X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pod%2Fperlipc.pod;h=a1df3e42e0159eeb0806c18ec682a68d0cb49e0d;hb=738498554754dd90699c8e9143242cd60b1e5e37;hp=18943752ae9091845e9109e2c36c70690c40cef8;hpb=3ba19564c18a5e98833654c556b92399f4081f2c;p=p5sagit%2Fp5-mst-13.2.git diff --git a/pod/perlipc.pod b/pod/perlipc.pod index 1894375..a1df3e4 100644 --- a/pod/perlipc.pod +++ b/pod/perlipc.pod @@ -234,8 +234,7 @@ prepared to clean up core dumps now and again. To forbid signal handlers altogether would bars you from many interesting programs, including virtually everything in this manpage, -since you could no longer even write SIGCHLD handlers. Their dodginess -is expected to be addresses in the 5.005 release. +since you could no longer even write SIGCHLD handlers. =head1 Using open() for IPC @@ -661,14 +660,14 @@ instead. BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } use Socket; use Carp; - $EOL = "\015\012"; + my $EOL = "\015\012"; sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } my $port = shift || 2345; my $proto = getprotobyname('tcp'); - ($port) = $port =~ /^(\d+)$/ || die "invalid port"; + ($port) = $port =~ /^(\d+)$/ or die "invalid port"; socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!"; setsockopt(Server, SOL_SOCKET, SO_REUSEADDR, @@ -704,7 +703,7 @@ go back to service a new client. BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } use Socket; use Carp; - $EOL = "\015\012"; + my $EOL = "\015\012"; sub spawn; # forward declaration sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } @@ -712,7 +711,7 @@ go back to service a new client. my $port = shift || 2345; my $proto = getprotobyname('tcp'); - ($port) = $port =~ /^(\d+)$/ || die "invalid port"; + ($port) = $port =~ /^(\d+)$/ or die "invalid port"; socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!"; setsockopt(Server, SOL_SOCKET, SO_REUSEADDR, @@ -746,6 +745,7 @@ go back to service a new client. at port $port"; spawn sub { + $|=1; print "Hello there, $name, it's now ", scalar localtime, $EOL; exec '/usr/games/fortune' # XXX: `wrong' line terminators or confess "can't exec fortune: $!"; @@ -865,6 +865,7 @@ to be on the localhost, and thus everything works right. use Carp; BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } + sub spawn; # forward declaration sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } my $NAME = '/tmp/catsock'; @@ -901,6 +902,29 @@ to be on the localhost, and thus everything works right. }; } + sub spawn { + my $coderef = shift; + + unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') { + confess "usage: spawn CODEREF"; + } + + my $pid; + if (!defined($pid = fork)) { + logmsg "cannot fork: $!"; + return; + } elsif ($pid) { + logmsg "begat $pid"; + return; # I'm the parent + } + # else I'm the child -- go spawn + + open(STDIN, "<&Client") || die "can't dup client to stdin"; + open(STDOUT, ">&Client") || die "can't dup client to stdout"; + ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr"; + exit &$coderef(); + } + As you see, it's remarkably similar to the Internet domain TCP server, so much so, in fact, that we've omitted several duplicate functions--spawn(), logmsg(), ctime(), and REAPER()--which are exactly the same as in the @@ -952,7 +976,7 @@ looks like this: Here are what those parameters to the C constructor mean: -=over +=over 4 =item C @@ -1147,7 +1171,7 @@ does nothing but listen on a particular port for incoming connections. It does this by calling the C<< IO::Socket::INET->new() >> method with slightly different arguments than the client did. -=over +=over 4 =item Proto @@ -1247,6 +1271,11 @@ find yourself overly concerned about reliability and start building checks into your message system, then you probably should use just TCP to start with. +Note that UDP datagrams are I a bytestream and should not be treated +as such. This makes using I/O mechanisms with internal buffering +like stdio (i.e. print() and friends) especially cumbersome. Use syswrite(), +or better send(), like in the example below. + Here's a UDP program similar to the sample Internet TCP client given earlier. However, instead of checking one host at a time, the UDP version will check many of them asynchronously by simulating a multicast and then @@ -1297,6 +1326,11 @@ with TCP, you'd have to use a different socket handle for each host. $count--; } +Note that this example does not include any retries and may consequently +fail to contact a reachable host. The most prominent reason for this +is congestion of the queues on the sending host if the number of +list of hosts to contact is sufficiently large. + =head1 SysV IPC While System V IPC isn't so widely used as sockets, it still has some