<ul><li><a href="#open_audio">open_audio</a></li>
<li><a href="#PauseAudio">PauseAudio </a></li>
<li><a href="#GetAudioStatus">GetAudioStatus </a></li>
-<li><a href="#LoadWAV">LoadWAV </a></li>
+<li><a href="#load_wav">load_wav </a></li>
<li><a href="#FreeWAV">FreeWAV </a></li>
<li><a href="#AudioCVT">AudioCVT </a></li>
<li><a href="#BuildAudioCVT">BuildAudioCVT </a></li>
<p>Gets the current audio state</p>
</div>
-<h2 id="LoadWAV">LoadWAV </h2>
-<div id="LoadWAV_CONTENT">
+<h2 id="load_wav">load_wav </h2>
+<div id="load_wav_CONTENT">
<p>Loads a WAVE file</p>
</div>
<h3 id="TOP">Index</h3>
<ul><li><a href="#NAME">NAME</a></li>
+<li><a href="#CATEGORY">CATEGORY</a></li>
<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
-<li><a href="#EXPORTS">EXPORTS</a></li>
-<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
<li><a href="#METHODS">METHODS</a>
-<ul><li><a href="#cd_num_drives">cd_num_drives()</a></li>
-<li><a href="#name_cd">name(cd)</a></li>
-<li><a href="#status_cd">status(cd)</a></li>
-<li><a href="#play_cd_start_length_fs_fl">play(cd,start,length,fs,fl) </a></li>
-<li><a href="#pause_cd">pause(cd)</a></li>
-<li><a href="#resume_cd">resume(cd)</a></li>
-<li><a href="#stop_cd">stop(cd)</a></li>
-<li><a href="#eject_cd">eject(cd)</a></li>
-<li><a href="#id_cd">id(cd)</a></li>
-<li><a href="#num_tracks_cd">num_tracks(cd)</a></li>
-<li><a href="#track_cd_number">track(cd,number)</a></li>
-<li><a href="#current_cd">current(cd)</a></li>
-<li><a href="#current_frame_cd">current_frame(cd)</a></li>
+<ul><li><a href="#num_drives">num_drives</a></li>
+<li><a href="#name">name</a>
+<ul><li><a href="#Examples">Examples</a></li>
</ul>
</li>
-<li><a href="#AUTHORS">AUTHORS</a></li>
-<li><a href="#SEE_ALSO">SEE ALSO</a>
+</ul>
+</li>
+<li><a href="#See_Also">See Also</a>
</li>
</ul><hr />
<!-- INDEX END -->
<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="NAME_CONTENT">
-<p>SDL::Cdrom - a SDL perl extension for managing CD-ROM drives</p>
+<p>SDL::CDROM -- SDL Bindings for the CDROM device</p>
+
+</div>
+<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="CATEGORY_CONTENT">
+<p>Core, CDROM</p>
</div>
<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="SYNOPSIS_CONTENT">
-<pre> use SDL::Cdrom;
- $cdrom = SDL::Cdrom->new(0);
- $cdrom->play();
+<pre> use SDL;
+ use SDL::CDROM;
-</pre>
+ SDL::init(SDL_INIT_CDROM);
-</div>
-<h1 id="EXPORTS">EXPORTS</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="EXPORTS_CONTENT">
-<ul>
- <li><code>cd_num_drives</code>.</li>
-</ul>
+ print SDL::CDROM::num_drives();
+ print SDL::CDROM::name(0);
-</div>
-<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="DESCRIPTION_CONTENT">
-<p>Create a new SDL::Cdrom object. The passed $id is the number of the drive,
-whereas 0 is the first drive etc.</p>
-<pre> use SDL::Cdrom;
- my $drive => SDL::Cdrom->new($id);
+ SDL::quit();
</pre>
<div id="METHODS_CONTENT">
</div>
-<h2 id="cd_num_drives">cd_num_drives()</h2>
-<div id="cd_num_drives_CONTENT">
-<p>Returns the number of CD-ROM drives present.</p>
-
-</div>
-<h2 id="name_cd">name(cd)</h2>
-<div id="name_cd_CONTENT">
-<p>Returns the system dependent name of the CD-ROM device.
