry and in
+most cases a single exit point (there are pieces of track that fork, but
+statistically not many), and the total forms a system of track with a
+single entry and single exit point. The matching process can be thought
+of as a car that moves on the track, with the particular route through
+the system being determined by the character read at each possible
+connector point. A car can roll off the track at any point but it may
+not procede unless it matches the track...
+
+Thus the pattern C</foo(?:\w+|\d+|\s+)bar/> can be thought of as the
+following chart:
+
+ [start]
+ |
+ <foo>
+ |
+ +---+---+
+ | | |
+ <\w+> | <\s+>
+ | <\d+> |
+ | | |
+ +---+---+
+ |
+ <bar>
+ |
+ [end]
+
+The truth of the matter is that perls regular expressions these days are
+way beyond such models, but they can help when trying to get your
+bearings, and they do match pretty closely with the current
+implementation.
+
+To be more precise we will say that a regex program is an encoding
+of a graph. Each node in the graph corresponds to part of
+the original regex pattern, such as a literal string or a branch,
+and has a pointer to the nodes representing the next component
+to be matched. Since "node" and opcode are overloaded terms in the
+perl source, we will call the nodes in a regex program 'regops'.
+
+The program is represented by an array of regnode structures, one or
+more of which together represent a single regop of the program. Struct
+regnode is the smallest struct needed and has a field structure which is
+shared with all the other larger structures.
+
+"Next" pointers of all regops except BRANCH implement concatenation; a
+"next" pointer with a BRANCH on both ends of it is connecting two
+alternatives. [Here we have one of the subtle syntax dependencies: an
+individual BRANCH (as opposed to a collection of them) is never
+concatenated with anything because of operator precedence.
+
+The operand of some types of regop is a literal string; for others,
+it is a regop leading into a sub-program. In particular, the operand
+of a BRANCH node is the first regop of the branch.
+
+B<NOTE>: As the railroad metaphor suggests this is B<not> a tree
+structure: the tail of the branch connects to the thing following the
+set of BRANCHes. It is a like a single line of railway track that
+splits as it goes into a station or railway yard and rejoins as it comes
+out the other side.
+
+=head3 Regops
+
+The base structure of a regop is defined in regexp.h as follows:
+
+ struct regnode {
+ U8 flags; /* Various purposes, sometimes overriden */
+ U8 type; /* Opcode value as specified by regnodes.h */
+ U16 next_off; /* Offset in size regnode */
+ };
+
+Other larger regnode-like structures are defined in regcomp.h. They
+are almost like subclasses in that they have the same fields as
+regnode, with possibly additional fields following in
+the structure, and in some cases the specific meaning (and name)
+of some of base fields are overriden. The following is a more
+complete description.
+
+=over 4
+
+=item regnode_1
+
+=item regnode_2
+
+regnode_1 structures have the same header, followed by a single
+four-byte argument; regnode_2 structures contain two two-byte
+arguments instead:
+
+ regnode_1 U32 arg1;
+ regnode_2 U16 arg1; U16 arg2;
+
+=item regnode_string
+
+regnode_string structures, used for literal strings, follow the header
+with a one-byte length and then the string data. Strings are padded on
+the end with zero bytes so that the total length of the node is a
+multiple of four bytes:
+
+ regnode_string char string[1];
+ U8 str_len; (overides flags)
+
+=item regnode_charclass
+
+character classes are represented by regnode_charclass structures,
+which have a four-byte argument and then a 32-byte (256-bit) bitmap
+indicating which characters are included in the class.
+
+ regnode_charclass U32 arg1;
+ char bitmap[ANYOF_BITMAP_SIZE];
+
+=item regnode_charclass_class
+
+There is also a larger form of a char class structure used to represent
+POSIX char classes called regnode_charclass_class which contains the
+same fields plus an additional 4-byte (32-bit) bitmap indicating which
+POSIX char class have been included.
+
+ regnode_charclass_class U32 arg1;
+ char bitmap[ANYOF_BITMAP_SIZE];
+ char classflags[ANYOF_CLASSBITMAP_SIZE];
+
+=back
+
+regnodes.h defines an array called regarglen[] which gives the size
+of each opcode in units of size regnode (4-byte). A macro is used
+to calculate the size of an EXACT node based on its C<str_len> field.
