},
libraries => [qw( SDL SDL_image )],
},
+ PixelFormat => {
+ file => {
+ from => 'src/Core/objects/PixelFormat.xs',
+ to => 'lib/SDL/PixelFormat.xs',
+ },
+ libraries => [qw( SDL SDL_image )],
+ },
OpenGL => {
file => {
from => 'src/OpenGL.xs',
lib/SDL/OpenGL.pm
lib/SDL/OpenGL/Constants.pm
lib/SDL/Palette.pm
+lib/SDL/PixelFormat.pm
lib/SDL/Rect.pm
lib/SDL/SFont.pm
lib/SDL/Sound.pm
+#include "EXTERN.h"
+#include "perl.h"
+#include "XSUB.h"
+
+#ifndef aTHX_
+#define aTHX_
+#endif
+
+#include <SDL.h>
+
+MODULE = SDL::PixelFormat PACKAGE = SDL::PixelFormat PREFIX = pixelformat_
+
+=for documentation
+
+SDL_PixelFormat -- Stores surface format information
+
+ typedef struct SDL_PixelFormat {
+ SDL_Palette *palette;
+ Uint8 BitsPerPixel;
+ Uint8 BytesPerPixel;
+ Uint8 Rloss, Gloss, Bloss, Aloss;
+ Uint8 Rshift, Gshift, Bshift, Ashift;
+ Uint32 Rmask, Gmask, Bmask, Amask;
+ Uint32 colorkey;
+ Uint8 alpha;
+ } SDL_PixelFormat;
+
+=cut
+
+Uint8
+pixelformat_BitsPerPixel( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->BitsPerPixel;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_BytesPerPixel( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->BytesPerPixel;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_Rloss( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Rloss;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_Bloss( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Bloss;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_Gloss( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Gloss;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_Aloss( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Aloss;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_Rshift( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Rshift;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_Bshift( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Bshift;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_Gshift( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Gshift;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_Ashift( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Ashift;
+ OUTPUT:
+ RETVAL
+
+Uint32
+pixelformat_Rmask( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Rmask;
+ OUTPUT:
+ RETVAL
+
+Uint32
+pixelformat_Bmask( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Bmask;
+ OUTPUT:
+ RETVAL
+
+Uint32
+pixelformat_Gmask( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Gmask;
+ OUTPUT:
+ RETVAL
+
+Uint32
+pixelformat_Amask( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->Amask;
+ OUTPUT:
+ RETVAL
+
+Uint32
+pixelformat_colorkey( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->colorkey;
+ OUTPUT:
+ RETVAL
+
+Uint8
+pixelformat_alpha( pixelformat )
+ SDL_PixelFormat *pixelformat
+ CODE:
+ RETVAL = pixelformat->alpha;
+ OUTPUT:
+ RETVAL
OUTPUT:
RETVAL
+SDL_PixelFormat *
+surface_format ( surface )
+ SDL_Surface *surface
+ CODE:
+ char* CLASS = "SDL::PixelFormat";
+ RETVAL = surface->format;
+ OUTPUT:
+ RETVAL
+
int
surface_fill_rect ( dest, dest_rect, color )
SDL_Surface *dest
use SDL::App;
use SDL::Rect;
use SDL::Color;
-use Test::More tests => 17;
+use SDL::PixelFormat;
+use Test::More tests => 34;
my $surface
= SDL::Surface->new( SDL::SDL_ANYFORMAT(), 640, 320, 8, 0, 0, 0, 0 );
is( $image->w, 608, 'image has width' );
is( $image->h, 126, 'image has height' );
+my $pixel_format = $image->format;
+isa_ok($pixel_format, 'SDL::PixelFormat');
+is($pixel_format->BitsPerPixel, 24, '24 BitsPerPixel');
+is($pixel_format->BytesPerPixel, 3, '3 BytesPerPixel');
+is($pixel_format->Rloss, 0, '0 Rloss');
+is($pixel_format->Gloss, 0, '0 Gloss');
+is($pixel_format->Bloss, 0, '0 Bloss');
+is($pixel_format->Aloss, 8, '8 Aloss');
+is($pixel_format->Rshift, 0, '0 Rshift');
+is($pixel_format->Gshift, 8, '8 Gshift');
+is($pixel_format->Bshift, 16, '16 Bshift');
+is($pixel_format->Ashift, 0, '0 Ashift');
+is($pixel_format->Rmask, 255, '255 Rmask');
+is($pixel_format->Gmask, 65280, '65280 Gmask');
+is($pixel_format->Bmask, 16711680, '16711680 Bmask');
+is($pixel_format->Amask, 0, '0 Amask');
+is($pixel_format->colorkey, 0, '0 colorkey');
+is($pixel_format->alpha, 255, '255 alpha');
+
$surface->fill_rect( SDL::Rect->new( 0, 0, 32, 32 ),
SDL::Color->new( 200, 200, 200 ) );
ok( 1, 'Managed to fill_rect' );
SDL_Rect * O_OBJECT
SDL_Color * O_OBJECT
SDL_Palette * T_PTR
-SDL_PixelFormat * T_PTR
+SDL_PixelFormat * O_OBJECT
SDL_Cursor * T_PTR
SDL_AudioSpec * T_PTR
SDL_AudioCVT * T_PTR