Added SurfacePixel and its test for now so we can duplicated function for it with...
Kartik Thakore [Tue, 3 Nov 2009 18:51:11 +0000 (13:51 -0500)]
src/SDL.xs
t/core_surface.t

index 89de5c6..684a201 100644 (file)
@@ -900,201 +900,6 @@ IMG_Load ( filename )
 
 #endif
 
-=for comment
-
-Comment out for now as it does not compile
-
-SDL_Surface *
-CreateRGBSurfaceFrom (pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask )
-       char *pixels
-       int width
-       int height
-       int depth
-       int pitch
-       Uint32 Rmask
-       Uint32 Gmask
-       Uint32 Bmask
-       Uint32 Amask
-       CODE:
-               Uint8* pixeldata;
-               Uint32 len = pitch * height;
-               New(0,pixeldata,len,Uint8);
-               Copy(pixels,pixeldata,len,Uint8);
-               RETVAL = SDL_CreateRGBSurfaceFrom ( pixeldata, width, height,
-                               depth, pitch, Rmask, Gmask, Bmask, Amask );
-       OUTPUT: 
-               RETVAL
-
-SDL_Surface*
-SurfaceCopy ( surface )
-       SDL_Surface *surface
-       CODE:
-               Uint8* pixels;
-               Uint32 size = surface->pitch * surface->h;
-               New(0,pixels,size,Uint8);
-               Copy(surface->pixels,pixels,size,Uint8);
-               RETVAL = SDL_CreateRGBSurfaceFrom(pixels,surface->w,surface->h,
-                       surface->format->BitsPerPixel, surface->pitch,
-                       surface->format->Rmask, surface->format->Gmask,
-                       surface->format->Bmask, surface->format->Amask);
-       OUTPUT:
-               RETVAL
-
-void
-FreeSurface ( surface )
-       SDL_Surface *surface
-       CODE:
-               if (surface) {
-                       Uint8* pixels = surface->pixels;
-                       Uint32 flags = surface->flags;
-                       SDL_FreeSurface(surface);
-                       if (flags & SDL_PREALLOC)
-                               Safefree(pixels);
-               }
-       
-Uint32
-SurfaceFlags ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->flags;
-       OUTPUT:
-               RETVAL
-
-SDL_Palette *
-SurfacePalette ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->palette;
-       OUTPUT:
-               RETVAL
-
-Uint8
-SurfaceBitsPerPixel ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->BitsPerPixel;
-       OUTPUT:
-               RETVAL
-
-Uint8
-SurfaceBytesPerPixel ( surface )
-       SDL_Surface *surface
-       CODE:   
-               RETVAL = surface->format->BytesPerPixel;
-       OUTPUT:
-               RETVAL
-
-Uint8
-SurfaceRshift ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->Rshift;
-       OUTPUT:
-               RETVAL
-
-Uint8
-SurfaceGshift ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->Gshift;
-       OUTPUT:
-               RETVAL
-
-Uint8
-SurfaceBshift ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->Bshift;
-       OUTPUT:
-               RETVAL
-
-Uint8
-SurfaceAshift ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->Ashift;
-       OUTPUT:
-               RETVAL
-
-Uint32
-SurfaceRmask( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->Rmask;
-       OUTPUT:
-               RETVAL
-
-Uint32
-SurfaceGmask ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->Gmask;
-       OUTPUT:
-               RETVAL
-
-Uint32
-SurfaceBmask ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->Bmask;
-       OUTPUT:
-               RETVAL
-
-Uint32
-SurfaceAmask ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->Amask;
-       OUTPUT:
-               RETVAL
-
-Uint32
-SurfaceColorKey ( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->colorkey;
-       OUTPUT:
-               RETVAL
-
-Uint32
-SurfaceAlpha( surface )
-       SDL_Surface *surface
-       CODE:
-               RETVAL = surface->format->alpha;
-       OUTPUT:
-               RETVAL
-
-int
-SurfaceW ( surface )
-       SDL_Surface *surface
-       CODE:   
-               RETVAL = surface->w;
-       OUTPUT:
-               RETVAL
-
-int
-SurfaceH ( surface )
-       SDL_Surface *surface
-       CODE:   
-               RETVAL = surface->h;
-       OUTPUT:
-               RETVAL
-
-Uint16
-SurfacePitch ( surface )
-       SDL_Surface *surface
-       CODE:   
-               RETVAL = surface->pitch;
-       OUTPUT:
-               RETVAL
-
-SV*
-SurfacePixels ( surface )
-       SDL_Surface *surface
-       CODE:   
-               RETVAL = newSVpvn(surface->pixels,surface->pitch*surface->h);
-       OUTPUT:
-               RETVAL
 
 SDL_Color*
 SurfacePixel ( surface, x, y, ... )
@@ -1161,7 +966,9 @@ SurfacePixel ( surface, x, y, ... )
                }
        OUTPUT:
                RETVAL
-=for documenation
+
+=for docs
+
 
 int
 MUSTLOCK ( surface )
index 8c6e2f8..a695d07 100644 (file)
@@ -98,6 +98,8 @@ SDL::Video::update_rects( $app, $small_rect );
 
 diag( 'This is in surface : ' . SDL::Surface::get_pixels($app) );
 
+SDL::SurfacePixel($app, 20, 20 , SDL::Color->new(20, 20, 20) );
+
 pass 'did this pass';
 
 SDL::delay(100);