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Results for tag: Releases
SDL Alpha 2: A sneak previewSunday, 06 December 2009Tags: [Perl] [Releases] [SDL]So over the past week we have been working hard to release the next Alpha for SDL-2.3. In this release we have ported SDL_Image completely, fixed false negatives in our testing suite, improved conditional building. Also we have also started to migrate the very pretty SDL_GFX library. Here is the test for it, enjoy.
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Developer Release of SDL 2.3_1Monday, 30 November 2009Tags: [Perl] [Releases] [SDL] Alpha Release of new API After a considerable amount of hacking and rewriting we have release the first development release of SDL perl on CPAN .
Overview of 2.3_1 In this version our goal was to tackle the proper allocations and destruction of SDL resources. We have accomplished this for all SDL Core structures. Moreover we have also improved the test suite and documentation considerably. Please read the CHANGELOG for a more detailed look.
Next steps Complete bindings for Image, Mixer, ... so on Come up with a method to provide threading in callbacks Maintain and improve SDL Core as results for CPANTS come in
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SDL 2.518 Released: Neverhood CloneMonday, 04 October 2010Tags: [EyeCandy] [Perl] [Releases] [SDL]So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.
Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.
The documentation for Controller has also been improved considerably.
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SDL 2.512 released - Layers Support addedTuesday, 31 August 2010Tags: [EyeCandy] [Game] [Releases] [SDL]The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.
Here is an implementation of the new Layer stuff. Solitaire .
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SDL 2.503 Released!Thursday, 22 July 2010Tags: [Perl] [Releases] [SDL] SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.
Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org .
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