newroot->next = aroot;
aroot = newroot;
PL_body_arenas = (void *) newroot;
- DEBUG_m(PerlIO_printf(Perl_debug_log, "new arenaset %p\n", aroot));
+ DEBUG_m(PerlIO_printf(Perl_debug_log, "new arenaset %p\n", (void*)aroot));
}
/* ok, now have arena-set with at least 1 empty/available arena-desc */
stype = SvTYPE(sstr);
dtype = SvTYPE(dstr);
- SvAMAGIC_off(dstr);
+ (void)SvAMAGIC_off(dstr);
if ( SvVOK(dstr) )
{
/* need to nuke the magic */
new_SV(sv);
SV_CHECK_THINKFIRST_COW_DROP(rv);
- SvAMAGIC_off(rv);
+ (void)SvAMAGIC_off(rv);
if (SvTYPE(rv) >= SVt_PVMG) {
const U32 refcnt = SvREFCNT(rv);
if (Gv_AMG(stash))
SvAMAGIC_on(sv);
else
- SvAMAGIC_off(sv);
+ (void)SvAMAGIC_off(sv);
if(SvSMAGICAL(tmpRef))
if(mg_find(tmpRef, PERL_MAGIC_ext) || mg_find(tmpRef, PERL_MAGIC_uvar))