lib/Moose/Cookbook/Recipe4.pod
lib/Moose/Cookbook/Recipe5.pod
lib/Moose/Cookbook/Recipe6.pod
+lib/Moose/Cookbook/Recipe7.pod
lib/Moose/Cookbook/Snack/Types.pod
lib/Moose/Cookbook/WTF.pod
lib/Moose/Meta/Attribute.pm
Demonstrates the use of C<augment> method modifiers, a way of turning
the usual method overriding style "inside-out".
-=item L<Moose::Cookbook::Recipe7> - Making Moose fast with immutable (TODO)
+=item L<Moose::Cookbook::Recipe7> - Making Moose fast with immutable
-I<abstract goes here>
+Making a class immutable greatly increases the speed of accessors and
+object construction.
=item L<Moose::Cookbook::Recipe8> - Managing complex relations with trigger (TODO)
--- /dev/null
+
+=pod
+
+=head1 NAME
+
+Moose::Cookbook::Recipe7 - Making Moose fast with immutable
+
+=head1 SYNOPSIS
+
+ package Point;
+ use Moose;
+
+ has 'x' => (isa => 'Int', is => 'ro');
+ has 'y' => (isa => 'Int', is => 'rw');
+
+ __PACKAGE__->meta->make_immutable;
+
+=head1 DESCRIPTION
+
+The Moose metaclass API provides a method C<make_immutable()>. At a
+high level, this calling this method does two things to your
+class. One, it makes it faster. In particular, object construction and
+accessors are effectively "inlined" in your class, and no longer go
+through the meta-object system.
+
+Second, you can no longer make changes via the metaclass API such as
+adding attributes. In practice, this won't be a problem, as you don't
+usually need to do this at runtime after first loading the class.
+
+=head2 Immutabilization and C<new()>
+
+If you override C<new()> in your class, then the immutabilization code
+will not be able to provide an optimized constructor for your
+class. Instead, consider providing a C<BUILD()> method. You can
+probably do the same thing in a C<BUILD()> method.
+
+Alternately, if you really need to provide a different C<new()>, you
+can also provide your own immutabilization method.
+
+Discussing this is beyond the scope of this recipe, however.
+
+=head1 CONCLUSION
+
+We strongly recommend you make your classes immutable. It makes your
+code much faster, basically for free. This will be especially
+noticeable when creating many objects or calling accessors frequently.
+
+=head1 AUTHOR
+
+Dave Rolsky E<lt>autarch@urth.orgE<gt>
+
+=head1 COPYRIGHT AND LICENSE
+
+Copyright 2006-2008 by Infinity Interactive, Inc.
+
+L<http://www.iinteractive.com>
+
+This library is free software; you can redistribute it and/or modify
+it under the same terms as Perl itself.
+
+=cut
+
+
+=cut