then an <code>SDL_RELEASED</code> when released and pressed again. For these keys <code>KEYUP</code> and <code>KEYDOWN</code> events are therefore
analogous to the state of the caps lock and num lock LEDs rather than the keys themselves.
These special cases are required for compatibility with Sun workstations.</p>
-<p><strong>Note:</strong> Repeating <code>SDL_KEYDOWN</code> events will occur if key repeat is enabled (see <b>enable_key_repeat</b> (<b>enable_key_repeat</b> in <cite>SDL::EVENTS</cite>)). </p>
+<p><strong>Note:</strong> Repeating <code>SDL_KEYDOWN</code> events will occur if key repeat is enabled (see <b>enable_key_repeat</b> (<b>&quot;enable_key_repeat&quot;</b> in <cite>SDL::EVENTS</cite>)). </p>
</div>
<h3 id="key_state">key_state</h3>
</div>
<h3 id="key_unicode">key_unicode</h3>
<div id="key_unicode_CONTENT">
-<p>The <code>unicode</code> field is only used when UNICODE translation is enabled with <b>enable_unicode</b> (<b>enable_unicode</b> in <cite>SDL::EVENTS</cite>).
+<p>The <code>unicode</code> field is only used when UNICODE translation is enabled with <b>enable_unicode</b> (<b>&quot;enable_unicode&quot;</b> in <cite>SDL::EVENTS</cite>).
If <code>unicode</code> is non-zero then this is the UNICODE character corresponding to the keypress.
If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:</p>
<pre> my $char;
</div>
<h3 id="motion_state">motion_state</h3>
<div id="motion_state_CONTENT">
-<p>The button state can be interpreted using the <code>SDL_BUTTON</code> macro (see <b>get_mouse_state</b> (<b>get_mouse_state</b> in <cite>SDL::EVENTS</cite>)). </p>
+<p>The button state can be interpreted using the <code>SDL_BUTTON</code> macro (see <b>get_mouse_state</b> (<b>&quot;get_mouse_state&quot;</b> in <cite>SDL::EVENTS</cite>)). </p>
</div>
<h3 id="motion_x_motion_y">motion_x, motion_y</h3>
<div class="pod">
-<h1>Documentation (latest development branch)</h1><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Core</strong></td></tr><tr><td><img src="assets/SDL_thumb.png" alt="thumb" /></td><td><a href="SDL.html">SDL</a></td><td>- Simple DirectMedia Layer for Perl</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Credits.html">SDL::Credits</a></td><td>- Authors and contributors of the SDL Perl project</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Deprecated.html">SDL::Deprecated</a></td><td>- Log of Deprecated items per release</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Time.html">SDL::Time</a></td><td>- An SDL Perl extension for managing timers</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Audio</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Audio.html">SDL::Audio</a></td><td>- SDL Bindings for Audio</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-AudioCVT.html">SDL::AudioCVT</a></td><td>- Audio Conversion Structure</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-AudioSpec.html">SDL::AudioSpec</a></td><td>- SDL Bindings for structure SDL::AudioSpec</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">CDROM</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-CDROM.html">SDL::CDROM</a></td><td>- SDL Bindings for the CDROM device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-CD.html">SDL::CD</a></td><td>- SDL Bindings for structure SDL_CD</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-CDTrack.html">SDL::CDTrack</a></td><td>- SDL Bindings for structure SDL_CDTrack</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Events</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Events.html">SDL::Events</a></td><td>- Bindings to the Events Category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Event.html">SDL::Event</a></td><td>- General event structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Joystick</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Joystick.html">SDL::Joystick</a></td><td>- SDL Bindings for the Joystick device</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mouse</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Mouse.html">SDL::Mouse</a></td><td>- SDL Bindings for the Mouse device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Cursor.html">SDL::Cursor</a></td><td>- Mouse cursor structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Version.html">SDL::Version</a></td><td>- SDL Bindings for structure SDL_Version</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Video</strong></td></tr><tr><td><img src="assets/Video_thumb.png" alt="thumb" /></td><td><a href="SDL-Video.html">SDL::Video</a></td><td>- Bindings to the video category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Color.html">SDL::Color</a></td><td>- Format independent color description</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Overlay.html">SDL::Overlay</a></td><td>- YUV Video overlay</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Palette.html">SDL::Palette</a></td><td>- Color palette for 8-bit pixel formats </td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-PixelFormat.html">SDL::PixelFormat</a></td><td>- Stores surface format information</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Rect.html">SDL::Rect</a></td><td>- Defines a rectangular area</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Surface.html">SDL::Surface</a></td><td>- Graphic surface structure</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-VideoInfo.html">SDL::VideoInfo</a></td><td>- Video Target Information </td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Cookbook</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook.html">SDL::Cookbook</a></td><td></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook-OpenGL.html">SDL::Cookbook::OpenGL</a></td><td>- Using SDL with OpenGL</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook-PDL.html">SDL::Cookbook::PDL</a></td><td></td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Extension</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDLx-App.html">SDLx::App</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDLx-Layer.html">SDLx::Layer</a></td><td>- Storage object for surface and position information</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDLx-LayerManager.html">SDLx::LayerManager</a></td><td>- Extension for managing layers in a 2D world</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDLx-Rect.html">SDLx::Rect</a></td><td>- SDL extension for storing and manipulating rectangular coordinates</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDLx-SFont.html">SDLx::SFont</a></td><td>- Extension making fonts out of images and printing them</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDLx-Sound.html">SDLx::Sound</a></td><td></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDLx-Sprite.html">SDLx::Sprite</a></td><td>- interact with images quick and easily in SDL</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDLx-Sprite-Animated.html">SDLx::Sprite::Animated</a></td><td>- create animated SDL sprites easily!