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-My milestones (itches) for gaming in Perl +Why I will be sticking to CPAN

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As a young sprout in spring,
the soil is moist,
and the sun bright.


But as fall comes,
with fading leaves,
my roots keep me standing. 



As a new Perl developer I am able to contribute with great enthusiasm due to the great community and the fancies of the language. However I know that these things will fade and I will need something else to take the place. Usually what has worked for me in the past was to set milestones. These will act as roots, keeping me interested in being involved. After all in words better than mines.
We all “scratch our own itches”. It’s why I started Linux, it’s why I started git, and it’s why I am still involved. --Linus

So here are my evolving milestones for Gaming in Perl:
--signed YAPGH
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sculpted in clay,
then fired to glass.
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+

+Recently there was really long discussion on sdl-devel@perl.org about providing packages for SDL perl rather than focusing on CPAN releases. The gists of the argument was that SDL perl should be making platform specific packages for end users. I agree with this idea but I do have to face the truth.
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+The truth is there are very few developers currently working on SDL Perl. The truth is CPAN provides several tools that which currently drives development for SDL Perl. There are people interested in packaging SDL Perl (kmx, jean and Jerome Quelin). The truth is there are other very critical areas we can focus on.
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+If there are people looking to package SDL Perl for their platform please contact us at sdl-devel@perl.org.
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