--- /dev/null
+=head1 NAME
+
+perltoot - tchrist's object-oriented perl tutorial (rev 0.4)
+
+=head1 DESCRIPTION
+
+Object-oriented programming is a big seller these days. Some managers
+would rather have objects than sliced bread. Why is that? What's so
+special about an object? Just what I<is> an object anyway?
+
+An object is nothing but a way of tucking away complex behaviours into
+a neat little easy-to-use bundle. (This is what professors call
+abstraction.) Smart people who have nothing to do but sit around for
+weeks on end figuring out really hard problems make these nifty
+objects that even regular people can use. (This is what professors call
+software reuse.) Users (well, programmers) can play with this little
+bundle all they want, but they aren't to open it up and mess with the
+insides. Just like an expensive piece of hardware, the contract says
+that you void the warranty if you muck with the cover. So don't do that.
+
+The heart of objects is the class, a protected little private namespace
+full of data and functions. A class is a set of related routines that
+addresses some problem area. You can think of it as a user-defined type.
+The Perl package mechanism, also used for more traditional modules,
+is used for class modules as well. Objects "live" in a class, meaning
+that they belong to some package.
+
+More often than not, the class provides the user with little bundles.
+These bundles are objects. They know whose class they belong to,
+and how to behave. Users ask the class to do something, like "give
+me an object." Or they can ask one of these objects to do something.
+Asking a class to do something for you is calling a I<class method>.
+Asking an object to do something for you is calling an I<object method>.
+Asking either a class (usually) or an object (sometimes) to give you
+back an object is calling a I<constructor>, which is just a
+particular kind of method.
+
+That's all well and good, but how is an object different from any other
+Perl data type? Just what is an object I<really>; that is, what's its
+fundamental type? The answer to the first question is easy. An object
+is different from any other data type in Perl in one and only one way:
+you may dereference it using not merely string or numeric subscripts
+as with simple arrays and hashes, but with named subroutine calls.
+In a word, with I<methods>.
+
+The answer to the second question is that it's a reference, and not just
+any reference, mind you, but one whose referent has been I<bless>()ed
+into a particular class (read: package). What kind of reference? Well,
+the answer to that one is a bit less concrete. That's because in Perl
+the designer of the class can employ any sort of reference they'd like
+as the underlying intrinsic data type. It could be a scalar, an array,
+or a hash reference. It could even be a code reference. But because
+of its inherent flexibility, an object is usually a hash reference.
+
+=head1 Creating a Class
+
+Before you create a class, you need to decide what to name it. That's
+because the class (package) name governs the name of the file used to
+house it, just as with regular modules. Then, that class (package)
+should provide one or more ways to generate objects. Finally, it should
+provide mechanisms to allow users of its objects to indirectly manipulate
+these objects from a distance.
+
+For example, let's make a simple Person class module. It gets stored in
+the file Person.pm. If it were called a Happy::Person class, it would
+be stored in the file Happy/Person.pm, and its package would become
+Happy::Person instead of just Person. (On a personal computer not
+running Unix or Plan 9, but something like MacOS or VMS, the directory
+separator may be different, but the principle is the same.) Do not assume
+any formal relationship between modules based on their directory names.
+This is merely a grouping convenience, and has no effect on inheritance,
+variable accessibility, or anything else.
+
+For this module we aren't going to use Exporter, because we're
+a well-behaved class module that doesn't export anything at all.
+In order to manufacture objects, a class needs to have a I<constructor
+method>. A constructor gives you back not just a regular data type,
+but a brand-new object in that class. This magic is taken care of by
+the bless() function, whose sole purpose is to enable its referent to
+be used as an object. Remember: being an object really means nothing
+more than that methods may now be called against it.
+
+While a constructor may be named anything you'd like, most Perl
+programmers seem to like to call theirs new(). However, new() is not
+a reserved word, and a class is under no obligation to supply such.
+Some programmers have also been known to use a function with
+the same name as the class as the constructor.
+
+=head2 Object Representation
+
+By far the most common mechanism used in Perl to represent a Pascal
+record, a C struct, or a C++ class an anonymous hash. That's because a
+hash has an arbitrary number of data fields, each conveniently accessed by
+an arbitrary name of your own devising.
+
+If you were just doing a simple
+struct-like emulation, you would likely go about it something like this:
+
+ $rec = {
+ name => "Jason",
+ age => 23,
+ peers => [ "Norbert", "Rhys", "Phineas"],
+ };
+
+If you felt like it, you could add a bit of visual distinction
+by up-casing the hash keys:
+
+ $rec = {
+ NAME => "Jason",
+ AGE => 23,
+ PEERS => [ "Norbert", "Rhys", "Phineas"],
+ };
+
+And so you could get at C<$rec-E<gt>{NAME}> to find "Jason", or
+C<@{ $rec-E<gt>{PEERS} }> to get at "Norbert", "Rhys", and "Phineas".
+(Have you ever noticed how many 23-year-old programmers seem to
+be named "Jason" these days? :-)
+
+This same model is often used for classes, although it is not considered
+the pinnacle of programming propriety for folks from outside the
+class to come waltzing into an object, brazenly accessing its data
+members directly. Generally speaking, an object should be considered
+an opaque cookie that you use I<object methods> to access. Visually,
+methods look like you're dereffing a reference using a function name
+instead of brackets or braces.
+
+=head2 Class Interface
+
+Some languages provide a formal syntactic interface to a class's methods,
+but Perl does not. It relies on you to read the documentation of each
+class. If you try to call an undefined method on an object, Perl won't
+complain, but the program will trigger an exception while it's running.
+Likewise, if you call a method expecting a prime number as its argument
+with an even one instead, you can't expect the compiler to catch this.
+(Well, you can expect it all you like, but it's not going to happen.)
+
+Let's suppose you have a well-educated user of you Person class,
+someone who has read the docs that explain the prescribed
+interface. Here's how they might use the Person class:
+
+ use Person;
+
+ $him = Person->new();
+ $him->name("Jason");
+ $him->age(23);
+ $him->peers( "Norbert", "Rhys", "Phineas" );
+
+ push @All_Recs, $him; # save object in array for later
+
+ printf "%s is %d years old.\n", $him->name, $him->age;
+ print "His peers are: ", join(", ", $him->peers), "\n";
+
+ printf "Last rec's name is %s\n", $All_Recs[-1]->name;
+
+As you can see, the user of the class doesn't know (or at least, has no
+business paying attention to the fact) that the object has one particular
+implementation or another. The interface to the class and its objects
+is exclusively via methods, and that's all the user of the class should
+ever play with.
+
+=head2 Constructors and Instance Methods
+
+Still, I<someone> has to know what's in the object. And that someone is
+the class. It implements methods that the programmer uses to access
+the object. Here's how to implement the Person class using the standard
+hash-ref-as-an-object idiom. We'll make a class method called new() to
+act as the constructor, and three object methods called name(), age(), and
+peers() to get at per-object data hidden away in our anonymous hash.
+
+ package Person;
+ use strict;
+
+ ##################################################
+ ## the object constructor (simplistic version) ##
+ ##################################################
+ sub new {
+ my $self = {};
+ $self->{NAME} = undef;
+ $self->{AGE} = undef;
+ $self->{PEERS} = [];
+ bless($self); # but see below
+ return $self;
+ }
+
+ ##############################################
+ ## methods to access per-object data ##
+ ## ##
+ ## With args, they set the value. Without ##
+ ## any, they only retrieve it/them. ##
+ ##############################################
+
+ sub name {
+ my $self = shift;
+ if (@_) { $self->{NAME} = shift }
+ return $self->{NAME};
+ }
+
+ sub age {
+ my $self = shift;
+ if (@_) { $self->{AGE} = shift }
+ return $self->{AGE};
+ }
+
+ sub peers {
+ my $self = shift;
+ if (@_) { @{ $self->{PEERS} } = @_ }
+ return @{ $self->{PEERS} };
+ }
+
+ 1; # so the require or use succeeds
+
+We've created three methods to access an object's data, name(), age(),
+and peers(). These are all substantially similar. If called with an
+argument, they set the appropriate field; otherwise they return the
+value held by that field, meaning the value of that hash key.
