<ul><li><a href="#NAME">NAME</a></li>
<li><a href="#CATEGORY">CATEGORY</a></li>
<li><a href="#METHODS">METHODS</a>
-<ul><li><a href="#create_cursor">create_cursor</a></li>
-<li><a href="#warp_mouse">warp_mouse</a></li>
-<li><a href="#free_cursor">free_cursor</a></li>
+<ul><li><a href="#warp_mouse">warp_mouse</a></li>
<li><a href="#set_cursor">set_cursor</a></li>
<li><a href="#get_cursor">get_cursor</a></li>
<li><a href="#show_cursor">show_cursor</a>
<div id="METHODS_CONTENT">
</div>
-<h2 id="create_cursor">create_cursor</h2>
-<div id="create_cursor_CONTENT">
-<pre> my $cursor = SDL::Mouse::create_cursor( \@data, \@mask, $width, $height, $hotspot_left, $hotspot_top );
-
-</pre>
-<p>Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.</p>
-<p>The cursor is created in black and white according to the following:</p>
-<pre> Data / Mask Resulting pixel on screen
- 0 / 1 White
- 1 / 1 Black
- 0 / 0 Transparent
- 1 / 0 Inverted color if possible, black if not.
-
-</pre>
-<p>Cursors created with this function must be freed with SDL_FreeCursor.</p>
-<p>If you want to have color cursor, then this function is not for you; instead, you must hide normal system cursor with <code>SDL::Mouse::show_cursor</code>
-and in your main loop, when you draw graphics, also draw a <code>SDL::Surface</code> at the location of the mouse cursor. </p>
-<p>Example:</p>
-<pre> use SDL;
- use SDL::Mouse;
- use SDL::Video;
-
- SDL::init(SDL_INIT_VIDEO);
- SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
-
- my @data = (
- 0b00000000,
- 0b00111100,
- 0b01111110,
- 0b01111110,
- 0b01111110,
- 0b01111110,
- 0b00111100,
- 0b00000000
- );
-
- my @mask = (
- 0b00111100,
- 0b01111110,
- 0b11100111,
- 0b11000011,
- 0b11000011,
- 0b11100111,
- 0b01111110,
- 0b00111100
- );
-
- my $cursor = SDL::Mouse::create_cursor( \@data, \@mask, 8, 8, 0, 0 );
-
- sleep(1);
- SDL::Mouse::set_cursor($cursor);
-
- sleep(5);
-
-</pre>
-
-</div>
<h2 id="warp_mouse">warp_mouse</h2>
<div id="warp_mouse_CONTENT">
<pre> void warp_mouse( int $x, int $y );
<p>Set the position of the mouse cursor (generates a mouse motion event).</p>
</div>
-<h2 id="free_cursor">free_cursor</h2>
-<div id="free_cursor_CONTENT">
-<pre> void free_cursor( object );
-
-</pre>
-<p>Frees a cursor that was created using <code>SDL::Cursor-</code>new()>. </p>
-
-</div>
<h2 id="set_cursor">set_cursor</h2>
<div id="set_cursor_CONTENT">
<pre> void set_cursor( object );