OUTPUT:
RETVAL
-int
-surface_fill_rect ( dest, dest_rect, color )
- SDL_Surface *dest
- SDL_Color *color
- SDL_Rect *dest_rect
- CODE:
- Uint32 pixel = SDL_MapRGB(dest->format,color->r,color->g,color->b);
- RETVAL = SDL_FillRect(dest,dest_rect,pixel);
- OUTPUT:
- RETVAL
-
void
surface_update_rect ( surface, x, y, w ,h )
SDL_Surface *surface
=cut
int
-FillRect ( dest, dest_rect, color )
+FillRect ( dest, dest_rect, pixel )
SDL_Surface *dest
-
- SDL_Color *color
-
SDL_Rect *dest_rect
-
+ Uint32 pixel
CODE:
- Uint32 pixel = SDL_MapRGB(dest->format,color->r,color->g,color->b);
RETVAL = SDL_FillRect(dest,dest_rect,pixel);
OUTPUT:
RETVAL
my $pixel = SDL::MapRGB( $pixel_format, 255, 127, 0 );
is( $pixel, 32767, '32767 pixel' );
-
-$surface->fill_rect( SDL::Rect->new( 0, 0, 32, 32 ),
- SDL::Color->new( 200, 200, 200 ) );
+SDL::FillRect( $surface, SDL::Rect->new( 0, 0, 32, 32 ), $pixel );
ok( 1, 'Managed to fill_rect' );
my $small_rect = SDL::Rect->new( 0, 0, 64, 64 );
my $image_format_alpha = $image->display_alpha;
isa_ok( $image_format_alpha, 'SDL::Surface' );
-my $rect = SDL::Rect->new( 0, 0, $app->w, $app->h );
+my $app_pixel_format = $app->format;
-my $blue = SDL::Color->new( 0x00, 0x00, 0xff, );
+my $rect = SDL::Rect->new( 0, 0, $app->w, $app->h );
-$app->fill_rect( $rect, $blue );
+my $blue_pixel = SDL::MapRGB( $app_pixel_format, 0x00, 0x00, 0xff );
+SDL::FillRect( $app, $rect, $blue_pixel );
+SDL::Surface::update_rect( $app, 0, 0, 0, 0 );
diag( 'This is in surface : ' . SDL::Surface::get_pixels($app) );
pass 'did this pass';
+SDL::Delay(100);
sync
attribute /);
-my $app = SDL::App->new(-title => "Test", -width => 640, -height => 480, -init => SDL_INIT_VIDEO);
+ my $app = SDL::App->new(-title => "Test", -width => 640, -height => 480, -init => SDL_INIT_VIDEO);
my $rect = SDL::Rect->new( 0,0, $app->w, $app->h);
- my $blue = SDL::Color->new(
- 0x00,
- 0x00,
- 0xff,
- );
-
- my $col = SDL::Color->new(
- 0xf0,
- 0x00,
- 0x33,
- );
+ my $pixel_format = $app->format;
+ my $blue_pixel = SDL::MapRGB( $pixel_format, 0x00, 0x00, 0xff );
+ my $col_pixel = SDL::MapRGB( $pixel_format, 0xf0, 0x00, 0x33 );
my $grect = SDL::Game::Rect->new(10, 10, 30, 35);
foreach(0..80)
{
-
$grect->x($_ );
$grect->centery($_ * 3);
$grect->size( ($_ / 40) * $_, ($_/38) * $_ );
- $app->fill_rect($rect, $blue);
- $app->fill_rect($grect, $col);
+ SDL::FillRect( $app, $rect, $blue_pixel );
+ SDL::FillRect( $app, $grect, $col_pixel );
SDL::Surface::update_rect($app, 0, 0, 640, 480);
SDL::Delay(10);