</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDLx-Surface.html">SDLx::Surface</a></td><td>- Graphic surface matrix extension</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Controller</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDLx-Controller.html">SDLx::Controller</a></td><td>- Handles the loops for events, movement and rendering</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDLx-Controller-Interface.html">SDLx::Controller::Interface</a></td><td>- Interface Physics and Rendering with the Controller with callbacks</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">GFX</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Framerate.html">SDL::GFX::Framerate</a></td><td>- framerate calculating functions</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Primitives.html">SDL::GFX::Primitives</a></td><td>- basic drawing functions</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-FPSManager.html">SDL::GFX::FPSManager</a></td><td>- data structure used by SDL::GFX::Framerate</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Image</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Image.html">SDL::Image</a></td><td>- Bindings for the SDL_Image library</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mixer</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer.html">SDL::Mixer</a></td><td>- Sound and music functions</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Channels.html">SDL::Mixer::Channels</a></td><td>- SDL::Mixer channel functions and bindings</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Effects.html">SDL::Mixer::Effects</a></td><td>- sound effect functions</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Groups.html">SDL::Mixer::Groups</a></td><td>- Audio channel group functions</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Music.html">SDL::Mixer::Music</a></td><td>- functions for music</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Samples.html">SDL::Mixer::Samples</a></td><td>- functions for loading sound samples</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixChunk.html">SDL::Mixer::MixChunk</a></td><td>- SDL Bindings for structure SDL_MixChunk</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixMusic.html">SDL::Mixer::MixMusic</a></td><td>- SDL Bindings for structure SDL_MixMusic</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Pango</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Pango.html">SDL::Pango</a></td><td>- Text rendering engine</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Pango-Context.html">SDL::Pango::Context</a></td><td>- Context object for SDL::Pango</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TODO</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-MPEG.html">SDL::MPEG</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-SMPEG.html">SDL::SMPEG</a></td><td>- a SDL perl extension</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">MultiThread</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-MultiThread.html">SDL::MultiThread</a></td><td>- Bindings to the MultiThread category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-RWOps.html">SDL::RWOps</a></td><td>- SDL Bindings to SDL_RWOPs</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">GFX</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-BlitFunc.html">SDL::GFX::BlitFunc</a></td><td>- blitting functions</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-ImageFilter.html">SDL::GFX::ImageFilter</a></td><td>- image filtering functions</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Rotozoom.html">SDL::GFX::Rotozoom</a></td><td>- rotation and zooming functions for surfaces</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TTF</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-TTF.html">SDL::TTF</a></td><td>- True Type Font functions (libfreetype)</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-TTF-Font.html">SDL::TTF::Font</a></td><td>- Font object type for SDL_ttf</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Tutorials</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial.html">SDL::Tutorial</a></td><td>- introduction to Perl SDL</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Animation.html">SDL::Tutorial::Animation</a></td><td></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-LunarLander.html">SDL::Tutorial::LunarLander</a></td><td>- a small tutorial on Perl SDL</td></tr></table></div>
+<h1>Documentation (latest development branch)</h1><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Core</strong></td></tr><tr><td><img src="assets/SDL_thumb.png" alt="thumb" /></td><td><a href="SDL.html">SDL</a></td><td>- Simple DirectMedia Layer for Perl</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Credits.html">SDL::Credits</a></td><td>- Authors and contributors of the SDL Perl project</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Deprecated.html">SDL::Deprecated</a></td><td>- Log of Deprecated items per release</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Time.html">SDL::Time</a></td><td>- An SDL Perl extension for managing timers</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Audio</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Audio.html">SDL::Audio</a></td><td>- SDL Bindings for Audio</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-AudioCVT.html">SDL::AudioCVT</a></td><td>- Audio Conversion Structure</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-AudioSpec.html">SDL::AudioSpec</a></td><td>- SDL Bindings for structure SDL::AudioSpec</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">CDROM</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-CDROM.html">SDL::CDROM</a></td><td>- SDL Bindings for the CDROM device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-CD.html">SDL::CD</a></td><td>- SDL Bindings for structure SDL_CD</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-CDTrack.html">SDL::CDTrack</a></td><td>- SDL Bindings for structure SDL_CDTrack</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Events</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Events.html">SDL::Events</a></td><td>- Bindings to the Events Category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Event.html">SDL::Event</a></td><td>- General event structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Joystick</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Joystick.html">SDL::Joystick</a></td><td>- SDL Bindings for the Joystick device</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mouse</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Mouse.html">SDL::Mouse</a></td><td>- SDL Bindings for the Mouse device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Cursor.html">SDL::Cursor</a></td><td>- Mouse cursor structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Version.html">SDL::Version</a></td><td>- SDL Bindings for structure SDL_Version</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Video</strong></td></tr><tr><td><img