+
+=head2 Planning for the Future: Better Constructors
+
+Even though at this point you may not even know what it means, someday
+you're going to worry about inheritance. (You can safely ignore this
+for now and worry about it later if you'd like.) To ensure that this
+all works out smoothly, you must use the double-argument form of bless().
+The second argument is the class into which the referent will be blessed.
+By not assuming our own class as the default second argument and instead
+using the class passed into us, we make our constructor inheritable.
+
+While we're at it, let's make our constructor a bit more flexible.
+Rather than being uniquely a class method, we'll set it up so that
+it can be called as either a class method I<or> an object
+method. That way you can say:
+
+ $me = Person->new();
+ $him = $me->new();
+
+To do this, all we have to do is check whether what was passed in
+was a reference or not. If so, we were invoked as an object method,
+and we need to extract the package (class) using the ref() function.
+If not, we just use the string passed in as the package name
+for blessing our referent.
+
+ sub new {
+ my $proto = shift;
+ my $class = ref($proto) || $proto;
+ my $self = {};
+ $self->{NAME} = undef;
+ $self->{AGE} = undef;
+ $self->{PEERS} = [];
+ bless ($self, $class);
+ return $self;
+ }
+
+That's about all there is for constructors. These methods bring objects
+to life, returning neat little opaque bundles to the user to be used in
+subsequent method calls.
+
+=head2 Destructors
+
+Every story has a beginning and an end. The beginning of the object's
+story is its constructor, explicitly called when the object comes into
+existence. But the ending of its story is the I<destructor>, a method
+implicitly called when an object leaves this life. Any per-object
+clean-up code is placed in the destructor, which must (in Perl) be called
+DESTROY.
+
+If constructors can have arbitrary names, then why not destructors?
+Because while a constructor is explicitly called, a destructor is not.
+Destruction happens automatically via Perl's garbage collection (GC)
+system, which is a quick but somewhat lazy reference-based GC system.
+To know what to call, Perl insists that the destructor be named DESTROY.
+
+Why is DESTROY in all caps? Perl on occasion uses purely upper-case
+function names as a convention to indicate that the function will
+be automatically called by Perl in some way. Others that are called
+implicitly include BEGIN, END, AUTOLOAD, plus all methods used by
+tied objects, described in L<perltie>.
+
+In really good object-oriented programming languages, the user doesn't
+care when the destructor is called. It just happens when it's supposed
+to. In low-level languages without any GC at all, there's no way to
+depend on this happening at the right time, so the programmer must
+explicitly call the destructor to clean up memory and state, crossing
+their fingers that it's the right time to do so. Unlike C++, an
+object destructor is nearly never needed in Perl, and even when it is,
+explicit invocation is uncalled for. In the case of our Person class,
+we don't need a destructor because Perl takes care of simple matters
+like memory deallocation.
+
+The only situation where Perl's reference-based GC won't work is
+when there's a circularity in the data structure, such as:
+
+ $this->{WHATEVER} = $this;
+
+In that case, you must delete the self-reference manually if you expect
+your program not to leak memory. While admittedly error-prone, this is
+the best we can do right now. Nonetheless, rest assured that when your
+program is finished, its objects' destructors are all duly called.
+So you are guaranteed that an object I<eventually> gets properly
+destructed, except in the unique case of a program that never exits.
+(If you're running Perl embedded in another application, this full GC
+pass happens a bit more frequently--whenever a thread shuts down.)
+
+=head2 Other Object Methods
+
+The methods we've talked about so far have either been constructors or
+else simple "data methods", interfaces to data stored in the object.
+These are a bit like an object's data members in the C++ world, except
+that strangers don't access them as data. Instead, they should only
+access the object's data indirectly via its methods. This is an
+important rule: in Perl, access to an object's data should I<only>
+be made through methods.
+
+Perl doesn't impose restrictions on who gets to use which methods.
+The public-versus-private distinction is by convention, not syntax.
+(Well, unless you use the Alias module described below in L</"Data Members
+as Variables">.) Occasionally you'll see method names beginning or ending
+with an underscore or two. This marking is a convention indicating
+that the methods are private to that class alone and sometimes to its
+closest acquaintances, its immediate subclasses. But this distinction
+is not enforced by Perl itself. It's up to the programmer to behave.
+
+There's no reason to limit methods to those that simply access data.
+Methods can do anything at all. The key point is that they're invoked
+against an object or a class. Let's say we'd like object methods that
+do more than fetch or set one particular field .
+
+ sub exclaim {
+ my $self = shift;
+ return sprintf "Hi, I'm %s, age %d, working with %s",
+ $self->{NAME}, $self->{AGE}, join(", ", $self->{PEERS});
+ }
+
+Or maybe even one like this:
+
+ sub happy_birthday {
+ my $self = shift;
+ return ++$self->{AGE};
+ }
+
+Some might argue that one should go at these this way:
+
+ sub exclaim {
+ my $self = shift;
+ return sprintf "Hi, I'm %s, age %d, working with %s",
+ $self->name, $self->age, join(", ", $self->peers);
+ }
+
+ sub happy_birthday {
+ my $self = shift;
+ return $self->age( $self->age() + 1 );
+ }
+
+But since these methods are all executing in the class itself, this
+may not be critical. There are trade-offs to be made. Using direct
+hash access is faster (about an order of magnitude faster, in fact), and
+it's more convenient when you want to interpolate in strings. But using
+methods (the external interface) internally shields not just the users of
+your class but even you yourself from changes in your data representation.
+
+=head1 Class Data
+
+What about "class data", data items common to each object in a class?
+What would you want that for? Well, in your Person class, you might
+like to keep track of the total people alive. How do you implement that?
+
+You I<could> make it a global variable called $Person::Census. But about
+only reason you'd do that would be if you I<wanted> people to be able to
+get at your class data directly. They could just say $Person::Census
+and play around with it. Maybe this is ok in your design scheme.
+You might even conceivably want to make it an exported variable. To be
+exportable, a variable must be a (package) global. If this were a
+traditional module rather than an object-oriented one, you might do that.
+
+While this approach is expected in most traditional modules, it's
+generally considered rather poor form in most object modules. In an
+object module, you should set up a protective veil to separate interface
+from implementation. So provide a class method to access class data
+just as you provide object methods to access object data.
+
+So, you I<could> still keep $Census as a package global and rely upon
+others to honor the contract of the module and therefore not play around
+with its implementation. You could even be supertricky and make $Census a
+tied object as described in L<perltie>, thereby intercepting all accesses.
+
+But more often than not, you just want to make your class data a
+file-scoped lexical. To do so, simply put this at the top of the file:
+
+ my $Census = 0;
+
+Even though the scope of a my() normally expires when the block in which
+it was declared is done (in this case the whole file being required or
+used), Perl's deep binding of lexical variables guarantees that the
+variable will not be deallocated, remaining accessible to functions
+declared within that scope. This doesn't work with global variables
+given temporary values via local(), though.
+
+Irrespective of whether you leave $Census a package global or make
+it instead a file-scoped lexical, you should make these
+changes to your Person::new() constructor:
+
+ sub new {
+ my $proto = shift;
+ my $class = ref($proto) || $proto;
+ my $self = {};
+ $Census++;
+ $self->{NAME} = undef;
+ $self->{AGE} = undef;
+ $self->{PEERS} = [];
+ bless ($self, $class);
+ return $self;
+ }
+
+ sub population {
+ return $Census;
+ }
+
+Now that we've done this, we certainly do need a destructor so that
+when Person is destroyed, the $Census goes down. Here's how
+this could be done:
+
+ sub DESTROY { --$Census }
+
+Notice how there's no memory to deallocate in the destructor? That's
+something that Perl takes care of for you all by itself.
