CODE:
gluTessVertex(tessobj,(GLdouble*)coords,vd);
-
+#endif
GLUquadric *
gluNewQuadric ()
GLint stacks
CODE:
gluCylinder ( quad, base, top, height, slices, stacks );
+
void
gluDisk ( quad, inner, outer, slices, loops )
GLUquadric *quad
CODE:
gluSphere ( quad, radius, slices, stacks );
+
#endif