-It takes a SDL::Cdrom as first parameter.</p>
-
-</div>
-<h2 id="status_cd">status(cd)</h2>
-<div id="status_cd_CONTENT">
-<p>Return the status of the drive.
-It takes a SDL::Cdrom as first parameter.</p>
-
-</div>
-<h2 id="play_cd_start_length_fs_fl">play(cd,start,length,fs,fl) </h2>
-<div id="play_cd_start_length_fs_fl_CONTENT">
-<p>Play a track from the SDL::Cdrom given as first parameter, second parameter is the frame to start, the third is the lenght to play.
-It returns 1 on succés 0 on error.</p>
-
-</div>
-<h2 id="pause_cd">pause(cd)</h2>
-<div id="pause_cd_CONTENT">
-<p>Pause the playing of the SDL::Cdrom given as first parameter.
-It returns 1 on succés 0 on error.</p>
-
-</div>
-<h2 id="resume_cd">resume(cd)</h2>
-<div id="resume_cd_CONTENT">
-<p>Resume the playing of the SDL::Cdrom given as first parameter.
-It returns 1 on succés 0 on error.</p>
-
-</div>
-<h2 id="stop_cd">stop(cd)</h2>
-<div id="stop_cd_CONTENT">
-<p>Stop the playing of the SDL::Cdrom given as first parameter.
-It returns 1 on succés 0 on error.</p>
-
-</div>
-<h2 id="eject_cd">eject(cd)</h2>
-<div id="eject_cd_CONTENT">
-<p>Eject the medium in the SDL::Cdrom given as first parameter.
-It returns 1 on succés 0 on error.</p>
+<h2 id="num_drives">num_drives</h2>
+<div id="num_drives_CONTENT">
+<pre> my $drives = SDL::CDROM::num_drives();
-</div>
-<h2 id="id_cd">id(cd)</h2>
-<div id="id_cd_CONTENT">
-<p>Return the ID of the drive given as first parameter.</p>
-
-</div>
-<h2 id="num_tracks_cd">num_tracks(cd)</h2>
-<div id="num_tracks_cd_CONTENT">
-<p>Return the number of tracks on the SDL::Cdrom given as first parameter.</p>
-
-</div>
-<h2 id="track_cd_number">track(cd,number)</h2>
-<div id="track_cd_number_CONTENT">
-<p>Returns the track description of the track given as second parameter.
-the first parameter is a SDL:Cdrom.</p>
+</pre>
+<p>Returns number of drives available on the system</p>
</div>
-<h2 id="current_cd">current(cd)</h2>
-<div id="current_cd_CONTENT">
-<p>Return the current played track number given as first parameter.</p>
+<h2 id="name">name</h2>
+<div id="name_CONTENT">
+<pre> my $drive_name = SDL::CDROM::name($drive_num);
-</div>
-<h2 id="current_frame_cd">current_frame(cd)</h2>
-<div id="current_frame_cd_CONTENT">
-<p>Return the current frame given as first parameter.</p>
+</pre>
+<p>Returns human readable name for CDROM device</p>
</div>
-<h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="AUTHORS_CONTENT">
-<p>David J. Goehrig
-Documentation by Tels <http://bloodgate.com/>.</p>
+<h3 id="Examples">Examples</h3>
+<div id="Examples_CONTENT">
+<dl>
+ <dt>'/dev/cdrom'</dt>
+ <dt>'E:'</dt>
+ <dt>'/dev/disk/ide/1/master' </dt>
+</dl>
</div>
-<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="SEE_ALSO_CONTENT">
-<p><cite>perl</cite> <cite>SDL::Mixer</cite> <cite>SDL::App</cite>.</p>
+<h1 id="See_Also">See Also</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="See_Also_CONTENT">
+<p><cite>SDL::CD</cite>, <cite>SDL::CDTrack</cite></p>
</div>
</div>
\ No newline at end of file
<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
<li><a href="#METHODS">METHODS</a>
-<ul><li><a href="#new_data_gt_surface_data_mask_gt_sur">new( -data => $surface_data, -mask => $surface_mask, x => $x, y => $y)</a></li>
-<li><a href="#warp_cursor_x_y">warp(cursor,x, y)</a></li>
-<li><a href="#use_cursor">use(cursor)</a></li>
-<li><a href="#get">get()</a></li>
-<li><a href="#show_toggle">show($toggle)</a></li>
+<ul><li><a href="#new">new</a></li>
</ul>
</li>
<li><a href="#AUTHOR">AUTHOR</a></li>
</div>
<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="SYNOPSIS_CONTENT">
-<pre> $cursor = SDL::Cursor->new(
- -data => new SDL::Surface "cursor.png",
- -mask => new SDL::Surface "mask.png",
- -x => 0, -y => 0 );
- $cusor->use;
+<pre> my $cursor = SDL::Cursor->new(
+ SDL::Video::load_BMP("cursor.png"),
+ SDL::Video::load_BMP("mask.png"),
+ 0, 0 );
+ SDL::Mouse::set_cursor($cursor);
</pre>
</div>
<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="DESCRIPTION_CONTENT">
-<p>the SDL::Cursor module handles mouse cursors, and provide the developer to
+<p>the <code>SDL::Cursor</code> module handles mouse cursors, and provide the developer to
use custom made cursors. Note that the cursors can only be in black and
white.</p>
<div id="METHODS_CONTENT">
</div>