+
+=head2 Accessing Class Data
+
+It turns out that this is not really a good way to go about handling
+class data. A good scalable rule is that I<you must never reference class
+data directly from an object method>. Otherwise you aren't building a
+scalable, inheritable class. The object must be the rendezvous point
+for all operations, especially from an object method. The globals
+(class data) would in some sense be in the "wrong" package in your
+derived classes. In Perl, methods execute in the context of the class
+they were defined in, I<not> that of the object that triggered them.
+Therefore, namespace visibility of package globals in methods is unrelated
+to inheritance.
+
+Got that? Maybe not. Ok, let's say that some other class "borrowed"
+(well, inherited) the DESTROY method as it was defined above. When those
+objects are destructed, the original $Census variable will be altered,
+not the one in the new class's package namespace. Perhaps this is what
+you want, but probably it isn't.
+
+Here's how to fix this. We'll store a reference to the data in the
+value accessed by the hash key "_CENSUS". Why the underscore? Well,
+mostly because an initial underscore already conveys strong feelings
+of magicalness to a C programmer. It's really just a mnemonic device
+to remind ourselves that this field is special and not to be used as
+a public data member in the same way that NAME, AGE, and PEERS are.
+(Because we've been developing this code under the strict pragma, prior
+to 5.004 we'll have to quote the field name.)
+
+ sub new {
+ my $proto = shift;
+ my $class = ref($proto) || $proto;
+ my $self = {};
+ $self->{NAME} = undef;
+ $self->{AGE} = undef;
+ $self->{PEERS} = [];
+ # "private" data
+ $self->{"_CENSUS"} = \$Census;
+ bless ($self, $class);
+ ++ ${ $self->{"_CENSUS"} };
+ return $self;
+ }
+
+ sub population {
+ my $self = shift;
+ if (ref $self) {
+ return ${ $self->{"_CENSUS"} };
+ } else {
+ return $Census;
+ }
+ }
+
+ sub DESTROY {
+ my $self = shift;
+ -- ${ $self->{"_CENSUS"} };
+ }
+
+=head2 Debugging Methods
+
+It's common for a class to have a debugging mechanism. For example,
+you might want to see when objects are created or destroyed. To do that,
+add a debugging variable as a file-scoped lexical. For this, we'll pull
+in the standard Carp module to emit our warnings and fatal messages.
+That way messages will come out with the caller's filename and
+line number instead of our own; if we wanted them to be from our own
+perspective, we'd just use die() and warn() directly instead of croak()
+and carp() respectively.
+
+ use Carp;
+ my $Debugging = 0;
+
+Now add a new class method to access the variable.
+
+ sub debug {
+ my $class = shift;
+ if (ref $class) { confess "Class method called as object method" }
+ unless (@_ == 1) { confess "usage: CLASSNAME->debug(level)" }
+ $Debugging = shift;
+ }
+
+Now fix up DESTROY to murmur a bit as the moribund object expires:
+
+ sub DESTROY {
+ my $self = shift;
+ if ($Debugging) { carp "Destroying $self " . $self->name }
+ -- ${ $self->{"_CENSUS"} };
+ }
+
+One could conceivably make a per-object debug state. That
+way you could call both of these:
+
+ Person->debug(1); # entire class
+ $him->debug(1); # just this object
+
+To do so, we need our debugging method to be a "bimodal" one, one that
+works on both classes I<and> objects. Therefore, adjust the debug()
+and DESTROY methods as follows:
+
+ sub debug {
+ my $self = shift;
+ confess "usage: thing->debug(level)" unless @_ == 1;
+ my $level = shift;
+ if (ref($self)) {
+ $self->{"_DEBUG"} = $level; # just myself
+ } else {
+ $Debugging = $level; # whole class
+ }
+ }
+
+ sub DESTROY {
+ my $self = shift;
+ if ($Debugging || $self->{"_DEBUG"}) {
+ carp "Destroying $self " . $self->name;
+ }
+ -- ${ $self->{"_CENSUS"} };
+ }
+
+=head2 Class Destructors
+
+The object destructor handles for each particular object. But sometimes
+you want a bit of cleanup when the entire class is shut down, which
+currently only happens when the program exits. To make such a
+I<class destructor>, create a function in that class's package named
+END. This works just like the END function in traditional modules,
+meaning that it gets called whenever your program exits unless it execs
+or dies of an uncaught signal. For example,
+
+ sub END {
+ if ($Debugging) {
+ print "All persons are going away now.\n";
+ }
+ }
+
+When the program exits, all the class destructors (END functions) are
+be called in the opposite order that they were loaded in (LIFO order).
+
+=head2 Documenting the Interface
+
+And there you have it: we've just shown you the I<implementation> of this
+Person class. Its I<interface> would be its documentation. Usually this
+means putting it in pod ("plain old documentation") format right there
+in the same file. In our Person example, we would place the following
+docs anywhere in the Person.pm file. Even though it looks mostly like
+code, it's not. It's embedded documentation such as would be used by
+the pod2man, pod2html, or pod2text programs. The Perl compiler ignores
+pods entirely, just as the translators ignore code. Here's an example of
+some pods describing the informal interface:
+
+ =head1 NAME
+
+ Person - class to implement people
+
+ =head1 SYNOPSIS
+
+ use Person;
+
+ #################
+ # class methods #
+ #################
+ $ob = Person->new;
+ $count = Person->population;
+
+ #######################
+ # object data methods #
+ #######################
+
+ ### get versions ###
+ $who = $ob->name;
+ $years = $ob->age;
+ @pals = $ob->peers;
+
+ ### set versions ###
+ $ob->name("Jason");
+ $ob->age(23);
+ $ob->peers( "Norbert", "Rhys", "Phineas" );
+
+ ########################
+ # other object methods #
+ ########################
+
+ $phrase = $ob->exclaim;
+ $ob->happy_birthday;
+
+ =head1 DESCRIPTION
+
+ The Person class implements dah dee dah dee dah....
+
+That's all there is to the matter of interface versus implementation.
+A programmer who opens up the module and plays around with all the private
+little shiny bits that were safely locked up behind the interface contract
+has voided the warranty, and you shouldn't worry about their fate.
+
+=head1 Aggregation
+
+Suppose you later want to change the class to implement better names.
+Perhaps you'd like to support both given names (called Christian names,
+irrespective of one's religion) and family names (called surnames), plus
+nicknames and titles. If users of your Person class have been properly
+accessing it through its documented interface, then you can easily change
+the underlying implementation. If they haven't, then they lose and
+it's their fault for breaking the contract and voiding their warranty.
