static char * qualified_path(const char *cmd);
static char * win32_get_xlib(const char *pl, const char *xlib,
const char *libname);
+static LRESULT win32_process_message(HWND hwnd, UINT msg,
+ WPARAM wParam, LPARAM lParam);
#ifdef USE_ITHREADS
static void remove_dead_pseudo_process(long child);
MSG msg;
HWND hwnd = w32_message_hwnd;
+ /* Reset w32_poll_count before doing anything else, incase we dispatch
+ * messages that end up calling back into perl */
w32_poll_count = 0;
- if (hwnd == INVALID_HANDLE_VALUE) {
- /* Call PeekMessage() to mark all pending messages in the queue as "old".
- * This is necessary when we are being called by win32_msgwait() to
- * make sure MsgWaitForMultipleObjects() stops reporting the same waiting
- * message over and over. An example how this can happen is when
- * Perl is calling win32_waitpid() inside a GUI application and the GUI
- * is generating messages before the process terminated.
- */
- PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE|PM_NOYIELD);
- if (PL_sig_pending)
- despatch_signals();
- return 1;
- }
-
- /* Passing PeekMessage -1 as HWND (2nd arg) only get PostThreadMessage() messages
- * and ignores window messages - should co-exist better with windows apps e.g. Tk
- */
- if (hwnd == NULL)
- hwnd = (HWND)-1;
-
- while (PeekMessage(&msg, hwnd, WM_TIMER, WM_TIMER, PM_REMOVE|PM_NOYIELD) ||
- PeekMessage(&msg, hwnd, WM_USER_MIN, WM_USER_MAX, PM_REMOVE|PM_NOYIELD))
- {
- switch (msg.message) {
-#ifdef USE_ITHREADS
- case WM_USER_MESSAGE: {
- int child = find_pseudo_pid(msg.wParam);
- if (child >= 0)
- w32_pseudo_child_message_hwnds[child] = (HWND)msg.lParam;
- break;
- }
-#endif
-
- case WM_USER_KILL: {
- /* We use WM_USER to fake kill() with other signals */
- int sig = msg.wParam;
- if (do_raise(aTHX_ sig))
- sig_terminate(aTHX_ sig);
- break;
- }
-
- case WM_TIMER: {
- /* alarm() is a one-shot but SetTimer() repeats so kill it */
- if (w32_timerid && w32_timerid==msg.wParam) {
- KillTimer(w32_message_hwnd, w32_timerid);
- w32_timerid=0;
+ if (hwnd != INVALID_HANDLE_VALUE) {
+ /* Passing PeekMessage -1 as HWND (2nd arg) only gets PostThreadMessage() messages
+ * and ignores window messages - should co-exist better with windows apps e.g. Tk
+ */
+ if (hwnd == NULL)
+ hwnd = (HWND)-1;
+
+ while (PeekMessage(&msg, hwnd, WM_TIMER, WM_TIMER, PM_REMOVE|PM_NOYIELD) ||
+ PeekMessage(&msg, hwnd, WM_USER_MIN, WM_USER_MAX, PM_REMOVE|PM_NOYIELD))
+ {
+ /* re-post a WM_QUIT message (we'll mark it as read later) */
+ if(msg.message == WM_QUIT) {
+ PostQuitMessage((int)msg.wParam);
+ break;
+ }
- /* Now fake a call to signal handler */
- if (do_raise(aTHX_ 14))
- sig_terminate(aTHX_ 14);
+ if(!CallMsgFilter(&msg, MSGF_USER))
+ {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
}
- break;
- }
- } /* switch */
+ }
}
+ /* Call PeekMessage() to mark all pending messages in the queue as "old".
+ * This is necessary when we are being called by win32_msgwait() to
+ * make sure MsgWaitForMultipleObjects() stops reporting the same waiting
+ * message over and over. An example how this can happen is when
+ * Perl is calling win32_waitpid() inside a GUI application and the GUI
+ * is generating messages before the process terminated.
+ */
+ while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE|PM_NOYIELD))
+ /* keep going */ ;
+
/* Above or other stuff may have set a signal flag */
- if (PL_sig_pending) {
- despatch_signals();
- }
+ if (PL_sig_pending)
+ despatch_signals();
+
return 1;
}
}
}
+/* The PerlMessageWindowClass's WindowProc */
+LRESULT CALLBACK
+win32_message_window_proc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ return win32_process_message(hwnd, msg, wParam, lParam) ?
