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Results for tag: EyeCandy
SDL 2.518 Released: Neverhood CloneMonday, 04 October 2010Tags: [EyeCandy] [Perl] [Releases] [SDL]So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.
Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.
The documentation for Controller has also been improved considerably.
[more]
SDL 2.512 released - Layers Support addedTuesday, 31 August 2010Tags: [EyeCandy] [Game] [Releases] [SDL]The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.
Here is an implementation of the new Layer stuff. Solitaire .
[more]
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+Results for tag: EyeCandy
SDL 2.518 Released: Neverhood CloneMonday, 04 October 2010Tags: [EyeCandy] [Perl] [Releases] [SDL]So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.
Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.
The documentation for Controller has also been improved considerably.
[more]
SDL 2.512 released - Layers Support addedTuesday, 31 August 2010Tags: [EyeCandy] [Game] [Releases] [SDL]The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.
Here is an implementation of the new Layer stuff. Solitaire .
[more]
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