+
+To do this, we'll make another class, this one called Fullname. What's
+the Fullname class look like? To answer that question, you have to
+first figure out how you want to use it. How about we use it this way:
+
+ $him = Person->new();
+ $him->fullname->title("St");
+ $him->fullname->christian("Thomas");
+ $him->fullname->surname("Aquinas");
+ $him->fullname->nickname("Tommy");
+ printf "His normal name is %s\n", $him->name;
+ printf "But his real name is %s\n", $him->fullname->as_string;
+
+Ok. To do this, we'll change Person::new() so that it supports
+a full name field this way:
+
+ sub new {
+ my $proto = shift;
+ my $class = ref($proto) || $proto;
+ my $self = {};
+ $self->{FULLNAME} = Fullname->new();
+ $self->{AGE} = undef;
+ $self->{PEERS} = [];
+ $self->{"_CENSUS"} = \$Census;
+ bless ($self, $class);
+ ++ ${ $self->{"_CENSUS"} };
+ return $self;
+ }
+
+ sub fullname {
+ my $self = shift;
+ return $self->{FULLNAME};
+ }
+
+Then to support old code, define Person::name() this way:
+
+ sub name {
+ my $self = shift;
+ return $self->{FULLNAME}->nickname(@_)
+ || $self->{FULLNAME}->christian(@_);
+ }
+
+Here's the Fullname class. We'll use the same technique
+of using a hash reference to hold data fields, and methods
+by the appropriate name to access them:
+
+ package Fullname;
+ use strict;
+
+ sub new {
+ my $proto = shift;
+ my $class = ref($proto) || $proto;
+ my $self = {
+ TITLE => undef,
+ CHRISTIAN => undef,
+ SURNAME => undef,
+ NICK => undef,
+ };
+ bless ($self, $class);
+ return $self;
+ }
+
+ sub christian {
+ my $self = shift;
+ if (@_) { $self->{CHRISTIAN} = shift }
+ return $self->{CHRISTIAN};
+ }
+
+ sub surname {
+ my $self = shift;
+ if (@_) { $self->{SURNAME} = shift }
+ return $self->{SURNAME};
+ }
+
+ sub nickname {
+ my $self = shift;
+ if (@_) { $self->{NICK} = shift }
+ return $self->{NICK};
+ }
+
+ sub title {
+ my $self = shift;
+ if (@_) { $self->{TITLE} = shift }
+ return $self->{TITLE};
+ }
+
+ sub as_string {
+ my $self = shift;
+ my $name = join(" ", @$self{'CHRISTIAN', 'SURNAME'});
+ if ($self->{TITLE}) {
+ $name = $self->{TITLE} . " " . $name;
+ }
+ return $name;
+ }
+
+ 1;
+
+Finally, here's the test program:
+
+ #!/usr/bin/perl -w
+ use strict;
+ use Person;
+ sub END { show_census() }
+
+ sub show_census () {
+ printf "Current population: %d\n", Person->population;
+ }
+
+ Person->debug(1);
+
+ show_census();
+
+ my $him = Person->new();
+
+ $him->fullname->christian("Thomas");
+ $him->fullname->surname("Aquinas");
+ $him->fullname->nickname("Tommy");
+ $him->fullname->title("St");
+ $him->age(1);
+
+ printf "%s is really %s.\n", $him->name, $him->fullname;
+ printf "%s's age: %d.\n", $him->name, $him->age;
+ $him->happy_birthday;
+ printf "%s's age: %d.\n", $him->name, $him->age;
+
+ show_census();
+
+=head1 Inheritance
+
+Object-oriented programming systems all support some notion of
+inheritance. Inheritance means allowing one class to piggy-back on
+top of another one so you don't have to write the same code again and
+again. It's about software reuse, and therefore related to Laziness,
+the principal virtue of a programmer. (The import/export mechanisms in
+traditional modules are also a form of code reuse, but a simpler one than
+the true inheritance that you find in object modules.)
+
+Sometimes the syntax of inheritance is built into the core of the
+language, and sometimes it's not. Perl has no special syntax for
+specifying the class (or classes) to inherit from. Instead, it's all
+strictly in the semantics. Each package can have a variable called @ISA,
+which governs (method) inheritance. If you try to call a method on an
+object or class, and that method is not found in that object's package,
+Perl then looks to @ISA for other packages to go looking through in
+search of the missing method.
+
+Like the special per-package variables recognized by Exporter (such as
+@EXPORT, @EXPORT_OK, @EXPORT_FAIL, %EXPORT_TAGS, and $VERSION), the @ISA
+array I<must> be a package-scoped global and not a file-scoped lexical
+created via my(). Most classes have just one item in their @ISA array.
+In this case, we have what's called "single inheritance", or SI for short.
+
+Consider this class:
+
+ package Employee;
+ use Person;
+ @ISA = ("Person");
+ 1;
+
+Not a lot to it, eh? All it's doing so far is loading in another
+class and stating that this one will inherit methods from that
+other class if need be. We have given it none of its own methods.
+We rely upon an Employee to behave just like a Person.
+
+Setting up an empty class like this is called the "empty subclass test";
+that is, making a derived class that does nothing but inherit from a
+base class. If the original base class has been designed properly,
+then the new derived class can be used as a drop-in replacement for the
+old one. This means you should be able to write a program like this:
+
+ use Employee
+ my $empl = Employee->new();
+ $empl->name("Jason");
+ $empl->age(23);
+ printf "%s is age %d.\n", $empl->name, $empl->age;
+
+By proper design, we mean always using the two-argument form of bless(),
+avoiding direct access of global data, and not exporting anything. If you
+look back at the Person::new() function we defined above, we were careful
+to do that. There's a bit of package data used in the constructor,
+but the reference to this is stored on the object itself and all other
+methods access package data via that reference, so we should be ok.
+
+What do we mean by the Person::new() function -- isn't that actually
+method. Well, in principle, yes. A method is just a function that
+expects as its first argument a class name (package) or object
+(bless reference). Person::new() is the function that both the
+C<Person-E<gt>new()> method and the C<Employee-E<gt>new()> method end
+up calling. Understand that while a method call looks a lot like a
+function call, they aren't really quite the same, and if you treat them
+as the same, you'll very soon be left with nothing but broken programs.
+First, the actual underlying calling conventions are different: method
+calls get an extra argument. Second, function calls don't do inheritance,
+but methods do.
+
+ Method Call Resulting Function Call
+ ----------- ------------------------
+ Person->new() Person::new("Person")
+ Employee->new() Person::new("Employee")
+
+So don't use function calls when you mean to call a method.
+
+If an employee is just a Person, that's not all too very interesting.
+So let's add some other methods. We'll give our employee
+data fields to access their salary, their employee ID, and their
+start date.
+
+If you're getting a little tired of creating all these nearly identical
+methods just to get at the object's data, do not despair. Later,
+we'll describe several different convenience mechanisms for shortening
+this up. Meanwhile, here's the straight-forward way:
+
+ sub salary {
+ my $self = shift;
+ if (@_) { $self->{SALARY} = shift }
+ return $self->{SALARY};
+ }
+
+ sub id_number {
+ my $self = shift;
+ if (@_) { $self->{ID} = shift }
+ return $self->{ID};
+ }
+
+ sub start_date {
+ my $self = shift;
+ if (@_) { $self->{START_DATE} = shift }
+ return $self->{START_DATE};
+ }
+
+=head2 Overridden Methods
+
+What happens when both a derived class and its base class have the same
+method defined? Well, then you get the derived class's version of that
+method. For example, let's say that we want the peers() method called on
+an employee to act a bit differently. Instead of just returning the list
+of peer names, let's return slightly different strings. So doing this:
+
+ $empl->peers("Peter", "Paul", "Mary");
+ printf "His peers are: %s\n", join(", ", $empl->peers);
+
+will produce:
+
+ His peers are: PEON=PETER, PEON=PAUL, PEON=MARY
+
+To do this, merely add this definition into the Employee.pm file:
+
+ sub peers {
+ my $self = shift;
+ if (@_) { @{ $self->{PEERS} } = @_ }
+ return map { "PEON=\U$_" } @{ $self->{PEERS} };
+ }
+
+There, we've just demonstrated the high-falutin' concept known in certain
+circles as I<polymorphism>. We've taken on the form and behavior of
+an existing object, and then we've altered it to suit our own purposes.
+This is a form of Laziness. (Getting polymorphed is also what happens
+when the wizard decides you'd look better as a frog.)
+
+Every now and then you'll want to have a method call trigger both its
+derived class (also know as "subclass") version as well as its base class
+(also known as "superclass") version. In practice, constructors and
+destructors are likely to want to do this, and it probably also makes
+sense in the debug() method we showed previously.