+
+The opcodes are defined in regnodes.h which is generated from
+regcomp.sym by regcomp.pl. Currently the maximum possible number
+of distinct opcodes is restricted to 256, with about 1/4 already
+used.
+
+There's a set of macros provided to make accessing the fields
+easier and more consistent. These include C<OP()> which is used to tell
+the type of a regnode-like structure, NEXT_OFF() which is the offset to
+the next node (more on this later), ARG(), ARG1(), ARG2(), ARG_SET(),
+and equivelents for reading and setting the arguments, STR_LEN(),
+STRING(), and OPERAND() for manipulating strings and regop bearing
+types.
+
+=head3 What opcode is next?
+
+There are three distinct concepts of "next" in the regex engine, and
+it is important to keep them clear.
+
+=over 4
+
+=item *
+
+There is the "next regnode" from a given regnode, a value which is
+rarely useful except that sometimes it matches up in terms of value
+with one of the others, and that sometimes the code assumes this to
+always be so.
+
+=item *
+
+There is the "next opcode" from a given opcode/regnode. This is the
+opcode physically located after the the current one, as determined by
+the size of the current opcode. This is often useful, such as when
+dumping the structure we use this order to traverse. Sometimes the code
+assumes that the "next regnode" is the same as the "next opcode", or in
+other words assumes that the sizeof a given opcode type is always going
+to be 1 regnode large.
+
+=item *
+
+There is the "regnext" from a given opcode. This is the opcode which
+is reached by jumping forward by the value of NEXT_OFF(),
+or in a few cases for longer jumps by the arg1 field of the regnode_1
+structure. The subroutine regnext() handles this transparently.
+This is the logical successor of the node, which in some cases, like
+that of the BRANCH opcode, has special meaning.
+
+=back
+
+=head1 PROCESS OVERVIEW
+
+Broadly speaking performing a match of a string against a pattern
+involves the following steps
+
+ A. Compilation
+ 1. Parsing for size
+ 2. Parsing for construction
+ 3. Peep-hole Optimisation and Analysis
+ B. Execution
+ 4. Start position and no-match optimisations
+ 5. Program execution
+
+Where these steps occur in the actual execution of a perl program is
+determined by whether the pattern involves interpolating any string
+variables. If it does then compilation happens at run time. If it
+doesn't then it happens at compile time. (The C</o> modifier changes this,
+as does C<qr//> to a certain extent.) The engine doesn't really care that
+much.
+
+=head2 Compilation
+
+This code exists primarily in regcomp.c, along with the header files
+regcomp.h, regexp.h, regnodes.h.
+
+Compilation starts with C<pregcomp()>, which is mostly an initialization
+wrapper which farms out two other routines for the heavy lifting. The
+first being C<reg()> which is the start point for parsing, and
+C<study_chunk()> which is responsible for optimisation.
+
+Initialization in C<pregcomp()> mostly involves the creation and data
+filling of a special structure RExC_state_t, (defined in regcomp.c).
+Almost all internally used routines in regcomp.h take a pointer to one
+of these structures as their first argument, with the name *pRExC_state.
+This structure is used to store the compilation state and contains many
+fields. Likewise their are many macros defined which operate on this
+variable. Anything that looks like RExC_xxxx is a macro that operates on
+this pointer/structure.
+
+=head3 Parsing for size
+
+In this pass the input pattern is parsed in order to calculate how much
+space is needed for each opcode we would need to emit. The size is also
+used to determine whether long jumps will be required in the program.
+
+This stage is controlled by the macro SIZE_ONLY being set.
+
+The parse procedes pretty much exactly as it does during the
+construction phase except that most routines are shortcircuited to
+change the size field RExC_size and not actually do anything.
+
+=head3 Parsing for construcution
+
+Once the size of the program has been determine the pattern is parsed
+again, but this time for real. Now SIZE_ONLY will be false, and the
+actual construction can occur.
+
+C<reg()> is the start of the parse process. It is responsible for
+parsing an arbitrary chunk of pattern up to either the end of the
+string, or the first closing parenthesis it encounters in the pattern.
