my $rect = SDL::Game::Rect->new();
-sub draw
-{
-
my $blue = SDL::Color->new(
-r => 0x00,
-g => 0x00,
-b => 0xff,
);
-
-
- $_[0]->fill($_[1],$blue);
- $_[0]->update($_[1]);
- $_[0]->sync;
+ $app->fill($rect,$blue);
+ $app->update($rect);
+ $app->sync;
sleep(1);
-}
isa_ok ($rect, 'SDL::Game::Rect','new went ok');
foreach my $attr (qw(x y top left width height
is ($rect->x(12), 12, 'x is now 12');
is ($rect->left, 12, 'left is an alias to x');
-draw($app, $rect);
-
is ($rect->top(132), 132, 'top is now 132');
is ($rect->y, 132, 'y and top point to the same place');
is ($rect->y(123), 123, 'y is now 123');
is ($rect->top, 123, 'top is an alias to y');
-draw($app, $rect);
+ $app->fill($rect,$blue);
+ $app->update($rect);
+ $app->sync;
+ sleep(1);
+
is ($rect->w(54), 54, 'w is now 54');
is ($rect->width, 54, 'w and width point to the same place');
is ($rect->width(45), 45, 'w is now 45');
is ($rect->w, 45, 'w is an alias to width');
-draw($app, $rect);
-
is ($rect->h(76), 76, 'h is now 76');
is ($rect->height, 76, 'h and height point to the same place');
is ($rect->height(67), 67, 'h is now 67');