-<h2 id="new_data_gt_surface_data_mask_gt_sur">new( -data => $surface_data, -mask => $surface_mask, x => $x, y => $y)</h2>
-<div id="new_data_gt_surface_data_mask_gt_sur-2">
-<p>Creates a new cursor. The <C>-data</C> and <C>-mask</C> parameters should be both black and white pictures. The height and width of these surfaces should be a multiple of 8. The <C>-x</C> and <C>-y</C> are the coordinates of the cursor 'hot spot'.</p>
+<h2 id="new">new</h2>
+<div id="new_CONTENT">
+<pre> object new( object $data, object $mask, int $x, int $y )
-</div>
-<h2 id="warp_cursor_x_y">warp(cursor,x, y)</h2>
-<div id="warp_cursor_x_y_CONTENT">
-<p>Set the position of the SDL::Cursor given as first parameter .
-the new postion is set to <C>x</C>, <C>y</C> coordinates in the application window.
-SDL::warp trigger a new mouse motion event.
-It doesn't returns anything.</p>
-
-</div>
-<h2 id="use_cursor">use(cursor)</h2>
-<div id="use_cursor_CONTENT">
-<p>Set the SDL::Cursor given as first parameter to the active cursor.</p>
-
-</div>
-<h2 id="get">get()</h2>
-<div id="get_CONTENT">
-<p>When used statically <C>SDL::Cursor::get()</C>, it will return the instance of the current cursor in use. Called as a method, it will return itself.</p>
-<p>This method can be useful if you are dealing with several cursors.</p>
-
-</div>
-<h2 id="show_toggle">show($toggle)</h2>
-<div id="show_toggle_CONTENT">
-<p>Set the visibility of the cursor. A false value will make the cursor
-invisible in the Application window. A true value will show it back.</p>
+</pre>
+<p>Creates a new cursor. The <code>data</code> and <code>mask</code> parameters should be both black and white pictures. The height and width of these surfaces
+should be a multiple of 8. The <code>x</code> and <code>y</code> are the coordinates of the cursor 'hot spot'.</p>
</div>
<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="AUTHOR_CONTENT">
-<p>David J. Goehrig</p>
+<p>David J. Goehrig, Tobias Leich</p>
</div>
<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="SEE_ALSO_CONTENT">
-<p><cite>perl</cite> <cite>SDL::Surface</cite></p>
+<p><cite>perl</cite> <cite>SDL::Mouse</cite></p>
</div>
</div>
\ No newline at end of file
<ul><li><a href="#NAME">NAME</a></li>
<li><a href="#CATEGORY">CATEGORY</a></li>
<li><a href="#METHODS">METHODS</a>
-<ul><li><a href="#warp_mouse">warp_mouse</a></li>
+<ul><li><a href="#create_cursor">create_cursor</a></li>
+<li><a href="#warp_mouse">warp_mouse</a></li>
<li><a href="#free_cursor">free_cursor</a></li>
<li><a href="#set_cursor">set_cursor</a></li>
<li><a href="#get_cursor">get_cursor</a></li>
<div id="METHODS_CONTENT">
</div>
+<h2 id="create_cursor">create_cursor</h2>
+<div id="create_cursor_CONTENT">
+<pre> my $cursor = SDL::Mouse::create_cursor( \@data, \@mask, $width, $height, $hotspot_left, $hotspot_top );
+
+</pre>
+<p>Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.</p>
+<p>The cursor is created in black and white according to the following:</p>
+<pre> Data / Mask Resulting pixel on screen
+ 0 / 1 White
+ 1 / 1 Black
+ 0 / 0 Transparent
+ 1 / 0 Inverted color if possible, black if not.
+
+</pre>
+<p>Cursors created with this function must be freed with SDL_FreeCursor.</p>
+<p>If you want to have color cursor, then this function is not for you; instead, you must hide normal system cursor with <code>SDL::Mouse::show_cursor</code>
+and in your main loop, when you draw graphics, also draw a <code>SDL::Surface</code> at the location of the mouse cursor. </p>
+<p>Example:</p>
+<pre> use SDL;
+ use SDL::Cursor;
+ use SDL::Mouse;
+ use SDL::Surface;
+ use SDL::Video;
+
+ SDL::init(SDL_INIT_VIDEO);
+ SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
+
+ my @data = (
+ bin2dec('00000000'),
+ bin2dec('00111100'),
+ bin2dec('01111110'),
+ bin2dec('01111110'),
+ bin2dec('01111110'),
+ bin2dec('01111110'),
+ bin2dec('00111100'),
+ bin2dec('00000000')
+ );
+
+ my @mask = (
+ bin2dec('00111100'),
+ bin2dec('01111110'),
+ bin2dec('11100111'),
+ bin2dec('11000011'),
+ bin2dec('11000011'),
+ bin2dec('11100111'),
+ bin2dec('01111110'),
+ bin2dec('00111100')
+ );
+
+ my $cursor = SDL::Mouse::create_cursor( \@data, \@mask, 8, 8, 0, 0 );
+
+ sleep(1);
+ SDL::Mouse::set_cursor($cursor);
+
+ sleep(5);
+
+ sub dec2bin {
+ my $str = unpack("B64", pack("N", shift));
+ $str =~ s/^0+(?=\d)//; # otherwise you'll get leading zeros
+ return $str;