+This means it can be used to parse the toplevel regex, or any section
+inside of a grouping parenthesis. It also handles the "special parens"
+that perls regexes have. For instance when parsing C</x(?:foo)y/> C<reg()>
+will at one point be called to parse from the '?' symbol up to and
+including the ')'.
+
+Additionally C<reg()> is responsible for parsing the one or more
+branches from the pattern, and for "finishing them off" by correctly
+setting their next pointers. In order to do the parsing it repeatedly
+calls out to C<regbranch()> which is responsible for handling up to the
+first C<|> symbol it sees.
+
+C<regbranch()> in turn calls C<regpiece()> which is responsible for
+handling "things" followed by a quantifier. In order to parse the
+"things" C<regatom()> is called. This is the lowest level routine which
+is responsible for parsing out constant strings, char classes, and the
+various special symbols like C<$>. If C<regatom()> encounters a '('
+character it in turn calls C<reg()>.
+
+The routine C<regtail()> is called by both C<reg()>, C<regbranch()>
+in order to "set the tail pointer" correctly. When executing and
+we get to the end of a branch we need to go to node following the
+grouping parens. When parsing however we don't know where the end will
+be until we get there, so when we do we must go back and update the
+offsets as appropriate. C<regtail> is used to make this easier.
+
+A subtlety of the parse process means that a regex like C</foo/> is
+originally parsed into an alternation with a single branch. It is only
+afterwards that the optimizer converts single branch alternations into the
+simpler form.
+
+=head3 Parse Call Graph and a Grammar
+
+The call graph looks like this:
+
+ reg() # parse a top level regex, or inside of parens
+ regbranch() # parse a single branch of an alternation
+ regpiece() # parse a pattern followed by a quantifier
+ regatom() # parse a simple pattern
+ regclass() # used to handle a class
+ reg() # used to handle a parenthesized subpattern
+ ....
+ ...
+ regtail() # finish off the branch
+ ...
+ regtail() # finish off the branch sequence. Tie each
+ # branches tail to the tail of the sequence
+ # (NEW) In Debug mode this is
+ # regtail_study().
+
+A grammar form might be something like this:
+
+ atom : constant | class
+ quant : '*' | '+' | '?' | '{min,max}'
+ _branch: piece
+ | piece _branch
+ | nothing
+ branch: _branch
+ | _branch '|' branch
+ group : '(' branch ')'
+ _piece: atom | group
+ piece : _piece
+ | _piece quant
+
+=head3 Debug Output
+
+In bleadperl you can C<< use re Debug => 'PARSE'; >> to see some trace
+information about the parse process. We will start with some simple
+patterns and build up to more complex patterns.
+
+So when we parse C</foo/> we see something like the following table. The
+left shows whats being parsed, the number indicates where the next regop
+would go. The stuff on the right is the trace output of the graph. The
+names are chosen to be short to make it less dense on the screen. 'tsdy'
+is a special form of C<regtail()> which does some extra analysis.
+
+ >foo< 1 reg
+ brnc
+ piec
+ atom
+ >< 4 tsdy~ EXACT <foo> (EXACT) (1)
+ ~ attach to END (3) offset to 2
+
+The resulting program then looks like:
+
+ 1: EXACT <foo>(3)
+ 3: END(0)
+
+As you can see, even though we parsed out a branch and a piece, it was ultimately
+only an atom. The final program shows us how things work. We have an EXACT regop,
+followed by an END regop. The number in parens indicates where the 'regnext' of
+the node goes. The 'regnext' of an END regop is unused, as END regops mean
+we have successfully matched. The number on the left indicates the position of
+the regop in the regnode array.
+
+Now lets try a harder pattern. We will add a quantifier so we have the pattern
+C</foo+/>. We will see that C<regbranch()> calls C<regpiece()> regpiece twice.
+
+ >foo+< 1 reg
+ brnc
+ piec
+ atom
+ >o+< 3 piec
+ atom
+ >< 6 tail~ EXACT <fo> (1)
+ 7 tsdy~ EXACT <fo> (EXACT) (1)
+ ~ PLUS (END) (3)
+ ~ attach to END (6) offset to 3
+
+And we end up with the program:
+
+ 1: EXACT <fo>(3)
+ 3: PLUS(6)
+ 4: EXACT <o>(0)
+ 6: END(0)
+
+Now we have a special case. The EXACT regop has a regnext of 0. This is
+because if it matches it should try to match itself again. The PLUS regop
+handles the actual failure of the EXACT regop and acts appropriately (going
+to regnode 6 if the EXACT matched at least once, or failing if it didn't.)
