use strict;
use Getopt::Std;
my @orig_ARGV = @ARGV;
+my $perforce = '$Id$';
+ # These may get re-ordered.
+ # RAW is a do_now as inserted by &enter
+ # AGG is an aggreagated do_now, as built up by &process
+ use constant {
+ RAW_NEXT => 0,
+ RAW_IN_LEN => 1,
+ RAW_OUT_BYTES => 2,
+ RAW_FALLBACK => 3,
+
+ AGG_MIN_IN => 0,
+ AGG_MAX_IN => 1,
+ AGG_OUT_BYTES => 2,
+ AGG_NEXT => 3,
+ AGG_IN_LEN => 4,
+ AGG_OUT_LEN => 5,
+ AGG_FALLBACK => 6,
+ };
+ # (See the algorithm in encengine.c - we're building structures for it)
+
+ # There are two sorts of structures.
+ # "do_now" (an array, two variants of what needs storing) is whatever we need
+ # to do now we've read an input byte.
+ # It's housed in a "do_next" (which is how we got to it), and in turn points
+ # to a "do_next" which contains all the "do_now"s for the next input byte.
+
+ # There will be a "do_next" which is the start state.
+ # For a single byte encoding it's the only "do_next" - each "do_now" points
+ # back to it, and each "do_now" will cause bytes. There is no state.
+
+ # For a multi-byte encoding where all characters in the input are the same
+ # length, then there will be a tree of "do_now"->"do_next"->"do_now"
+ # branching out from the start state, one step for each input byte.
+ # The leaf "do_now"s will all be at the same distance from the start state,
+ # only the leaf "do_now"s cause output bytes, and they in turn point back to
+ # the start state.
+
+ # For an encoding where there are varaible length input byte sequences, you
+ # will encounter a leaf "do_now" sooner for the shorter input sequences, but
+ # as before the leaves will point back to the start state.
+
+ # The system will cope with escape encodings (imagine them as a mostly
+ # self-contained tree for each escape state, and cross links between trees
+ # at the state-switching characters) but so far no input format defines these.
+
+ # The system will also cope with having output "leaves" in the middle of
+ # the bifurcating branches, not just at the extremities, but again no
+ # input format does this yet.
+
+ # There are two variants of the "do_now" structure. The first, smaller variant
+ # is generated by &enter as the input file is read. There is one structure
+ # for each input byte. Say we are mapping a single byte encoding to a
+ # single byte encoding, with "ABCD" going "abcd". There will be
+ # 4 "do_now"s, {"A" => [...,"a",...], "B" => [...,"b",...], "C"=>..., "D"=>...}
+
+ # &process then walks the tree, building aggregate "do_now" structres for
+ # adjacent bytes where possible. The aggregate is for a contiguous range of
+ # bytes which each produce the same length of output, each move to the
+ # same next state, and each have the same fallback flag.
+ # So our 4 RAW "do_now"s above become replaced by a single structure
+ # containing:
+ # ["A", "D", "abcd", 1, ...]
+ # ie, for an input byte $_ in "A".."D", output 1 byte, found as
+ # substr ("abcd", (ord $_ - ord "A") * 1, 1)
+ # which maps very nicely into pointer arithmetic in C for encengine.c
+
sub encode_U
{
# UTF-8 encode long hand - only covers part of perl's range