+ }
+
+ sub bin2dec {
+ return unpack("N", pack("B64", substr("0" x 32 . shift, -32)));
+ }
+
+</pre>
+
+</div>
<h2 id="warp_mouse">warp_mouse</h2>
<div id="warp_mouse_CONTENT">
<pre> void warp_mouse( int $x, int $y );
<div class="pod">
-<h1>Documentation (latest development branch)</h1><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Core</strong></td></tr><tr><td><img src="assets/SDL_thumb.png" alt="thumb" /></td><td><a href="SDL.html">SDL</a></td><td> Simple DirectMedia Layer for Perl</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-AudioSpec.html">SDL::AudioSpec</a></td><td>- SDL Bindings for structure SDL::AudioSpec</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">CDROM</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-CDROM.html">SDL::CDROM</a></td><td>- SDL Bindings for the CDROM device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-CD.html">SDL::CD</a></td><td>- SDL Bindings for structure SDL_CD</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-CDTrack.html">SDL::CDTrack</a></td><td>- SDL Bindings for structure SDL_CDTrack</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Events</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Events.html">SDL::Events</a></td><td> Bindings to the Events Category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Event.html">SDL::Event</a></td><td> General event structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Joystick</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Joystick.html">SDL::Joystick</a></td><td>- SDL Bindings for the Joystick device</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mouse</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Mouse.html">SDL::Mouse</a></td><td>- SDL Bindings for the Mouse device</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">MultiThread</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-MultiThread.html">SDL::MultiThread</a></td><td> Bindings to the MultiThread category in SDL API</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Version.html">SDL::Version</a></td><td>- SDL Bindings for structure SDL_Version</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Video</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Video.html">SDL::Video</a></td><td> Bindings to the video category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Color.html">SDL::Color</a></td><td> Format independent color description</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Overlay.html">SDL::Overlay</a></td><td> YUV Video overlay</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-PixelFormat.html">SDL::PixelFormat</a></td><td> Stores surface format information</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Rect.html">SDL::Rect</a></td><td> Defines a rectangular area</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Surface.html">SDL::Surface</a></td><td></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-VideoInfo.html">SDL::VideoInfo</a></td><td> Video Target Information </td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Cookbook</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook.html">SDL::Cookbook</a></td><td></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook-PDL.html">SDL::Cookbook::PDL</a></td><td></td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Extension</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-App.html">SDL::App</a></td><td> a SDL perl extension</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mixer</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer.html">SDL::Mixer</a></td><td> a SDL perl extension</td></tr><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TODO</strong></td></tr><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Core</strong></td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Audio</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Audio.html">SDL::Audio</a></td><td>- SDL Bindings for Audio</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-AudioCVT.html">SDL::AudioCVT</a></td><td>- Bindings to SDL structure SDL_AudioCVT</td></tr></table><table style="margin-left: 90px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixChunk.html">SDL::Mixer::MixChunk</a></td><td>- SDL Bindings for structure SDL_MixChunk</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixMusic.html">SDL::Mixer::MixMusic</a></td><td>- SDL