src="assets/Video_thumb.png" alt="thumb" /></td><td><a href="SDL-Video.html">SDL::Video</a></td><td>- Bindings to the video category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Color.html">SDL::Color</a></td><td>- Format independent color description</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Overlay.html">SDL::Overlay</a></td><td>- YUV Video overlay</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Palette.html">SDL::Palette</a></td><td>- Color palette for 8-bit pixel formats </td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-PixelFormat.html">SDL::PixelFormat</a></td><td>- Stores surface format information</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Rect.html">SDL::Rect</a></td><td>- Defines a rectangular area</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Surface.html">SDL::Surface</a></td><td>- Graphic surface structure</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-VideoInfo.html">SDL::VideoInfo</a></td><td>- Video Target Information </td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Cookbook</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook.html">SDL::Cookbook</a></td><td></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook-OpenGL.html">SDL::Cookbook::OpenGL</a></td><td>- Using SDL with OpenGL</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook-PDL.html">SDL::Cookbook::PDL</a></td><td></td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Extension</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDLx-App.html">SDLx::App</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDLx-Layer.html">SDLx::Layer</a></td><td>- Storage object for surface and position information</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDLx-LayerManager.html">SDLx::LayerManager</a></td><td>- Extension for managing layers in a 2D world</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDLx-Rect.html">SDLx::Rect</a></td><td>- SDL extension for storing and manipulating rectangular coordinates</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDLx-SFont.html">SDLx::SFont</a></td><td>- Extension making fonts out of images and printing them</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDLx-Sound.html">SDLx::Sound</a></td><td></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDLx-Sprite.html">SDLx::Sprite</a></td><td>- interact with images quick and easily in SDL</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDLx-Sprite-Animated.html">SDLx::Sprite::Animated</a></td><td>- create animated SDL sprites easily!</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDLx-Surface.html">SDLx::Surface</a></td><td>- Graphic surface matrix extension</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Controller</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDLx-Controller.html">SDLx::Controller</a></td><td>- Handles the loops for events, movement and rendering</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDLx-Controller-Interface.html">SDLx::Controller::Interface</a></td><td>- Interface Physics and Rendering with the Controller with callbacks</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">GFX</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Framerate.html">SDL::GFX::Framerate</a></td><td>- framerate calculating functions</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Primitives.html">SDL::GFX::Primitives</a></td><td>- basic drawing functions</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-FPSManager.html">SDL::GFX::FPSManager</a></td><td>- data structure used by SDL::GFX::Framerate</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Image</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Image.html">SDL::Image</a></td><td>- Bindings for the SDL_Image library</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mixer</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer.html">SDL::Mixer</a></td><td>- Sound and music functions</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Channels.html">SDL::Mixer::Channels</a></td><td>- SDL::Mixer channel functions and bindings</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Effects.html">SDL::Mixer::Effects</a></td><td>- sound effect functions</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Groups.html">SDL::Mixer::Groups</a></td><td>- Audio channel group functions</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Music.html">SDL::Mixer::Music</a></td><td>- functions for music</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Samples.html">SDL::Mixer::Samples</a></td><td>- functions for loading sound samples</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixChunk.html">SDL::Mixer::MixChunk</a></td><td>- SDL Bindings for structure SDL_MixChunk</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixMusic.html">SDL::Mixer::MixMusic</a></td><td>- SDL Bindings for structure SDL_MixMusic</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Pango</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Pango.html">SDL::Pango</a></td><td>- Text rendering engine</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Pango-Context.html">SDL::Pango::Context</a></td><td>- Context object for SDL::Pango</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TODO</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-MPEG.html">SDL::MPEG</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-SMPEG.html">SDL::SMPEG</a></td><td>- a SDL perl extension</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">MultiThread</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-MultiThread.html">SDL::MultiThread</a></td><td>- Bindings to the MultiThread category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-RWOps.html">SDL::RWOps</a></td><td>- SDL Bindings to SDL_RWOPs</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">GFX</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-BlitFunc.html">SDL::GFX::BlitFunc</a></td><td>- blitting functions</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-ImageFilter.html">SDL::GFX::ImageFilter</a></td><td>- image filtering functions</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Rotozoom.html">SDL::GFX::Rotozoom</a></td><td>- rotation and zooming functions for surfaces</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TTF</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-TTF.html">SDL::TTF</a></td><td>- True Type Font functions (libfreetype)</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-TTF-Font.html">SDL::TTF::Font</a></td><td>- Font object type for SDL_ttf</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Tutorials</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial.html">SDL::Tutorial</a></td><td>- introduction to Perl SDL</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Animation.html">SDL::Tutorial::Animation</a></td><td></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-LunarLander.html">SDL::Tutorial::LunarLander</a></td><td>- a small tutorial on Perl SDL</td></tr></table></div>