+
+To do this, add this to Employee.pm:
+
+ use Carp;
+ my $Debugging = 0;
+
+ sub debug {
+ my $self = shift;
+ confess "usage: thing->debug(level)" unless @_ == 1;
+ my $level = shift;
+ if (ref($self)) {
+ $self->{"_DEBUG"} = $level;
+ } else {
+ $Debugging = $level; # whole class
+ }
+ Person::debug($self, $Debugging); # don't really do this
+ }
+
+As you see, we turn around and call the Person package's debug() function.
+But this is far too fragile for good design. What if Person doesn't
+have a debug() function, but is inheriting I<its> debug() method
+from elsewhere? It would have been slightly better to say
+
+ Person->debug($Debugging);
+
+But even that's got too much hard-coded. It's somewhat better to say
+
+ $self->Person::debug($Debugging);
+
+Which is a funny way to say to start looking for a debug() method up
+in Person. This strategy is more often seen on overridden object methods
+than on overridden class methods.
+
+There is still something a bit off here. We've hard-coded our
+superclass's name. This in particular is bad if you change which classes
+you inherit from, or add others. Fortunately, the pseudoclass SUPER
+comes to the rescue here.
+
+ $class->SUPER::debug($Debugging);
+
+This way it starts looking in my class's @ISA. This only makes sense
+from I<within> a method call, though. Don't try to access anything
+in SUPER:: from anywhere else, because it doesn't exist outside
+an overridden method call.
+
+Things are getting a bit complicated here. Have we done anything
+we shouldn't? As before, one way to test whether we're designing
+a decent class is via the empty subclass test. Since we already have
+an Employee class that we're trying to check, we'd better get a new
+empty subclass that can derive from Employee. Here's one:
+
+ package Boss;
+ use Employee; # :-)
+ @ISA = qw(Employee);
+
+And here's the test program:
+
+ #!/usr/bin/perl -w
+ use strict;
+ use Boss;
+ Boss->debug(1);
+
+ my $boss = Boss->new();
+
+ $boss->fullname->title("Don");
+ $boss->fullname->surname("Pichon Alvarez");
+ $boss->fullname->christian("Federico Jesus");
+ $boss->fullname->nickname("Fred");
+
+ $boss->age(47);
+ $boss->peers("Frank", "Felipe", "Faust");
+
+ printf "%s is age %d.\n", $boss->fullname, $boss->age;
+ printf "His peers are: %s\n", join(", ", $boss->peers);
+
+Running it, we see that we're still ok. If you'd like to dump out your
+object in a nice format, the way the 'x' command does in the debugger,
+you could use these undocumented calls the debugger employs (until
+its author changes them).
+
+ require 'dumpvar.pl';
+ print "Here's the boss:\n";
+ dumpValue($boss);
+
+Which shows us something like this:
+
+ Boss=HASH(0x8104084)
+ '_CENSUS' => SCALAR(0x80c949c)
+ -> 1
+ 'AGE' => 47
+ 'FULLNAME' => Fullname=HASH(0x81040d8)
+ 'CHRISTIAN' => 'Federico Miguel'
+ 'NICK' => 'Fred'
+ 'SURNAME' => 'Pichon Alvarez'
+ 'TITLE' => 'Don'
+ 'PEERS' => ARRAY(0x80ebb3c)
+ 0 'Frank'
+ 1 'Felipe'
+ 2 'Faust'
+
+Hm.... something's missing there. What about the salary, start date,
+and ID fields? Well, we never set them to anything, even undef, so they
+don't show up in the hash's keys. The Employee class has no new() method
+of its own, and the new() method in Person doesn't know about Employees.
+(Nor should it: proper OO design dictates that a subclass be allowed to
+know about its immediate superclass, but never vice-versa.) So let's
+fix up Employee::new() this way:
+
+ sub new {
+ my $proto = shift;
+ my $class = ref($proto) || $proto;
+ my $self = $class->SUPER::new();
+ $self->{SALARY} = undef;
+ $self->{ID} = undef;
+ $self->{START_DATE} = undef;
+ bless ($self, $class); # reconsecrate
+ return $self;
+ }
+
+Now if you dump out an Employee or Boss object, you'll find
+that new fields show up there now.
+
+=head2 Multiple Inheritance
+
+Ok, at the risk of confusing beginners and annoying OO gurus, it's
+time to confess that Perl's object system includes that controversial
+notion known as multiple inheritance, or MI for short. All this means
+is that rather than having just one parent class who in turn might
+itself have a parent class, etc., that you can directly inherit from
+two or more parents. It's true that some uses of MI can get you into
+trouble, although hopefully not quite so much trouble with Perl as with
+dubiously-OO languages like C++.
+
+The way it works is actually pretty simple: just put more than one package
+name in your @ISA array. When it comes time for Perl to go finding
+methods for your object, it looks at each of these packages in order.
+Well, kinda. It's actually a fully recursive, depth-first order.
+Consider a bunch of @ISA arrays like this:
+
+ @First::ISA = qw( Alpha );
+ @Second::ISA = qw( Beta );
+ @Third::ISA = qw( First Second );
+
+If you have an object of class Third:
+
+ my $ob = Third->new();
+ $ob->spin();
+
+How do we find a spin() method (or a new() method for that matter)?
+Because the search is depth-first, classes will be looked up
+in the following order: Third, First, Alpha, Second, and Beta.
+
+In practice, few class modules have been seen that actually
+make use of MI. One nearly always chooses simple containership of
+one class within another over MI. That's why our Person
+object I<contained> a Fullname object. That doesn't mean
+it I<was> one.
+
+However, there is one particular area where MI in Perl is rampant:
+borrowing another class's class methods. This is rather common,
+particularly with some bundled "objectless" classes,
+like Exporter, DynaLoader, AutoLoader, and SelfLoader. These classes
+do not provide constructors; they exist only so you may inherit their
+class methods. (It's not entirey clear why inheritance was done
+here rather than traditional module importation.)
+
+For example, here is the POSIX module's @ISA:
+
+ package POSIX;
+ @ISA = qw(Exporter DynaLoader);
+
+The POSIX module isn't really an object module, but then,
+neither are Exporter or DynaLoader. They're just lending their
+classes' behaviours to POSIX.
+
+Why don't people use MI for object methods much? One reason is that
+it can have complicated side-effects. For one thing, your inheritance
+graph (no longer a tree) might converge back to the same base class.
+Although Perl guards against recursive inheritance, but having parents
+who are related to each other via a common ancestor, incestuous though
+it sounds, is not forbidden. What if in our Third class shown above we
+wanted its new() method to also call both overridden constructors in its
+two parent classes? The SUPER notation would only find the first one.
+Also, what about if the Alpha and Beta classes both had a common ancestor,
+like Nought? If you kept climbing up the inheritance tree calling
+overridden methods, you'd end up calling Nought::new() twice,
+which might well be a bad idea.
+
+=head2 UNIVERSAL: The Root of All Objects
+
+Wouldn't it be convenient if all objects were rooted at some ultimate
+base class? That way you could give every object common methods without
+having to go and add it to each and every @ISA. Well, it turns out that
+you can. You don't see it, but Perl tacitly and irrevocably assumes
+that there's an extra element at the end of @ISA: the class UNIVERSAL.
+In 5.003, there were no predefined methods there, but you could put
+whatever you felt like into it.
+
+However, as of 5.004 (or some subversive releases, like 5.003_08),
+UNIVERSAL has some methods in it already. These are built-in to your Perl
+binary, so they don't take any extra time to load. Predefined methods
+include isa(), can(), and VERSION(). isa() tells you whether an object or
+class "is" another one without having to traverse the hierarchy yourself:
+
+ $has_io = $fd->isa("IO::Handle");
+ $itza_handle = IO::Socket->isa("IO::Handle");
+
+The can() method, called against that object or class, reports back
+whether its string argument is a callable method name in that class.
