#include <gl.h>
#include <glu.h>
+#include <GL/glx.h>
#ifdef USE_THREADS
#define HAVE_TLS_CONTEXT
croak("Unknown glGet parameter!");
}
+const char * glGetString ( name )
+ GLenum name
+ CODE:
+ RETVAL = (const char *)glGetString (name);
+ OUTPUT:
+ RETVAL
Uint32
glIsEnabled ( cap )
glCallLists(len,GL_BYTE,str);
void
-glRasterPos ( x, y, z, ... )
+glRasterPos ( x, y, ... )
double x
double y
- double z
CODE:
- if ( items == 4 ) {
- double w = SvNV(ST(3));
- glRasterPos4d(x,y,z,w);
- } else {
- glRasterPos3d(x,y,z);
+ if (items == 2)
+ {
+ glRasterPos2d (x,y);
+ }
+ else if (items == 3)
+ {
+ double z = SvNV (ST(2));
+ glRasterPos3d (x,y,z);
+ }
+ else if (items == 4)
+ {
+ double z = SvNV (ST(2));
+ double w = SvNV (ST(3));
+ glRasterPos4d (x,y,z,w);
}
void
#endif
+GLUquadric *
+gluNewQuadric ()
+ CODE:
+ RETVAL = gluNewQuadric ();
+ OUTPUT:
+ RETVAL
+
+void
+gluDeleteQuadric (quad)
+ GLUquadric *quad
+ CODE:
+ gluDeleteQuadric(quad);
+
+void
+gluQuadricNormals ( quad, normal )
+ GLUquadric *quad
+ GLenum normal
+ CODE:
+ gluQuadricNormals(quad, normal);
+
+
+void
+gluQuadricTexture ( quad, texture )
+ GLUquadric *quad
+ GLboolean texture
+ CODE:
+ gluQuadricTexture ( quad, texture );
+
+void
+gluCylinder ( quad, base, top, height, slices, stacks )
+ GLUquadric *quad
+ GLdouble base
+ GLdouble top
+ GLdouble height
+ GLint slices
+ GLint stacks
+ CODE:
+ gluCylinder ( quad, base, top, height, slices, stacks );
+
+void
+gluDisk ( quad, inner, outer, slices, loops )
+ GLUquadric *quad
+ GLdouble inner
+ GLdouble outer
+ GLint slices
+ GLint loops
+ CODE:
+ gluDisk ( quad, inner, outer, slices, loops );
+
+void
+gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep )
+ GLUquadric *quad
+ GLdouble inner
+ GLdouble outer
+ GLint slices
+ GLint loops
+ GLdouble start
+ GLdouble sweep
+
+ CODE:
+ gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep );
+
+void
+gluSphere ( quad, radius, slices, stacks )
+ GLUquadric *quad
+ GLdouble radius
+ GLint slices
+ GLint stacks
+ CODE:
+ gluSphere ( quad, radius, slices, stacks );
+
+
+
+void
+glXUseXFont ( font, first, count, list_base )
+ Font font
+ int first
+ int count
+ int list_base
+ CODE:
+ glXUseXFont ( font, first, count, list_base );
+
#endif