Revision history for Perl extension Class-MOP.
+0.51
+ ~~~ some misc. doc. fixes ~~~
+ ~~ updated copyright dates ~~
+
0.50 Fri. Dec. 21, 2007
* Class::MOP::Class
- fixed bug in immutable to make sure that
-Class::MOP version 0.50
+Class::MOP version 0.51
===========================
See the individual module documentation for more information
COPYRIGHT AND LICENCE
-Copyright (C) 2006, 2007 Infinity Interactive, Inc.
+Copyright (C) 2006-2008 Infinity Interactive, Inc.
http://www.iinteractive.com
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
use Class::MOP::Immutable;
BEGIN {
- our $VERSION = '0.50';
+ our $VERSION = '0.51';
our $AUTHORITY = 'cpan:STEVAN';
use XSLoader;
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
use Carp 'confess';
use Scalar::Util 'blessed', 'reftype', 'weaken';
-our $VERSION = '0.21';
+our $VERSION = '0.22';
our $AUTHORITY = 'cpan:STEVAN';
use base 'Class::MOP::Object';
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
}
sub weaken_slot_value {
- my ($self, $instance, $slot_name) = @_;
- weaken $instance->{$slot_name};
+ my ($self, $instance, $slot_name) = @_;
+ weaken $instance->{$slot_name};
}
sub strengthen_slot_value {
- my ($self, $instance, $slot_name) = @_;
- $self->set_slot_value($instance, $slot_name, $self->get_slot_value($instance, $slot_name));
+ my ($self, $instance, $slot_name) = @_;
+ $self->set_slot_value($instance, $slot_name, $self->get_slot_value($instance, $slot_name));
}
# inlinable operation snippets
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
# At this point it's "fast enough", after all
# you can't get something for nothing :)
my $_build_wrapped_method = sub {
- my $modifier_table = shift;
- my ($before, $after, $around) = (
- $modifier_table->{before},
- $modifier_table->{after},
- $modifier_table->{around},
- );
- if (@$before && @$after) {
- $modifier_table->{cache} = sub {
- $_->(@_) for @{$before};
- my @rval;
- ((defined wantarray) ?
- ((wantarray) ?
- (@rval = $around->{cache}->(@_))
- :
- ($rval[0] = $around->{cache}->(@_)))
- :
- $around->{cache}->(@_));
- $_->(@_) for @{$after};
- return unless defined wantarray;
- return wantarray ? @rval : $rval[0];
- }
- }
- elsif (@$before && !@$after) {
- $modifier_table->{cache} = sub {
- $_->(@_) for @{$before};
- return $around->{cache}->(@_);
- }
- }
- elsif (@$after && !@$before) {
- $modifier_table->{cache} = sub {
- my @rval;
- ((defined wantarray) ?
- ((wantarray) ?
- (@rval = $around->{cache}->(@_))
- :
- ($rval[0] = $around->{cache}->(@_)))
- :
- $around->{cache}->(@_));
- $_->(@_) for @{$after};
- return unless defined wantarray;
- return wantarray ? @rval : $rval[0];
- }
- }
- else {
- $modifier_table->{cache} = $around->{cache};
- }
+ my $modifier_table = shift;
+ my ($before, $after, $around) = (
+ $modifier_table->{before},
+ $modifier_table->{after},
+ $modifier_table->{around},
+ );
+ if (@$before && @$after) {
+ $modifier_table->{cache} = sub {
+ $_->(@_) for @{$before};
+ my @rval;
+ ((defined wantarray) ?
+ ((wantarray) ?
+ (@rval = $around->{cache}->(@_))
+ :
+ ($rval[0] = $around->{cache}->(@_)))
+ :
+ $around->{cache}->(@_));
+ $_->(@_) for @{$after};
+ return unless defined wantarray;
+ return wantarray ? @rval : $rval[0];
+ }
+ }
+ elsif (@$before && !@$after) {
+ $modifier_table->{cache} = sub {
+ $_->(@_) for @{$before};
+ return $around->{cache}->(@_);
+ }
+ }
+ elsif (@$after && !@$before) {
+ $modifier_table->{cache} = sub {
+ my @rval;
+ ((defined wantarray) ?
+ ((wantarray) ?
