use SDL::JoyButtonEvent;
use SDL::JoyHatEvent;
use SDL::KeyboardEvent;
+use SDL::keysym;
use SDL::MouseButtonEvent;
use SDL::MouseMotionEvent;
use SDL::QuitEvent;
syswm
/;
-use SDL::Events;
-use SDL::Event;
-use SDL::ActiveEvent;
-use SDL::ExposeEvent;
-use SDL::JoyAxisEvent;
-use SDL::JoyBallEvent;
-use SDL::JoyButtonEvent;
-use SDL::JoyHatEvent;
-use SDL::KeyboardEvent;
-use SDL::keysym;
-use SDL::MouseButtonEvent;
-use SDL::MouseMotionEvent;
-use SDL::QuitEvent;
-use SDL::ResizeEvent;
-use SDL::SysWMEvent;
-use SDL::UserEvent;
-
-
can_ok( 'SDL::Events', @done);
can_ok( 'SDL::Event', @done_event);
can_ok( 'SDL::ActiveEvent', qw/type gain state/);