+
+Now for something much more complex: C</x(?:foo*|b[a][rR])(foo|bar)$/>
+
+ >x(?:foo*|b... 1 reg
+ brnc
+ piec
+ atom
+ >(?:foo*|b[... 3 piec
+ atom
+ >?:foo*|b[a... reg
+ >foo*|b[a][... brnc
+ piec
+ atom
+ >o*|b[a][rR... 5 piec
+ atom
+ >|b[a][rR])... 8 tail~ EXACT <fo> (3)
+ >b[a][rR])(... 9 brnc
+ 10 piec
+ atom
+ >[a][rR])(f... 12 piec
+ atom
+ >a][rR])(fo... clas
+ >[rR])(foo|... 14 tail~ EXACT <b> (10)
+ piec
+ atom
+ >rR])(foo|b... clas
+ >)(foo|bar)... 25 tail~ EXACT <a> (12)
+ tail~ BRANCH (3)
+ 26 tsdy~ BRANCH (END) (9)
+ ~ attach to TAIL (25) offset to 16
+ tsdy~ EXACT <fo> (EXACT) (4)
+ ~ STAR (END) (6)
+ ~ attach to TAIL (25) offset to 19
+ tsdy~ EXACT <b> (EXACT) (10)
+ ~ EXACT <a> (EXACT) (12)
+ ~ ANYOF[Rr] (END) (14)
+ ~ attach to TAIL (25) offset to 11
+ >(foo|bar)$< tail~ EXACT <x> (1)
+ piec
+ atom
+ >foo|bar)$< reg
+ 28 brnc
+ piec
+ atom
+ >|bar)$< 31 tail~ OPEN1 (26)
+ >bar)$< brnc
+ 32 piec
+ atom
+ >)$< 34 tail~ BRANCH (28)
+ 36 tsdy~ BRANCH (END) (31)
+ ~ attach to CLOSE1 (34) offset to 3
+ tsdy~ EXACT <foo> (EXACT) (29)
+ ~ attach to CLOSE1 (34) offset to 5
+ tsdy~ EXACT <bar> (EXACT) (32)
+ ~ attach to CLOSE1 (34) offset to 2
+ >$< tail~ BRANCH (3)
+ ~ BRANCH (9)
+ ~ TAIL (25)
+ piec
+ atom
+ >< 37 tail~ OPEN1 (26)
+ ~ BRANCH (28)
+ ~ BRANCH (31)
+ ~ CLOSE1 (34)
+ 38 tsdy~ EXACT <x> (EXACT) (1)
+ ~ BRANCH (END) (3)
+ ~ BRANCH (END) (9)
+ ~ TAIL (END) (25)
+ ~ OPEN1 (END) (26)
+ ~ BRANCH (END) (28)
+ ~ BRANCH (END) (31)
+ ~ CLOSE1 (END) (34)
+ ~ EOL (END) (36)
+ ~ attach to END (37) offset to 1<div></div>
+
+Resulting in the program
+
+ 1: EXACT <x>(3)
+ 3: BRANCH(9)
+ 4: EXACT <fo>(6)
+ 6: STAR(26)
+ 7: EXACT <o>(0)
+ 9: BRANCH(25)
+ 10: EXACT <ba>(14)
+ 12: OPTIMIZED (2 nodes)
+ 14: ANYOF[Rr](26)
+ 25: TAIL(26)
+ 26: OPEN1(28)
+ 28: TRIE-EXACT(34)
+ [StS:1 Wds:2 Cs:6 Uq:5 #Sts:7 Mn:3 Mx:3 Stcls:bf]
+ <foo>
+ <bar>
+ 30: OPTIMIZED (4 nodes)
+ 34: CLOSE1(36)
+ 36: EOL(37)
+ 37: END(0)
+
+Here we can see a much more complex program, with various optimisations in
+play. At regnode 10 we can see an example where a char class with only
+one character in it was turned into an EXACT node. We can also see where
+an entire alternation was turned into a TRIE-EXACT node. As a consequence
+some of the regnodes have been marked as optimised away. We can see that
+the C<$> symbol has been converted into an EOL regop, a special piece of
+code that looks for \n or the end of a string.
