X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Ftags-PDL.html-inc;h=303c6380f9c83eac14470d5fb482103fa0dac761;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=2ea74fc61e4b28aa3f84eb9b88989466d122b81b;hpb=1d5d4d44a3acf89f7820195b5016f4ebc4489250;p=sdlgit%2FSDL-Site.git diff --git a/pages/tags-PDL.html-inc b/pages/tags-PDL.html-inc index 2ea74fc..303c638 100644 --- a/pages/tags-PDL.html-inc +++ b/pages/tags-PDL.html-inc @@ -1 +1 @@ -

Results for tag: PDL

SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]

\ No newline at end of file +

Results for tag: PDL

SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]

\ No newline at end of file