+ (@rval = $around->{cache}->(@_))
+ :
+ ($rval[0] = $around->{cache}->(@_)))
+ :
+ $around->{cache}->(@_));
+ $_->(@_) for @{$after};
+ return unless defined wantarray;
+ return wantarray ? @rval : $rval[0];
+ }
+ }
+ else {
+ $modifier_table->{cache} = $around->{cache};
+ }
};
sub wrap {
- my $class = shift;
- my $code = shift;
- (blessed($code) && $code->isa('Class::MOP::Method'))
- || confess "Can only wrap blessed CODE";
- my $modifier_table = {
- cache => undef,
- orig => $code,
- before => [],
- after => [],
- around => {
- cache => $code->body,
- methods => [],
- },
- };
- $_build_wrapped_method->($modifier_table);
- my $method = $class->SUPER::wrap(sub { $modifier_table->{cache}->(@_) });
- $method->{'%!modifier_table'} = $modifier_table;
- $method;
+ my $class = shift;
+ my $code = shift;
+ (blessed($code) && $code->isa('Class::MOP::Method'))
+ || confess "Can only wrap blessed CODE";
+ my $modifier_table = {
+ cache => undef,
+ orig => $code,
+ before => [],
+ after => [],
+ around => {
+ cache => $code->body,
+ methods => [],
+ },
+ };
+ $_build_wrapped_method->($modifier_table);
+ my $method = $class->SUPER::wrap(sub { $modifier_table->{cache}->(@_) });
+ $method->{'%!modifier_table'} = $modifier_table;
+ $method;
}
sub get_original_method {
- my $code = shift;
+ my $code = shift;
$code->{'%!modifier_table'}->{orig};
}
sub add_before_modifier {
- my $code = shift;
- my $modifier = shift;
- unshift @{$code->{'%!modifier_table'}->{before}} => $modifier;
- $_build_wrapped_method->($code->{'%!modifier_table'});
+ my $code = shift;
+ my $modifier = shift;
+ unshift @{$code->{'%!modifier_table'}->{before}} => $modifier;
+ $_build_wrapped_method->($code->{'%!modifier_table'});
}
sub add_after_modifier {
- my $code = shift;
- my $modifier = shift;
- push @{$code->{'%!modifier_table'}->{after}} => $modifier;
- $_build_wrapped_method->($code->{'%!modifier_table'});
+ my $code = shift;
+ my $modifier = shift;
+ push @{$code->{'%!modifier_table'}->{after}} => $modifier;
+ $_build_wrapped_method->($code->{'%!modifier_table'});
}
{
- # NOTE:
- # this is another possible candidate for
- # optimization as well. There is an overhead
- # associated with the currying that, if
- # eliminated might make around modifiers
- # more manageable.
- my $compile_around_method = sub {{
- my $f1 = pop;
- return $f1 unless @_;
- my $f2 = pop;
- push @_, sub { $f2->( $f1, @_ ) };
- redo;
- }};
-
- sub add_around_modifier {
- my $code = shift;
- my $modifier = shift;
- unshift @{$code->{'%!modifier_table'}->{around}->{methods}} => $modifier;
- $code->{'%!modifier_table'}->{around}->{cache} = $compile_around_method->(
- @{$code->{'%!modifier_table'}->{around}->{methods}},
- $code->{'%!modifier_table'}->{orig}->body
- );
- $_build_wrapped_method->($code->{'%!modifier_table'});
- }
+ # NOTE:
+ # this is another possible candidate for
+ # optimization as well. There is an overhead
+ # associated with the currying that, if
+ # eliminated might make around modifiers
+ # more manageable.
+ my $compile_around_method = sub {{
+ my $f1 = pop;
+ return $f1 unless @_;
+ my $f2 = pop;
+ push @_, sub { $f2->( $f1, @_ ) };
+ redo;
+ }};
+
+ sub add_around_modifier {
+ my $code = shift;
+ my $modifier = shift;
+ unshift @{$code->{'%!modifier_table'}->{around}->{methods}} => $modifier;
+ $code->{'%!modifier_table'}->{around}->{cache} = $compile_around_method->(
+ @{$code->{'%!modifier_table'}->{around}->{methods}},
+ $code->{'%!modifier_table'}->{orig}->body
+ );
+ $_build_wrapped_method->($code->{'%!modifier_table'});
+ }
}
1;
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2008 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>