--- /dev/null
+=head1 NAME
+
+perlcompile - Introduction to the Perl Compiler-Translator
+
+=head1 DESCRIPTION
+
+Perl has always had a compiler: your source is compiled into an
+internal form (a parse tree) which is then optimized before being
+run. Since version 5.005, Perl has shipped with a module
+capable of inspecting the optimized parse tree (C<B>), and this has
+been used to write many useful utilities, including a module that lets
+you turn your Perl into C source code that can be compiled into an
+native executable.
+
+The C<B> module provides access to the parse tree, and other modules
+("back ends") do things with the tree. Some write it out as
+bytecode, C source code, or a semi-human-readable text. Another
+traverses the parse tree to build a cross-reference of which
+subroutines, formats, and variables are used where. Another checks
+your code for dubious constructs. Yet another back end dumps the
+parse tree back out as Perl source, acting as a source code beautifier
+or deobfuscator.
+
+Because its original purpose was to be a way to produce C code
+corresponding to a Perl program, and in turn a native executable, the
+C<B> module and its associated back ends are known as "the
+compiler", even though they don't really compile anything.
+Different parts of the compiler are more accurately a "translator",
+or an "inspector", but people want Perl to have a "compiler
+option" not an "inspector gadget". What can you do?
+
+This document covers the use of the Perl compiler: which modules
+it comprises, how to use the most important of the back end modules,
+what problems there are, and how to work around them.
+
+=head2 Layout
+
+The compiler back ends are in the C<B::> hierarchy, and the front-end
+(the module that you, the user of the compiler, will sometimes
+interact with) is the O module. Some back ends (e.g., C<B::C>) have
+programs (e.g., I<perlcc>) to hide the modules' complexity.
+
+Here are the important back ends to know about, with their status
+expressed as a number from 0 (outline for later implementation) to
+10 (if there's a bug in it, we're very surprised):
+
+=over 4
+
+=item B::Bytecode
+
+Stores the parse tree in a machine-independent format, suitable
+for later reloading through the ByteLoader module. Status: 5 (some
+things work, some things don't, some things are untested).
+
+=item B::C
+
+Creates a C source file containing code to rebuild the parse tree
+and resume the interpreter. Status: 6 (many things work adequately,
+including programs using Tk).
+
+=item B::CC
+
+Creates a C source file corresponding to the run time code path in
+the parse tree. This is the closest to a Perl-to-C translator there
+is, but the code it generates is almost incomprehensible because it
+translates the parse tree into a giant switch structure that
+manipulates Perl structures. Eventual goal is to reduce (given
+sufficient type information in the Perl program) some of the
+Perl data structure manipulations into manipulations of C-level
+ints, floats, etc. Status: 5 (some things work, including
+uncomplicated Tk examples).
+
+=item B::Lint
+
+Complains if it finds dubious constructs in your source code. Status:
+6 (it works adequately, but only has a very limited number of areas
+that it checks).
+
+=item B::Deparse
+
+Recreates the Perl source, making an attempt to format it coherently.
+Status: 8 (it works nicely, but a few obscure things are missing).
+
+=item B::Xref
+
+Reports on the declaration and use of subroutines and variables.
+Status: 8 (it works nicely, but still has a few lingering bugs).
+
+=back
+
+=head1 Using The Back Ends
+
+The following sections describe how to use the various compiler back
+ends. They're presented roughly in order of maturity, so that the
+most stable and proven back ends are described first, and the most
+experimental and incomplete back ends are described last.
+
+The O module automatically enabled the B<-c> flag to Perl, which
+prevents Perl from executing your code once it has been compiled.
+This is why all the back ends print:
+
+ myperlprogram syntax OK
+
+before producing any other output.
+
+=head2 The Cross Referencing Back End (B::Xref)
+
+The cross referencing back end produces a report on your program,
+breaking down declarations and uses of subroutines and variables (and
+formats) by file and subroutine. For instance, here's part of the
+report from the I<pod2man> program that comes with Perl:
+
+ Subroutine clear_noremap
+ Package (lexical)
+ $ready_to_print i1069, 1079
+ Package main
+ $& 1086
+ $. 1086
+ $0 1086
+ $1 1087
+ $2 1085, 1085
+ $3 1085, 1085
+ $ARGV 1086
+ %HTML_Escapes 1085, 1085
+
+This shows the variables used in the subroutine C<clear_noremap>. The
+variable C<$ready_to_print> is a my() (lexical) variable,
+B<i>ntroduced (first declared with my()) on line 1069, and used on
+line 1079. The variable C<$&> from the main package is used on 1086,
+and so on.
+
+A line number may be prefixed by a single letter:
+
+=over 4
+
+=item i
+
+Lexical variable introduced (declared with my()) for the first time.
+
+=item &
+
+Subroutine or method call.
+
+=item s
+
+Subroutine defined.
+
+=item r
+
+Format defined.
