X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Ftags-Example.html-inc;h=7af38bddc741097d27c98b3b28fdd9b90efa5028;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=2ed35bde906517fd6692009be1ac06b54d8bc32e;hpb=638b5b9759c7dcb4de4c0a88c766e9f9dd650348;p=sdlgit%2FSDL-Site.git diff --git a/pages/tags-Example.html-inc b/pages/tags-Example.html-inc index 2ed35bd..7af38bd 100644 --- a/pages/tags-Example.html-inc +++ b/pages/tags-Example.html-inc @@ -1 +1 @@ -

Results for tag: Example

Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
Sol's Tutorials
When I was struggling with SDL C a while ago, someone recommended Sol's Tutorial to me. It had not only help me understand video in SDL, but I believe my code has improved using Sol's code style. I would like to pass these along to fellow SDL_Perl users too. So here is the Ch 02 code of Sol's Tutorial in SDL_Perl. It will be getting more and more Perly as our team hacks on it. There is more to come!

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Results for tag: Example

Huge World Maps in less then 100 lines
Friday, 16 July 2010
Tags: [Example] [Perl] [SDL] [Syntax]

Hello folks,
Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at  http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
UPDATE: with some help, and newcomer jtpalmer's help we have added Link
 

--caio yapgh


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