=head1 SYNOPSIS
+ my $surface = SDL::Surface->new( ...
+ $surface->format; #this returns the PixelFormat object attached to this surface
+
+PixelFormat is only created in a C<SDL::Surface>. This module only provides getters to the surface's pixelformat. Later on we will provide setting capability.
+
+
=head1 DESCRIPTION
An C<SDL::PixelFormat > stores surface format information
=head1 METHODS
+
+=head2 BitsPerPixel
+
+ $surface->format->BitsPerPixel;
+
+The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. (1 to 7 are not allowed when creating a surface or open a video mode
+
+=head2 BytesPerPixel
+
+ $surface->format->BytesPerPixel;
+
+The number of bytes used to represent each pixel in a surface. Usually one to four.
+
+=head2 [RGBA]loss
+
+ $surface->format->Rloss; #red loss
+ $surface->format->Bloss; #blue loss
+ $surface->format->Gloss; #green loss
+ $surface->format->Aloss; #alpha loss
+
+Precision loss of each color component (2[RGBA]loss)
+
+=head2 [RGBA]shift
+
+ $surface->format->Rshift; #red shift
+ $surface->format->Bshift; #blue shift
+ $surface->format->Gshift; #green shift
+ $surface->format->Ashift; #alpha shift
+
+Binary left shift of each color component in the pixel value
+
+
+=head2 [RGBA]mask
+
+ $surface->format->Rmask; #red mask
+ $surface->format->Bmask; #blue mask
+ $surface->format->Gmask; #green mask
+ $surface->format->Amask; #alpha mask
+
+Binary left shift of each color component in the pixel value
+
+=head2 colorkey
+
+ $surface->format->colorkey;
+
+Pixel value of transparent pixels.
+
+=head2 alpha
+
+ $surface->format->alpha;
+
+Overall surface alpha value
+
+
+
=head1 SEE ALSO
L<SDL::Surface>