+
+=back
+
+The most useful option the cross referencer has is to save the report
+to a separate file. For instance, to save the report on
+I<myperlprogram> to the file I<report>:
+
+ $ perl -MO=Xref,-oreport myperlprogram
+
+=head2 The Decompiling Back End
+
+The Deparse back end turns your Perl source back into Perl source. It
+can reformat along the way, making it useful as a de-obfuscator. The
+most basic way to use it is:
+
+ $ perl -MO=Deparse myperlprogram
+
+You'll notice immediately that Perl has no idea of how to paragraph
+your code. You'll have to separate chunks of code from each other
+with newlines by hand. However, watch what it will do with
+one-liners:
+
+ $ perl -MO=Deparse -e '$op=shift||die "usage: $0
+ code [...]";chomp(@ARGV=<>)unless@ARGV; for(@ARGV){$was=$_;eval$op;
+ die$@ if$@; rename$was,$_ unless$was eq $_}'
+ -e syntax OK
+ $op = shift @ARGV || die("usage: $0 code [...]");
+ chomp(@ARGV = <ARGV>) unless @ARGV;
+ foreach $_ (@ARGV) {
+ $was = $_;
+ eval $op;
+ die $@ if $@;
+ rename $was, $_ unless $was eq $_;
+ }
+
+(this is the I<rename> program that comes in the I<eg/> directory
+of the Perl source distribution).
+
+The decompiler has several options for the code it generates. For
+instance, you can set the size of each indent from 4 (as above) to
+2 with:
+
+ $ perl -MO=Deparse,-si2 myperlprogram
+
+The B<-p> option adds parentheses where normally they are omitted:
+
+ $ perl -MO=Deparse -e 'print "Hello, world\n"'
+ -e syntax OK
+ print "Hello, world\n";
+ $ perl -MO=Deparse,-p -e 'print "Hello, world\n"'
+ -e syntax OK
+ print("Hello, world\n");
+
+See L<B::Deparse> for more information on the formatting options.
+
+=head2 The Lint Back End (B::Lint)
+
+The lint back end inspects programs for poor style. One programmer's
+bad style is another programmer's useful tool, so options let you
+select what is complained about.
+
+To run the style checker across your source code:
+
+ $ perl -MO=Lint myperlprogram
+
+To disable context checks and undefined subroutines:
+
+ $ perl -MO=Lint,-context,-undefined-subs myperlprogram
+
+See L<B::Lint> for information on the options.
+
+=head2 The Simple C Back End
+
+This module saves the internal compiled state of your Perl program
+to a C source file, which can be turned into a native executable
+for that particular platform using a C compiler. The resulting
+program links against the Perl interpreter library, so it
+will not save you disk space (unless you build Perl with a shared
+library) or program size. It may, however, save you startup time.
+
+The C<perlcc> tool generates such executables by default.
+
+ perlcc myperlprogram.pl
+
+=head2 The Bytecode Back End
+
+This back end is only useful if you also have a way to load and
+execute the bytecode that it produces. The ByteLoader module provides
+this functionality.
+
+To turn a Perl program into executable byte code, you can use C<perlcc>
+with the C<-b> switch:
+
+ perlcc -b myperlprogram.pl
+
+The byte code is machine independent, so once you have a compiled
+module or program, it is as portable as Perl source (assuming that
+the user of the module or program has a modern-enough Perl interpreter
+to decode the byte code).
+
+See B<B::Bytecode> for information on options to control the
+optimization and nature of the code generated by the Bytecode module.
+
+=head2 The Optimized C Back End
+
+The optimized C back end will turn your Perl program's run time
+code-path into an equivalent (but optimized) C program that manipulates
+the Perl data structures directly. The program will still link against
+the Perl interpreter library, to allow for eval(), C<s///e>,
+C<require>, etc.
+
+The C<perlcc> tool generates such executables when using the -opt
+switch. To compile a Perl program (ending in C<.pl>
+or C<.p>):
+
+ perlcc -opt myperlprogram.pl
+
+To produce a shared library from a Perl module (ending in C<.pm>):
+
+ perlcc -opt Myperlmodule.pm
+
+For more information, see L<perlcc> and L<B::CC>.
+
+=over 4
+
+=item B
+
+This module is the introspective ("reflective" in Java terms)
+module, which allows a Perl program to inspect its innards. The
+back end modules all use this module to gain access to the compiled
+parse tree. You, the user of a back end module, will not need to
+interact with B.
+
+=item O
+
+This module is the front-end to the compiler's back ends. Normally
+called something like this:
+
+ $ perl -MO=Deparse myperlprogram
+
+This is like saying C<use O 'Deparse'> in your Perl program.
+
+=item B::Asmdata
+
+This module is used by the B::Assembler module, which is in turn used
+by the B::Bytecode module, which stores a parse-tree as
+bytecode for later loading. It's not a back end itself, but rather a
+component of a back end.