+In fact, it gives you back a function reference to that method:
+
+ $his_print_method = $obj->can('as_string');
+
+Finally, the VERSION method checks whether the class (or the object's
+class) has a package global called $VERSION that's high enough, as in:
+
+ Some_Module->VERSION(3.0);
+ $his_vers = $ob->VERSION();
+
+However, we don't usually call VERSION ourselves. (Remember that an all
+upper-case function name is a Perl convention that indicates that the
+function will be automatically used by Perl in some way.) In this case,
+it happens when you say
+
+ use Some_Module 3.0;
+
+If you wanted to add versioning to your Person class explained
+above, just add this to Person.pm:
+
+ use vars qw($VERSION);
+ $VERSION = '1.1';
+
+and then in Employee.pm could you can say
+
+ use Employee 1.1;
+
+And it would make sure that you have at least that version number or
+higher available. This is not the same as loading in that exact version
+number. No mechanism currently exists for concurrent installation of
+multiple versions of a module. Lamentably.
+
+=head1 Alternate Object Representations
+
+Nothing requires objects to be implemented as hash references. An object
+can be any sort of reference so long as its referent has been suitably
+blessed. That means scalar, array, and code references are also fair
+game.
+
+A scalar would work if the object has only one datum to hold. An array
+would work for most cases, but makes inheritance a bit dodgy because
+you have to invent new indices for the derived classes.
+
+=head2 Arrays as Objects
+
+If the user of your class honors the contract and sticks to the advertised
+interface, then you can change its underlying interface if you feel
+like it. Here's another implementation that conforms to the same
+interface specification. This time we'll use an array reference
+instead of a hash reference to represent the object.
+
+ package Person;
+ use strict;
+
+ my($NAME, $AGE, $PEERS) = ( 0 .. 2 );
+
+ ############################################
+ ## the object constructor (array version) ##
+ ############################################
+ sub new {
+ my $self = [];
+ $self->[$NAME] = undef; # this is unnecessary
+ $self->[$AGE] = undef; # as it this
+ $self->[$PEERS] = []; # but this isn't, really
+ bless($self);
+ return $self;
+ }
+
+ sub name {
+ my $self = shift;
+ if (@_) { $self->[$NAME] = shift }
+ return $self->[$NAME];
+ }
+
+ sub age {
+ my $self = shift;
+ if (@_) { $self->[$AGE] = shift }
+ return $self->[$AGE];
+ }
+
+ sub peers {
+ my $self = shift;
+ if (@_) { @{ $self->[$PEERS] } = @_ }
+ return @{ $self->[$PEERS] };
+ }
+
+ 1; # so the require or use succeeds
+
+You might guess that the array access will be a lot faster than the
+hash access, but they're actually comparable. The array is a little
+bit faster, but not more than ten or fifteen percent, even when you
+replace the variables above like $AGE with literal numbers, like 1.
+A bigger difference between the two approaches can be found in memory use.
+A hash representation takes up more memory than an array representation
+because you have to allocation memory for the keys as well as the values.
+However, it really isn't that bad, especially since as of 5.004,
+memory is only allocated one for a given hash key, no matter how many
+hashes have that key. It's expected that sometime in the future, even
+these differences will fade into obscurity as more efficient underlying
+representations are devised.
+
+Still, the tiny edge in speed (and somewhat larger one in memory)
+is enough to make some programmers choose an array representation
+for simple classes. There's still a little problem with
+scalability, though, because later in life when you feel
+like creating subclasses, you'll find that hashes just work
+out better.
+
+=head2 Closures as Objects
+
+Using a code reference to represent an object offers some fascinating
+possibilities. We can create a new anonymous function (closure) who
+alone in all the world can see the object's data. This is because we
+put the data into an anonymous hash that's lexically visible only to
+the closure we create, bless, and return as the object. This object's
+methods turn around and call the closure as a regular subroutine call,
+passing it as a particular argument the field we want to affect. (Yes,
+the double-function call is slow, but if you wanted fast, you wouldn't
+be using objects at all, eh? :-)
+
+Use would be similar to before:
+
+ use Person;
+ $him = Person->new();
+ $him->name("Jason");
+ $him->age(23);
+ $him->peers( [ "Norbert", "Rhys", "Phineas" ] );
+ printf "%s is %d years old.\n", $him->name, $him->age;
+ print "His peers are: ", join(", ", @{$him->peers}), "\n";
+
+but the implementation would be radically, perhaps even sublimely
+different:
+
+ package Person;
+
+ sub new {
+ my $that = shift;
+ my $class = ref($that) || $that;
+ my $self = {
+ NAME => undef,
+ AGE => undef,
+ PEERS => [],
+ };
+ my $closure = sub {
+ my $field = shift;
+ if (@_) { $self->{$field} = shift }
+ return $self->{$field};
+ };
+ bless($closure, $class);
+ return $closure;
+ }
+
+ sub name { &{ $_[0] }("NAME", @_[ 1 .. $#_ ] ) }
+ sub age { &{ $_[0] }("AGE", @_[ 1 .. $#_ ] ) }
+ sub peers { &{ $_[0] }("PEERS", @_[ 1 .. $#_ ] ) }
+
+ 1;
+
+Because this object is hidden behind a code reference, it's probably a bit
+mysterious to those whose background is more firmly rooted in standard
+procedural or object-based programming languages than in functional
+procedural programming languages whence closures derive. The object
+created and returned by the new() method is itself not a data reference
+as we've seen before. It's an anonymous code reference that has within
+it access to a particular version (lexical binding and instantiation)
+of the object's data, which are stored in the private variable $self.
+Although this is the same function each time, it contains a different
+version of $self.
+
+When a method like C<$him-E<gt>name("Jason") is called, its implicit
+zeroth argument is as the invoking object just as it is with all method
+calls. But in this case, it's our code reference (something like a
+function pointer in C++, but with deep binding of lexical variables).
+There's not a lot to be done with a code reference beyond calling it, so
+that's just what we do when we say C<&{$_[0]}>. This is just a regular
+function call, not a method call. The initial argument is the string
+"NAME", and any remaining arguments are whatever had been passed to the
+method itself.
+
+Once we're executing inside the closure that had been created in new(),
+the $self hash reference suddenly becomes visible. The closure grabs
+its first argument ("NAME" in this case because that's what the name()
+method passed it), and uses that string to subscript into the private
+hash hidden in its unique version of $self.
+
+Nothing under the sun will allow anyone outside the executing method to
+be able to get at this hidden data. Well, nearly nothing. You I<could>
+single step through the program using the debugger and find out the
+pieces while you're in the method, but everyone else is out of luck.
+
+There, if that doesn't excite the Scheme folks, then I just don't know
+what will. Translation of this technique into C++, Java, or any other
+braindead-static language is left as a futile exercise for aficionados
+of those camps.
+
+You could even add a bit of nosiness via the caller() function and
+make the closure refuse to operate unless called via its own package.
+This would no doubt satisfy certain fastidious concerns of programming
+police and related puritans.
+
+If you were wondering when Hubris, the third principle virtue of a
+programmer, would come into play, here you have it. (More seriously,
+Hubris is just the pride in craftsmanship that comes from having written
+a sound bit of well-designed code.)
+
+=head1 AUTOLOAD: Proxy Methods
+
+Autoloading is a way to intercept calls to undefined methods. An autoload
+routine may choose to create a new function on the fly, either loaded
+from disk or perhaps just eval()ed right there. This define-on-the-fly
+strategy is why it's called autoloading.
+
+But that's only one possible approach. Another one is to just
+have the autoloaded method itself directly provide the
+requested service. When used in this way, you may think
+of autoloaded methods as "proxy" methods.
+
+When Perl tries to call an undefined function is a particular package
+and that function is not defined, it looks for a function in
+that same package called AUTOLOAD. If one exists, it's called
+with the same arguments as the original function would have had.