+
+The next pointer for BRANCHes is interesting in that it points at where
+execution should go if the branch fails. When executing if the engine
+tries to traverse from a branch to a regnext that isnt a branch then
+the engine will know the overall series of branches have failed.
+
+=head3 Peep-hole Optimisation and Analysis
+
+The regular expression engine can be a weighty tool to wield. On long
+strings and complex patterns it can end up having to do a lot of work
+to find a match, and even more to decide that no match is possible.
+Consider a situation like the following pattern.
+
+ 'ababababababababababab' =~ /(a|b)*z/
+
+The C<(a|b)*> part can match at every char in the string, and then fail
+every time because there is no C<z> in the string. So obviously we can
+not bother to use the regex engine unless there is a 'z' in the string.
+Likewise in a pattern like:
+
+ /foo(\w+)bar/
+
+In this case we know that the string must contain a C<foo> which must be
+followed by C<bar>. We can use Fast Boyer-More matching as implemented
+in fbm_instr() to find the location of these strings. If they dont exist
+then we dont need to resort to the much more expensive regex engine.
+Even better if they do exist then we can use their positions to
+reduce the search space that the regex engine needs to cover to determine
+if the entire pattern does match.
+
+There are various aspects of the pattern that can be used to facilitate
+optimisations along these lines:
+
+ * anchored fixed strings
+ * floating fixed strings
+ * minimum and maximum length requirements
+ * start class
+ * Beginning/End of line positions
+
+Another form of optimisation that can occur is post-parse "peep-hole"
+optimisations, where inefficient constructs are modified so that they
+are more efficient. An example of this is TAIL regops which are used
+during parsing to mark the end of branches and the end of groups. These
+regops are used as place holders during construction and "always match"
+so they can be "optimised away" by making the things that point to the
+TAIL point to thing the TAIL points to, in essence "skipping" the node.
+
+Another optimisation that can occur is that of "EXACT merging" which is
+where two consecutive EXACT nodes are merged into a single more efficient
+to execute regop. An even more agressive form of this is that a branch
+sequence of the form EXACT BRANCH ... EXACT can be converted into a TRIE
+regop.
+
+All of this occurs in the routine study_chunk() which uses a special
+structure scan_data_t to store the analysis that it has performed, and
+as it goes does the "peep-hole" optimisations.
+
+The code involved in study_chunk() is extremely cryptic. Be careful. :-)
+
+=head2 Execution
+
+Execution of a regex generally involves two phases, the first being
+finding the start point in the string where we should match from,
+and the second being running the regop interpreter.
+
+If we can tell that there is no valid start point we don't bother running
+interpreter at all. Likewise if we know from the analysis phase that we
+can not optimise detection of the start position we go straight to the
+interpreter.
+
+The two entry points are re_intuit_start() and pregexec(). These routines
+have a somewhat incestuous relationship with overlap between their functions,
+and pregexec() may even call re_intuit_start() on its own. Nevertheless
+the perl source code may call into either, or both.
+
+Execution of the interpreter itself used to be recursive. Due to the
+efforts of Dave Mitchel in blead perl it no longer is. Instead an
+internal stack is maintained on the heap and the routine is fully
+iterative. This can make it tricky as the code is quite conservative
+about what state it stores which means that two consecutive lines in the
+code can actually be running in totally different contexts due to the
+simulated recursion.
+
+=head3 Start position and no-match optimisations
+
+re_intuit_start() is responsible for handling start point and no match
+optimisations as determined by the results of the analysis done by
+study_chunk() (and described in L<Peep-hole Optimisation and Analysis>).
+
+The basic structure of this routine is to try to find the start and/or
+end points of where the pattern could match, and to ensure that the string
+is long enough to match the pattern. It tries to use more efficent
+methods over less efficient methods and may involve considerable cross
+checking of constraints to find the place in the string that matches.
