#define UTF8_QUAD_MAX UINT64_C(0x1000000000)
+/*
+
+ The following table is from Unicode 3.1.
+
+ Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
+
+ U+0000..U+007F 00..7F
+ U+0080..U+07FF C2..DF 80..BF
+ U+0800..U+0FFF E0 A0..BF 80..BF
+ U+1000..U+FFFF E1..EF 80..BF 80..BF
+ U+10000..U+3FFFF F0 90..BF 80..BF 80..BF
+ U+40000..U+FFFFF F1..F3 80..BF 80..BF 80..BF
+ U+100000..U+10FFFF F4 80..8F 80..BF 80..BF
+
+ */
+
#define UTF8_IS_ASCII(c) (((U8)c) < 0x80)
#define UTF8_IS_START(c) (((U8)c) >= 0xc0 && (((U8)c) <= 0xfd))
#define UTF8_IS_CONTINUATION(c) (((U8)c) >= 0x80 && (((U8)c) <= 0xbf))