+The fully-qualified name of the function is stored in that package's
+global variable $AUTOLOAD. Once called, the function can do anything
+it would like, including defining a new function by the right name, and
+then doing a really fancy kind of C<goto> right to it, erasing itself
+from the call stack.
+
+What does this have to do with objects? After all, we keep talking about
+functions, not methods. Well, since a method is just a function with
+an extra argument and some fancier semantics about where it's found,
+we can use autoloading for methods, too. Perl doesn't start looking
+for an AUTOLOAD method until it has exhausted the recursive hunt up
+through @ISA, though. Some programmers have even been known to define
+a UNIVERSAL::AUTOLOAD method to trap unresolved method calls to any
+kind of object.
+
+=head2 Autoloaded Data Methods
+
+You probably began to get a little suspicious about the duplicated
+code way back earlier when we first showed you the Person class, and
+then later the Employee class. Each method used to access the
+hash fields looked virtually identical. This should have tickled
+that great programming virtue, Impatience, but for the time,
+we let Laziness win out, and so did nothing. Proxy methods can cure
+this.
+
+Instead of writing a new function every time we want a new data field,
+we'll use the autoload mechanism to generate (actually, mimic) methods on
+the fly. To verify that we're accessing a valid member, we will check
+against an C<_permitted> (pronounced "under-permitted") field, which
+is a reference to a file-static hash of permitted fields in this record
+called %fields. Why the underscore? For the same reason as the _CENSUS
+field we once used: as a marker that means "for internal use only".
+
+Here's what the module initialization code and class
+constructor will look like when taking this approach:
+
+ package Person;
+ use Carp;
+ use vars qw($AUTOLOAD); # it's a package global
+
+ my %fields = (
+ name => undef,
+ age => undef,
+ peers => undef,
+ );
+
+ sub new {
+ my $that = shift;
+ my $class = ref($that) || $that;
+ my $self = {
+ _permitted => \%fields,
+ %fields,
+ };
+ bless $self, $class;
+ return $self;
+ }
+
+If we wanted our record to have default values, we could fill those in
+where current we have C<undef> in the %fields hash.
+
+Notice how we saved a reference to our class data on the object itself?
+Remember that it's important to access class data through the object
+itself instead of having any method reference %fields directly, or else
+you won't have a decent inheritance.
+
+The real magic, though, is going to reside in our proxy method, which
+will handle all calls to undefined methods for objects of class Person
+(or subclasses of Person). It has to be called AUTOLOAD. Again, it's
+all caps because it's called for us implicitly by Perl itself, not by
+a user directly.
+
+ sub AUTOLOAD {
+ my $self = shift;
+ my $type = ref($self)
+ or croak "$self is not an object";
+
+ my $name = $AUTOLOAD;
+ $name =~ s/.*://; # strip fully-qualified portion
+
+ unless (exists $self->{_permitted}->{$name} ) {
+ croak "Can't access `$name' field in class $type";
+ }
+
+ if (@_) {
+ return $self->{$name} = shift;
+ } else {
+ return $self->{$name};
+ }
+ }
+
+Pretty nifty, eh? All we have to do to add new data fields
+is modify %fields. No new functions need be written.
+
+=head2 Inherited Autoloaded Data Methods
+
+But what about inheritance? Can we define our Employee
+class similarly? Yes, so long as we're careful enough.
+
+Here's how to be careful:
+
+ package Employee;
+ use Person;
+ use strict;
+ use vars qw(@ISA);
+ @ISA = qw(Person);
+
+ my %fields = (
+ id => undef,
+ salary => undef,
+ );
+
+ sub new {
+ my $that = shift;
+ my $class = ref($that) || $that;
+ my $self = bless $that->SUPER::new(), $class;
+ my($element);
+ foreach $element (keys %fields) {
+ $self->{_permitted}->{$element} = $fields{$element};
+ }
+ @{$self}{keys %fields} = values %fields;
+ return $self;
+ }
+
+Once we've done this, we don't even need to have an
+AUTOLOAD function in the Employee package, because
+we'll grab Person's version of that via inheritance,
+and it will all work out just fine.
+
+=head1 Metaclass Tools
+
+Even though proxy methods can provide a more convenient approach to making
+more struct-like classes than tediously coding up data methods as
+functions, it still leaves a bit to be desired. For one thing, it means
+you have to handle bogus calls that you don't mean to trap via your proxy.
+It also means you have to be quite careful when dealing with inheritance,
+as detailed above.
+
+Perl programmers have responded to this by creating several different
+class construction classes. These metaclasses are classes
+that create other classes. Three worth looking at are
+Class::Template, Class::MethodMaker, and Alias. All can be
+found in the modules directory on CPAN.
+
+=head2 Class::Template
+
+One of the older ones is Class::Template. In fact, its syntax and
+interface were sketched out long before perl5 even solidified into a
+real thing. What it does is provide you a way to "declare"
+a class as having objects whose fields are of a particular type.
+The function that does this is called, not surprisingly
+enough, struct().
+
+Here's a simple example of using it:
+
+ use Class::Template qw(struct);
+ use Jobbie; # user-defined; see below
+
+ struct 'Fred' => {
+ one => '$',
+ many => '@',
+ profession => Jobbie, # calls Jobbie->new()
+ };
+
+ $ob = Fred->new;
+ $ob->one("hmmmm");
+
+ $ob->many(0, "here");
+ $ob->many(1, "you");
+ $ob->many(2, "go");
+ print "Just set: ", $ob->many(2), "\n";
+
+ $ob->profession->salary(10_000);
+
+You can declare types in the struct to be basic Perl types, or
+user-defined types (classes). User types will be initialized by calling
+that class's new() method.
+
+Here's a real-world example of using struct generation. Let's say you
+wanted to override Perl's idea of gethostbyname() and gethostbyaddr() so
+that they would return objects that acted like C structures. We don't
+care about high-falutin' OO gunk. All we want is for these objects to
+act like structs in the C sense.
+
+ use Socket;
+ use Net::hostent;
+ $h = gethostbyname("perl.com"); # object return
+ printf "perl.com's real name is %s, address %s\n",
+ $h->name, inet_ntoa($h->addr);
+
+Here's how to do this using the Class::Template module.
+They crux is going to be this call:
+
+ struct 'Net::hostent' => [
+ name => '$',
+ aliases => '@',
+ addrtype => '$',
+ 'length' => '$',
+ addr_list => '@',
+ ];
+
+Which creates object methods of those names and types.
+It even creates a new() method for us.
+
+We could also have implemented our object this way:
+
+ struct 'Net::hostent' => {
+ name => '$',
+ aliases => '@',
+ addrtype => '$',
+ 'length' => '$',
+ addr_list => '@',
+ };
+
+and then Class::Template would have used an anonymous hash as the object
+type, instead of an anonymous array. The array is faster and smaller,
+but the hash works out better if you eventually want to do inheritance.
+Since for this struct-like object we aren't planning on inheritance,
+we'll go for better speed and size over better flexibility.
+
+Here's the whole implementation:
+
+ package Net::hostent;
+ use strict;
+
+ BEGIN {
+ use Exporter ();
+ use vars qw(@ISA @EXPORT @EXPORT_OK %EXPORT_TAGS);
+ @ISA = qw(Exporter);
+ @EXPORT = qw(gethostbyname gethostbyaddr gethost);
+ @EXPORT_OK = qw(
+ $h_name @h_aliases
+ $h_addrtype $h_length
+ @h_addr_list $h_addr
+ );
+ %EXPORT_TAGS = ( FIELDS => [ @EXPORT_OK, @EXPORT ] );
+ }
+ use vars @EXPORT_OK;
+
+ use Class::Template qw(struct);
+ struct 'Net::hostent' => [
+ name => '$',
+ aliases => '@',
+ addrtype => '$',
+ 'length' => '$',
+ addr_list => '@',
+ ];
+
+ sub addr { shift->addr_list->[0] }
+
+ sub populate (@) {
+ return unless @_;
+ my $hob = new(); # Class::Template made this!