+ 0 : DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+/* we use a message filter hook to process thread messages, passing any
+ * messages that we don't process on to the rest of the hook chain
+ * Anyone else writing a message loop that wants to play nicely with perl
+ * should do
+ * CallMsgFilter(&msg, MSGF_***);
+ * between their GetMessage and DispatchMessage calls. */
+LRESULT CALLBACK
+win32_message_filter_proc(int code, WPARAM wParam, LPARAM lParam) {
+ LPMSG pmsg = (LPMSG)lParam;
+
+ /* we'll process it if code says we're allowed, and it's a thread message */
+ if (code >= 0 && pmsg->hwnd == NULL
+ && win32_process_message(pmsg->hwnd, pmsg->message,
+ pmsg->wParam, pmsg->lParam))
+ {
+ return TRUE;
+ }
+
+ /* XXX: MSDN says that hhk is ignored, but we should really use the
+ * return value from SetWindowsHookEx() in win32_create_message_window(). */
+ return CallNextHookEx(NULL, code, wParam, lParam);
+}
+
+/* The real message handler. Can be called with
+ * hwnd == NULL to process our thread messages. Returns TRUE for any messages
+ * that it processes */
+static LRESULT
+win32_process_message(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ /* BEWARE. The context retrieved using dTHX; is the context of the
+ * 'parent' thread during the CreateWindow() phase - i.e. for all messages
+ * up to and including WM_CREATE. If it ever happens that you need the
+ * 'child' context before this, then it needs to be passed into
+ * win32_create_message_window(), and passed to the WM_NCCREATE handler
+ * from the lparam of CreateWindow(). It could then be stored/retrieved
+ * using [GS]etWindowLongPtr(... GWLP_USERDATA ...), possibly eliminating
+ * the dTHX calls here. */
+ /* XXX For now it is assumed that the overhead of the dTHX; for what
+ * are relativley infrequent code-paths, is better than the added
+ * complexity of getting the correct context passed into
+ * win32_create_message_window() */
+
+ switch(msg) {
+
+#ifdef USE_ITHREADS
+ case WM_USER_MESSAGE: {
+ long child = find_pseudo_pid((int)wParam);
+ if (child >= 0) {
+ dTHX;
+ w32_pseudo_child_message_hwnds[child] = (HWND)lParam;
+ return 1;
+ }
+ break;
+ }
+#endif
+
+ case WM_USER_KILL: {
+ dTHX;
+ /* We use WM_USER_KILL to fake kill() with other signals */
+ int sig = (int)wParam;
+ if (do_raise(aTHX_ sig))
+ sig_terminate(aTHX_ sig);
+
+ return 1;
+ }
+
+ case WM_TIMER: {
+ dTHX;
+ /* alarm() is a one-shot but SetTimer() repeats so kill it */
+ if (w32_timerid && w32_timerid==(UINT)wParam) {
+ KillTimer(w32_message_hwnd, w32_timerid);
+ w32_timerid=0;
+
+ /* Now fake a call to signal handler */
+ if (do_raise(aTHX_ 14))
+ sig_terminate(aTHX_ 14);
+
+ return 1;
+ }
+ break;
+ }
+
+ default:
+ break;
+
+ } /* switch */
+
+ /* Above or other stuff may have set a signal flag, and we may not have
+ * been called from win32_async_check() (e.g. some other GUI's message
+ * loop. BUT DON'T dispatch signals here: If someone has set a SIGALRM
+ * handler that die's, and the message loop that calls here is wrapped
+ * in an eval, then you may well end up with orphaned windows - signals
+ * are dispatched by win32_async_check() */
+
+ return 0;
+}
+
+void
+win32_create_message_window_class()
+{
+ /* create the window class for "message only" windows */
+ WNDCLASS wc;
+
+ Zero(&wc, 1, wc);
+ wc.lpfnWndProc = win32_message_window_proc;
+ wc.hInstance = (HINSTANCE)GetModuleHandle(NULL);
+ wc.lpszClassName = "PerlMessageWindowClass";
+
+ /* second and subsequent calls will fail, but class
+ * will already be registered */
+ RegisterClass(&wc);
+}
+
HWND
win32_create_message_window()
{
+ HWND hwnd = NULL;
+
/* "message-only" windows have been implemented in Windows 2000 and later.
* On earlier versions we'll continue to post messages to a specific
* thread and use hwnd==NULL. This is brittle when either an embedding
* "right" place with DispatchMessage() anymore, as there is no WindowProc
* if there is no window handle.
*/
- if (!IsWin2000())
- return NULL;
+ /* Using HWND_MESSAGE appears to work under Win98, despite MSDN
+ * documentation to the contrary, however, there is some evidence that
+ * there may be problems with the implementation on Win98. As it is not
+ * officially supported we take the cautious route and stick with thread
+ * messages (hwnd == NULL) on platforms prior to Win2k.
+ */
+ if (IsWin2000()) {
+ win32_create_message_window_class();
- return CreateWindow("Static", "", 0, 0, 0, 0, 0, HWND_MESSAGE, 0, 0, NULL);
+ hwnd = CreateWindow("PerlMessageWindowClass", "PerlMessageWindow",
+ 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
+ }
+
+ /* If we din't create a window for any reason, then we'll use thread
+ * messages for our signalling, so we install a hook which
+ * is called by CallMsgFilter in win32_async_check(), or any other
+ * modal loop (e.g. Win32::MsgBox or any other GUI extention, or anything
+ * that use OLE, etc. */
+ if(!hwnd) {
+ SetWindowsHookEx(WH_MSGFILTER, win32_message_filter_proc,
+ NULL, GetCurrentThreadId());
+ }
+
+ return hwnd;
}
#ifdef HAVE_INTERP_INTERN