+
+=item B::Assembler
+
+This module turns a parse-tree into data suitable for storing
+and later decoding back into a parse-tree. It's not a back end
+itself, but rather a component of a back end. It's used by the
+I<assemble> program that produces bytecode.
+
+=item B::Bblock
+
+This module is used by the B::CC back end. It walks "basic blocks",
+whatever they may be.
+
+=item B::Bytecode
+
+This module is a back end that generates bytecode from a
+program's parse tree. This bytecode is written to a file, from where
+it can later be reconstructed back into a parse tree. The goal is to
+do the expensive program compilation once, save the interpreter's
+state into a file, and then restore the state from the file when the
+program is to be executed. See L</"The Bytecode Back End">
+for details about usage.
+
+=item B::C
+
+This module writes out C code corresponding to the parse tree and
+other interpreter internal structures. You compile the corresponding
+C file, and get an executable file that will restore the internal
+structures and the Perl interpreter will begin running the
+program. See L</"The Simple C Back End"> for details about usage.
+
+=item B::CC
+
+This module writes out C code corresponding to your program's
+operations. Unlike the B::C module, which merely stores the
+interpreter and its state in a C program, the B::CC module makes a
+C program that does not involve the interpreter. As a consequence,
+programs translated into C by B::CC can execute faster than normal
+interpreted programs. See L</"The Optimized C Back End"> for
+details about usage.
+
+=item B::Debug
+
+This module dumps the Perl parse tree in verbose detail to STDOUT.
+It's useful for people who are writing their own back end, or who
+are learning about the Perl internals. It's not useful to the
+average programmer.
+
+=item B::Deparse
+
+This module produces Perl source code from the compiled parse tree.
+It is useful in debugging and deconstructing other people's code,
+also as a pretty-printer for your own source. See
+L</"The Decompiling Back End"> for details about usage.
+
+=item B::Disassembler
+
+This module turns bytecode back into a parse tree. It's not a back
+end itself, but rather a component of a back end. It's used by the
+I<disassemble> program that comes with the bytecode.
+
+=item B::Lint
+
+This module inspects the compiled form of your source code for things
+which, while some people frown on them, aren't necessarily bad enough
+to justify a warning. For instance, use of an array in scalar context
+without explicitly saying C<scalar(@array)> is something that Lint
+can identify. See L</"The Lint Back End"> for details about usage.
+
+=item B::Showlex
+
+This module prints out the my() variables used in a function or a
+file. To gt a list of the my() variables used in the subroutine
+mysub() defined in the file myperlprogram:
+
+ $ perl -MO=Showlex,mysub myperlprogram
+
+To gt a list of the my() variables used in the file myperlprogram:
+
+ $ perl -MO=Showlex myperlprogram
+
+[BROKEN]
+
+=item B::Stackobj
+
+This module is used by the B::CC module. It's not a back end itself,
+but rather a component of a back end.
+
+=item B::Stash
+
+This module is used by the L<perlcc> program, which compiles a module
+into an executable. B::Stash prints the symbol tables in use by a
+program, and is used to prevent B::CC from producing C code for the
+B::* and O modules. It's not a back end itself, but rather a
+component of a back end.
+
+=item B::Terse
+
+This module prints the contents of the parse tree, but without as much
+information as B::Debug. For comparison, C<print "Hello, world.">
+produced 96 lines of output from B::Debug, but only 6 from B::Terse.
+
+This module is useful for people who are writing their own back end,
+or who are learning about the Perl internals. It's not useful to the
+average programmer.
+
+=item B::Xref
+
+This module prints a report on where the variables, subroutines, and
+formats are defined and used within a program and the modules it
+loads. See L</"The Cross Referencing Back End"> for details about
+usage.
+
+=cut
+
+=head1 KNOWN PROBLEMS
+
+The simple C backend currently only saves typeglobs with alphanumeric
+names.
+
+The optimized C backend outputs code for more modules than it should
+(e.g., DirHandle). It also has little hope of properly handling
+C<goto LABEL> outside the running subroutine (C<goto &sub> is ok).
+C<goto LABEL> currently does not work at all in this backend.
+It also creates a huge initialization function that gives
+C compilers headaches. Splitting the initialization function gives
+better results. Other problems include: unsigned math does not
+work correctly; some opcodes are handled incorrectly by default
+opcode handling mechanism.
+
+BEGIN{} blocks are executed while compiling your code. Any external
+state that is initialized in BEGIN{}, such as opening files, initiating
+database connections etc., do not behave properly. To work around
+this, Perl has an INIT{} block that corresponds to code being executed
+before your program begins running but after your program has finished
+being compiled. Execution order: BEGIN{}, (possible save of state
+through compiler back-end), INIT{}, program runs, END{}.
+
+=head1 AUTHOR
+
+This document was originally written by Nathan Torkington, and is now
+maintained by the perl5-porters mailing list
+I<perl5-porters@perl.org>.
+
+=cut