+ $h_name = $hob->[0] = $_[0];
+ @h_aliases = @{ $hob->[1] } = split ' ', $_[1];
+ $h_addrtype = $hob->[2] = $_[2];
+ $h_length = $hob->[3] = $_[3];
+ $h_addr = $_[4];
+ @h_addr_list = @{ $hob->[4] } = @_[ (4 .. $#_) ];
+ return $hob;
+ }
+
+ sub gethostbyname ($) { populate(CORE::gethostbyname(shift)) }
+
+ sub gethostbyaddr ($;$) {
+ my ($addr, $addrtype);
+ $addr = shift;
+ require Socket unless @_;
+ $addrtype = @_ ? shift : Socket::AF_INET();
+ populate(CORE::gethostbyaddr($addr, $addrtype))
+ }
+
+ sub gethost($) {
+ if ($_[0] =~ /^\d+(?:\.\d+(?:\.\d+(?:\.\d+)?)?)?$/) {
+ require Socket;
+ &gethostbyaddr(Socket::inet_aton(shift));
+ } else {
+ &gethostbyname;
+ }
+ }
+
+ 1;
+
+We've snuck in quite a fair bit of other concepts besides just dynamic
+class creation, like overriding core functions, import/export bits,
+function prototyping, and short-cut function call via C<&whatever>.
+These all mostly make sense from the perspective of a traditional module,
+but as you can see, we can also use them in an object module.
+
+You can look at other object-based, struct-like overrides of core
+functions in the 5.004 release of Perl in File::stat, Net::hostent,
+Net::netent, Net::protoent, Net::servent, Time::gmtime, Time::localtime,
+User::grent, and User::pwent. These modules have a final component
+that's all lower-case, by convention reserved for compiler pragmas,
+because they affect the compilation and change a built-in function.
+They also have the type name that a C programmer would most expect.
+
+=head2 Data Members as Variables
+
+If you're used to C++ objects, then you're accustomed to being able to
+get at an object's data members as simple variables from within a method.
+The Alias module provides for this, as well as a good bit more, such
+as the possibility of private methods that the object can call but folks
+outside the class cannot.
+
+Here's an example of creating a Person using the Alias module.
+When you update these magical instance variables, you automatically
+update value fields in the hash. Convenient, eh?
+
+ package Person;
+
+ # this is the same as before...
+ sub new {
+ my $that = shift;
+ my $class = ref($that) || $that;
+ my $self = {
+ NAME => undef,
+ AGE => undef,
+ PEERS => [],
+ };
+ bless($self, $class);
+ return $self;
+ }
+
+ use Alias qw(attr);
+ use vars qw($NAME $AGE $PEERS);
+
+ sub name {
+ my $self = attr shift;
+ if (@_) { $NAME = shift; }
+ return $NAME;
+ }
+
+ sub age {
+ my $self = attr shift;
+ if (@_) { $AGE = shift; }
+ return $AGE;
+ }
+
+ sub peers {
+ my $self = attr shift;
+ if (@_) { @PEERS = @_; }
+ return @PEERS;
+ }
+
+ sub exclaim {
+ my $self = attr shift;
+ return sprintf "Hi, I'm %s, age %d, working with %s",
+ $NAME, $AGE, join(", ", @PEERS);
+ }
+
+ sub happy_birthday {
+ my $self = attr shift;
+ return ++$AGE;
+ }
+
+The need for the C<use vars> declaration is because what Alias does
+is play with package globals with the same name as the fields. To use
+globals while C<use strict> is in effect, you have to pre-declare them.
+These package variables are localized to the block enclosing the attr()
+call just as if you'd used a local() on them. However, that means that
+they're still considered global variables with temporary values, just
+as with any other local().
+
+It would be nice to combine Alias with
+something like Class::Template or Class::MethodMaker.
+
+=head2 NOTES
+
+=head2 Object Terminology
+
+In the various OO literature, it seems that a lot of different words
+are used to describe only a few different concepts. If you're not
+already an object programmer, then you don't need to worry about all
+these fancy words. But if you are, then you might like to know how to
+get at the same concepts in Perl.
+
+For example, it's common to call an object an I<instance> of a class
+and to call those objects' methods I<instance methods>. Data fields
+particular to each object are often called I<instance data> or <object
+attributes>, and data fields common to all members of that class are
+I<class data>, I<class attributes>, or I<static data members>.
+
+Also, I<base class>, I<generic class>, and I<subclass> all describe
+the same notion, whereas I<derived class>, I<specific class>, and
+I<superclass> describe the other related one.
+
+C++ programmers have I<static methods> and I<virtual methods>,
+but Perl only has I<class methods> and I<object methods>.
+Actually, Perl only has methods. Whether a method gets used
+as a class or object method is by usage only. You could accidentally
+call a class method (one expecting a string argument) on an
+object (one expecting a reference), or vice versa.
+
+>From the C++ perspective, all methods in Perl are virtual.
+This, by the way, is why they are never checked for function
+prototypes in the argument list as regular built-in and user-defined
+functions can be.
+
+Because a class is itself something of an object, Perl's classes can be
+taken as describing both a "class as meta-object" (also called I<object
+factory>) philosophy and the "class as type definition" (I<declaring>
+behavior, not I<defining> mechanism) idea. C++ supports the latter
+notion, but not the former.
+
+=head2 Programming with Style
+
+Remember the underscores we used on "start_date" and "START_DATE"?
+While some programmers might be tempted to leave them out, please don't.
+Otherwise it's hard for some people to read. Also, you'd have to make
+up a new rule for identifiers that you've rendered in all capitals,
+like START_DATE. Plus you get people wondering whether it's "startdate",
+"Startdate", "startDate", "StartDate", or some other crazy variation.
+And adding another word, like "employee_start_date", just racks up the
+confusion. Nobody but a compiler wants to parse "employeestartdate" or
+even "EmployeeStartDate". So (almost) always use underscores to separate
+words in identifiers. See also L<perlstyle> and either L<perlmod> or the
+list of registered modules posted periodically to comp.lang.perl.modules
+or found on CPAN in the http://www.perl.com/CPAN/modules/ directory.
+
+=head1 SEE ALSO
+
+The following man pages will doubtless provide more
+background for this one:
+L<perlmod>,
+L<perlref>,
+L<perlobj>,
+L<perlbot>,
+L<perltie>,
+and
+L<overload>.
+
+=head1 COPYRIGHT
+
+I I<really> hate to have to say this, but recent unpleasant
+experiences have mandated its inclusion:
+
+ Copyright 1996 Tom Christiansen. All Rights Reserved.
+
+This work derives in part from the second edition of I<Programming Perl>.
+Although destined for release as a man page with the standard Perl
+distribution, it is not public domain (nor is any of Perl and its docset:
+publishers beware). It's expected to someday make its way into a revision
+of the Camel Book. While it is copyright by me with all rights reserved,
+permission is granted to freely distribute verbatim copies of this
+document provided that no modifications outside of formatting be made,
+and that this notice remain intact. You are permitted and encouraged to
+use its code and derivatives thereof in your own source code for fun or
+for profit as you see fit. But so help me, if in six months I find some
+book out there with a hacked-up version of this material in it claiming to
+be written by someone else, I'll tell all the world that you're a jerk.
+Furthermore, your lawyer will meet my lawyer (or O'Reilly's) over lunch
+to arrange for you to receive your just deserts. Count on it.
+
+=head2 Acknowledgments
+
+Thanks to Brad Appleton, Raphael Manfredi, Dean Roehrich, Gurusamy
+Sarathy, and many others from the perl porters list for their helpful
+comments.