+For instance it may try to determine that a given fixed string must be
+not only present but a certain number of chars before the end of the
+string, or whatever.
+
+It calls out into several other routines, like fbm_instr() which does
+"Fast Boyer More" matching and find_byclass() which is responsible for
+finding the start using the first mandatory regop in the program.
+
+When the optimisation criteria have been satisfied reg_try() is called
+to perform the match.
+
+=head3 Program execution
+
+C<pregexec()> is the main entry point for running a regex. It contains
+support for initializing the regex interpreters state, running
+re_intuit_start() if needed, and running the intepreter on the string
+from various start positions as needed. When its necessary to use
+the regex interpreter C<pregexec()> calls C<regtry()>.
+
+C<regtry()> is the entry point into the regex interpreter. It expects
+as arguments a pointer to a regmatch_info structure and a pointer to
+a string. It returns an integer 1 for success and a 0 for failure.
+It is basically a setup wrapper around C<regmatch()>.
+
+C<regmatch> is the main "recursive loop" of the interpreter. It is
+basically a giant switch statement that executes the regops based on
+their type. A few of the regops are implemented as subroutines but
+the bulk are inline code.
+
+=head1 MISCELLANEOUS
+
+=head2 UNICODE and Localization Support
+
+No matter how you look at it unicode support is going to be a pain in a
+regex engine. Tricks that might be fine when you have 256 possible
+characters often won't scale to handle the size of the 'utf8' character
+set. Things you can take for granted with ASCII may not be true with
+unicode. For instance in ASCII its safe to assume that
+C<sizeof(char1) == sizeof(char2)>, in utf8 it isn't. Unicode case folding is
+vastly more complex than the simple rules of English, and even when not
+using unicode but only localized single byte encodings things can get
+tricky (technically GERMAN-SHARP-ESS should match 'ss' in localized case
+insensitive matching.)
+
+Making things worse is that C<utf8> support was a later addition to the
+regex engine (as it was to perl) and necessarily this made things a lot
+more complicated. Obviously its easier to design a regex engine with
+unicode support from the beginning than it is to retrofit one that
+wasn't designed with it in mind.
+
+Pretty well every regop that involves looking at the input string has
+two cases, one for 'utf8' and one not. In fact its often more complex
+than that, as the pattern may be 'utf8' as well.
+
+Care must be taken when making changes to make sure that you handle
+utf8 properly both at compile time and at execution time, including
+when the string and pattern are mismatched.
+
+The following comment in regcomp.h gives an example of exactly how
+tricky this can be:
+
+ Two problematic code points in Unicode casefolding of EXACT nodes:
+
+ U+0390 - GREEK SMALL LETTER IOTA WITH DIALYTIKA AND TONOS
+ U+03B0 - GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND TONOS
+
+ which casefold to
+
+ Unicode UTF-8
+
+ U+03B9 U+0308 U+0301 0xCE 0xB9 0xCC 0x88 0xCC 0x81
+ U+03C5 U+0308 U+0301 0xCF 0x85 0xCC 0x88 0xCC 0x81
+
+ This means that in case-insensitive matching (or "loose matching",
+ as Unicode calls it), an EXACTF of length six (the UTF-8 encoded
+ byte length of the above casefolded versions) can match a target
+ string of length two (the byte length of UTF-8 encoded U+0390 or
+ U+03B0). This would rather mess up the minimum length computation.
+
+ What we'll do is to look for the tail four bytes, and then peek
+ at the preceding two bytes to see whether we need to decrease
+ the minimum length by four (six minus two).
+
+ Thanks to the design of UTF-8, there cannot be false matches:
+ A sequence of valid UTF-8 bytes cannot be a subsequence of
+ another valid sequence of UTF-8 bytes.
+
+=head1 AUTHOR
+
+by Yves Orton, 2006.
+
+With excerpts from Perl, and contributions and suggestions from
+Ronald J. Kimball, Dave Mitchell, Dominic Dunlop, Mark Jason Dominus,
+and Stephen McCamant.
+
+=head1 LICENSE
+
+Same terms as Perl.
+
+=head1 REFERENCES
+
+[1] http://perl.plover.com/Rx/paper/
+
+=cut