Bindings for structure SDL_MixMusic</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-RWOps.html">SDL::RWOps</a></td><td>- SDL Bindings to SDL_RWOPs</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Tutorials</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial.html">SDL::Tutorial</a></td><td> introduction to Perl SDL</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Animation.html">SDL::Tutorial::Animation</a></td><td></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Images.html">SDL::Tutorial::Images</a></td><td></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-LunarLander.html">SDL::Tutorial::LunarLander</a></td><td> a small tutorial on Perl SDL</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Pong.html">SDL::Tutorial::Pong</a></td><td></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Tetris.html">SDL::Tutorial::Tetris</a></td><td></td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">UNCATEGORIZED</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Cdrom.html">SDL::Cdrom</a></td><td> a SDL perl extension for managing CD-ROM drives</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Cursor.html">SDL::Cursor</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Font.html">SDL::Font</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Game-Palette.html">SDL::Game::Palette</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-MPEG.html">SDL::MPEG</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Music.html">SDL::Music</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-OpenGL.html">SDL::OpenGL</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Palette.html">SDL::Palette</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-SFont.html">SDL::SFont</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-SMPEG.html">SDL::SMPEG</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Sound.html">SDL::Sound</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-TTFont.html">SDL::TTFont</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Timer.html">SDL::Timer</a></td><td> a SDL perl extension for managing timers.</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Tool-Font.html">SDL::Tool::Font</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Tool-Graphic.html">SDL::Tool::Graphic</a></td><td></td></tr></table></div>
+<h1>Documentation (latest development branch)</h1><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Core</strong></td></tr><tr><td><img src="assets/SDL_thumb.png" alt="thumb" /></td><td><a href="SDL.html">SDL</a></td><td> Simple DirectMedia Layer for Perl</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-AudioSpec.html">SDL::AudioSpec</a></td><td>- SDL Bindings for structure SDL::AudioSpec</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">CDROM</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-CDROM.html">SDL::CDROM</a></td><td>- SDL Bindings for the CDROM device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-CD.html">SDL::CD</a></td><td>- SDL Bindings for structure SDL_CD</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-CDTrack.html">SDL::CDTrack</a></td><td>- SDL Bindings for structure SDL_CDTrack</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Events</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Events.html">SDL::Events</a></td><td> Bindings to the Events Category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Event.html">SDL::Event</a></td><td> General event structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Joystick</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Joystick.html">SDL::Joystick</a></td><td>- SDL Bindings for the Joystick device</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mouse</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Mouse.html">SDL::Mouse</a></td><td>- SDL Bindings for the Mouse device</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">MultiThread</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-MultiThread.html">SDL::MultiThread</a></td><td> Bindings to the MultiThread category in SDL API</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Version.html">SDL::Version</a></td><td>- SDL Bindings for structure SDL_Version</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Video</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Video.html">SDL::Video</a></td><td> Bindings