<h3 id="TOP">Index</h3>
<ul><li><a href="#NAME">NAME</a></li>
+<li><a href="#CATEGORY">CATEGORY</a></li>
<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
<li><a href="#METHODS">METHODS</a>
-<ul><li><a href="#new_data_gt_surface_data_mask_gt_sur">new( -data => $surface_data, -mask => $surface_mask, x => $x, y => $y)</a></li>
-<li><a href="#warp_cursor_x_y">warp(cursor,x, y)</a></li>
-<li><a href="#use_cursor">use(cursor)</a></li>
-<li><a href="#get">get()</a></li>
-<li><a href="#show_toggle">show($toggle)</a></li>
+<ul><li><a href="#new">new</a></li>
</ul>
</li>
<li><a href="#AUTHOR">AUTHOR</a></li>
<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="NAME_CONTENT">
-<p>SDL::Cursor - a SDL perl extension</p>
+<p>SDL::Cursor -- Mouse cursor structure</p>
+
+</div>
+<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="CATEGORY_CONTENT">
+<p>Core, Mouse, Structure</p>
</div>
<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="SYNOPSIS_CONTENT">
-<pre> $cursor = SDL::Cursor->new(
- -data => new SDL::Surface "cursor.png",
- -mask => new SDL::Surface "mask.png",
- -x => 0, -y => 0 );
- $cusor->use;
+<pre> my $cursor = SDL::Cursor->new(
+ \@data,
+ \@mask,
+ $width,
+ $height,
+ $hotspot_left,
+ $hotspot_top );
+
+ SDL::Mouse::set_cursor($cursor);
</pre>
</div>
<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="DESCRIPTION_CONTENT">
-<p>the SDL::Cursor module handles mouse cursors, and provide the developer to
+<p>the <code>SDL::Cursor</code> module handles mouse cursors, and provide the developer to
use custom made cursors. Note that the cursors can only be in black and
white.</p>
<div id="METHODS_CONTENT">
</div>
-<h2 id="new_data_gt_surface_data_mask_gt_sur">new( -data => $surface_data, -mask => $surface_mask, x => $x, y => $y)</h2>
-<div id="new_data_gt_surface_data_mask_gt_sur-2">
-<p>Creates a new cursor. The <C>-data</C> and <C>-mask</C> parameters should be both black and white pictures. The height and width of these surfaces should be a multiple of 8. The <C>-x</C> and <C>-y</C> are the coordinates of the cursor 'hot spot'.</p>
+<h2 id="new">new</h2>
+<div id="new_CONTENT">
+<p>Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.</p>
+<p>The cursor is created in black and white according to the following:</p>
+<pre> Data / Mask Resulting pixel on screen
+ 0 / 1 White
+ 1 / 1 Black
+ 0 / 0 Transparent
+ 1 / 0 Inverted color if possible, black if not.
-</div>
-<h2 id="warp_cursor_x_y">warp(cursor,x, y)</h2>
-<div id="warp_cursor_x_y_CONTENT">
-<p>Set the position of the SDL::Cursor given as first parameter .
-the new postion is set to <C>x</C>, <C>y</C> coordinates in the application window.
-SDL::warp trigger a new mouse motion event.
-It doesn't returns anything.</p>
+</pre>
+<p>Cursors created with this function must be freed with SDL_FreeCursor.</p>
+<p>If you want to have color cursor, then this function is not for you; instead, you must hide normal system cursor with <code>SDL::Cursor-</code>new>
+and in your main loop, when you draw graphics, also draw a <code>SDL::Surface</code> at the location of the mouse cursor. </p>
+<p>Example:</p>
+<pre> use SDL;
+ use SDL::Cursor;
+ use SDL::Mouse;
+ use SDL::Video;
-</div>
-<h2 id="use_cursor">use(cursor)</h2>
-<div id="use_cursor_CONTENT">
-<p>Set the SDL::Cursor given as first parameter to the active cursor.</p>
+ SDL::init(SDL_INIT_VIDEO);
+ SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
-</div>
-<h2 id="get">get()</h2>
-<div id="get_CONTENT">
-<p>When used statically <C>SDL::Cursor::get()</C>, it will return the instance of the current cursor in use. Called as a method, it will return itself.</p>
-<p>This method can be useful if you are dealing with several cursors.</p>
+ my @data = (
+ 0b00000000,
+ 0b00111100,
+ 0b01111110,
+ 0b01111110,
+ 0b01111110,
+ 0b01111110,
+ 0b00111100,
+ 0b00000000
+ );
-</div>
-<h2 id="show_toggle">show($toggle)</h2>
-<div id="show_toggle_CONTENT">
-<p>Set the visibility of the cursor. A false value will make the cursor
-invisible in the Application window. A true value will show it back.</p>
+ my @mask = (
+ 0b00111100,
+ 0b01111110,
+ 0b11100111,
+ 0b11000011,
+ 0b11000011,
+ 0b11100111,
+ 0b01111110,
+ 0b00111100
+ );
+
+ my $cursor = SDL::Cursor->new( \@data, \@mask, 8, 8, 0, 0 );
+
+ sleep(1);
+ SDL::Mouse::set_cursor($cursor);
+
+ sleep(5);
+
+</pre>
</div>
<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="AUTHOR_CONTENT">
-<p>David J. Goehrig</p>
+<p>David J. Goehrig, Tobias Leich</p>
</div>
<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="SEE_ALSO_CONTENT">
-<p><cite>perl</cite> <cite>SDL::Surface</cite></p>
+<p><cite>perl</cite> <cite>SDL::Mouse</cite></p>
</div>
</div>
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<h3 id="TOP">Index</h3>
<ul><li><a href="#NAME">NAME</a></li>
-<li><a href="#CATEGORY">CATEGORY</a>
+<li><a href="#CATEGORY">CATEGORY</a></li>
+<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
+<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
+<li><a href="#METHODS">METHODS</a>
+<ul><li><a href="#alen">alen</a></li>
+<li><a href="#volume">volume</a>
+</li>
+</ul>
</li>
</ul><hr />
<!-- INDEX END -->
<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="NAME_CONTENT">
-<p>SDL::MixChunk -- SDL Bindings for structure SDL_MixChunk</p>
+<p>SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk</p>
</div>
<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="CATEGORY_CONTENT">
-<p>TODO, Core, Mixer, Structure</p>
+<p>Core, Mixer, Structure</p>
+
+</div>
+<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="SYNOPSIS_CONTENT">
+<pre> use SDL;
+ use SDL::Mixer::MixChunk;
+
+ my $mix_chunk = SDL::MixLoadWAV('sample.wav');
+
+ printf("length of audio data is %d bytes\n", $mix_chunk->alen);
+ printf("volume is %d\n", $mix_chunk->volume);
+
+</pre>
+
+</div>
+<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="DESCRIPTION_CONTENT">
+<p>Stores audio data in memory.</p>
+<p><strong>Note:</strong> It's a bad idea to free a chunk that is still being played...</p>
+
+</div>
+<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="METHODS_CONTENT">
+
+</div>
+<h2 id="alen">alen</h2>
+<div id="alen_CONTENT">
+<p>length of audio data in bytes</p>
+
+</div>
+<h2 id="volume">volume</h2>
+<div id="volume_CONTENT">
+<p>Per-sample volume, 0-128 (normally <code>MIX_MAX_VOLUME</code> after loading)</p>
</div>
</div>
\ No newline at end of file