to the video category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Color.html">SDL::Color</a></td><td> Format independent color description</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Overlay.html">SDL::Overlay</a></td><td> YUV Video overlay</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-PixelFormat.html">SDL::PixelFormat</a></td><td> Stores surface format information</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Rect.html">SDL::Rect</a></td><td> Defines a rectangular area</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Surface.html">SDL::Surface</a></td><td></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-VideoInfo.html">SDL::VideoInfo</a></td><td> Video Target Information </td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Cookbook</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook.html">SDL::Cookbook</a></td><td></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook-PDL.html">SDL::Cookbook::PDL</a></td><td></td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Extension</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-App.html">SDL::App</a></td><td> a SDL perl extension</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mixer</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer.html">SDL::Mixer</a></td><td> a SDL perl extension</td></tr><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TODO</strong></td></tr><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Core</strong></td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Audio</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Audio.html">SDL::Audio</a></td><td>- SDL Bindings for Audio</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-AudioCVT.html">SDL::AudioCVT</a></td><td>- Bindings to SDL structure SDL_AudioCVT</td></tr></table><table style="margin-left: 90px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixChunk.html">SDL::Mixer::MixChunk</a></td><td>- SDL Bindings for structure SDL_MixChunk</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixMusic.html">SDL::Mixer::MixMusic</a></td><td>- SDL Bindings for structure SDL_MixMusic</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-RWOps.html">SDL::RWOps</a></td><td>- SDL Bindings to SDL_RWOPs</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Tutorials</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial.html">SDL::Tutorial</a></td><td> introduction to Perl SDL</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Animation.html">SDL::Tutorial::Animation</a></td><td></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Images.html">SDL::Tutorial::Images</a></td><td></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-LunarLander.html">SDL::Tutorial::LunarLander</a></td><td> a small tutorial on Perl SDL</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Pong.html">SDL::Tutorial::Pong</a></td><td></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Tetris.html">SDL::Tutorial::Tetris</a></td><td></td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">UNCATEGORIZED</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Cursor.html">SDL::Cursor</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Font.html">SDL::Font</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Game-Palette.html">SDL::Game::Palette</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-MPEG.html">SDL::MPEG</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Music.html">SDL::Music</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-OpenGL.html">SDL::OpenGL</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Palette.html">SDL::Palette</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-SFont.html">SDL::SFont</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-SMPEG.html">SDL::SMPEG</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Sound.html">SDL::Sound</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-TTFont.html">SDL::TTFont</a></td><td> a SDL perl extension</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Timer.html">SDL::Timer</a></td><td> a SDL perl extension for managing timers.</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Tool-Font.html">SDL::Tool::Font</a></td><td> a perl extension</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Tool-Graphic.html">SDL::Tool::Graphic</a></td><td></td></tr></table></div>